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This fixes the small problem that generated files were being added to the Dev-C++ project even though they didn't yet exist. - patch by Trevor McCort
svn path=/branches/xmlbuildsystem/; revision=13213
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87f69aaf32
commit
cd93112435
1 changed files with 240 additions and 208 deletions
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@ -1,3 +1,21 @@
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/*
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* Dev-C++ Backend
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* Copyright (C) 2005 Trevor McCort
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <iostream>
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#include <fstream>
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@ -113,11 +131,25 @@ void DevCppBackend::ProcessModules()
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}
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}
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bool FileExists(string &filename)
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{
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ifstream file(filename.c_str());
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if(!file.is_open())
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return false;
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file.close();
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return true;
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}
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void DevCppBackend::ProcessFile(string &filepath)
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{
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// Remove the .\ at the start of the filenames
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filepath.erase(0, 2);
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if(!FileExists(filepath))
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return;
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// Change the \ to /
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for(size_t i = 0; i < filepath.length(); i++)
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{
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@ -195,6 +227,7 @@ void DevCppBackend::OutputFileUnits()
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{
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m_devFile << "[Unit" << i + 1 << "]" << endl;
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m_devFile << "FileName=" << m_fileUnits[i].filename << endl;
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m_devFile << "CompileCpp=1" << endl;
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m_devFile << "Folder=" << m_fileUnits[i].folder << endl;
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@ -205,4 +238,3 @@ void DevCppBackend::OutputFileUnits()
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m_devFile << "BuildCmd=" << endl << endl;;
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}
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}
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