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This fixes the small problem that generated files were being added to the Dev-C++ project even though they didn't yet exist. - patch by Trevor McCort
svn path=/branches/xmlbuildsystem/; revision=13213
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parent
87f69aaf32
commit
cd93112435
1 changed files with 240 additions and 208 deletions
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@ -1,208 +1,240 @@
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#include <iostream>
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#include <fstream>
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#include <string>
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#include "devcpp.h"
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using namespace std;
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static class DevCppFactory : public Backend::Factory
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{
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public:
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DevCppFactory() : Factory("devcpp") {}
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Backend *operator() (Project &project)
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{
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return new DevCppBackend(project);
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}
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} factory;
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DevCppBackend::DevCppBackend(Project &project) : Backend(project)
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{
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m_unitCount = 0;
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}
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void DevCppBackend::Process()
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{
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string filename = ProjectNode.name + ".dev";
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cout << "Creating Dev-C++ project: " << filename << endl;
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ProcessModules();
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m_devFile.open(filename.c_str());
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if(!m_devFile.is_open())
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{
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cout << "Could not open file." << endl;
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return;
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}
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m_devFile << "[Project]" << endl;
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m_devFile << "FileName=" << filename << endl
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<< "Name=" << ProjectNode.name << endl
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<< "UnitCount=" << m_unitCount << endl
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<< "Type=1" << endl
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<< "Ver=1" << endl
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<< "ObjFiles=" << endl
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<< "Includes=" << endl
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<< "Libs=" << endl
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<< "PrivateResource=" << endl
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<< "ResourceIncludes=" << endl
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<< "MakeIncludes=" << endl
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<< "Compiler=" << endl
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<< "CppCompiler=" << endl
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<< "Linker=" << endl
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<< "IsCpp=1" << endl
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<< "Icon=" << endl
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<< "ExeOutput=" << endl
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<< "ObjectOutput=" << endl
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<< "OverrideOutput=0" << endl
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<< "OverrideOutputName=" << endl
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<< "HostApplication=" << endl
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<< "CommandLine=" << endl
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<< "UseCustomMakefile=1" << endl
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<< "CustomMakefile=" << ProjectNode.makefile << endl
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<< "IncludeVersionInto=0" << endl
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<< "SupportXPThemes=0" << endl
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<< "CompilerSet=0" << endl
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<< "CompilerSettings=0000000000000000000000" << endl;
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OutputFolders();
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m_devFile << endl << endl;
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OutputFileUnits();
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m_devFile.close();
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// Dev-C++ needs a makefile, so use the MinGW backend to create one.
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cout << "Creating Makefile: " << ProjectNode.makefile << endl;
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Backend *backend = Backend::Factory::Create("mingw", ProjectNode);
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backend->Process();
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delete backend;
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cout << "Done." << endl << endl;
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cout << "You may want to disable Class browsing (see below) before you open this project in Dev-C++, as the "
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<< "parsing required for large projects can take quite awhile."
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<< endl << endl
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<< "(Tools->Editor Options->Class browsing->Enable class browsing check box)"
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<< endl << endl;
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}
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void DevCppBackend::ProcessModules()
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{
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for(size_t i = 0; i < ProjectNode.modules.size(); i++)
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{
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Module &module = *ProjectNode.modules[i];
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for(size_t k = 0; k < module.files.size(); k++)
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{
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File &file = *module.files[k];
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ProcessFile(file.name);
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}
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}
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}
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void DevCppBackend::ProcessFile(string &filepath)
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{
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// Remove the .\ at the start of the filenames
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filepath.erase(0, 2);
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// Change the \ to /
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for(size_t i = 0; i < filepath.length(); i++)
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{
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if(filepath[i] == '\\')
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filepath[i] = '/';
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}
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// Remove the filename from the path
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string folder = "";
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size_t pos = filepath.rfind(string("/"), filepath.length() - 1);
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if(pos != string::npos)
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{
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folder = filepath;
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folder.erase(pos, folder.length() - pos);
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}
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FileUnit fileUnit;
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fileUnit.filename = filepath;
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fileUnit.folder = folder;
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m_fileUnits.push_back(fileUnit);
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if(folder != "")
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AddFolders(folder);
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m_unitCount++;
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}
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bool DevCppBackend::CheckFolderAdded(string &folder)
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{
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for(size_t i = 0; i < m_folders.size(); i++)
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{
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if(m_folders[i] == folder)
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return true;
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}
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return false;
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}
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void DevCppBackend::AddFolders(string &folder)
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{
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// Check if this folder was already added. true if it was, false otherwise.
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if(CheckFolderAdded(folder))
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return;
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m_folders.push_back(folder);
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size_t pos = folder.rfind(string("/"), folder.length() - 1);
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if(pos == string::npos)
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return;
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folder.erase(pos, folder.length() - pos);
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AddFolders(folder);
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}
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void DevCppBackend::OutputFolders()
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{
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m_devFile << "Folders=";
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for(size_t i = 0; i < m_folders.size(); i++)
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{
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if(i > 0)
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m_devFile << ",";
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m_devFile << m_folders[i];
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}
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}
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void DevCppBackend::OutputFileUnits()
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{
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for(size_t i = 0; i < m_fileUnits.size(); i++)
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{
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m_devFile << "[Unit" << i + 1 << "]" << endl;
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m_devFile << "FileName=" << m_fileUnits[i].filename << endl;
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m_devFile << "CompileCpp=1" << endl;
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m_devFile << "Folder=" << m_fileUnits[i].folder << endl;
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m_devFile << "Compile=1" << endl;
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m_devFile << "Link=1" << endl;
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m_devFile << "Priority=1000" << endl;
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m_devFile << "OverrideBuildCmd=0" << endl;
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m_devFile << "BuildCmd=" << endl << endl;;
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}
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}
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/*
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* Dev-C++ Backend
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* Copyright (C) 2005 Trevor McCort
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <iostream>
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#include <fstream>
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#include <string>
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#include "devcpp.h"
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using namespace std;
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static class DevCppFactory : public Backend::Factory
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{
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public:
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DevCppFactory() : Factory("devcpp") {}
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Backend *operator() (Project &project)
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{
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return new DevCppBackend(project);
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}
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} factory;
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DevCppBackend::DevCppBackend(Project &project) : Backend(project)
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{
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m_unitCount = 0;
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}
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void DevCppBackend::Process()
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{
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string filename = ProjectNode.name + ".dev";
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cout << "Creating Dev-C++ project: " << filename << endl;
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ProcessModules();
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m_devFile.open(filename.c_str());
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if(!m_devFile.is_open())
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{
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cout << "Could not open file." << endl;
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return;
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}
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m_devFile << "[Project]" << endl;
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m_devFile << "FileName=" << filename << endl
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<< "Name=" << ProjectNode.name << endl
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<< "UnitCount=" << m_unitCount << endl
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<< "Type=1" << endl
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<< "Ver=1" << endl
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<< "ObjFiles=" << endl
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<< "Includes=" << endl
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<< "Libs=" << endl
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<< "PrivateResource=" << endl
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<< "ResourceIncludes=" << endl
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<< "MakeIncludes=" << endl
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<< "Compiler=" << endl
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<< "CppCompiler=" << endl
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<< "Linker=" << endl
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<< "IsCpp=1" << endl
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<< "Icon=" << endl
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<< "ExeOutput=" << endl
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<< "ObjectOutput=" << endl
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<< "OverrideOutput=0" << endl
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<< "OverrideOutputName=" << endl
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<< "HostApplication=" << endl
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<< "CommandLine=" << endl
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<< "UseCustomMakefile=1" << endl
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<< "CustomMakefile=" << ProjectNode.makefile << endl
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<< "IncludeVersionInto=0" << endl
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<< "SupportXPThemes=0" << endl
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<< "CompilerSet=0" << endl
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<< "CompilerSettings=0000000000000000000000" << endl;
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OutputFolders();
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m_devFile << endl << endl;
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OutputFileUnits();
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m_devFile.close();
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// Dev-C++ needs a makefile, so use the MinGW backend to create one.
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cout << "Creating Makefile: " << ProjectNode.makefile << endl;
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Backend *backend = Backend::Factory::Create("mingw", ProjectNode);
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backend->Process();
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delete backend;
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cout << "Done." << endl << endl;
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cout << "You may want to disable Class browsing (see below) before you open this project in Dev-C++, as the "
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<< "parsing required for large projects can take quite awhile."
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<< endl << endl
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<< "(Tools->Editor Options->Class browsing->Enable class browsing check box)"
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<< endl << endl;
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}
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void DevCppBackend::ProcessModules()
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{
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for(size_t i = 0; i < ProjectNode.modules.size(); i++)
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{
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Module &module = *ProjectNode.modules[i];
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for(size_t k = 0; k < module.files.size(); k++)
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{
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File &file = *module.files[k];
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ProcessFile(file.name);
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}
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}
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}
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bool FileExists(string &filename)
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{
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ifstream file(filename.c_str());
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if(!file.is_open())
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return false;
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file.close();
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return true;
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}
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void DevCppBackend::ProcessFile(string &filepath)
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{
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// Remove the .\ at the start of the filenames
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filepath.erase(0, 2);
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if(!FileExists(filepath))
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return;
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// Change the \ to /
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for(size_t i = 0; i < filepath.length(); i++)
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{
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if(filepath[i] == '\\')
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filepath[i] = '/';
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}
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// Remove the filename from the path
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string folder = "";
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size_t pos = filepath.rfind(string("/"), filepath.length() - 1);
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if(pos != string::npos)
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{
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folder = filepath;
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folder.erase(pos, folder.length() - pos);
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}
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FileUnit fileUnit;
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fileUnit.filename = filepath;
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fileUnit.folder = folder;
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m_fileUnits.push_back(fileUnit);
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if(folder != "")
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AddFolders(folder);
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m_unitCount++;
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}
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bool DevCppBackend::CheckFolderAdded(string &folder)
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{
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for(size_t i = 0; i < m_folders.size(); i++)
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{
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if(m_folders[i] == folder)
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return true;
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}
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return false;
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}
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void DevCppBackend::AddFolders(string &folder)
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{
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// Check if this folder was already added. true if it was, false otherwise.
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if(CheckFolderAdded(folder))
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return;
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m_folders.push_back(folder);
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size_t pos = folder.rfind(string("/"), folder.length() - 1);
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if(pos == string::npos)
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return;
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folder.erase(pos, folder.length() - pos);
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AddFolders(folder);
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}
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void DevCppBackend::OutputFolders()
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{
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m_devFile << "Folders=";
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for(size_t i = 0; i < m_folders.size(); i++)
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{
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if(i > 0)
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m_devFile << ",";
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m_devFile << m_folders[i];
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}
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}
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void DevCppBackend::OutputFileUnits()
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{
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for(size_t i = 0; i < m_fileUnits.size(); i++)
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{
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m_devFile << "[Unit" << i + 1 << "]" << endl;
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m_devFile << "FileName=" << m_fileUnits[i].filename << endl;
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m_devFile << "CompileCpp=1" << endl;
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m_devFile << "Folder=" << m_fileUnits[i].folder << endl;
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m_devFile << "Compile=1" << endl;
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m_devFile << "Link=1" << endl;
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m_devFile << "Priority=1000" << endl;
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m_devFile << "OverrideBuildCmd=0" << endl;
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m_devFile << "BuildCmd=" << endl << endl;;
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}
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}
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