From cc0170cf68511de461b64b66deb290cfd3db6db8 Mon Sep 17 00:00:00 2001 From: Kamil Hornicek Date: Tue, 9 Dec 2008 13:50:12 +0000 Subject: [PATCH] - sync d3d8, d3d9 with wine svn path=/trunk/; revision=37962 --- reactos/dll/directx/wine/d3d8/d3d8.rbuild | 2 + reactos/dll/directx/wine/d3d8/d3d8_private.h | 2 +- reactos/dll/directx/wine/d3d8/device.c | 6 +- reactos/dll/directx/wine/d3d9/d3d9.rbuild | 2 + reactos/dll/directx/wine/d3d9/d3d9_private.h | 7 +- reactos/dll/directx/wine/d3d9/device.c | 22 +- .../dll/directx/wine/wined3d/wined3d.rbuild | 7 +- .../directx/wine/wined3d/wined3d_private.h | 2 +- .../reactos/wine}/wined3d.idl | 0 reactos/include/reactos/wine/wined3d_caps.h | 312 -- reactos/include/reactos/wine/wined3d_gl.h | 3898 ----------------- .../include/reactos/wine/wined3d_interface.h | 1637 ------- reactos/include/reactos/wine/wined3d_types.h | 1762 -------- .../include/reactos/wine/wineheaders.rbuild | 1 + 14 files changed, 20 insertions(+), 7640 deletions(-) rename reactos/{dll/directx/wine/wined3d => include/reactos/wine}/wined3d.idl (100%) delete mode 100644 reactos/include/reactos/wine/wined3d_caps.h delete mode 100644 reactos/include/reactos/wine/wined3d_gl.h delete mode 100644 reactos/include/reactos/wine/wined3d_interface.h delete mode 100644 reactos/include/reactos/wine/wined3d_types.h diff --git a/reactos/dll/directx/wine/d3d8/d3d8.rbuild b/reactos/dll/directx/wine/d3d8/d3d8.rbuild index e7000ac6610..f9483079e86 100644 --- a/reactos/dll/directx/wine/d3d8/d3d8.rbuild +++ b/reactos/dll/directx/wine/d3d8/d3d8.rbuild @@ -34,4 +34,6 @@ volume.c volumetexture.c version.rc + + wineheaders diff --git a/reactos/dll/directx/wine/d3d8/d3d8_private.h b/reactos/dll/directx/wine/d3d8/d3d8_private.h index 86adcbac1cc..c8051dcd8e3 100644 --- a/reactos/dll/directx/wine/d3d8/d3d8_private.h +++ b/reactos/dll/directx/wine/d3d8/d3d8_private.h @@ -33,7 +33,7 @@ #include "wingdi.h" #include "wine/debug.h" #include "d3d8.h" -#include "wine/wined3d_interface.h" +#include "wine/wined3d.h" /* Device caps */ #define INITIAL_SHADER_HANDLE_TABLE_SIZE 64 diff --git a/reactos/dll/directx/wine/d3d8/device.c b/reactos/dll/directx/wine/d3d8/device.c index 64e3b604c9d..f9a0150b4fa 100644 --- a/reactos/dll/directx/wine/d3d8/device.c +++ b/reactos/dll/directx/wine/d3d8/device.c @@ -632,7 +632,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 i return hrc; } -static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) { +static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) { HRESULT hrc; IDirect3DSurface8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; @@ -1482,7 +1482,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 ifa return hr; } -static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) { +static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DVertexDeclaration8Impl *object; WINED3DVERTEXELEMENT *wined3d_elements; @@ -1606,7 +1606,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 return hrc; } -IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf) +static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf) { HRESULT hr; IWineD3DVertexDeclaration* pDecl = NULL; diff --git a/reactos/dll/directx/wine/d3d9/d3d9.rbuild b/reactos/dll/directx/wine/d3d9/d3d9.rbuild index c9b788d7938..722a33b3639 100644 --- a/reactos/dll/directx/wine/d3d9/d3d9.rbuild +++ b/reactos/dll/directx/wine/d3d9/d3d9.rbuild @@ -35,4 +35,6 @@ volume.c volumetexture.c version.rc + + wineheaders diff --git a/reactos/dll/directx/wine/d3d9/d3d9_private.h b/reactos/dll/directx/wine/d3d9/d3d9_private.h index 03c4d47fd94..d6d6ee9b9b4 100644 --- a/reactos/dll/directx/wine/d3d9/d3d9_private.h +++ b/reactos/dll/directx/wine/d3d9/d3d9_private.h @@ -36,7 +36,7 @@ #include "wine/unicode.h" #include "d3d9.h" -#include "wine/wined3d_interface.h" +#include "wine/wined3d.h" /* =========================================================================== Internal use @@ -191,7 +191,6 @@ typedef struct IDirect3DDevice9Impl /* IDirect3DDevice9: */ -extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain); extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain); extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface); @@ -206,8 +205,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX i extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl); -extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF); -extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader); @@ -217,8 +214,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3D extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); -extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride); -extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride); extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader); extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader); extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader); diff --git a/reactos/dll/directx/wine/d3d9/device.c b/reactos/dll/directx/wine/d3d9/device.c index 697c2025891..3bdd8ae8a94 100644 --- a/reactos/dll/directx/wine/d3d9/device.c +++ b/reactos/dll/directx/wine/d3d9/device.c @@ -142,7 +142,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEV return hr; } -HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) { +static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr = D3D_OK; IWineD3D* pWineD3D; @@ -478,7 +478,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, } -static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) { +static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) { HRESULT hrc; IDirect3DSurface9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; @@ -577,14 +577,6 @@ static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX i return hr; } -/* This isn't in MSDN! -static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) { - IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; - FIXME("(%p) : stub\n", This); - return D3D_OK; -} -*/ - static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget; @@ -1243,7 +1235,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX return hr; } -IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) { +static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) { HRESULT hr; D3DVERTEXELEMENT9* elements = NULL; IDirect3DVertexDeclaration9* pDecl = NULL; @@ -1300,7 +1292,7 @@ IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD return pDecl; } -HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) { +static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); @@ -1328,7 +1320,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FV return hr; } -HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) { +static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); @@ -1339,7 +1331,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* p return hr; } -HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) { +static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); @@ -1352,7 +1344,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, return hr; } -HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) { +static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DVertexBuffer *retStream = NULL; HRESULT rc = D3D_OK; diff --git a/reactos/dll/directx/wine/wined3d/wined3d.rbuild b/reactos/dll/directx/wine/wined3d/wined3d.rbuild index 5fe0140827a..6c0faa8d03b 100644 --- a/reactos/dll/directx/wine/wined3d/wined3d.rbuild +++ b/reactos/dll/directx/wine/wined3d/wined3d.rbuild @@ -4,7 +4,6 @@ . include/reactos/wine - . @@ -50,8 +49,6 @@ volumetexture.c wined3d_main.c version.rc - wined3d_header - - - wined3d.idl + + wineheaders \ No newline at end of file diff --git a/reactos/dll/directx/wine/wined3d/wined3d_private.h b/reactos/dll/directx/wine/wined3d/wined3d_private.h index 038c7609226..79617a5f493 100644 --- a/reactos/dll/directx/wine/wined3d/wined3d_private.h +++ b/reactos/dll/directx/wine/wined3d/wined3d_private.h @@ -39,7 +39,7 @@ #include "objbase.h" #include "wined3d_private_types.h" -#include "wined3d.h" +#include "wine/wined3d.h" #include "wined3d_gl.h" #include "wine/list.h" diff --git a/reactos/dll/directx/wine/wined3d/wined3d.idl b/reactos/include/reactos/wine/wined3d.idl similarity index 100% rename from reactos/dll/directx/wine/wined3d/wined3d.idl rename to reactos/include/reactos/wine/wined3d.idl diff --git a/reactos/include/reactos/wine/wined3d_caps.h b/reactos/include/reactos/wine/wined3d_caps.h deleted file mode 100644 index 1cfbbd49bf5..00000000000 --- a/reactos/include/reactos/wine/wined3d_caps.h +++ /dev/null @@ -1,312 +0,0 @@ -/* - * Copyright 2007 Henri Verbeet - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef __WINE_WINED3D_CAPS_H -#define __WINE_WINED3D_CAPS_H - -#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L -#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L -#define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100L -#define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L -#define WINED3DCAPS3_RESERVED 0x8000001FL - -#define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001 -#define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002 -#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 -#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 -#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 -#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 -#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 - -#define WINED3DDTCAPS_UBYTE4 0x00000001 -#define WINED3DDTCAPS_UBYTE4N 0x00000002 -#define WINED3DDTCAPS_SHORT2N 0x00000004 -#define WINED3DDTCAPS_SHORT4N 0x00000008 -#define WINED3DDTCAPS_USHORT2N 0x00000010 -#define WINED3DDTCAPS_USHORT4N 0x00000020 -#define WINED3DDTCAPS_UDEC3 0x00000040 -#define WINED3DDTCAPS_DEC3N 0x00000080 -#define WINED3DDTCAPS_FLOAT16_2 0x00000100 -#define WINED3DDTCAPS_FLOAT16_4 0x00000200 - -#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF -#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 -#define WINED3DFVFCAPS_PSIZE 0x00100000 - -#define WINED3DLINECAPS_TEXTURE 0x00000001 -#define WINED3DLINECAPS_ZTEST 0x00000002 -#define WINED3DLINECAPS_BLEND 0x00000004 -#define WINED3DLINECAPS_ALPHACMP 0x00000008 -#define WINED3DLINECAPS_FOG 0x00000010 -#define WINED3DLINECAPS_ANTIALIAS 0x00000020 - -#define WINED3DMAX30SHADERINSTRUCTIONS 32768 -#define WINED3DMIN30SHADERINSTRUCTIONS 512 - -#define WINED3DPBLENDCAPS_ZERO 0x00000001 -#define WINED3DPBLENDCAPS_ONE 0x00000002 -#define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004 -#define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008 -#define WINED3DPBLENDCAPS_SRCALPHA 0x00000010 -#define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020 -#define WINED3DPBLENDCAPS_DESTALPHA 0x00000040 -#define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080 -#define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100 -#define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200 -#define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400 -#define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 -#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 -#define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000 - -#define WINED3DPCMPCAPS_NEVER 0x00000001 -#define WINED3DPCMPCAPS_LESS 0x00000002 -#define WINED3DPCMPCAPS_EQUAL 0x00000004 -#define WINED3DPCMPCAPS_LESSEQUAL 0x00000008 -#define WINED3DPCMPCAPS_GREATER 0x00000010 -#define WINED3DPCMPCAPS_NOTEQUAL 0x00000020 -#define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040 -#define WINED3DPCMPCAPS_ALWAYS 0x00000080 - -#define WINED3DPMISCCAPS_MASKZ 0x00000002 -#define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004 -#define WINED3DPMISCCAPS_CULLNONE 0x00000010 -#define WINED3DPMISCCAPS_CULLCW 0x00000020 -#define WINED3DPMISCCAPS_CULLCCW 0x00000040 -#define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080 -#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 -#define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200 -#define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400 -#define WINED3DPMISCCAPS_BLENDOP 0x00000800 -#define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000 -#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 -#define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 -#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 -#define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 -#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 -#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 -#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 - -#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 -#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 -#define WINED3DPS20_MAX_NUMTEMPS 32 -#define WINED3DPS20_MIN_NUMTEMPS 12 -#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 -#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 -#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 -#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 - -#define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001 -#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002 -#define WINED3DPS20CAPS_PREDICATION 0x00000004 -#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008 -#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010 - -#define WINED3DPTADDRESSCAPS_WRAP 0x00000001 -#define WINED3DPTADDRESSCAPS_MIRROR 0x00000002 -#define WINED3DPTADDRESSCAPS_CLAMP 0x00000004 -#define WINED3DPTADDRESSCAPS_BORDER 0x00000008 -#define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 -#define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020 - -#define WINED3DSTENCILCAPS_KEEP 0x00000001 -#define WINED3DSTENCILCAPS_ZERO 0x00000002 -#define WINED3DSTENCILCAPS_REPLACE 0x00000004 -#define WINED3DSTENCILCAPS_INCRSAT 0x00000008 -#define WINED3DSTENCILCAPS_DECRSAT 0x00000010 -#define WINED3DSTENCILCAPS_INVERT 0x00000020 -#define WINED3DSTENCILCAPS_INCR 0x00000040 -#define WINED3DSTENCILCAPS_DECR 0x00000080 -#define WINED3DSTENCILCAPS_TWOSIDED 0x00000100 - -#define WINED3DTEXOPCAPS_DISABLE 0x00000001 -#define WINED3DTEXOPCAPS_SELECTARG1 0x00000002 -#define WINED3DTEXOPCAPS_SELECTARG2 0x00000004 -#define WINED3DTEXOPCAPS_MODULATE 0x00000008 -#define WINED3DTEXOPCAPS_MODULATE2X 0x00000010 -#define WINED3DTEXOPCAPS_MODULATE4X 0x00000020 -#define WINED3DTEXOPCAPS_ADD 0x00000040 -#define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080 -#define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100 -#define WINED3DTEXOPCAPS_SUBTRACT 0x00000200 -#define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400 -#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 -#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 -#define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 -#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 -#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 -#define WINED3DTEXOPCAPS_PREMODULATE 0x00010000 -#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 -#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 -#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 -#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 -#define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000 -#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 -#define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000 -#define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000 -#define WINED3DTEXOPCAPS_LERP 0x02000000 - -#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 -#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 -#define WINED3DVS20_MAX_NUMTEMPS 32 -#define WINED3DVS20_MIN_NUMTEMPS 12 -#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 -#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 - -#define WINED3DVS20CAPS_PREDICATION 0x00000001 - -/* DirectDraw Caps */ -#define WINEDDSCAPS_RESERVED1 0x00000001 -#define WINEDDSCAPS_ALPHA 0x00000002 -#define WINEDDSCAPS_BACKBUFFER 0x00000004 -#define WINEDDSCAPS_COMPLEX 0x00000008 -#define WINEDDSCAPS_FLIP 0x00000010 -#define WINEDDSCAPS_FRONTBUFFER 0x00000020 -#define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040 -#define WINEDDSCAPS_OVERLAY 0x00000080 -#define WINEDDSCAPS_PALETTE 0x00000100 -#define WINEDDSCAPS_PRIMARYSURFACE 0x00000200 -#define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400 -#define WINEDDSCAPS_SYSTEMMEMORY 0x00000800 -#define WINEDDSCAPS_TEXTURE 0x00001000 -#define WINEDDSCAPS_3DDEVICE 0x00002000 -#define WINEDDSCAPS_VIDEOMEMORY 0x00004000 -#define WINEDDSCAPS_VISIBLE 0x00008000 -#define WINEDDSCAPS_WRITEONLY 0x00010000 -#define WINEDDSCAPS_ZBUFFER 0x00020000 -#define WINEDDSCAPS_OWNDC 0x00040000 -#define WINEDDSCAPS_LIVEVIDEO 0x00080000 -#define WINEDDSCAPS_HWCODEC 0x00100000 -#define WINEDDSCAPS_MODEX 0x00200000 -#define WINEDDSCAPS_MIPMAP 0x00400000 -#define WINEDDSCAPS_RESERVED2 0x00800000 -#define WINEDDSCAPS_ALLOCONLOAD 0x04000000 -#define WINEDDSCAPS_VIDEOPORT 0x08000000 -#define WINEDDSCAPS_LOCALVIDMEM 0x10000000 -#define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000 -#define WINEDDSCAPS_STANDARDVGAMODE 0x40000000 -#define WINEDDSCAPS_OPTIMIZED 0x80000000 - -#define WINEDDCKEYCAPS_DESTBLT 0x00000001 -#define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002 -#define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004 -#define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008 -#define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010 -#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020 -#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040 -#define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080 -#define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100 -#define WINEDDCKEYCAPS_SRCBLT 0x00000200 -#define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400 -#define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800 -#define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000 -#define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000 -#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000 -#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000 -#define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000 -#define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000 -#define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000 - -#define WINEDDFXCAPS_BLTALPHA 0x00000001 -#define WINEDDFXCAPS_OVERLAYALPHA 0x00000004 -#define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010 -#define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020 -#define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040 -#define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080 -#define WINEDDFXCAPS_BLTROTATION 0x00000100 -#define WINEDDFXCAPS_BLTROTATION90 0x00000200 -#define WINEDDFXCAPS_BLTSHRINKX 0x00000400 -#define WINEDDFXCAPS_BLTSHRINKXN 0x00000800 -#define WINEDDFXCAPS_BLTSHRINKY 0x00001000 -#define WINEDDFXCAPS_BLTSHRINKYN 0x00002000 -#define WINEDDFXCAPS_BLTSTRETCHX 0x00004000 -#define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000 -#define WINEDDFXCAPS_BLTSTRETCHY 0x00010000 -#define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000 -#define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000 -#define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008 -#define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000 -#define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000 -#define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000 -#define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000 -#define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000 -#define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000 -#define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000 -#define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000 -#define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000 -#define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000 - -#define WINEDDCAPS_3D 0x00000001 -#define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002 -#define WINEDDCAPS_ALIGNSIZEDEST 0x00000004 -#define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008 -#define WINEDDCAPS_ALIGNSIZESRC 0x00000010 -#define WINEDDCAPS_ALIGNSTRIDE 0x00000020 -#define WINEDDCAPS_BLT 0x00000040 -#define WINEDDCAPS_BLTQUEUE 0x00000080 -#define WINEDDCAPS_BLTFOURCC 0x00000100 -#define WINEDDCAPS_BLTSTRETCH 0x00000200 -#define WINEDDCAPS_GDI 0x00000400 -#define WINEDDCAPS_OVERLAY 0x00000800 -#define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000 -#define WINEDDCAPS_OVERLAYFOURCC 0x00002000 -#define WINEDDCAPS_OVERLAYSTRETCH 0x00004000 -#define WINEDDCAPS_PALETTE 0x00008000 -#define WINEDDCAPS_PALETTEVSYNC 0x00010000 -#define WINEDDCAPS_READSCANLINE 0x00020000 -#define WINEDDCAPS_STEREOVIEW 0x00040000 -#define WINEDDCAPS_VBI 0x00080000 -#define WINEDDCAPS_ZBLTS 0x00100000 -#define WINEDDCAPS_ZOVERLAYS 0x00200000 -#define WINEDDCAPS_COLORKEY 0x00400000 -#define WINEDDCAPS_ALPHA 0x00800000 -#define WINEDDCAPS_COLORKEYHWASSIST 0x01000000 -#define WINEDDCAPS_NOHARDWARE 0x02000000 -#define WINEDDCAPS_BLTCOLORFILL 0x04000000 -#define WINEDDCAPS_BANKSWITCHED 0x08000000 -#define WINEDDCAPS_BLTDEPTHFILL 0x10000000 -#define WINEDDCAPS_CANCLIP 0x20000000 -#define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000 -#define WINEDDCAPS_CANBLTSYSMEM 0x80000000 - -#define WINEDDCAPS2_CERTIFIED 0x00000001 -#define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002 -#define WINEDDCAPS2_VIDEOPORT 0x00000004 -#define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008 -#define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010 -#define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020 -#define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040 -#define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080 -#define WINEDDCAPS2_CANDROPZ16BIT 0x00000100 -#define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200 -#define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400 -#define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800 -#define WINEDDCAPS2_WIDESURFACES 0x00001000 -#define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000 -#define WINEDDCAPS2_CANBOBHARDWARE 0x00004000 -#define WINEDDCAPS2_COPYFOURCC 0x00008000 -#define WINEDDCAPS2_PRIMARYGAMMA 0x00020000 -#define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000 -#define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000 -#define WINEDDCAPS2_FLIPINTERVAL 0x00200000 -#define WINEDDCAPS2_FLIPNOVSYNC 0x00400000 -#define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000 -#define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000 -#define WINEDDCAPS2_STEREO 0x02000000 -#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000 - -#endif /* __WINE_WINED3D_CAPS_H */ diff --git a/reactos/include/reactos/wine/wined3d_gl.h b/reactos/include/reactos/wine/wined3d_gl.h deleted file mode 100644 index 4dba7d2c55b..00000000000 --- a/reactos/include/reactos/wine/wined3d_gl.h +++ /dev/null @@ -1,3898 +0,0 @@ -/* - * Direct3D wine OpenGL include file - * - * Copyright 2002-2003 The wine-d3d team - * Copyright 2002-2004 Jason Edmeades - * Raphael Junqueira - * Copyright 2007 Roderick Colenbrander - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - * - * - * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project: - * Copyright (C) 1999-2006 Brian Paul - * - * From the Mesa-license: - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef __WINE_WINED3D_GL_H -#define __WINE_WINED3D_GL_H - -#ifdef USE_WIN32_OPENGL -#define WINE_GLAPI __stdcall -#else -#define WINE_GLAPI -#endif - -/**************************************************** - * OpenGL 1.0/1.1/1.2/1.3 - * types, #defines and function pointers - ****************************************************/ - -/* Types */ -typedef unsigned int GLbitfield; -typedef unsigned char GLboolean; -typedef signed char GLbyte; -typedef unsigned char GLubyte; -typedef short GLshort; -typedef unsigned short GLushort; -typedef int GLint; -typedef unsigned int GLuint; -typedef unsigned int GLenum; -typedef float GLfloat; -typedef int GLsizei; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void GLvoid; - -/* Booleans */ -#define GL_FALSE 0x0 -#define GL_TRUE 0x1 - -/* Data types */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_DOUBLE 0x140A -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 - -/* Errors */ -#define GL_NO_ERROR 0x0 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* Utility */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* Accumulation buffer */ -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM 0x0100 -#define GL_ADD 0x0104 -#define GL_LOAD 0x0101 -#define GL_MULT 0x0103 -#define GL_RETURN 0x0102 - -/* Alpha testing */ -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALPHA_TEST_FUNC 0x0BC1 - -/* Blending */ -#define GL_BLEND 0x0BE2 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_DST 0x0BE0 -#define GL_ZERO 0x0 -#define GL_ONE 0x1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 - -/* Buffers, Pixel Drawing/Reading */ -#define GL_NONE 0x0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_COLOR_INDEX 0x1900 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_ALPHA_BITS 0x0D55 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_INDEX_BITS 0x0D51 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_READ_BUFFER 0x0C02 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_BITMAP 0x1A00 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_DITHER 0x0BD0 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 - -/* Clipping */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* Depth buffer */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_COMPONENT 0x1902 - -/* Evaluators */ -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_COEFF 0x0A00 -#define GL_DOMAIN 0x0A02 -#define GL_ORDER 0x0A01 - -/* Feedback */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 - -/* Fog */ -#define GL_FOG 0x0B60 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_LINEAR 0x2601 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* Gets */ -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_RENDER_MODE 0x0C40 -#define GL_RGBA_MODE 0x0C31 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_VIEWPORT 0x0BA2 - -/* Hints */ -#define GL_FOG_HINT 0x0C54 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* Implementation limits */ -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B - -/* Lighting */ -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_SHININESS 0x1601 -#define GL_EMISSION 0x1600 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_SHADE_MODEL 0x0B54 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_NORMALIZE 0x0BA1 - -/* Lines */ -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 - -/* Logic Ops */ -#define GL_LOGIC_OP 0x0BF1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_CLEAR 0x1500 -#define GL_SET 0x150F -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_NOOP 0x1505 -#define GL_INVERT 0x150A -#define GL_AND 0x1501 -#define GL_NAND 0x150E -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_XOR 0x1506 -#define GL_EQUIV 0x1509 -#define GL_AND_REVERSE 0x1502 -#define GL_AND_INVERTED 0x1504 -#define GL_OR_REVERSE 0x150B -#define GL_OR_INVERTED 0x150D - -/* Matrix Mode */ -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* Pixel Mode / Transfer */ -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 - -/* Points */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 - -/* Polygons */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* Primitives */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* Push/Pop bits */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000FFFFF - -/* Render Mode */ -#define GL_FEEDBACK 0x1C01 -#define GL_RENDER 0x1C00 -#define GL_SELECT 0x1C02 - -/* Scissor box */ -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SCISSOR_BOX 0x0C10 - -/* Stencil */ -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_INDEX 0x1901 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 - -/* Texture mapping */ -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 -#define GL_SPHERE_MAP 0x2402 -#define GL_DECAL 0x2101 -#define GL_MODULATE 0x2100 -#define GL_NEAREST 0x2600 -#define GL_REPEAT 0x2901 -#define GL_CLAMP 0x2900 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 - -/* Vertex Arrays */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* OpenGL 1.1 */ -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF - -/* OpenGL 1.2 constants */ -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_RESCALE_NORMAL 0x803A -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E - -/* OpenGL 1.3 constants */ -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_SUBTRACT 0x84E7 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 - -void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value); -void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref); -GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, GLboolean* residences); -void (WINE_GLAPI *glArrayElement) (GLint i); -void (WINE_GLAPI *glBegin) (GLenum mode); -void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture); -void (WINE_GLAPI *glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void (WINE_GLAPI *glBlendFunc) (GLenum sfactor, GLenum dfactor); -void (WINE_GLAPI *glCallList) (GLuint list); -void (WINE_GLAPI *glCallLists) (GLsizei n, GLenum type, const GLvoid* lists); -void (WINE_GLAPI *glClear) (GLbitfield mask); -void (WINE_GLAPI *glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void (WINE_GLAPI *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void (WINE_GLAPI *glClearDepth) (GLclampd depth); -void (WINE_GLAPI *glClearIndex) (GLfloat c); -void (WINE_GLAPI *glClearStencil) (GLint s); -void (WINE_GLAPI *glClipPlane) (GLenum plane, const GLdouble* equation); -void (WINE_GLAPI *glColor3b) (GLbyte red, GLbyte green, GLbyte blue); -void (WINE_GLAPI *glColor3bv) (const GLbyte* v); -void (WINE_GLAPI *glColor3d) (GLdouble red, GLdouble green, GLdouble blue); -void (WINE_GLAPI *glColor3dv) (const GLdouble* v); -void (WINE_GLAPI *glColor3f) (GLfloat red, GLfloat green, GLfloat blue); -void (WINE_GLAPI *glColor3fv) (const GLfloat* v); -void (WINE_GLAPI *glColor3i) (GLint red, GLint green, GLint blue); -void (WINE_GLAPI *glColor3iv) (const GLint* v); -void (WINE_GLAPI *glColor3s) (GLshort red, GLshort green, GLshort blue); -void (WINE_GLAPI *glColor3sv) (const GLshort* v); -void (WINE_GLAPI *glColor3ub) (GLubyte red, GLubyte green, GLubyte blue); -void (WINE_GLAPI *glColor3ubv) (const GLubyte* v); -void (WINE_GLAPI *glColor3ui) (GLuint red, GLuint green, GLuint blue); -void (WINE_GLAPI *glColor3uiv) (const GLuint* v); -void (WINE_GLAPI *glColor3us) (GLushort red, GLushort green, GLushort blue); -void (WINE_GLAPI *glColor3usv) (const GLushort* v); -void (WINE_GLAPI *glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void (WINE_GLAPI *glColor4bv) (const GLbyte* v); -void (WINE_GLAPI *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void (WINE_GLAPI *glColor4dv) (const GLdouble* v); -void (WINE_GLAPI *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void (WINE_GLAPI *glColor4fv) (const GLfloat* v); -void (WINE_GLAPI *glColor4i) (GLint red, GLint green, GLint blue, GLint alpha); -void (WINE_GLAPI *glColor4iv) (const GLint* v); -void (WINE_GLAPI *glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha); -void (WINE_GLAPI *glColor4sv) (const GLshort* v); -void (WINE_GLAPI *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void (WINE_GLAPI *glColor4ubv) (const GLubyte* v); -void (WINE_GLAPI *glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -void (WINE_GLAPI *glColor4uiv) (const GLuint* v); -void (WINE_GLAPI *glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha); -void (WINE_GLAPI *glColor4usv) (const GLushort* v); -void (WINE_GLAPI *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void (WINE_GLAPI *glColorMaterial) (GLenum face, GLenum mode); -void (WINE_GLAPI *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); -void (WINE_GLAPI *glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -void (WINE_GLAPI *glCopyTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -void (WINE_GLAPI *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void (WINE_GLAPI *glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void (WINE_GLAPI *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void (WINE_GLAPI *glCullFace) (GLenum mode); -void (WINE_GLAPI *glDeleteLists) (GLuint list, GLsizei range); -void (WINE_GLAPI *glDeleteTextures) (GLsizei n, const GLuint* textures); -void (WINE_GLAPI *glDepthFunc) (GLenum func); -void (WINE_GLAPI *glDepthMask) (GLboolean flag); -void (WINE_GLAPI *glDepthRange) (GLclampd nearParam, GLclampd farParam); -void (WINE_GLAPI *glDisable) (GLenum cap); -void (WINE_GLAPI *glDisableClientState) (GLenum array); -void (WINE_GLAPI *glDrawArrays) (GLenum mode, GLint first, GLsizei count); -void (WINE_GLAPI *glDrawBuffer) (GLenum mode); -void (WINE_GLAPI *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); -void (WINE_GLAPI *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); -void (WINE_GLAPI *glEdgeFlag) (GLboolean flag); -void (WINE_GLAPI *glEdgeFlagPointer) (GLsizei stride, const GLvoid* pointer); -void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag); -void (WINE_GLAPI *glEnable) (GLenum cap); -void (WINE_GLAPI *glEnableClientState) (GLenum array); -void (WINE_GLAPI *glEnd) (); -void (WINE_GLAPI *glEndList) (); -void (WINE_GLAPI *glEvalCoord1d) (GLdouble u); -void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u); -void (WINE_GLAPI *glEvalCoord1f) (GLfloat u); -void (WINE_GLAPI *glEvalCoord1fv) (const GLfloat* u); -void (WINE_GLAPI *glEvalCoord2d) (GLdouble u, GLdouble v); -void (WINE_GLAPI *glEvalCoord2dv) (const GLdouble* u); -void (WINE_GLAPI *glEvalCoord2f) (GLfloat u, GLfloat v); -void (WINE_GLAPI *glEvalCoord2fv) (const GLfloat* u); -void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2); -void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void (WINE_GLAPI *glEvalPoint1) (GLint i); -void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j); -void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat* buffer); -void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param); -void (WINE_GLAPI *glFogfv) (GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glFogi) (GLenum pname, GLint param); -void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params); -void (WINE_GLAPI *glFrontFace) (GLenum mode); -void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLuint (WINE_GLAPI *glGenLists) (GLsizei range); -void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures); -void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params); -void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation); -void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params); -GLenum (WINE_GLAPI *glGetError) (); -void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params); -void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params); -void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params); -void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, GLint* params); -void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, GLdouble* v); -void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, GLfloat* v); -void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, GLint* v); -void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat* params); -void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, GLint* params); -void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, GLfloat* values); -void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, GLuint* values); -void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, GLushort* values); -void (WINE_GLAPI *glGetPointerv) (GLenum pname, GLvoid** params); -void (WINE_GLAPI *glGetPolygonStipple) (GLubyte* mask); -const GLubyte * (WINE_GLAPI *glGetString) (GLenum name); -void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat* params); -void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, GLint* params); -void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, GLdouble* params); -void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat* params); -void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, GLint* params); -void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels); -void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat* params); -void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint* params); -void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params); -void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params); -void (WINE_GLAPI *glHint) (GLenum target, GLenum mode); -void (WINE_GLAPI *glIndexMask) (GLuint mask); -void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer); -void (WINE_GLAPI *glIndexd) (GLdouble c); -void (WINE_GLAPI *glIndexdv) (const GLdouble* c); -void (WINE_GLAPI *glIndexf) (GLfloat c); -void (WINE_GLAPI *glIndexfv) (const GLfloat* c); -void (WINE_GLAPI *glIndexi) (GLint c); -void (WINE_GLAPI *glIndexiv) (const GLint* c); -void (WINE_GLAPI *glIndexs) (GLshort c); -void (WINE_GLAPI *glIndexsv) (const GLshort* c); -void (WINE_GLAPI *glIndexub) (GLubyte c); -void (WINE_GLAPI *glIndexubv) (const GLubyte* c); -void (WINE_GLAPI *glInitNames) (); -void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer); -GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap); -GLboolean (WINE_GLAPI *glIsList) (GLuint list); -GLboolean (WINE_GLAPI *glIsTexture) (GLuint texture); -void (WINE_GLAPI *glLightModelf) (GLenum pname, GLfloat param); -void (WINE_GLAPI *glLightModelfv) (GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glLightModeli) (GLenum pname, GLint param); -void (WINE_GLAPI *glLightModeliv) (GLenum pname, const GLint* params); -void (WINE_GLAPI *glLightf) (GLenum light, GLenum pname, GLfloat param); -void (WINE_GLAPI *glLightfv) (GLenum light, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glLighti) (GLenum light, GLenum pname, GLint param); -void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params); -void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern); -void (WINE_GLAPI *glLineWidth) (GLfloat width); -void (WINE_GLAPI *glListBase) (GLuint base); -void (WINE_GLAPI *glLoadIdentity) (); -void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m); -void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m); -void (WINE_GLAPI *glLoadName) (GLuint name); -void (WINE_GLAPI *glLogicOp) (GLenum opcode); -void (WINE_GLAPI *glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void (WINE_GLAPI *glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void (WINE_GLAPI *glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void (WINE_GLAPI *glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void (WINE_GLAPI *glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2); -void (WINE_GLAPI *glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2); -void (WINE_GLAPI *glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void (WINE_GLAPI *glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void (WINE_GLAPI *glMaterialf) (GLenum face, GLenum pname, GLfloat param); -void (WINE_GLAPI *glMaterialfv) (GLenum face, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glMateriali) (GLenum face, GLenum pname, GLint param); -void (WINE_GLAPI *glMaterialiv) (GLenum face, GLenum pname, const GLint* params); -void (WINE_GLAPI *glMatrixMode) (GLenum mode); -void (WINE_GLAPI *glMultMatrixd) (const GLdouble* m); -void (WINE_GLAPI *glMultMatrixf) (const GLfloat* m); -void (WINE_GLAPI *glNewList) (GLuint list, GLenum mode); -void (WINE_GLAPI *glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz); -void (WINE_GLAPI *glNormal3bv) (const GLbyte* v); -void (WINE_GLAPI *glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz); -void (WINE_GLAPI *glNormal3dv) (const GLdouble* v); -void (WINE_GLAPI *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz); -void (WINE_GLAPI *glNormal3fv) (const GLfloat* v); -void (WINE_GLAPI *glNormal3i) (GLint nx, GLint ny, GLint nz); -void (WINE_GLAPI *glNormal3iv) (const GLint* v); -void (WINE_GLAPI *glNormal3s) (GLshort nx, GLshort ny, GLshort nz); -void (WINE_GLAPI *glNormal3sv) (const GLshort* v); -void (WINE_GLAPI *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid* pointer); -void (WINE_GLAPI *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void (WINE_GLAPI *glPassThrough) (GLfloat token); -void (WINE_GLAPI *glPixelMapfv) (GLenum map, GLint mapsize, const GLfloat* values); -void (WINE_GLAPI *glPixelMapuiv) (GLenum map, GLint mapsize, const GLuint* values); -void (WINE_GLAPI *glPixelMapusv) (GLenum map, GLint mapsize, const GLushort* values); -void (WINE_GLAPI *glPixelStoref) (GLenum pname, GLfloat param); -void (WINE_GLAPI *glPixelStorei) (GLenum pname, GLint param); -void (WINE_GLAPI *glPixelTransferf) (GLenum pname, GLfloat param); -void (WINE_GLAPI *glPixelTransferi) (GLenum pname, GLint param); -void (WINE_GLAPI *glPixelZoom) (GLfloat xfactor, GLfloat yfactor); -void (WINE_GLAPI *glPointSize) (GLfloat size); -void (WINE_GLAPI *glPolygonMode) (GLenum face, GLenum mode); -void (WINE_GLAPI *glPolygonOffset) (GLfloat factor, GLfloat units); -void (WINE_GLAPI *glPolygonStipple) (const GLubyte* mask); -void (WINE_GLAPI *glPopAttrib) (); -void (WINE_GLAPI *glPopClientAttrib) (); -void (WINE_GLAPI *glPopMatrix) (); -void (WINE_GLAPI *glPopName) (); -void (WINE_GLAPI *glPrioritizeTextures) (GLsizei n, const GLuint* textures, const GLclampf* priorities); -void (WINE_GLAPI *glPushAttrib) (GLbitfield mask); -void (WINE_GLAPI *glPushClientAttrib) (GLbitfield mask); -void (WINE_GLAPI *glPushMatrix) (); -void (WINE_GLAPI *glPushName) (GLuint name); -void (WINE_GLAPI *glRasterPos2d) (GLdouble x, GLdouble y); -void (WINE_GLAPI *glRasterPos2dv) (const GLdouble* v); -void (WINE_GLAPI *glRasterPos2f) (GLfloat x, GLfloat y); -void (WINE_GLAPI *glRasterPos2fv) (const GLfloat* v); -void (WINE_GLAPI *glRasterPos2i) (GLint x, GLint y); -void (WINE_GLAPI *glRasterPos2iv) (const GLint* v); -void (WINE_GLAPI *glRasterPos2s) (GLshort x, GLshort y); -void (WINE_GLAPI *glRasterPos2sv) (const GLshort* v); -void (WINE_GLAPI *glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z); -void (WINE_GLAPI *glRasterPos3dv) (const GLdouble* v); -void (WINE_GLAPI *glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z); -void (WINE_GLAPI *glRasterPos3fv) (const GLfloat* v); -void (WINE_GLAPI *glRasterPos3i) (GLint x, GLint y, GLint z); -void (WINE_GLAPI *glRasterPos3iv) (const GLint* v); -void (WINE_GLAPI *glRasterPos3s) (GLshort x, GLshort y, GLshort z); -void (WINE_GLAPI *glRasterPos3sv) (const GLshort* v); -void (WINE_GLAPI *glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void (WINE_GLAPI *glRasterPos4dv) (const GLdouble* v); -void (WINE_GLAPI *glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void (WINE_GLAPI *glRasterPos4fv) (const GLfloat* v); -void (WINE_GLAPI *glRasterPos4i) (GLint x, GLint y, GLint z, GLint w); -void (WINE_GLAPI *glRasterPos4iv) (const GLint* v); -void (WINE_GLAPI *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w); -void (WINE_GLAPI *glRasterPos4sv) (const GLshort* v); -void (WINE_GLAPI *glReadBuffer) (GLenum mode); -void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); -void (WINE_GLAPI *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void (WINE_GLAPI *glRectdv) (const GLdouble* v1, const GLdouble* v2); -void (WINE_GLAPI *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void (WINE_GLAPI *glRectfv) (const GLfloat* v1, const GLfloat* v2); -void (WINE_GLAPI *glRecti) (GLint x1, GLint y1, GLint x2, GLint y2); -void (WINE_GLAPI *glRectiv) (const GLint* v1, const GLint* v2); -void (WINE_GLAPI *glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void (WINE_GLAPI *glRectsv) (const GLshort* v1, const GLshort* v2); -GLint (WINE_GLAPI *glRenderMode) (GLenum mode); -void (WINE_GLAPI *glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void (WINE_GLAPI *glScaled) (GLdouble x, GLdouble y, GLdouble z); -void (WINE_GLAPI *glScalef) (GLfloat x, GLfloat y, GLfloat z); -void (WINE_GLAPI *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height); -void (WINE_GLAPI *glSelectBuffer) (GLsizei size, GLuint* buffer); -void (WINE_GLAPI *glShadeModel) (GLenum mode); -void (WINE_GLAPI *glStencilFunc) (GLenum func, GLint ref, GLuint mask); -void (WINE_GLAPI *glStencilMask) (GLuint mask); -void (WINE_GLAPI *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass); -void (WINE_GLAPI *glTexCoord1d) (GLdouble s); -void (WINE_GLAPI *glTexCoord1dv) (const GLdouble* v); -void (WINE_GLAPI *glTexCoord1f) (GLfloat s); -void (WINE_GLAPI *glTexCoord1fv) (const GLfloat* v); -void (WINE_GLAPI *glTexCoord1i) (GLint s); -void (WINE_GLAPI *glTexCoord1iv) (const GLint* v); -void (WINE_GLAPI *glTexCoord1s) (GLshort s); -void (WINE_GLAPI *glTexCoord1sv) (const GLshort* v); -void (WINE_GLAPI *glTexCoord2d) (GLdouble s, GLdouble t); -void (WINE_GLAPI *glTexCoord2dv) (const GLdouble* v); -void (WINE_GLAPI *glTexCoord2f) (GLfloat s, GLfloat t); -void (WINE_GLAPI *glTexCoord2fv) (const GLfloat* v); -void (WINE_GLAPI *glTexCoord2i) (GLint s, GLint t); -void (WINE_GLAPI *glTexCoord2iv) (const GLint* v); -void (WINE_GLAPI *glTexCoord2s) (GLshort s, GLshort t); -void (WINE_GLAPI *glTexCoord2sv) (const GLshort* v); -void (WINE_GLAPI *glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r); -void (WINE_GLAPI *glTexCoord3dv) (const GLdouble* v); -void (WINE_GLAPI *glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r); -void (WINE_GLAPI *glTexCoord3fv) (const GLfloat* v); -void (WINE_GLAPI *glTexCoord3i) (GLint s, GLint t, GLint r); -void (WINE_GLAPI *glTexCoord3iv) (const GLint* v); -void (WINE_GLAPI *glTexCoord3s) (GLshort s, GLshort t, GLshort r); -void (WINE_GLAPI *glTexCoord3sv) (const GLshort* v); -void (WINE_GLAPI *glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void (WINE_GLAPI *glTexCoord4dv) (const GLdouble* v); -void (WINE_GLAPI *glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void (WINE_GLAPI *glTexCoord4fv) (const GLfloat* v); -void (WINE_GLAPI *glTexCoord4i) (GLint s, GLint t, GLint r, GLint q); -void (WINE_GLAPI *glTexCoord4iv) (const GLint* v); -void (WINE_GLAPI *glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q); -void (WINE_GLAPI *glTexCoord4sv) (const GLshort* v); -void (WINE_GLAPI *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); -void (WINE_GLAPI *glTexEnvf) (GLenum target, GLenum pname, GLfloat param); -void (WINE_GLAPI *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glTexEnvi) (GLenum target, GLenum pname, GLint param); -void (WINE_GLAPI *glTexEnviv) (GLenum target, GLenum pname, const GLint* params); -void (WINE_GLAPI *glTexGend) (GLenum coord, GLenum pname, GLdouble param); -void (WINE_GLAPI *glTexGendv) (GLenum coord, GLenum pname, const GLdouble* params); -void (WINE_GLAPI *glTexGenf) (GLenum coord, GLenum pname, GLfloat param); -void (WINE_GLAPI *glTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glTexGeni) (GLenum coord, GLenum pname, GLint param); -void (WINE_GLAPI *glTexGeniv) (GLenum coord, GLenum pname, const GLint* params); -void (WINE_GLAPI *glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -void (WINE_GLAPI *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -void (WINE_GLAPI *glTexParameterf) (GLenum target, GLenum pname, GLfloat param); -void (WINE_GLAPI *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glTexParameteri) (GLenum target, GLenum pname, GLint param); -void (WINE_GLAPI *glTexParameteriv) (GLenum target, GLenum pname, const GLint* params); -void (WINE_GLAPI *glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels); -void (WINE_GLAPI *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); -void (WINE_GLAPI *glTranslated) (GLdouble x, GLdouble y, GLdouble z); -void (WINE_GLAPI *glTranslatef) (GLfloat x, GLfloat y, GLfloat z); -void (WINE_GLAPI *glVertex2d) (GLdouble x, GLdouble y); -void (WINE_GLAPI *glVertex2dv) (const GLdouble* v); -void (WINE_GLAPI *glVertex2f) (GLfloat x, GLfloat y); -void (WINE_GLAPI *glVertex2fv) (const GLfloat* v); -void (WINE_GLAPI *glVertex2i) (GLint x, GLint y); -void (WINE_GLAPI *glVertex2iv) (const GLint* v); -void (WINE_GLAPI *glVertex2s) (GLshort x, GLshort y); -void (WINE_GLAPI *glVertex2sv) (const GLshort* v); -void (WINE_GLAPI *glVertex3d) (GLdouble x, GLdouble y, GLdouble z); -void (WINE_GLAPI *glVertex3dv) (const GLdouble* v); -void (WINE_GLAPI *glVertex3f) (GLfloat x, GLfloat y, GLfloat z); -void (WINE_GLAPI *glVertex3fv) (const GLfloat* v); -void (WINE_GLAPI *glVertex3i) (GLint x, GLint y, GLint z); -void (WINE_GLAPI *glVertex3iv) (const GLint* v); -void (WINE_GLAPI *glVertex3s) (GLshort x, GLshort y, GLshort z); -void (WINE_GLAPI *glVertex3sv) (const GLshort* v); -void (WINE_GLAPI *glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void (WINE_GLAPI *glVertex4dv) (const GLdouble* v); -void (WINE_GLAPI *glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void (WINE_GLAPI *glVertex4fv) (const GLfloat* v); -void (WINE_GLAPI *glVertex4i) (GLint x, GLint y, GLint z, GLint w); -void (WINE_GLAPI *glVertex4iv) (const GLint* v); -void (WINE_GLAPI *glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w); -void (WINE_GLAPI *glVertex4sv) (const GLshort* v); -void (WINE_GLAPI *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); -void (WINE_GLAPI *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height); -void (WINE_GLAPI *glPointParameterfv) (GLenum pname, const GLfloat *params); - -/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have - * __stdcall calling convention - */ -void (__stdcall *glFinish) (); -void (__stdcall *glFlush) (); - -/* WGL functions */ -HGLRC (WINAPI *pwglCreateContext)(HDC); -BOOL (WINAPI *pwglDeleteContext)(HGLRC); -HGLRC (WINAPI *pwglGetCurrentContext)(void); -HDC (WINAPI *pwglGetCurrentDC)(void); -PROC (WINAPI *pwglGetProcAddress)(LPCSTR); -BOOL (WINAPI *pwglMakeCurrent)(HDC,HGLRC); -BOOL (WINAPI *pwglShareLists)(HGLRC,HGLRC); - -#define GL_FUNCS_GEN \ - USE_GL_FUNC(glAccum) \ - USE_GL_FUNC(glAlphaFunc) \ - USE_GL_FUNC(glAreTexturesResident) \ - USE_GL_FUNC(glArrayElement) \ - USE_GL_FUNC(glBegin) \ - USE_GL_FUNC(glBindTexture) \ - USE_GL_FUNC(glBitmap) \ - USE_GL_FUNC(glBlendFunc) \ - USE_GL_FUNC(glCallList) \ - USE_GL_FUNC(glCallLists) \ - USE_GL_FUNC(glClear) \ - USE_GL_FUNC(glClearAccum) \ - USE_GL_FUNC(glClearColor) \ - USE_GL_FUNC(glClearDepth) \ - USE_GL_FUNC(glClearIndex) \ - USE_GL_FUNC(glClearStencil) \ - USE_GL_FUNC(glClipPlane) \ - USE_GL_FUNC(glColor3b) \ - USE_GL_FUNC(glColor3bv) \ - USE_GL_FUNC(glColor3d) \ - USE_GL_FUNC(glColor3dv) \ - USE_GL_FUNC(glColor3f) \ - USE_GL_FUNC(glColor3fv) \ - USE_GL_FUNC(glColor3i) \ - USE_GL_FUNC(glColor3iv) \ - USE_GL_FUNC(glColor3s) \ - USE_GL_FUNC(glColor3sv) \ - USE_GL_FUNC(glColor3ub) \ - USE_GL_FUNC(glColor3ubv) \ - USE_GL_FUNC(glColor3ui) \ - USE_GL_FUNC(glColor3uiv) \ - USE_GL_FUNC(glColor3us) \ - USE_GL_FUNC(glColor3usv) \ - USE_GL_FUNC(glColor4b) \ - USE_GL_FUNC(glColor4bv) \ - USE_GL_FUNC(glColor4d) \ - USE_GL_FUNC(glColor4dv) \ - USE_GL_FUNC(glColor4f) \ - USE_GL_FUNC(glColor4fv) \ - USE_GL_FUNC(glColor4i) \ - USE_GL_FUNC(glColor4iv) \ - USE_GL_FUNC(glColor4s) \ - USE_GL_FUNC(glColor4sv) \ - USE_GL_FUNC(glColor4ub) \ - USE_GL_FUNC(glColor4ubv) \ - USE_GL_FUNC(glColor4ui) \ - USE_GL_FUNC(glColor4uiv) \ - USE_GL_FUNC(glColor4us) \ - USE_GL_FUNC(glColor4usv) \ - USE_GL_FUNC(glColorMask) \ - USE_GL_FUNC(glColorMaterial) \ - USE_GL_FUNC(glColorPointer) \ - USE_GL_FUNC(glCopyPixels) \ - USE_GL_FUNC(glCopyTexImage1D) \ - USE_GL_FUNC(glCopyTexImage2D) \ - USE_GL_FUNC(glCopyTexSubImage1D) \ - USE_GL_FUNC(glCopyTexSubImage2D) \ - USE_GL_FUNC(glCullFace) \ - USE_GL_FUNC(glDeleteLists) \ - USE_GL_FUNC(glDeleteTextures) \ - USE_GL_FUNC(glDepthFunc) \ - USE_GL_FUNC(glDepthMask) \ - USE_GL_FUNC(glDepthRange) \ - USE_GL_FUNC(glDisable) \ - USE_GL_FUNC(glDisableClientState) \ - USE_GL_FUNC(glDrawArrays) \ - USE_GL_FUNC(glDrawBuffer) \ - USE_GL_FUNC(glDrawElements) \ - USE_GL_FUNC(glDrawPixels) \ - USE_GL_FUNC(glEdgeFlag) \ - USE_GL_FUNC(glEdgeFlagPointer) \ - USE_GL_FUNC(glEdgeFlagv) \ - USE_GL_FUNC(glEnable) \ - USE_GL_FUNC(glEnableClientState) \ - USE_GL_FUNC(glEnd) \ - USE_GL_FUNC(glEndList) \ - USE_GL_FUNC(glEvalCoord1d) \ - USE_GL_FUNC(glEvalCoord1dv) \ - USE_GL_FUNC(glEvalCoord1f) \ - USE_GL_FUNC(glEvalCoord1fv) \ - USE_GL_FUNC(glEvalCoord2d) \ - USE_GL_FUNC(glEvalCoord2dv) \ - USE_GL_FUNC(glEvalCoord2f) \ - USE_GL_FUNC(glEvalCoord2fv) \ - USE_GL_FUNC(glEvalMesh1) \ - USE_GL_FUNC(glEvalMesh2) \ - USE_GL_FUNC(glEvalPoint1) \ - USE_GL_FUNC(glEvalPoint2) \ - USE_GL_FUNC(glFeedbackBuffer) \ - USE_GL_FUNC(glFogf) \ - USE_GL_FUNC(glFogfv) \ - USE_GL_FUNC(glFogi) \ - USE_GL_FUNC(glFogiv) \ - USE_GL_FUNC(glFrontFace) \ - USE_GL_FUNC(glFrustum) \ - USE_GL_FUNC(glGenLists) \ - USE_GL_FUNC(glGenTextures) \ - USE_GL_FUNC(glGetBooleanv) \ - USE_GL_FUNC(glGetClipPlane) \ - USE_GL_FUNC(glGetDoublev) \ - USE_GL_FUNC(glGetError) \ - USE_GL_FUNC(glGetFloatv) \ - USE_GL_FUNC(glGetIntegerv) \ - USE_GL_FUNC(glGetLightfv) \ - USE_GL_FUNC(glGetLightiv) \ - USE_GL_FUNC(glGetMapdv) \ - USE_GL_FUNC(glGetMapfv) \ - USE_GL_FUNC(glGetMapiv) \ - USE_GL_FUNC(glGetMaterialfv) \ - USE_GL_FUNC(glGetMaterialiv) \ - USE_GL_FUNC(glGetPixelMapfv) \ - USE_GL_FUNC(glGetPixelMapuiv) \ - USE_GL_FUNC(glGetPixelMapusv) \ - USE_GL_FUNC(glGetPointerv) \ - USE_GL_FUNC(glGetPolygonStipple) \ - USE_GL_FUNC(glGetString) \ - USE_GL_FUNC(glGetTexEnvfv) \ - USE_GL_FUNC(glGetTexEnviv) \ - USE_GL_FUNC(glGetTexGendv) \ - USE_GL_FUNC(glGetTexGenfv) \ - USE_GL_FUNC(glGetTexGeniv) \ - USE_GL_FUNC(glGetTexImage) \ - USE_GL_FUNC(glGetTexLevelParameterfv) \ - USE_GL_FUNC(glGetTexLevelParameteriv) \ - USE_GL_FUNC(glGetTexParameterfv) \ - USE_GL_FUNC(glGetTexParameteriv) \ - USE_GL_FUNC(glHint) \ - USE_GL_FUNC(glIndexMask) \ - USE_GL_FUNC(glIndexPointer) \ - USE_GL_FUNC(glIndexd) \ - USE_GL_FUNC(glIndexdv) \ - USE_GL_FUNC(glIndexf) \ - USE_GL_FUNC(glIndexfv) \ - USE_GL_FUNC(glIndexi) \ - USE_GL_FUNC(glIndexiv) \ - USE_GL_FUNC(glIndexs) \ - USE_GL_FUNC(glIndexsv) \ - USE_GL_FUNC(glIndexub) \ - USE_GL_FUNC(glIndexubv) \ - USE_GL_FUNC(glInitNames) \ - USE_GL_FUNC(glInterleavedArrays) \ - USE_GL_FUNC(glIsEnabled) \ - USE_GL_FUNC(glIsList) \ - USE_GL_FUNC(glIsTexture) \ - USE_GL_FUNC(glLightModelf) \ - USE_GL_FUNC(glLightModelfv) \ - USE_GL_FUNC(glLightModeli) \ - USE_GL_FUNC(glLightModeliv) \ - USE_GL_FUNC(glLightf) \ - USE_GL_FUNC(glLightfv) \ - USE_GL_FUNC(glLighti) \ - USE_GL_FUNC(glLightiv) \ - USE_GL_FUNC(glLineStipple) \ - USE_GL_FUNC(glLineWidth) \ - USE_GL_FUNC(glListBase) \ - USE_GL_FUNC(glLoadIdentity) \ - USE_GL_FUNC(glLoadMatrixd) \ - USE_GL_FUNC(glLoadMatrixf) \ - USE_GL_FUNC(glLoadName) \ - USE_GL_FUNC(glLogicOp) \ - USE_GL_FUNC(glMap1d) \ - USE_GL_FUNC(glMap1f) \ - USE_GL_FUNC(glMap2d) \ - USE_GL_FUNC(glMap2f) \ - USE_GL_FUNC(glMapGrid1d) \ - USE_GL_FUNC(glMapGrid1f) \ - USE_GL_FUNC(glMapGrid2d) \ - USE_GL_FUNC(glMapGrid2f) \ - USE_GL_FUNC(glMaterialf) \ - USE_GL_FUNC(glMaterialfv) \ - USE_GL_FUNC(glMateriali) \ - USE_GL_FUNC(glMaterialiv) \ - USE_GL_FUNC(glMatrixMode) \ - USE_GL_FUNC(glMultMatrixd) \ - USE_GL_FUNC(glMultMatrixf) \ - USE_GL_FUNC(glNewList) \ - USE_GL_FUNC(glNormal3b) \ - USE_GL_FUNC(glNormal3bv) \ - USE_GL_FUNC(glNormal3d) \ - USE_GL_FUNC(glNormal3dv) \ - USE_GL_FUNC(glNormal3f) \ - USE_GL_FUNC(glNormal3fv) \ - USE_GL_FUNC(glNormal3i) \ - USE_GL_FUNC(glNormal3iv) \ - USE_GL_FUNC(glNormal3s) \ - USE_GL_FUNC(glNormal3sv) \ - USE_GL_FUNC(glNormalPointer) \ - USE_GL_FUNC(glOrtho) \ - USE_GL_FUNC(glPassThrough) \ - USE_GL_FUNC(glPixelMapfv) \ - USE_GL_FUNC(glPixelMapuiv) \ - USE_GL_FUNC(glPixelMapusv) \ - USE_GL_FUNC(glPixelStoref) \ - USE_GL_FUNC(glPixelStorei) \ - USE_GL_FUNC(glPixelTransferf) \ - USE_GL_FUNC(glPixelTransferi) \ - USE_GL_FUNC(glPixelZoom) \ - USE_GL_FUNC(glPointSize) \ - USE_GL_FUNC(glPolygonMode) \ - USE_GL_FUNC(glPolygonOffset) \ - USE_GL_FUNC(glPolygonStipple) \ - USE_GL_FUNC(glPopAttrib) \ - USE_GL_FUNC(glPopClientAttrib) \ - USE_GL_FUNC(glPopMatrix) \ - USE_GL_FUNC(glPopName) \ - USE_GL_FUNC(glPrioritizeTextures) \ - USE_GL_FUNC(glPushAttrib) \ - USE_GL_FUNC(glPushClientAttrib) \ - USE_GL_FUNC(glPushMatrix) \ - USE_GL_FUNC(glPushName) \ - USE_GL_FUNC(glRasterPos2d) \ - USE_GL_FUNC(glRasterPos2dv) \ - USE_GL_FUNC(glRasterPos2f) \ - USE_GL_FUNC(glRasterPos2fv) \ - USE_GL_FUNC(glRasterPos2i) \ - USE_GL_FUNC(glRasterPos2iv) \ - USE_GL_FUNC(glRasterPos2s) \ - USE_GL_FUNC(glRasterPos2sv) \ - USE_GL_FUNC(glRasterPos3d) \ - USE_GL_FUNC(glRasterPos3dv) \ - USE_GL_FUNC(glRasterPos3f) \ - USE_GL_FUNC(glRasterPos3fv) \ - USE_GL_FUNC(glRasterPos3i) \ - USE_GL_FUNC(glRasterPos3iv) \ - USE_GL_FUNC(glRasterPos3s) \ - USE_GL_FUNC(glRasterPos3sv) \ - USE_GL_FUNC(glRasterPos4d) \ - USE_GL_FUNC(glRasterPos4dv) \ - USE_GL_FUNC(glRasterPos4f) \ - USE_GL_FUNC(glRasterPos4fv) \ - USE_GL_FUNC(glRasterPos4i) \ - USE_GL_FUNC(glRasterPos4iv) \ - USE_GL_FUNC(glRasterPos4s) \ - USE_GL_FUNC(glRasterPos4sv) \ - USE_GL_FUNC(glReadBuffer) \ - USE_GL_FUNC(glReadPixels) \ - USE_GL_FUNC(glRectd) \ - USE_GL_FUNC(glRectdv) \ - USE_GL_FUNC(glRectf) \ - USE_GL_FUNC(glRectfv) \ - USE_GL_FUNC(glRecti) \ - USE_GL_FUNC(glRectiv) \ - USE_GL_FUNC(glRects) \ - USE_GL_FUNC(glRectsv) \ - USE_GL_FUNC(glRenderMode) \ - USE_GL_FUNC(glRotated) \ - USE_GL_FUNC(glRotatef) \ - USE_GL_FUNC(glScaled) \ - USE_GL_FUNC(glScalef) \ - USE_GL_FUNC(glScissor) \ - USE_GL_FUNC(glSelectBuffer) \ - USE_GL_FUNC(glShadeModel) \ - USE_GL_FUNC(glStencilFunc) \ - USE_GL_FUNC(glStencilMask) \ - USE_GL_FUNC(glStencilOp) \ - USE_GL_FUNC(glTexCoord1d) \ - USE_GL_FUNC(glTexCoord1dv) \ - USE_GL_FUNC(glTexCoord1f) \ - USE_GL_FUNC(glTexCoord1fv) \ - USE_GL_FUNC(glTexCoord1i) \ - USE_GL_FUNC(glTexCoord1iv) \ - USE_GL_FUNC(glTexCoord1s) \ - USE_GL_FUNC(glTexCoord1sv) \ - USE_GL_FUNC(glTexCoord2d) \ - USE_GL_FUNC(glTexCoord2dv) \ - USE_GL_FUNC(glTexCoord2f) \ - USE_GL_FUNC(glTexCoord2fv) \ - USE_GL_FUNC(glTexCoord2i) \ - USE_GL_FUNC(glTexCoord2iv) \ - USE_GL_FUNC(glTexCoord2s) \ - USE_GL_FUNC(glTexCoord2sv) \ - USE_GL_FUNC(glTexCoord3d) \ - USE_GL_FUNC(glTexCoord3dv) \ - USE_GL_FUNC(glTexCoord3f) \ - USE_GL_FUNC(glTexCoord3fv) \ - USE_GL_FUNC(glTexCoord3i) \ - USE_GL_FUNC(glTexCoord3iv) \ - USE_GL_FUNC(glTexCoord3s) \ - USE_GL_FUNC(glTexCoord3sv) \ - USE_GL_FUNC(glTexCoord4d) \ - USE_GL_FUNC(glTexCoord4dv) \ - USE_GL_FUNC(glTexCoord4f) \ - USE_GL_FUNC(glTexCoord4fv) \ - USE_GL_FUNC(glTexCoord4i) \ - USE_GL_FUNC(glTexCoord4iv) \ - USE_GL_FUNC(glTexCoord4s) \ - USE_GL_FUNC(glTexCoord4sv) \ - USE_GL_FUNC(glTexCoordPointer) \ - USE_GL_FUNC(glTexEnvf) \ - USE_GL_FUNC(glTexEnvfv) \ - USE_GL_FUNC(glTexEnvi) \ - USE_GL_FUNC(glTexEnviv) \ - USE_GL_FUNC(glTexGend) \ - USE_GL_FUNC(glTexGendv) \ - USE_GL_FUNC(glTexGenf) \ - USE_GL_FUNC(glTexGenfv) \ - USE_GL_FUNC(glTexGeni) \ - USE_GL_FUNC(glTexGeniv) \ - USE_GL_FUNC(glTexImage1D) \ - USE_GL_FUNC(glTexImage2D) \ - USE_GL_FUNC(glTexParameterf) \ - USE_GL_FUNC(glTexParameterfv) \ - USE_GL_FUNC(glTexParameteri) \ - USE_GL_FUNC(glTexParameteriv) \ - USE_GL_FUNC(glTexSubImage1D) \ - USE_GL_FUNC(glTexSubImage2D) \ - USE_GL_FUNC(glTranslated) \ - USE_GL_FUNC(glTranslatef) \ - USE_GL_FUNC(glVertex2d) \ - USE_GL_FUNC(glVertex2dv) \ - USE_GL_FUNC(glVertex2f) \ - USE_GL_FUNC(glVertex2fv) \ - USE_GL_FUNC(glVertex2i) \ - USE_GL_FUNC(glVertex2iv) \ - USE_GL_FUNC(glVertex2s) \ - USE_GL_FUNC(glVertex2sv) \ - USE_GL_FUNC(glVertex3d) \ - USE_GL_FUNC(glVertex3dv) \ - USE_GL_FUNC(glVertex3f) \ - USE_GL_FUNC(glVertex3fv) \ - USE_GL_FUNC(glVertex3i) \ - USE_GL_FUNC(glVertex3iv) \ - USE_GL_FUNC(glVertex3s) \ - USE_GL_FUNC(glVertex3sv) \ - USE_GL_FUNC(glVertex4d) \ - USE_GL_FUNC(glVertex4dv) \ - USE_GL_FUNC(glVertex4f) \ - USE_GL_FUNC(glVertex4fv) \ - USE_GL_FUNC(glVertex4i) \ - USE_GL_FUNC(glVertex4iv) \ - USE_GL_FUNC(glVertex4s) \ - USE_GL_FUNC(glVertex4sv) \ - USE_GL_FUNC(glVertexPointer) \ - USE_GL_FUNC(glViewport) \ - USE_GL_FUNC(glPointParameterfv) \ - -#define WGL_FUNCS_GEN \ - USE_WGL_FUNC(wglCreateContext) \ - USE_WGL_FUNC(wglDeleteContext) \ - USE_WGL_FUNC(wglGetCurrentContext) \ - USE_WGL_FUNC(wglGetCurrentDC) \ - USE_WGL_FUNC(wglGetProcAddress) \ - USE_WGL_FUNC(wglMakeCurrent) \ - USE_WGL_FUNC(wglShareLists) - - -/**************************************************** - * OpenGL Extensions (EXT and ARB) - * #defines and functions pointer - ****************************************************/ - -/* GL_ARB_color_buffer_float */ -#ifndef GL_ARB_color_buffer_float -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D -#endif -typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); - -/* GL_ARB_depth_texture */ -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif - -/* GL_ARB_draw_buffers */ -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -#endif -typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); - -/* GL_ARB_imaging */ -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#endif -typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode); -/* GL_ARB_multitexture */ -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#endif -typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); - -/* GL_ARB_texture_cube_map */ -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif - -/* GL_ARB_point_parameters */ -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -#endif -typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); -/* GL_ARB_vertex_blend */ -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -#endif -typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, GLvoid* pointer); -typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights); -typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights); -typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights); -typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights); -typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights); -typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights); -typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights); -typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights); -typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count); -/* GL_ARB_pixel_buffer_object */ -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 -#endif -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -/* GL_EXT_framebuffer_object */ -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 - -#endif -typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); -typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); -typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); -typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); -typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); -typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); -typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); -typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); -typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); -typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); -typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target); -/* GL_EXT_framebuffer_blit */ -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -#endif -typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -/* GL_EXT_framebuffer_multisample */ -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56 -#define GL_MAX_SAMPLES_EXT 0x8d57 -#endif -typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -/* GL_EXT_secondary_color */ -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -#endif -typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -/* GL_EXT_paletted_texture */ -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#endif -typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -/* GL_EXT_point_parameters */ -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#endif -typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); -/* GL_EXT_texture3D */ -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#endif -typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -/* GL_EXT_texture_env_combine */ -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_SUBTRACT_EXT 0x84E7 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE3_RGB_EXT 0x8583 -#define GL_SOURCE4_RGB_EXT 0x8584 -#define GL_SOURCE5_RGB_EXT 0x8585 -#define GL_SOURCE6_RGB_EXT 0x8586 -#define GL_SOURCE7_RGB_EXT 0x8587 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_SOURCE3_ALPHA_EXT 0x858B -#define GL_SOURCE4_ALPHA_EXT 0x858C -#define GL_SOURCE5_ALPHA_EXT 0x858D -#define GL_SOURCE6_ALPHA_EXT 0x858E -#define GL_SOURCE7_ALPHA_EXT 0x858F -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND3_RGB_EXT 0x8593 -#define GL_OPERAND4_RGB_EXT 0x8594 -#define GL_OPERAND5_RGB_EXT 0x8595 -#define GL_OPERAND6_RGB_EXT 0x8596 -#define GL_OPERAND7_RGB_EXT 0x8597 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#define GL_OPERAND3_ALPHA_EXT 0x859B -#define GL_OPERAND4_ALPHA_EXT 0x859C -#define GL_OPERAND5_ALPHA_EXT 0x859D -#define GL_OPERAND6_ALPHA_EXT 0x859E -#define GL_OPERAND7_ALPHA_EXT 0x859F -#endif -/* GL_EXT_texture_env_dot3 */ -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif -/* GL_EXT_texture_lod_bias */ -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif -/* GL_ARB_texture_border_clamp */ -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif -/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */ -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif -/* GL_ATI_texture_mirror_once */ -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif -/* GL_ARB_texture_env_dot3 */ -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif -/* GL_EXT_texture_env_dot3 */ -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif -/* GL_EXT_texture_sRGB */ -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#endif -/* GL_ARB_texture_float */ -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#endif -/* GL_ARB_half_float_pixel */ -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel -#define GL_HALF_FLOAT_ARB 0x140B -#endif -/* GL_ARB_vertex_program */ -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -#endif -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); -typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); -typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); -typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); -typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program); -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ -#endif -/* GL_ARB_multisample */ -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#endif -typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); -/* GL_ARB_vertex_buffer_object */ -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -#endif -typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); -typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer); -typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage); -typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data); -typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data); -typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target); -typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); -/* GL_EXT_blend_equation_separate */ -typedef void (WINE_GLAPI * PGLFNBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -/* GL_EXT_blend_func_separate */ -#ifndef GL_EXT_blend_func_separate -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#endif -typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); -/* GL_EXT_fog_coord */ -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#endif /* GL_EXT_fog_coord */ -typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat intesity); -typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (GLfloat intesity); -typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLfloat intesity); -typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (GLfloat intesity); -typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data); -/* GL_ARB_shader_objects (GLSL) */ -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -typedef char GLcharARB; -typedef unsigned int GLhandleARB; -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64 -#endif -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#endif -typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); -typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); -typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); -typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); -typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); -typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -/* GL_ARB_pixel_buffer_object */ -#ifndef GL_ARB_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#endif -/* GL_EXT_texture */ -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif -/* GL_EXT_texture_compression_s3tc */ -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif -typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); -/* GL_EXT_stencil_wrap */ -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif - -/* GL_NV_half_float */ -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -typedef unsigned short GLhalfNV; -#define GL_HALF_FLOAT_NV 0x140B -#endif -typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); -typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s); -typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); -typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); -typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); -typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog); -typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog); -typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight); -typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); - -/* GL_NV_fog_distance */ -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -/* reuse GL_EYE_PLANE */ -#endif -/* GL_NV_texgen_reflection */ -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif -/* GL_NV_texture_env_combine4 */ -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif -/* GL_NV_register_combiners */ -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -/* reuse GL_TEXTURE0_ARB */ -/* reuse GL_TEXTURE1_ARB */ -/* reuse GL_ZERO */ -/* reuse GL_NONE */ -/* reuse GL_FOG */ -#endif -typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); -typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); -typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); -/* GL_NV_register_combiners2 */ -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -#endif -typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); -typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); -/* GL_NV_texture_shader */ -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV -#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV -#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif -/* GL_NV_texture_shader2 */ -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#endif -/* GL_NV_texture_shader3 */ -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#endif -/* GL_ATI_texture_env_combine3 */ -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -/* #define ONE */ -/* #define ZERO */ -#endif - -/** - * Point sprites - */ -/* GL_ARB_point_sprite */ -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif -/** - * @TODO: GL_NV_point_sprite - */ - -/** - * Occlusion Queries - */ -/* GL_ARB_occlusion_query */ -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -#define GL_SAMPLES_PASSED_ARB 0x8914 -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#endif -typedef void (WINE_GLAPI * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries); -typedef void (WINE_GLAPI * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries); -typedef GLboolean (WINE_GLAPI * PGLFNISQUERYARBPROC) (GLuint query); -typedef void (WINE_GLAPI * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query); -typedef void (WINE_GLAPI * PGLFNENDQUERYARBPROC) (GLenum target); -typedef void (WINE_GLAPI * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params); -/* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */ -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8165 -#endif -/* GL_NV_occlusion_query */ -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -#endif -typedef void (WINE_GLAPI * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); -typedef void (WINE_GLAPI * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (WINE_GLAPI * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (WINE_GLAPI * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (WINE_GLAPI * PGLFNENDOCCLUSIONQUERYNVPROC) (void); -typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); -/* GL_EXT_stencil_two_side */ -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -#endif -typedef void (WINE_GLAPI * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face); -/* GL_ATI_separate_stencil */ -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -#endif -typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum); -typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint); -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif -typedef void (WINE_GLAPI * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *); -typedef void (WINE_GLAPI * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *); -typedef void (WINE_GLAPI * PGLFNSETFENCENVPROC) (GLuint, GLenum); -typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCENVPROC) (GLuint); -typedef void (WINE_GLAPI * PGLFNFINISHFENCENVPROC) (GLuint); -typedef GLboolean (WINE_GLAPI * PGLFNISFENCENVPROC) (GLuint); -typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *); -/* GL_APPLE_fence */ -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x84F3 -#endif -typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *); -typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *); -typedef void (WINE_GLAPI * PGLFNSETFENCEAPPLEPROC) (GLuint); -typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCEAPPLEPROC) (GLuint); -typedef void (WINE_GLAPI * PGLFNFINISHFENCEAPPLEPROC) (GLuint); -typedef GLboolean (WINE_GLAPI * PGLFNISFENCEAPPLEPROC) (GLuint); -typedef GLboolean (WINE_GLAPI * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint); -typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint); -/* GL_APPLE_client_storage */ -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif -/* GLX_SGI_video_sync */ -typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *); -typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *); - -/* GL_SGIS_generate_mipmap */ -#ifndef GLX_SGIS_generate_mipmap -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#define GLX_SGIS_generate_mipmap -#endif - -/* GL_NV_depth_clamp */ -#ifndef GL_NV_depth_clamp -#define GL_DEPTH_CLAMP_NV 0x864F -#endif - -/* GL_APPLE_flush_render */ -typedef void (WINE_GLAPI * PGLFNFLUSHRENDERAPPLEPROC) (void); -typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void); - -/* GL_APPLE_ycbcr_422 */ -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 -#define GL_YCBCR_422_APPLE 0x85B9 -#define UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -/* GL_ARB_texture_rectangle */ -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#endif - -/* GL_APPLE_float_pixels */ -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels -#define GL_HALF_APPLE 0x140B -#define GL_COLOR_FLOAT_APPLE 0x8A0F -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#endif - -/* GL_EXT_gpu_program_parameters */ -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters -typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params); -typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params); -#endif - -/* GL_NV_light_max_exponent */ -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif - -/* GL_ATI_fragment_shader */ -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader -typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range); -typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id); -typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id); -typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) (); -typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) (); -typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod); -typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod); -typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, - GLuint arg3Mod); -typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMod, - GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMod, - GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, - GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMod, - GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, - GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, - GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI) (GLuint dst, const GLfloat *value); -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_RED_BIT_ATI 0x00000001 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#endif -/* GL_ATI_texture_compression_3dc */ -#ifndef GL_ATI_texture_compression_3dc -#define GL_ATI_texture_compression_3dc -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 -#endif -/* GL_EXT_texture_compression_rgtc */ -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#endif - -/* GL_VERSION_2_0 */ -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -typedef char GLchar; -#endif -typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (WINE_GLAPI * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); -typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (WINE_GLAPI * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (WINE_GLAPI * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (WINE_GLAPI * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (WINE_GLAPI * PGLFNCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (WINE_GLAPI * PGLFNCREATEPROGRAMPROC) (void); -typedef GLuint (WINE_GLAPI * PGLFNCREATESHADERPROC) (GLenum type); -typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMPROC) (GLuint program); -typedef void (WINE_GLAPI * PGLFNDELETESHADERPROC) (GLuint shader); -typedef void (WINE_GLAPI * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (WINE_GLAPI * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (WINE_GLAPI * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (WINE_GLAPI * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); -typedef GLint (WINE_GLAPI * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (WINE_GLAPI * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (WINE_GLAPI * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef GLint (WINE_GLAPI * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (WINE_GLAPI * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (WINE_GLAPI * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMPROC) (GLuint program); -typedef GLboolean (WINE_GLAPI * PGLFNISSHADERPROC) (GLuint shader); -typedef void (WINE_GLAPI * PGLFNLINKPROGRAMPROC) (GLuint program); -typedef void (WINE_GLAPI * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); -typedef void (WINE_GLAPI * PGLFNUSEPROGRAMPROC) (GLuint program); -typedef void (WINE_GLAPI * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (WINE_GLAPI * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (WINE_GLAPI * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (WINE_GLAPI * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (WINE_GLAPI * PGLFNUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (WINE_GLAPI * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (WINE_GLAPI * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (WINE_GLAPI * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (WINE_GLAPI * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (WINE_GLAPI * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (WINE_GLAPI * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (WINE_GLAPI * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (WINE_GLAPI * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (WINE_GLAPI * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (WINE_GLAPI * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (WINE_GLAPI * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (WINE_GLAPI * PGLFNVALIDATEPROGRAMPROC) (GLuint program); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); -typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); - - -/**************************************************** - * OpenGL Official Version - * defines - ****************************************************/ -/* GL_VERSION_1_3 */ -#if !defined(GL_DOT3_RGBA) -# define GL_DOT3_RGBA 0x8741 -#endif -#if !defined(GL_SUBTRACT) -# define GL_SUBTRACT 0x84E7 -#endif - - -/**************************************************** - * Enumerated types - ****************************************************/ -typedef enum _GL_Vendors { - VENDOR_WINE = 0x0, - VENDOR_MESA = 0x1, - VENDOR_ATI = 0x1002, - VENDOR_NVIDIA = 0x10de, - VENDOR_INTEL = 0x8086 -} GL_Vendors; - -typedef enum _GL_Cards { - CARD_WINE = 0x0, - - CARD_ATI_RAGE_128PRO = 0x5246, - CARD_ATI_RADEON_7200 = 0x5144, - CARD_ATI_RADEON_8500 = 0x514c, - CARD_ATI_RADEON_9500 = 0x4144, - CARD_ATI_RADEON_X700 = 0x5e4c, - CARD_ATI_RADEON_X1600 = 0x71c2, - CARD_ATI_RADEON_HD2300 = 0x7210, - CARD_ATI_RADEON_HD2600 = 0x9581, - CARD_ATI_RADEON_HD2900 = 0x9400, - CARD_ATI_RADEON_HD3200 = 0x9620, - - CARD_NVIDIA_RIVA_128 = 0x0018, - CARD_NVIDIA_RIVA_TNT = 0x0020, - CARD_NVIDIA_RIVA_TNT2 = 0x0028, - CARD_NVIDIA_GEFORCE = 0x0100, - CARD_NVIDIA_GEFORCE2_MX = 0x0110, - CARD_NVIDIA_GEFORCE2 = 0x0150, - CARD_NVIDIA_GEFORCE3 = 0x0200, - CARD_NVIDIA_GEFORCE4_MX = 0x0170, - CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253, - CARD_NVIDIA_GEFORCEFX_5200 = 0x0320, - CARD_NVIDIA_GEFORCEFX_5600 = 0x0312, - CARD_NVIDIA_GEFORCEFX_5800 = 0x0302, - CARD_NVIDIA_GEFORCE_6200 = 0x014f, - CARD_NVIDIA_GEFORCE_6600GT = 0x0140, - CARD_NVIDIA_GEFORCE_6800 = 0x0041, - CARD_NVIDIA_GEFORCE_7400 = 0x01d8, - CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */ - CARD_NVIDIA_GEFORCE_7600 = 0x0391, - CARD_NVIDIA_GEFORCE_7800GT = 0x0092, - CARD_NVIDIA_GEFORCE_8300GS = 0x0423, - CARD_NVIDIA_GEFORCE_8600GT = 0x0402, - CARD_NVIDIA_GEFORCE_8600MGT = 0x0407, - CARD_NVIDIA_GEFORCE_8800GTS = 0x0193, - CARD_NVIDIA_GEFORCE_9600GT = 0x0622, - CARD_NVIDIA_GEFORCE_9800GT = 0x0614, - - CARD_INTEL_845G = 0x2562, - CARD_INTEL_I830G = 0x3577, - CARD_INTEL_I855G = 0x3582, - CARD_INTEL_I865G = 0x2572, - CARD_INTEL_I915G = 0x2582, - CARD_INTEL_I915GM = 0x2592, - CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950?? */ -} GL_Cards; - -#define WINE_DEFAULT_VIDMEM 64*1024*1024 - -typedef enum _GL_VSVersion { - VS_VERSION_NOT_SUPPORTED = 0x0, - VS_VERSION_10 = 0x10, - VS_VERSION_11 = 0x11, - VS_VERSION_20 = 0x20, - VS_VERSION_30 = 0x30, - /*Force 32-bits*/ - VS_VERSION_FORCE_DWORD = 0x7FFFFFFF -} GL_VSVersion; - -typedef enum _GL_PSVersion { - PS_VERSION_NOT_SUPPORTED = 0x0, - PS_VERSION_10 = 0x10, - PS_VERSION_11 = 0x11, - PS_VERSION_12 = 0x12, - PS_VERSION_13 = 0x13, - PS_VERSION_14 = 0x14, - PS_VERSION_20 = 0x20, - PS_VERSION_30 = 0x30, - /*Force 32-bits*/ - PS_VERSION_FORCE_DWORD = 0x7FFFFFFF -} GL_PSVersion; - -#define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF) - -/* OpenGL Supported Extensions (ARB and EXT) */ -typedef enum _GL_SupportedExt { - /* ARB */ - ARB_COLOR_BUFFER_FLOAT, - ARB_DRAW_BUFFERS, - ARB_FRAGMENT_PROGRAM, - ARB_FRAGMENT_SHADER, - ARB_IMAGING, - ARB_MULTISAMPLE, - ARB_MULTITEXTURE, - ARB_OCCLUSION_QUERY, - ARB_POINT_PARAMETERS, - ARB_PIXEL_BUFFER_OBJECT, - ARB_POINT_SPRITE, - ARB_TEXTURE_COMPRESSION, - ARB_TEXTURE_CUBE_MAP, - ARB_TEXTURE_ENV_ADD, - ARB_TEXTURE_ENV_COMBINE, - ARB_TEXTURE_ENV_DOT3, - ARB_TEXTURE_FLOAT, - ARB_HALF_FLOAT_PIXEL, - ARB_TEXTURE_BORDER_CLAMP, - ARB_TEXTURE_MIRRORED_REPEAT, - ARB_TEXTURE_NON_POWER_OF_TWO, - ARB_TEXTURE_RECTANGLE, - ARB_VERTEX_PROGRAM, - ARB_VERTEX_BLEND, - ARB_VERTEX_BUFFER_OBJECT, - ARB_VERTEX_SHADER, - ARB_SHADER_OBJECTS, - /* EXT */ - EXT_BLEND_COLOR, - EXT_BLEND_MINMAX, - EXT_BLEND_EQUATION_SEPARATE, - EXT_BLEND_FUNC_SEPARATE, - EXT_FOG_COORD, - EXT_FRAMEBUFFER_OBJECT, - EXT_FRAMEBUFFER_BLIT, - EXT_FRAMEBUFFER_MULTISAMPLE, - EXT_PALETTED_TEXTURE, - EXT_PIXEL_BUFFER_OBJECT, - EXT_POINT_PARAMETERS, - EXT_SECONDARY_COLOR, - EXT_STENCIL_TWO_SIDE, - EXT_STENCIL_WRAP, - EXT_TEXTURE3D, - EXT_TEXTURE_COMPRESSION_S3TC, - EXT_TEXTURE_COMPRESSION_RGTC, - EXT_TEXTURE_FILTER_ANISOTROPIC, - EXT_TEXTURE_LOD, - EXT_TEXTURE_LOD_BIAS, - EXT_TEXTURE_ENV_ADD, - EXT_TEXTURE_ENV_COMBINE, - EXT_TEXTURE_ENV_DOT3, - EXT_TEXTURE_SRGB, - EXT_GPU_PROGRAM_PARAMETERS, - /* NVIDIA */ - NV_HALF_FLOAT, - NV_FOG_DISTANCE, - NV_FRAGMENT_PROGRAM, - NV_FRAGMENT_PROGRAM2, - NV_OCCLUSION_QUERY, - NV_REGISTER_COMBINERS, - NV_REGISTER_COMBINERS2, - NV_TEXGEN_REFLECTION, - NV_TEXTURE_ENV_COMBINE4, - NV_TEXTURE_SHADER, - NV_TEXTURE_SHADER2, - NV_TEXTURE_SHADER3, - NV_VERTEX_PROGRAM, - NV_VERTEX_PROGRAM1_1, - NV_VERTEX_PROGRAM2, - NV_VERTEX_PROGRAM3, - NV_FENCE, - NV_DEPTH_CLAMP, - NV_LIGHT_MAX_EXPONENT, - /* ATI */ - ATI_SEPARATE_STENCIL, - ATI_TEXTURE_ENV_COMBINE3, - ATI_TEXTURE_MIRROR_ONCE, - EXT_VERTEX_SHADER, - ATI_FRAGMENT_SHADER, - ATI_TEXTURE_COMPRESSION_3DC, - /* APPLE */ - APPLE_FENCE, - APPLE_CLIENT_STORAGE, - APPLE_FLUSH_RENDER, - APPLE_YCBCR_422, - APPLE_FLOAT_PIXELS, - /* SGI */ - SGI_VIDEO_SYNC, - SGIS_GENERATE_MIPMAP, - - /* Internally used */ - WINE_NORMALIZED_TEXRECT, - - /* WGL extensions */ - WGL_ARB_PBUFFER, - WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, - - OPENGL_SUPPORTED_EXT_END -} GL_SupportedExt; - - -/**************************************************** - * #Defines - ****************************************************/ -#define GL_EXT_FUNCS_GEN \ - /** ARB Extensions **/ \ - /* GL_ARB_color_buffer_float */ \ - USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL )\ - /* GL_ARB_draw_buffers */ \ - USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL )\ - /* GL_ARB_imaging, GL_EXT_blend_minmax */ \ - USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColorEXT, EXT_BLEND_COLOR, NULL )\ - USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquationEXT, EXT_BLEND_MINMAX, NULL )\ - /* GL_ARB_multisample */ \ - USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB, ARB_MULTISAMPLE, NULL )\ - /* GL_ARB_multitexture */ \ - USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL )\ - /* GL_ARB_occlusion_query */ \ - USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL )\ - USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL )\ - USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL )\ - USE_GL_FUNC(PGLFNENDQUERYARBPROC, glEndQueryARB, ARB_OCCLUSION_QUERY, NULL )\ - USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL )\ - USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL )\ - /* GL_ARB_point_parameters */ \ - USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB, ARB_POINT_PARAMETERS, NULL )\ - USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL )\ - /* GL_ARB_texture_compression */ \ - USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\ - USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\ - USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\ - USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\ - USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION,NULL )\ - /* GL_ARB_vertex_blend */ \ - USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB, ARB_VERTEX_BLEND, NULL )\ - USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB, ARB_VERTEX_BLEND, NULL )\ - USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB, ARB_VERTEX_BLEND, NULL )\ - USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB, ARB_VERTEX_BLEND, NULL )\ - USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB, ARB_VERTEX_BLEND, NULL )\ - USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB, ARB_VERTEX_BLEND, NULL )\ - USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB, ARB_VERTEX_BLEND, NULL )\ - USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB, ARB_VERTEX_BLEND, NULL )\ - USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB, ARB_VERTEX_BLEND, NULL )\ - USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB, ARB_VERTEX_BLEND, NULL )\ - /* GL_ARB_vertex_buffer_object */ \ - USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ - /** EXT Extensions **/ \ - /* GL_EXT_blend_equation_separate */ \ - USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL)\ - /* GL_EXT_blend_func_separate */ \ - USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL)\ - /* GL_EXT_fog_coord */ \ - USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, glFogCoordfEXT, EXT_FOG_COORD, NULL )\ - USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, glFogCoordfvEXT, EXT_FOG_COORD, NULL )\ - USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, glFogCoorddEXT, EXT_FOG_COORD, NULL )\ - USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, glFogCoordvEXT, EXT_FOG_COORD, NULL )\ - USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, glFogCoordPointerEXT, EXT_FOG_COORD, NULL )\ - /* GL_EXT_framebuffer_object */ \ - USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ - /* GL_EXT_framebuffer_blit */ \ - USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL )\ - /* GL_EXT_framebuffer_multisample */ \ - USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL )\ - /* GL_EXT_paletted_texture */ \ - USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT, EXT_PALETTED_TEXTURE, NULL )\ - /* GL_EXT_point_parameters */ \ - USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL )\ - USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL )\ - /* GL_EXT_secondary_color */ \ - USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL )\ - USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL )\ - USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL )\ - USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL )\ - /* GL_EXT_texture3D */ \ - USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D)\ - USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D)\ - /* GL_ARB_vertex_program */ \ - USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL )\ - USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL )\ - /* GL_ARB_shader_objects */ \ - USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, glUniform1fvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, glUniform2fvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, glUniform3fvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\ - /* GL_EXT_stencil_two_side */ \ - USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL )\ - /* GL_ATI_separate_stencil */ \ - USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL )\ - USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL )\ - /* GL_NV_half_float */ \ - USE_GL_FUNC(PGLFNVERTEX2HNVPROC, glVertex2hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, glVertex2hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEX3HNVPROC, glVertex3hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, glVertex3hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEX4HNVPROC, glVertex4hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, glVertex4hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNNORMAL3HNVPROC, glNormal3hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, glNormal3hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNCOLOR3HNVPROC, glColor3hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, glColor3hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNCOLOR4HNVPROC, glColor4hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, glColor4hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, glTexCoord1hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, glTexCoord1hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, glTexCoord2hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, glTexCoord2hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, glTexCoord3hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, glTexCoord3hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, glTexCoord4hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, glTexCoord4hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, glFogCoordhNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, glFogCoordhvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, glSecondaryColor3hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, glVertexWeighthNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, glVertexWeighthvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, glVertexAttrib1hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, glVertexAttrib2hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, glVertexAttrib3hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, glVertexAttrib4hNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL )\ - USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL )\ - /* GL_NV_register_combiners */ \ - USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\ - USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL )\ - USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL )\ - USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL )\ - USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL )\ - USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL )\ - USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\ - /* GL_NV_fence */ \ - USE_GL_FUNC(PGLFNGENFENCESNVPROC, glGenFencesNV, NV_FENCE, NULL )\ - USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, glDeleteFencesNV, NV_FENCE, NULL )\ - USE_GL_FUNC(PGLFNSETFENCENVPROC, glSetFenceNV, NV_FENCE, NULL )\ - USE_GL_FUNC(PGLFNTESTFENCENVPROC, glTestFenceNV, NV_FENCE, NULL )\ - USE_GL_FUNC(PGLFNFINISHFENCENVPROC, glFinishFenceNV, NV_FENCE, NULL )\ - USE_GL_FUNC(PGLFNISFENCENVPROC, glIsFenceNV, NV_FENCE, NULL )\ - USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, glGetFenceivNV, NV_FENCE, NULL )\ - /* GL_APPLE_fence */ \ - USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, glGenFencesAPPLE, APPLE_FENCE, NULL )\ - USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE, APPLE_FENCE, NULL )\ - USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, glSetFenceAPPLE, APPLE_FENCE, NULL )\ - USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, glTestFenceAPPLE, APPLE_FENCE, NULL )\ - USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, glFinishFenceAPPLE, APPLE_FENCE, NULL )\ - USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE, APPLE_FENCE, NULL )\ - USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE, APPLE_FENCE, NULL )\ - USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE, APPLE_FENCE, NULL )\ - /* GLX_SGI_video_sync */ \ - USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\ - USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\ - /* GL_APPLE_flush_render */ \ - USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderApple, APPLE_FLUSH_RENDER, NULL )\ - USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderApple, APPLE_FLUSH_RENDER, NULL )\ - /* GL_EXT_gpu_program_parameters */ \ - USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\ - USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\ - /* GL_ATI_fragment_shader */ \ - USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNPASSTEXCOORDATI, glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNSAMPLEMAPATI, glSampleMapATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\ - USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL ) - -/**************************************************** - * OpenGL WGL defines and functions pointer - ****************************************************/ - -/* WGL_ARB_extensions_string */ -typedef const char * (WINAPI * WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); -/* WGL_ARB_multisample */ -#ifndef WGL_ARB_multisample -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 -#define WGL_SAMPLES_ARB 0x2042 -#endif -/* WGL_ARB_pixel_format */ -#ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_STEREO_ARB 0x2012 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TYPE_RGBA_ARB 0x202B -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#endif -typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); -typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -/* WGL_ARB_make_current_read */ -typedef BOOL (WINAPI * WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); -typedef HDC (WINAPI * WINED3D_PFNWGLGETCURRENTREADDCARBPROC) (void); -/* WGL_ARB_pbuffer */ -#ifndef WGL_ARB_pbuffer -#define WGL_ARB_pbuffer 1 -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#define WGL_PBUFFER_LARGEST_ARB 0x2033 -#define WGL_PBUFFER_WIDTH_ARB 0x2034 -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#define WGL_PBUFFER_LOST_ARB 0x2036 -#endif -DECLARE_HANDLE(HPBUFFERARB); -typedef HPBUFFERARB (WINAPI * WINED3D_PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); -typedef HDC (WINAPI * WINED3D_PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); -typedef int (WINAPI * WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); -typedef BOOL (WINAPI * WINED3D_PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); -typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); -#ifndef WGL_ARB_pixel_format_float -#define WGL_ARB_pixel_format_float 1 -#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 -#endif -/* WGL_WINE_pixel_format_passthrough */ -typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR* ppfd); - -#define WGL_EXT_FUNCS_GEN \ - USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \ - USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL) - - -/**************************************************** - * Structures - ****************************************************/ - -typedef struct { - GLint glInternal, glGammaInternal, rtInternal, glFormat, glType; - WINED3DFORMAT conversion_group; - unsigned int Flags; - float heightscale; -} GlPixelFormatDesc; - -typedef struct _WINED3DGLTYPE { - int d3dType; - GLint size; - GLenum glType; - GLboolean normalized; - int typesize; -} WINED3DGLTYPE; - -#define USE_GL_FUNC(type, pfn, ext, replace) type pfn; -typedef struct _WineD3D_GL_Info { - - DWORD glx_version; - DWORD gl_version; - - GL_Vendors gl_vendor; - GL_Cards gl_card; - UINT vidmem; - DWORD driver_version; - DWORD driver_version_hipart; - CHAR gl_renderer[255]; - /** - * CAPS Constants - */ - UINT max_buffers; - UINT max_lights; - UINT max_textures; - UINT max_texture_stages; - UINT max_fragment_samplers; - UINT max_vertex_samplers; - UINT max_combined_samplers; - UINT max_sampler_stages; - UINT max_clipplanes; - UINT max_texture_size; - UINT max_texture3d_size; - float max_pointsize, max_pointsizemin; - UINT max_blends; - UINT max_anisotropy; - UINT max_glsl_varyings; - float max_shininess; - - unsigned max_vshader_constantsF; - unsigned max_pshader_constantsF; - - unsigned vs_arb_constantsF; - unsigned vs_arb_max_instructions; - unsigned vs_arb_max_temps; - unsigned ps_arb_constantsF; - unsigned ps_arb_max_instructions; - unsigned ps_arb_max_temps; - unsigned vs_glsl_constantsF; - unsigned ps_glsl_constantsF; - - GL_PSVersion ps_arb_version; - GL_PSVersion ps_nv_version; - - GL_VSVersion vs_arb_version; - GL_VSVersion vs_nv_version; - GL_VSVersion vs_ati_version; - - BOOL arb_vs_offset_limit; - BOOL set_texcoord_w; - - BOOL supported[OPENGL_SUPPORTED_EXT_END + 1]; - - /** OpenGL EXT and ARB functions ptr */ - GL_EXT_FUNCS_GEN - /** OpenGL WGL functions ptr */ - WGL_EXT_FUNCS_GEN - - GlPixelFormatDesc *gl_formats; - - /* Vertex data types */ - WINED3DGLTYPE glTypeLookup[WINED3DDECLTYPE_UNUSED]; -} WineD3D_GL_Info; -#undef USE_GL_FUNC - -#endif /* __WINE_WINED3D_GL */ diff --git a/reactos/include/reactos/wine/wined3d_interface.h b/reactos/include/reactos/wine/wined3d_interface.h deleted file mode 100644 index 8443767c2d3..00000000000 --- a/reactos/include/reactos/wine/wined3d_interface.h +++ /dev/null @@ -1,1637 +0,0 @@ -/* - * Direct3D wine internal public interface file - * - * Copyright 2002-2003 The wine-d3d team - * Copyright 2002-2003 Raphael Junqueira - * Copyright 2005 Oliver Stieber - * Copyright 2006 Stefan Dösinger for CodeWeavers - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef __WINE_WINED3D_INTERFACE_H -#define __WINE_WINED3D_INTERFACE_H - -#if !defined( __WINE_CONFIG_H ) -# error You must include config.h to use this header -#endif - -#define COM_NO_WINDOWS_H -#include - -/* Stupid DDraw Struct references surfaces */ -struct IWineD3DSurface; - -#include "wined3d_types.h" -/***************************************************************** - * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES - * PLEASE USE wine/wined3d_gl.h INSTEAD - */ - -/***************************************************************************** - * #defines and error codes - */ -#define _FACWINED3D 0x876 -#define MAKE_WINED3DHRESULT( code ) MAKE_HRESULT( 1, _FACWINED3D, code ) -#define MAKE_WINED3DSTATUS( code ) MAKE_HRESULT( 0, _FACWINED3D, code ) - -/***************************************************************************** - * Direct3D Errors - */ -#define WINED3D_OK S_OK -#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072) -#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073) -#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074) -#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075) -#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076) -#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077) -#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078) -#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079) -#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081) -#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082) -#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086) -#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087) -#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150) -#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151) -#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152) -#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153) -#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154) -#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380) -#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155) -#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156) -#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157) -#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540) -#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580) -#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586) -#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620) -#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582) -#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430) -#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150) -#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205) -#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577) -#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159) - - /***************************************************************************** - * Predeclare the interfaces - */ - -struct IWineD3D; -struct IWineD3DBase; -struct IWineD3DDevice; -struct IWineD3DPalette; -struct IWineD3DResource; -struct IWineD3DVertexBuffer; -struct IWineD3DIndexBuffer; -struct IWineD3DBaseTexture; -struct IWineD3DTexture; -struct IWineD3DCubeTexture; -struct IWineD3DVolumeTexture; -struct IWineD3DStateBlock; -struct IWineD3DVolume; -struct IWineD3DVertexDeclaration; -struct IWineD3DBaseShader; -struct IWineD3DVertexShader; -struct IWineD3DPixelShader; -struct IWineD3DQuery; -struct IWineD3DSwapChain; -struct IWineD3DClipper; - - -/* {108F9C44-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3D, -0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -DEFINE_GUID(IID_IWineD3DBase, -0x46799311, 0x8e0e, 0x40ce, 0xb2, 0xec, 0xdd, 0xb9, 0x9f, 0x18, 0xfc, 0xb4); - -/* {6d10a2ce-09d0-4a53-a427-11388f9f8ca5} */ -DEFINE_GUID(IID_IWineD3DDevice, -0x6d10a2ce, 0x09d0, 0x4a53, 0xa4, 0x27, 0x11, 0x38, 0x8f, 0x9f, 0x8c, 0xa5); - -/* {f756720c-32b9-4439-b5a3-1d6c97037d9e} */ -DEFINE_GUID(IID_IWineD3DPalette, -0xf756720c, 0x32b9, 0x4439, 0xb5, 0xa3, 0x1d, 0x6c, 0x97, 0x03, 0x7d, 0x9e); - -/* {1F3BFB34-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DResource, -0x1f3bfb34, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {217F671E-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DVertexBuffer, -0x217f671e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {24769ED8-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DVolume, -0x24769ed8, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - - -/* {34D01B10-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DSwapChain, -0x34d01b10, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {37CD5526-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DSurface, -0x37cd5526, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - - -/* {3A02A54E-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DIndexBuffer, -0x3a02a54e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {3C2AEBF6-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DBaseTexture, -0x3c2aebf6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {3E72CC1C-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DTexture, -0x3e72cc1c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {41752900-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DCubeTexture, -0x41752900, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {7B39470C-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DVolumeTexture, -0x7b39470c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {7CD55BE6-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DVertexDeclaration, -0x7cd55be6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {EAC93065-A4DF-446F-86A1-9EF2BCA40A3C} */ -DEFINE_GUID(IID_IWineD3DBaseShader, -0xeac93065, 0xa4df, 0x446f, 0x86, 0xa1, 0x9e, 0xf2, 0xbc, 0xa4, 0x0a, 0x3c); - -/* {7F7A2B60-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DVertexShader, -0x7f7a2b60, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {818503DA-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DPixelShader, -0x818503da, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {83B073CE-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DStateBlock, -0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {905DDBAC-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IWineD3DQuery, -0x905ddbac, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); - -/* {8f2bceb1-d338-488c-ab7f-0ec980bf5d2d} */ -DEFINE_GUID(IID_IWineD3DClipper, -0x8f2bceb1, 0xd338, 0x488c, 0xab, 0x7f, 0x0e, 0xc9, 0x80, 0xbf, 0x5d, 0x2d); - -/***************************************************************************** - * Callback functions required for predefining surfaces / stencils - */ -typedef HRESULT (WINAPI *D3DCB_CREATERENDERTARGETFN) (IUnknown *pDevice, - IUnknown *pSuperior, - UINT Width, - UINT Height, - WINED3DFORMAT Format, - WINED3DMULTISAMPLE_TYPE MultiSample, - DWORD MultisampleQuality, - BOOL Lockable, - struct IWineD3DSurface **ppSurface, - HANDLE *pSharedHandle); - -typedef HRESULT (WINAPI *D3DCB_CREATESURFACEFN) (IUnknown *pDevice, - IUnknown *pSuperior, - UINT Width, - UINT Height, - WINED3DFORMAT Format, - DWORD Usage, - WINED3DPOOL Pool, - UINT Level, - WINED3DCUBEMAP_FACES Face, - struct IWineD3DSurface **ppSurface, - HANDLE *pSharedHandle); - -typedef HRESULT (WINAPI *D3DCB_CREATEDEPTHSTENCILSURFACEFN) (IUnknown *pDevice, - IUnknown *pSuperior, - UINT Width, - UINT Height, - WINED3DFORMAT Format, - WINED3DMULTISAMPLE_TYPE MultiSample, - DWORD MultisampleQuality, - BOOL Discard, - struct IWineD3DSurface **ppSurface, - HANDLE *pSharedHandle); - - -typedef HRESULT (WINAPI *D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice, - IUnknown *pSuperior, - UINT Width, - UINT Height, - UINT Depth, - WINED3DFORMAT Format, - WINED3DPOOL Pool, - DWORD Usage, - struct IWineD3DVolume **ppVolume, - HANDLE *pSharedHandle); - -typedef HRESULT (WINAPI *D3DCB_CREATESWAPCHAIN) (IUnknown *pDevice, - WINED3DPRESENT_PARAMETERS *pPresentationParameters, - struct IWineD3DSwapChain **pSwapChain - ); - -typedef HRESULT (WINAPI *D3DCB_ENUMRESOURCES) (struct IWineD3DResource *resource, - void *pData - ); - -/***************************************************************************** - * Callback functions for custom implicit object destruction. - */ -typedef ULONG (WINAPI *D3DCB_DESTROYSWAPCHAINFN) (struct IWineD3DSwapChain *pSwapChain); - -typedef ULONG (WINAPI *D3DCB_DESTROYSURFACEFN) (struct IWineD3DSurface *pSurface); - -typedef ULONG (WINAPI *D3DCB_DESTROYVOLUMEFN) (struct IWineD3DVolume *pVolume); - -/***************************************************************************** - * IWineD3DBase interface - */ - -#define INTERFACE IWineD3DBase -DECLARE_INTERFACE_(IWineD3DBase, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DBase_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DBase_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DBase_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DBase_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -#endif - -/***************************************************************************** - * IWineD3D interface - */ - -#define INTERFACE IWineD3D -DECLARE_INTERFACE_(IWineD3D, IWineD3DBase) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3D methods ***/ - STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE; - STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; - STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; - STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, WINED3DFORMAT Format) PURE; - STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, WINED3DFORMAT Format, WINED3DDISPLAYMODE * pMode) PURE; - STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, WINED3DDISPLAYMODE *pMode) PURE; - STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE; - STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE; - STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) PURE; - STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, WINED3DDEVTYPE CheckType, WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) PURE; - STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat, WINED3DSURFTYPE SurfaceType) PURE; - STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE; - STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS *pCaps) PURE; - STDMETHOD(CreateDevice)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent) PURE; - -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3D_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3D methods ***/ -#define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) -#define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) -#define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) -#define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) -#define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) -#define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) -#define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) -#define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) -#define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) -#define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) -#define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f,g) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f,g) -#define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) -#define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) -#define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) -#endif - -/* Define the main WineD3D entrypoint */ -IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent); - -/***************************************************************************** - * IWineD3DDevice interface - */ -#define INTERFACE IWineD3DDevice -DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DDevice methods ***/ - STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,WINED3DPOOL Pool,struct IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE; - STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE; - STDMETHOD(CreateStateBlock)(THIS_ WINED3DSTATEBLOCKTYPE Type, struct IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE; - STDMETHOD(CreateSurface)(THIS_ UINT Width, UINT Height, WINED3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, struct IWineD3DSurface** ppSurface, WINED3DRESOURCETYPE Type, DWORD Usage, WINED3DPOOL Pool, WINED3DMULTISAMPLE_TYPE MultiSample ,DWORD MultisampleQuality, HANDLE* pSharedHandle, WINED3DSURFTYPE Impl, IUnknown *parent) PURE; - STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE; - STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn) PURE; - STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE; - STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE; - STDMETHOD(CreateQuery)(THIS_ WINED3DQUERYTYPE Type, struct IWineD3DQuery **ppQuery, IUnknown *pParent); - STDMETHOD(CreateSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2, WINED3DSURFTYPE surface_type); - STDMETHOD(CreateVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE; - STDMETHOD(CreateVertexDeclarationFromFVF)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, DWORD Fvf) PURE; - STDMETHOD(CreateVertexShader)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration, CONST DWORD* pFunction, struct IWineD3DVertexShader** ppShader, IUnknown *pParent) PURE; - STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DPixelShader** ppShader, IUnknown *pParent) PURE; - STDMETHOD_(HRESULT,CreatePalette)(THIS_ DWORD Flags, PALETTEENTRY *PalEnt, struct IWineD3DPalette **Palette, IUnknown *Parent); - STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain); - STDMETHOD(InitGDI)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain); - STDMETHOD(Uninit3D)(THIS, D3DCB_DESTROYSURFACEFN pFn, D3DCB_DESTROYSWAPCHAINFN pFn2); - STDMETHOD(UninitGDI)(THIS, D3DCB_DESTROYSWAPCHAINFN pFn2); - STDMETHOD_(void, SetMultithreaded)(THIS); - STDMETHOD(EvictManagedResources)(THIS) PURE; - STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; - STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT BackBuffer, WINED3DBACKBUFFER_TYPE, struct IWineD3DSurface** ppBackBuffer) PURE; - STDMETHOD(GetCreationParameters)(THIS_ WINED3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; - STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE; - STDMETHOD(GetDirect3D)(THIS_ IWineD3D** ppD3D) PURE; - STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE; - STDMETHOD(SetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE; - STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; - STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, WINED3DRASTER_STATUS* pRasterStatus) PURE; - STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, struct IWineD3DSwapChain **pSwapChain) PURE; - STDMETHOD(Reset)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters) PURE; - STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; - STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, struct IWineD3DSurface* pCursorBitmap) PURE; - STDMETHOD_(void, SetCursorPosition)(THIS_ int XScreenSpace, int YScreenSpace, DWORD Flags) PURE; - STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; - STDMETHOD(TestCooperativeLevel)(THIS) PURE; - STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE; - STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE; - STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE; - STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE; - STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; - STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; - STDMETHOD(SetDepthStencilSurface)(THIS_ struct IWineD3DSurface* pNewZStencil) PURE; - STDMETHOD(GetDepthStencilSurface)(THIS_ struct IWineD3DSurface** ppZStencilSurface) PURE; - STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE; - STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE; - STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST WINED3DGAMMARAMP* pRamp) PURE; - STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, WINED3DGAMMARAMP* pRamp) PURE; - STDMETHOD(SetIndices)(THIS_ struct IWineD3DIndexBuffer * pIndexData) PURE; - STDMETHOD(GetIndices)(THIS_ struct IWineD3DIndexBuffer ** ppIndexData) PURE; - STDMETHOD(SetBaseVertexIndex)(THIS_ INT baseIndex); - STDMETHOD(GetBaseVertexIndex)(THIS_ INT *baseIndex); - STDMETHOD(SetLight)(THIS_ DWORD Index,CONST WINED3DLIGHT * pLight) PURE; - STDMETHOD(GetLight)(THIS_ DWORD Index,WINED3DLIGHT * pLight) PURE; - STDMETHOD(SetLightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; - STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE; - STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE; - STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE; - STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; - STDMETHOD_(float, GetNPatchMode)(THIS) PURE; - STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE; - STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; - STDMETHOD(SetPixelShader)(THIS_ struct IWineD3DPixelShader *pShader) PURE; - STDMETHOD(GetPixelShader)(THIS_ struct IWineD3DPixelShader **ppShader) PURE; - STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; - STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; - STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; - STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; - STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; - STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; - STDMETHOD(SetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD Value) PURE; - STDMETHOD(GetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD * pValue) PURE; - STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface* pRenderTarget) PURE; - STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface** ppRenderTarget) PURE; - STDMETHOD(SetFrontBackBuffers)(THIS_ struct IWineD3DSurface *Front, struct IWineD3DSurface *Back) PURE; - STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD Value) PURE; - STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD* Value) PURE; - STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; - STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; - STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; - STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; - STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride) PURE; - STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE; - STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE; - STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE; - STDMETHOD(SetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture* pTexture) PURE; - STDMETHOD(GetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture** ppTexture) PURE; - STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; - STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD *pValue) PURE; - STDMETHOD(SetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX * pMatrix) PURE; - STDMETHOD(GetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, WINED3DMATRIX * pMatrix) PURE; - STDMETHOD(SetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration* pDecl) PURE; - STDMETHOD(GetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl) PURE; - STDMETHOD(SetVertexShader)(THIS_ struct IWineD3DVertexShader* pShader) PURE; - STDMETHOD(GetVertexShader)(THIS_ struct IWineD3DVertexShader** ppShader) PURE; - STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; - STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; - STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; - STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; - STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; - STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; - STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE; - STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE; - STDMETHOD(MultiplyTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX * pMatrix) PURE; - STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; - STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, struct IWineD3DVertexBuffer* pDestBuffer, struct IWineD3DVertexDeclaration* pVertexDecl, DWORD Flags) PURE; - STDMETHOD(BeginStateBlock)(THIS) PURE; - STDMETHOD(EndStateBlock)(THIS_ struct IWineD3DStateBlock** ppStateBlock) PURE; - STDMETHOD(BeginScene)(THIS) PURE; - STDMETHOD(EndScene)(THIS) PURE; - STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE; - STDMETHOD(Clear)(THIS_ DWORD Count, CONST WINED3DRECT * pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) PURE; - STDMETHOD(DrawPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE; - STDMETHOD(DrawIndexedPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE; - STDMETHOD(DrawPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; - STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void * pIndexData, WINED3DFORMAT IndexDataFormat, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; - STDMETHOD(DrawPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData) PURE; - STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData, UINT NumVertices, CONST void *pIndexData, WINED3DFORMAT IndexDataFormat) PURE; - STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DRECTPATCH_INFO* pRectPatchInfo) PURE; - STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DTRIPATCH_INFO* pTriPatchInfo) PURE; - STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; - STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST WINED3DRECT* pRect, WINED3DCOLOR color) PURE; - STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE; - STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE; - STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE; - /*** object tracking ***/ - STDMETHOD_(void, ResourceReleased)(THIS_ struct IWineD3DResource *resource); - STDMETHOD(EnumResources)(THIS_ D3DCB_ENUMRESOURCES pCallback, void *pData); -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DDevice methods ***/ -#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g) -#define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g) -#define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c) -#define IWineD3DDevice_CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) (p)->lpVtbl->CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) -#define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j) -#define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) -#define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i) -#define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) -#define IWineD3DDevice_CreateQuery(p,a,b,c) (p)->lpVtbl->CreateQuery(p,a,b,c) -#define IWineD3DDevice_CreateSwapChain(p,a,b,c,d,e,f) (p)->lpVtbl->CreateSwapChain(p,a,b,c,d,e,f) -#define IWineD3DDevice_CreateVertexDeclaration(p,a,b,c,d) (p)->lpVtbl->CreateVertexDeclaration(p,a,b,c,d) -#define IWineD3DDevice_CreateVertexDeclarationFromFVF(p,a,b,c) (p)->lpVtbl->CreateVertexDeclarationFromFVF(p,a,b,c) -#define IWineD3DDevice_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d) -#define IWineD3DDevice_CreatePixelShader(p,a,b,c) (p)->lpVtbl->CreatePixelShader(p,a,b,c) -#define IWineD3DDevice_CreatePalette(p, a, b, c, d) (p)->lpVtbl->CreatePalette(p, a, b, c, d) -#define IWineD3DDevice_Init3D(p, a, b) (p)->lpVtbl->Init3D(p, a, b) -#define IWineD3DDevice_InitGDI(p, a, b) (p)->lpVtbl->InitGDI(p, a, b) -#define IWineD3DDevice_Uninit3D(p, a, b) (p)->lpVtbl->Uninit3D(p, a, b) -#define IWineD3DDevice_UninitGDI(p, a) (p)->lpVtbl->UninitGDI(p, a) -#define IWineD3DDevice_SetMultithreaded(p) (p)->lpVtbl->SetMultithreaded(p) -#define IWineD3DDevice_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) -#define IWineD3DDevice_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) -#define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) -#define IWineD3DDevice_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) -#define IWineD3DDevice_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) -#define IWineD3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) -#define IWineD3DDevice_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) -#define IWineD3DDevice_SetDisplayMode(p,a,b) (p)->lpVtbl->SetDisplayMode(p,a,b) -#define IWineD3DDevice_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) -#define IWineD3DDevice_Reset(p,a) (p)->lpVtbl->Reset(p,a) -#define IWineD3DDevice_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) -#define IWineD3DDevice_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) -#define IWineD3DDevice_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) -#define IWineD3DDevice_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) -#define IWineD3DDevice_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) -#define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) -#define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) -#define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) -#define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) -#define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) -#define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) -#define IWineD3DDevice_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) -#define IWineD3DDevice_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) -#define IWineD3DDevice_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) -#define IWineD3DDevice_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) -#define IWineD3DDevice_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) -#define IWineD3DDevice_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) -#define IWineD3DDevice_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) -#define IWineD3DDevice_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) -#define IWineD3DDevice_SetBaseVertexIndex(p, a) (p)->lpVtbl->SetBaseVertexIndex(p, a) -#define IWineD3DDevice_GetBaseVertexIndex(p,a) (p)->lpVtbl->GetBaseVertexIndex(p,a) -#define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) -#define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) -#define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b) -#define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) -#define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) -#define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) -#define IWineD3DDevice_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) -#define IWineD3DDevice_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) -#define IWineD3DDevice_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) -#define IWineD3DDevice_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) -#define IWineD3DDevice_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) -#define IWineD3DDevice_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) -#define IWineD3DDevice_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) -#define IWineD3DDevice_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) -#define IWineD3DDevice_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) -#define IWineD3DDevice_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) -#define IWineD3DDevice_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) -#define IWineD3DDevice_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) -#define IWineD3DDevice_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) -#define IWineD3DDevice_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) -#define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) -#define IWineD3DDevice_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) -#define IWineD3DDevice_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) -#define IWineD3DDevice_SetFrontBackBuffers(p, a, b) (p)->lpVtbl->SetFrontBackBuffers(p,a,b); -#define IWineD3DDevice_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) -#define IWineD3DDevice_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) -#define IWineD3DDevice_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) -#define IWineD3DDevice_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) -#define IWineD3DDevice_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) -#define IWineD3DDevice_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) -#define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) -#define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) -#define IWineD3DDevice_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) -#define IWineD3DDevice_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) -#define IWineD3DDevice_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) -#define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) -#define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) -#define IWineD3DDevice_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) -#define IWineD3DDevice_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) -#define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) -#define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) -#define IWineD3DDevice_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) -#define IWineD3DDevice_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) -#define IWineD3DDevice_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) -#define IWineD3DDevice_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) -#define IWineD3DDevice_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) -#define IWineD3DDevice_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) -#define IWineD3DDevice_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) -#define IWineD3DDevice_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) -#define IWineD3DDevice_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) -#define IWineD3DDevice_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) -#define IWineD3DDevice_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) -#define IWineD3DDevice_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) -#define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) -#define IWineD3DDevice_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) -#define IWineD3DDevice_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) -#define IWineD3DDevice_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) -#define IWineD3DDevice_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) -#define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) -#define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) -#define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) -#define IWineD3DDevice_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) -#define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) -#define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e) -#define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) -#define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) -#define IWineD3DDevice_DrawPrimitiveStrided(p,a,b,c) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c) -#define IWineD3DDevice_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f) -#define IWineD3DDevice_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) -#define IWineD3DDevice_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) -#define IWineD3DDevice_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) -#define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) -#define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) -#define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) -#define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) -#define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a) -#define IWineD3DDevice_EnumResources(p,a,b) (p)->lpVtbl->EnumResources(p,a,b) -#endif - -/***************************************************************************** - * WineD3DResource interface - */ -#define INTERFACE IWineD3DResource -DECLARE_INTERFACE_(IWineD3DResource,IWineD3DBase) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DResource methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(void,UnLoad)(THIS) PURE; - STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DResource methods ***/ -#define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IWineD3DResource_UnLoad(p) (p)->lpVtbl->UnLoad(p) -#define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p) -#endif - -/***************************************************************************** - * WineD3DVertexBuffer interface - */ -#define INTERFACE IWineD3DVertexBuffer -DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DResource methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(void,UnLoad)(THIS) PURE; - STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IWineD3DVertexBuffer methods ***/ - STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ WINED3DVERTEXBUFFER_DESC * pDesc) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DResource methods ***/ -#define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IWineD3DVertexBuffer_UnLoad(p) (p)->lpVtbl->UnLoad(p) -#define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p) -/*** IWineD3DVertexBuffer methods ***/ -#define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) -#define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#endif - -/***************************************************************************** - * WineD3DIndexBuffer interface - */ -#define INTERFACE IWineD3DIndexBuffer -DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DResource methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(void,UnLoad)(THIS) PURE; - STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IWineD3DIndexBuffer methods ***/ - STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ WINED3DINDEXBUFFER_DESC * pDesc) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DIndexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DIndexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DIndexBuffer_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DIndexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DResource methods ***/ -#define IWineD3DIndexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IWineD3DIndexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IWineD3DIndexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IWineD3DIndexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IWineD3DIndexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IWineD3DIndexBuffer_UnLoad(p) (p)->lpVtbl->UnLoad(p) -#define IWineD3DIndexBuffer_GetType(p) (p)->lpVtbl->GetType(p) -/*** IWineD3DIndexBuffer methods ***/ -#define IWineD3DIndexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) -#define IWineD3DIndexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IWineD3DIndexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#endif - -/***************************************************************************** - * IWineD3DBaseTexture interface - * Note at d3d8 this does NOT extend Resource, but at d3d9 it does - * since most functions are common anyway, it makes sense to extend it - */ -#define INTERFACE IWineD3DBaseTexture -DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DResource methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(void,UnLoad)(THIS) PURE; - STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IWineD3DBaseTexture methods ***/ - STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD, GetLOD)(THIS) PURE; - STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; - STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE; - STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; - STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; - STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE; - STDMETHOD_(BOOL, GetDirty)(THIS) PURE; - STDMETHOD(BindTexture)(THIS) PURE; - STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE; - STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE; - STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE; - -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DBaseTexture methods: IWineD3DResource ***/ -#define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IWineD3DBaseTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IWineD3DBaseTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IWineD3DBaseTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IWineD3DBaseTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IWineD3DBaseTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IWineD3DBaseTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p) -#define IWineD3DBaseTexture_GetType(p) (p)->lpVtbl->GetType(p) -/*** IWineD3DBaseTexture methods ***/ -#define IWineD3DBaseTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IWineD3DBaseTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IWineD3DBaseTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -#define IWineD3DBaseTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) -#define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) -#define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) -#define IWineD3DBaseTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a) -#define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p) -/*** internal methods ***/ -#define IWineD3DBaseTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p) -#define IWineD3DBaseTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p) -#define IWineD3DBaseTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p) -#define IWineD3DBaseTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b) -#endif - -/***************************************************************************** - * IWineD3DTexture interface - */ -#define INTERFACE IWineD3DTexture -DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DResource methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(void,UnLoad)(THIS) PURE; - STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IWineD3DBaseTexture methods ***/ - STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD, GetLOD)(THIS) PURE; - STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; - STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE; - STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; - STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; - STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE; - STDMETHOD_(BOOL, GetDirty)(THIS) PURE; - STDMETHOD(BindTexture)(THIS) PURE; - STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE; - STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE; - STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE; - /*** IWineD3DTexture methods ***/ - STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE; - STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE; - STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, struct IWineD3DSurface** ppSurfaceLevel) PURE; - STDMETHOD(LockRect)(THIS_ UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; - STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; - STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DTexture_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DTexture methods: IWineD3DResource ***/ -#define IWineD3DTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IWineD3DTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IWineD3DTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IWineD3DTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IWineD3DTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IWineD3DTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IWineD3DTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p) -#define IWineD3DTexture_GetType(p) (p)->lpVtbl->GetType(p) -/*** IWineD3DTexture methods: IWineD3DBaseTexture ***/ -#define IWineD3DTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IWineD3DTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IWineD3DTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -#define IWineD3DTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) -#define IWineD3DTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) -#define IWineD3DTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) -#define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a) -#define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p) -#define IWineD3DTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p) -#define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p) -#define IWineD3DTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p) -#define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b) -/*** IWineD3DTexture methods ***/ -#define IWineD3DTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a) -#define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) -#define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) -#define IWineD3DTexture_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) -#define IWineD3DTexture_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) -#endif - -/***************************************************************************** - * IWineD3DCubeTexture interface - */ -#define INTERFACE IWineD3DCubeTexture -DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DResource methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(void,UnLoad)(THIS) PURE; - STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IWineD3DBaseTexture methods ***/ - STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD, GetLOD)(THIS) PURE; - STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; - STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE; - STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; - STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; - STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE; - STDMETHOD_(BOOL, GetDirty)(THIS) PURE; - STDMETHOD(BindTexture)(THIS) PURE; - STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE; - STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE; - STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE; - /*** IWineD3DCubeTexture methods ***/ - STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE; - STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE; - STDMETHOD(GetCubeMapSurface)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, struct IWineD3DSurface** ppCubeMapSurface) PURE; - STDMETHOD(LockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; - STDMETHOD(UnlockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level) PURE; - STDMETHOD(AddDirtyRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DCubeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DCubeTexture_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DCubeTexture_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DCubeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DCubeTexture methods: IWineD3DResource ***/ -#define IWineD3DCubeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IWineD3DCubeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IWineD3DCubeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IWineD3DCubeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IWineD3DCubeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IWineD3DCubeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IWineD3DCubeTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p) -#define IWineD3DCubeTexture_GetType(p) (p)->lpVtbl->GetType(p) -/*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/ -#define IWineD3DCubeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IWineD3DCubeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IWineD3DCubeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -#define IWineD3DCubeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) -#define IWineD3DCubeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) -#define IWineD3DCubeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) -#define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a) -#define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p) -#define IWineD3DCubeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p) -#define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p) -#define IWineD3DCubeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p) -#define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b) -/*** IWineD3DCubeTexture methods ***/ -#define IWineD3DCubeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a) -#define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) -#define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) -#define IWineD3DCubeTexture_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) -#define IWineD3DCubeTexture_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) -#endif - - -/***************************************************************************** - * IWineD3DVolumeTexture interface - */ -#define INTERFACE IWineD3DVolumeTexture -DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DResource methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(void,UnLoad)(THIS) PURE; - STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IWineD3DBaseTexture methods ***/ - STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD, GetLOD)(THIS) PURE; - STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; - STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE; - STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; - STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; - STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE; - STDMETHOD_(BOOL, GetDirty)(THIS) PURE; - STDMETHOD(BindTexture)(THIS) PURE; - STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE; - STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE; - STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE; - /*** IWineD3DVolumeTexture methods ***/ - STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYVOLUMEFN pFn) PURE; - STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE; - STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, struct IWineD3DVolume** ppVolumeLevel) PURE; - STDMETHOD(LockBox)(THIS_ UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE; - STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; - STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DVolumeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DVolumeTexture_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DVolumeTexture_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DVolumeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DVolumeTexture methods: IWineD3DResource ***/ -#define IWineD3DVolumeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IWineD3DVolumeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IWineD3DVolumeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IWineD3DVolumeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IWineD3DVolumeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IWineD3DVolumeTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p) -#define IWineD3DVolumeTexture_GetType(p) (p)->lpVtbl->GetType(p) -/*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/ -#define IWineD3DVolumeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IWineD3DVolumeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IWineD3DVolumeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -#define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) -#define IWineD3DVolumeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) -#define IWineD3DVolumeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) -#define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a) -#define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p) -#define IWineD3DVolumeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p) -#define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p) -#define IWineD3DVolumeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p) -#define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b) -/*** IWineD3DVolumeTexture methods ***/ -#define IWineD3DVolumeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a) -#define IWineD3DVolumeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) -#define IWineD3DVolumeTexture_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) -#define IWineD3DVolumeTexture_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) -#define IWineD3DVolumeTexture_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) -#endif - -/***************************************************************************** - * IWineD3DSurface interface - */ -#define INTERFACE IWineD3DSurface -DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DResource methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(void,UnLoad)(THIS) PURE; - STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IWineD3DSurface methods ***/ - STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; - STDMETHOD(GetDesc)(THIS_ WINED3DSURFACE_DESC * pDesc) PURE; - STDMETHOD(LockRect)(THIS_ WINED3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags) PURE; - STDMETHOD(UnlockRect)(THIS) PURE; - STDMETHOD(GetDC)(THIS_ HDC *pHdc) PURE; - STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE; - STDMETHOD(Flip)(THIS_ IWineD3DSurface *Override, DWORD FLAGS) PURE; - STDMETHOD(Blt)(THIS_ RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) PURE; - STDMETHOD(GetBltStatus)(THIS_ DWORD Flags) PURE; - STDMETHOD(GetFlipStatus)(THIS_ DWORD Flags) PURE; - STDMETHOD(IsLost)(THIS) PURE; - STDMETHOD(Restore)(THIS) PURE; - STDMETHOD(BltFast)(THIS_ DWORD dstx, DWORD dsty, IWineD3DSurface *src, RECT *rsrc, DWORD trans) PURE; - STDMETHOD(GetPalette)(THIS_ struct IWineD3DPalette **Palette) PURE; - STDMETHOD(SetPalette)(THIS_ struct IWineD3DPalette *Palette) PURE; - STDMETHOD(RealizePalette)(THIS) PURE; - STDMETHOD(SetColorKey)(THIS_ DWORD Flags, WINEDDCOLORKEY *CKey) PURE; - STDMETHOD_(DWORD,GetPitch)(THIS) PURE; - STDMETHOD(SetMem)(THIS_ void *mem) PURE; - STDMETHOD(SetOverlayPosition)(THIS_ LONG X, LONG Y) PURE; - STDMETHOD(GetOverlayPosition)(THIS_ LONG *X, LONG *Y) PURE; - STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD Flags, IWineD3DSurface *Ref) PURE; - STDMETHOD(UpdateOverlay)(THIS_ RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX); - STDMETHOD(SetClipper)(THIS_ struct IWineD3DClipper *clipper); - STDMETHOD(GetClipper)(THIS_ struct IWineD3DClipper **clipper); - /* Internally used methods */ - STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE; - STDMETHOD(LoadTexture)(THIS, BOOL srgb_mode) PURE; - STDMETHOD_(void, BindTexture)(THIS) PURE; - STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE; - STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE; - STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE; - STDMETHOD_(CONST void *, GetData)(THIS) PURE; - STDMETHOD(SetFormat)(THIS_ WINED3DFORMAT format) PURE; - STDMETHOD(PrivateSetup)(THIS) PURE; - STDMETHOD_(void,ModifyLocation)(THIS_ DWORD flag, BOOL persistent); - STDMETHOD(LoadLocation)(THIS_ DWORD flag, const RECT *rect); - STDMETHOD_(WINED3DSURFTYPE,GetImplType)(THIS); - STDMETHOD(DrawOverlay)(THIS); -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DSurface_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DSurface_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DSurface_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DResource methods ***/ -#define IWineD3DSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DSurface_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IWineD3DSurface_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IWineD3DSurface_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IWineD3DSurface_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IWineD3DSurface_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IWineD3DSurface_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IWineD3DSurface_UnLoad(p) (p)->lpVtbl->UnLoad(p) -#define IWineD3DSurface_GetType(p) (p)->lpVtbl->GetType(p) -/*** IWineD3DSurface methods ***/ -#define IWineD3DSurface_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) -#define IWineD3DSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#define IWineD3DSurface_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) -#define IWineD3DSurface_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) -#define IWineD3DSurface_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) -#define IWineD3DSurface_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) -#define IWineD3DSurface_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b) -#define IWineD3DSurface_Blt(p,a,b,c,d,e,f) (p)->lpVtbl->Blt(p,a,b,c,d,e,f) -#define IWineD3DSurface_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a) -#define IWineD3DSurface_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a) -#define IWineD3DSurface_IsLost(p) (p)->lpVtbl->IsLost(p) -#define IWineD3DSurface_Restore(p) (p)->lpVtbl->Restore(p) -#define IWineD3DSurface_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e) -#define IWineD3DSurface_GetPalette(p, a) (p)->lpVtbl->GetPalette(p, a) -#define IWineD3DSurface_SetPalette(p, a) (p)->lpVtbl->SetPalette(p, a) -#define IWineD3DSurface_RealizePalette(p) (p)->lpVtbl->RealizePalette(p) -#define IWineD3DSurface_SetColorKey(p, a, b) (p)->lpVtbl->SetColorKey(p, a, b) -#define IWineD3DSurface_GetPitch(p) (p)->lpVtbl->GetPitch(p) -#define IWineD3DSurface_SetMem(p, a) (p)->lpVtbl->SetMem(p, a) -#define IWineD3DSurface_SetOverlayPosition(p, a, b) (p)->lpVtbl->SetOverlayPosition(p, a, b) -#define IWineD3DSurface_GetOverlayPosition(p, a, b) (p)->lpVtbl->GetOverlayPosition(p, a, b) -#define IWineD3DSurface_UpdateOverlayZOrder(p, a, b) (p)->lpVtbl->UpdateOverlayZOrder(p, a, b) -#define IWineD3DSurface_UpdateOverlay(p, a, b, c, d, e) (p)->lpVtbl->UpdateOverlay(p, a, b, c, d, e) -#define IWineD3DSurface_SetClipper(p, a) (p)->lpVtbl->SetClipper(p, a) -#define IWineD3DSurface_GetClipper(p, a) (p)->lpVtbl->GetClipper(p, a) -/*** IWineD3DSurface (Internal, no d3d mapping) methods ***/ -#define IWineD3DSurface_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) -#define IWineD3DSurface_LoadTexture(p,a) (p)->lpVtbl->LoadTexture(p,a) -#define IWineD3DSurface_BindTexture(p) (p)->lpVtbl->BindTexture(p) -#define IWineD3DSurface_SaveSnapshot(p,a) (p)->lpVtbl->SaveSnapshot(p,a) -#define IWineD3DSurface_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a) -#define IWineD3DSurface_GetGlDesc(p,a) (p)->lpVtbl->GetGlDesc(p,a) -#define IWineD3DSurface_GetData(p) (p)->lpVtbl->GetData(p) -#define IWineD3DSurface_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a) -#define IWineD3DSurface_PrivateSetup(p) (p)->lpVtbl->PrivateSetup(p) -#define IWineD3DSurface_ModifyLocation(p,a,b) (p)->lpVtbl->ModifyLocation(p,a,b) -#define IWineD3DSurface_LoadLocation(p,a,b) (p)->lpVtbl->LoadLocation(p,a,b) -#define IWineD3DSurface_GetImplType(p) (p)->lpVtbl->GetImplType(p) -#define IWineD3DSurface_DrawOverlay(p) (p)->lpVtbl->DrawOverlay(p) -#endif - -/***************************************************************************** - * IWineD3DVolume interface - */ -#define INTERFACE IWineD3DVolume -DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DResource methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(void,UnLoad)(THIS) PURE; - STDMETHOD_(WINED3DRESOURCETYPE, GetType)(THIS) PURE; - /*** IWineD3DVolume methods ***/ - STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; - STDMETHOD(GetDesc)(THIS_ WINED3DVOLUME_DESC * pDesc) PURE; - STDMETHOD(LockBox)(THIS_ WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE; - STDMETHOD(UnlockBox)(THIS) PURE; - STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE; - STDMETHOD(CleanDirtyBox)(THIS) PURE; - STDMETHOD(LoadTexture)(THIS_ int gl_level, BOOL srgb_mode) PURE; - STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DVolume_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DVolume_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DVolume_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DVolume_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DResource methods ***/ -#define IWineD3DVolume_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DVolume_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IWineD3DVolume_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IWineD3DVolume_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IWineD3DVolume_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IWineD3DVolume_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IWineD3DVolume_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IWineD3DVolume_UnLoad(p) (p)->lpVtbl->UnLoad(p) -#define IWineD3DVolume_GetType(p) (p)->lpVtbl->GetType(p) -/*** IWineD3DVolume methods ***/ -#define IWineD3DVolume_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) -#define IWineD3DVolume_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#define IWineD3DVolume_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) -#define IWineD3DVolume_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) -#define IWineD3DVolume_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) -#define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p) -#define IWineD3DVolume_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) -#define IWineD3DVolume_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a) -#endif - -/***************************************************************************** - * IWineD3DVertexDeclaration interface - */ -#define INTERFACE IWineD3DVertexDeclaration -DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IWineD3DBase) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DVertexDeclaration methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE; - STDMETHOD(GetDeclaration)(THIS_ WINED3DVERTEXELEMENT *elements, UINT *elements_count) PURE; - STDMETHOD(SetDeclaration)(THIS_ const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DVertexDeclaration_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DVertexDeclaration methods ***/ -#define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DVertexDeclaration_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) -#define IWineD3DVertexDeclaration_SetDeclaration(p,a,b) (p)->lpVtbl->SetDeclaration(p,a,b) -#endif - -/***************************************************************************** - * IWineD3DStateBlock interface - */ -#define INTERFACE IWineD3DStateBlock -DECLARE_INTERFACE_(IWineD3DStateBlock,IWineD3DBase) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DStateBlock methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **pDevice) PURE; - STDMETHOD(Capture)(THIS) PURE; - STDMETHOD(Apply)(THIS) PURE; - STDMETHOD(InitStartupStateBlock)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DStateBlock methods ***/ -#define IWineD3DStateBlock_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DStateBlock_Capture(p) (p)->lpVtbl->Capture(p) -#define IWineD3DStateBlock_Apply(p) (p)->lpVtbl->Apply(p) -#define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p) -#endif - -/***************************************************************************** - * WineD3DQuery interface - */ -#define INTERFACE IWineD3DQuery -DECLARE_INTERFACE_(IWineD3DQuery,IWineD3DBase) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DQuery methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE; - STDMETHOD(GetData)(THIS_ void *pData, DWORD dwSize, DWORD dwGetDataFlags) PURE; - STDMETHOD_(DWORD,GetDataSize)(THIS) PURE; - STDMETHOD_(WINED3DQUERYTYPE, GetType)(THIS) PURE; - STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE; - -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DQuery_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DQuery_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DQuery_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DQuery_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DQuery methods ***/ -#define IWineD3DQuery_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DQuery_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) -#define IWineD3DQuery_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) -#define IWineD3DQuery_GetType(p) (p)->lpVtbl->GetType(p) -#define IWineD3DQuery_Issue(p,a) (p)->lpVtbl->Issue(p,a) - -#endif - -/***************************************************************************** - * IWineD3DSwapChain interface - * TODO: add gamma-ramp setting functions to make life easier - * (There kinda missing from Microsofts DirectX!) - */ -#define INTERFACE IWineD3DSwapChain -DECLARE_INTERFACE_(IWineD3DSwapChain,IWineD3DBase) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IDirect3DSwapChain9 methods ***/ - STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE; - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE; - STDMETHOD(Present)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE; - STDMETHOD(SetDestWindowOverride)(THIS_ HWND window); - STDMETHOD(GetFrontBufferData)(THIS_ IWineD3DSurface *pDestSurface) PURE; - STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE; - STDMETHOD(GetRasterStatus)(THIS_ WINED3DRASTER_STATUS *pRasterStatus) PURE; - STDMETHOD(GetDisplayMode)(THIS_ WINED3DDISPLAYMODE *pMode) PURE; - STDMETHOD(GetPresentParameters)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters) PURE; - STDMETHOD(SetGammaRamp)(THIS_ DWORD Flags, const WINED3DGAMMARAMP *pRamp) PURE; - STDMETHOD(GetGammaRamp)(THIS_ WINED3DGAMMARAMP *pRamp) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DSwapChain_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DSwapChain_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DSwapChain_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DSwapChain_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DSwapChain methods ***/ -#define IWineD3DSwapChain_Destroy(p,a) (p)->lpVtbl->Destroy(p,a) -#define IWineD3DSwapChain_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DSwapChain_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) -#define IWineD3DSwapChain_SetDestWindowOverride(p,a) (p)->lpVtbl->SetDestWindowOverride(p,a) -#define IWineD3DSwapChain_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) -#define IWineD3DSwapChain_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) -#define IWineD3DSwapChain_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) -#define IWineD3DSwapChain_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) -#define IWineD3DSwapChain_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) -#define IWineD3DSwapChain_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) -#define IWineD3DSwapChain_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a) -#endif - -/***************************************************************************** - * IWineD3DBaseShader interface - */ -#define INTERFACE IWineD3DBaseShader -DECLARE_INTERFACE_(IWineD3DBaseShader,IWineD3DBase) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DBaseShader methods ***/ - STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE; - STDMETHOD(CompileShader)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DBaseShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DBaseShader_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DBaseShader_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DBaseShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DBaseShader methods ***/ -#define IWineD3DBaseShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a) -#define IWineD3DBaseShader_CompileShader(p) (p)->lpVtbl->CompileShader(p) -#endif - -/***************************************************************************** - * IWineD3DVertexShader interface - */ -#define INTERFACE IWineD3DVertexShader -DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DBaseShader methods ***/ - STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE; - STDMETHOD(CompileShader)(THIS) PURE; - /*** IWineD3DVertexShader methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE; - STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE; - STDMETHOD_(void, FakeSemantics)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration) PURE; - STDMETHOD(SetLocalConstantsF)(THIS_ UINT start_idx, const float *src_data, UINT count) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DVertexShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DVertexShader_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DVertexShader_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DVertexShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DBaseShader methods ***/ -#define IWineD3DVertexShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a) -#define IWineD3DVertexShader_CompileShader(p) (p)->lpVtbl->CompileShader(p) -/*** IWineD3DVertexShader methods ***/ -#define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) -#define IWineD3DVertexShader_FakeSemantics(p,a) (p)->lpVtbl->FakeSemantics(p,a) -#define IWineD3DVertexShader_SetLocalConstantsF(p,a,b,c) (p)->lpVtbl->SetLocalConstantsF(p,a,b,c) -#endif - -/***************************************************************************** - * IWineD3DPixelShader interface - */ -#define INTERFACE IWineD3DPixelShader -DECLARE_INTERFACE_(IWineD3DPixelShader,IWineD3DBaseShader) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DBase methods ***/ - STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; - /*** IWineD3DBaseShader methods ***/ - STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE; - STDMETHOD(CompileShader)(THIS) PURE; - /*** IWineD3DPixelShader methods ***/ - STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE; - STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DPixelShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DPixelShader_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DPixelShader_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DBase methods ***/ -#define IWineD3DPixelShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) -/*** IWineD3DBaseShader methods ***/ -#define IWineD3DPixelShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a) -#define IWineD3DPixelShader_CompileShader(p) (p)->lpVtbl->CompileShader(p) -/*** IWineD3DPixelShader methods ***/ -#define IWineD3DPixelShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IWineD3DPixelShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) -#endif - -/***************************************************************************** - * IWineD3DPalette interface - */ -#define INTERFACE IWineD3DPalette -DECLARE_INTERFACE_(IWineD3DPalette,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IWineD3DPalette methods ***/ - STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **Parent); - STDMETHOD_(HRESULT,GetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt); - STDMETHOD_(HRESULT,GetCaps)(THIS_ DWORD *Caps); - STDMETHOD_(HRESULT,SetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt); -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DPalette_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DPalette_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DPalette_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DPalette methods ***/ -#define IWineD3DPalette_GetParent(p, a) (p)->lpVtbl->GetParent(p, a) -#define IWineD3DPalette_GetEntries(p, a, b, c, d) (p)->lpVtbl->GetEntries(p, a, b, c, d) -#define IWineD3DPalette_GetCaps(p, a) (p)->lpVtbl->GetCaps(p, a) -#define IWineD3DPalette_SetEntries(p, a, b, c, d) (p)->lpVtbl->SetEntries(p, a, b, c, d) -#endif - -/***************************************************************************** - * IDirectDrawClipper interface - */ -#define INTERFACE IWineD3DClipper -DECLARE_INTERFACE_(IWineD3DClipper,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** WineD3DBase methods ***/ - STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **parent) PURE; - /*** IWineD3DClipper methods ***/ - STDMETHOD(GetClipList)(THIS_ LPRECT lpRect, LPRGNDATA lpClipList, LPDWORD lpdwSize) PURE; - STDMETHOD(GetHWnd)(THIS_ HWND *lphWnd) PURE; - STDMETHOD(IsClipListChanged)(THIS_ BOOL *lpbChanged) PURE; - STDMETHOD(SetClipList)(THIS_ LPRGNDATA lpClipList, DWORD dwFlags) PURE; - STDMETHOD(SetHWnd)(THIS_ DWORD dwFlags, HWND hWnd) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IWineD3DClipper_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IWineD3DClipper_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IWineD3DClipper_Release(p) (p)->lpVtbl->Release(p) -/*** IWineD3DClipper methods ***/ -#define IWineD3DClipper_GetClipList(p,a,b,c) (p)->lpVtbl->GetClipList(p,a,b,c) -#define IWineD3DClipper_GetHWnd(p,a) (p)->lpVtbl->GetHWnd(p,a) -#define IWineD3DClipper_IsClipListChanged(p,a) (p)->lpVtbl->IsClipListChanged(p,a) -#define IWineD3DClipper_SetClipList(p,a,b) (p)->lpVtbl->SetClipList(p,a,b) -#define IWineD3DClipper_SetHWnd(p,a,b) (p)->lpVtbl->SetHWnd(p,a,b) -#else -/*** IUnknown methods ***/ -#define IWineD3DClipper_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IWineD3DClipper_AddRef(p) (p)->AddRef() -#define IWineD3DClipper_Release(p) (p)->Release() -/*** IWineD3DClipper methods ***/ -#define IWineD3DClipper_GetClipList(p,a,b,c) (p)->GetClipList(a,b,c) -#define IWineD3DClipper_GetHWnd(p,a) (p)->GetHWnd(a) -#define IWineD3DClipper_IsClipListChanged(p,a) (p)->IsClipListChanged(a) -#define IWineD3DClipper_SetClipList(p,a,b) (p)->SetClipList(a,b) -#define IWineD3DClipper_SetHWnd(p,a,b) (p)->SetHWnd(a,b) -#endif - -/* DDraw Clippers are not created from DDraw objects, they have a separate creation function */ -IWineD3DClipper* WINAPI WineDirect3DCreateClipper(IUnknown *parent); - -#if 0 /* FIXME: During porting in from d3d8 - the following will be used */ -extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction); -/* internal Interfaces */ -extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output); -#endif /* Temporary #if 0 */ - - -#endif diff --git a/reactos/include/reactos/wine/wined3d_types.h b/reactos/include/reactos/wine/wined3d_types.h deleted file mode 100644 index a389ab7572e..00000000000 --- a/reactos/include/reactos/wine/wined3d_types.h +++ /dev/null @@ -1,1762 +0,0 @@ -/* - * Direct3D wine types include file - * - * Copyright 2002-2003 The wine-d3d team - * Copyright 2002-2003 Jason Edmeades - * Raphael Junqueira - * Copyright 2005 Oliver Stieber - * Copyright 2006 Stefan Dösinger - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef __WINE_WINED3D_TYPES_H -#define __WINE_WINED3D_TYPES_H - -typedef DWORD WINED3DCOLOR; - -typedef enum _WINED3DLIGHTTYPE { - WINED3DLIGHT_POINT = 1, - WINED3DLIGHT_SPOT = 2, - WINED3DLIGHT_DIRECTIONAL = 3, - WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */ - WINED3DLIGHT_GLSPOT = 5, /* D3D7 */ - WINED3DLIGHT_FORCE_DWORD = 0x7fffffff -} WINED3DLIGHTTYPE; - -typedef enum _WINED3DPRIMITIVETYPE { - WINED3DPT_POINTLIST = 1, - WINED3DPT_LINELIST = 2, - WINED3DPT_LINESTRIP = 3, - WINED3DPT_TRIANGLELIST = 4, - WINED3DPT_TRIANGLESTRIP = 5, - WINED3DPT_TRIANGLEFAN = 6, - - WINED3DPT_FORCE_DWORD = 0x7fffffff -} WINED3DPRIMITIVETYPE; - -typedef struct _WINED3DCOLORVALUE { - float r; - float g; - float b; - float a; -} WINED3DCOLORVALUE; - -typedef struct _WINED3DVECTOR { - float x; - float y; - float z; -} WINED3DVECTOR; - -typedef struct _WINED3DMATRIX { - union { - struct { - float _11, _12, _13, _14; - float _21, _22, _23, _24; - float _31, _32, _33, _34; - float _41, _42, _43, _44; - } DUMMYSTRUCTNAME; - float m[4][4]; - } DUMMYUNIONNAME; -} WINED3DMATRIX; - -typedef struct _WINED3DRECT { - LONG x1; - LONG y1; - LONG x2; - LONG y2; -} WINED3DRECT; - -typedef struct _WINED3DLIGHT { - WINED3DLIGHTTYPE Type; - WINED3DCOLORVALUE Diffuse; - WINED3DCOLORVALUE Specular; - WINED3DCOLORVALUE Ambient; - WINED3DVECTOR Position; - WINED3DVECTOR Direction; - float Range; - float Falloff; - float Attenuation0; - float Attenuation1; - float Attenuation2; - float Theta; - float Phi; -} WINED3DLIGHT; - -typedef struct _WINED3DMATERIAL { - WINED3DCOLORVALUE Diffuse; - WINED3DCOLORVALUE Ambient; - WINED3DCOLORVALUE Specular; - WINED3DCOLORVALUE Emissive; - float Power; -} WINED3DMATERIAL; - -typedef struct _WINED3DVIEWPORT { - DWORD X; - DWORD Y; - DWORD Width; - DWORD Height; - float MinZ; - float MaxZ; -} WINED3DVIEWPORT; - -typedef struct _WINED3DGAMMARAMP { - WORD red [256]; - WORD green[256]; - WORD blue [256]; -} WINED3DGAMMARAMP; - -typedef struct _WINED3DLINEPATTERN { - WORD wRepeatFactor; - WORD wLinePattern; -} WINED3DLINEPATTERN; - -/***************************************************************************** - * WineD3D Structures to be used when d3d8 and d3d9 are incompatible - */ - - -typedef enum _WINED3DDEVTYPE { - WINED3DDEVTYPE_HAL = 1, - WINED3DDEVTYPE_REF = 2, - WINED3DDEVTYPE_SW = 3, - WINED3DDEVTYPE_NULLREF = 4, - - WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff -} WINED3DDEVTYPE; - -typedef enum _WINED3DDEGREETYPE { - WINED3DDEGREE_LINEAR = 1, - WINED3DDEGREE_QUADRATIC = 2, - WINED3DDEGREE_CUBIC = 3, - WINED3DDEGREE_QUINTIC = 5, - - WINED3DDEGREE_FORCE_DWORD = 0x7fffffff -} WINED3DDEGREETYPE; - -#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \ - ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ - ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) - -typedef enum _WINED3DFORMAT { - WINED3DFMT_UNKNOWN = 0, - - WINED3DFMT_R8G8B8 = 20, - WINED3DFMT_A8R8G8B8 = 21, - WINED3DFMT_X8R8G8B8 = 22, - WINED3DFMT_R5G6B5 = 23, - WINED3DFMT_X1R5G5B5 = 24, - WINED3DFMT_A1R5G5B5 = 25, - WINED3DFMT_A4R4G4B4 = 26, - WINED3DFMT_R3G3B2 = 27, - WINED3DFMT_A8 = 28, - WINED3DFMT_A8R3G3B2 = 29, - WINED3DFMT_X4R4G4B4 = 30, - WINED3DFMT_A2B10G10R10 = 31, - WINED3DFMT_A8B8G8R8 = 32, - WINED3DFMT_X8B8G8R8 = 33, - WINED3DFMT_G16R16 = 34, - WINED3DFMT_A2R10G10B10 = 35, - WINED3DFMT_A16B16G16R16 = 36, - - - WINED3DFMT_A8P8 = 40, - WINED3DFMT_P8 = 41, - - WINED3DFMT_L8 = 50, - WINED3DFMT_A8L8 = 51, - WINED3DFMT_A4L4 = 52, - - WINED3DFMT_V8U8 = 60, - WINED3DFMT_L6V5U5 = 61, - WINED3DFMT_X8L8V8U8 = 62, - WINED3DFMT_Q8W8V8U8 = 63, - WINED3DFMT_V16U16 = 64, - WINED3DFMT_W11V11U10 = 65, - WINED3DFMT_A2W10V10U10 = 67, - - WINED3DFMT_UYVY = WINEMAKEFOURCC('U', 'Y', 'V', 'Y'), - WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y', 'U', 'Y', '2'), - WINED3DFMT_YV12 = WINEMAKEFOURCC('Y', 'V', '1', '2'), - WINED3DFMT_DXT1 = WINEMAKEFOURCC('D', 'X', 'T', '1'), - WINED3DFMT_DXT2 = WINEMAKEFOURCC('D', 'X', 'T', '2'), - WINED3DFMT_DXT3 = WINEMAKEFOURCC('D', 'X', 'T', '3'), - WINED3DFMT_DXT4 = WINEMAKEFOURCC('D', 'X', 'T', '4'), - WINED3DFMT_DXT5 = WINEMAKEFOURCC('D', 'X', 'T', '5'), - WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M', 'E', 'T', '1'), - WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G', 'R', 'G', 'B'), - WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R', 'G', 'B', 'G'), - - WINED3DFMT_D16_LOCKABLE = 70, - WINED3DFMT_D32 = 71, - WINED3DFMT_D15S1 = 73, - WINED3DFMT_D24S8 = 75, - WINED3DFMT_D24X8 = 77, - WINED3DFMT_D24X4S4 = 79, - WINED3DFMT_D16 = 80, - WINED3DFMT_L16 = 81, - WINED3DFMT_D32F_LOCKABLE = 82, - WINED3DFMT_D24FS8 = 83, - - WINED3DFMT_VERTEXDATA = 100, - WINED3DFMT_INDEX16 = 101, - WINED3DFMT_INDEX32 = 102, - WINED3DFMT_Q16W16V16U16 = 110, - /* Floating point formats */ - WINED3DFMT_R16F = 111, - WINED3DFMT_G16R16F = 112, - WINED3DFMT_A16B16G16R16F = 113, - - /* IEEE formats */ - WINED3DFMT_R32F = 114, - WINED3DFMT_G32R32F = 115, - WINED3DFMT_A32B32G32R32F = 116, - - WINED3DFMT_CxV8U8 = 117, - - /* Vendor specific formats */ - WINED3DFMT_ATI2N = WINEMAKEFOURCC('A', 'T', 'I', '2'), - WINED3DFMT_NVHU = WINEMAKEFOURCC('N', 'V', 'H', 'U'), - WINED3DFMT_NVHS = WINEMAKEFOURCC('N', 'V', 'H', 'S'), - - WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF -} WINED3DFORMAT; - -typedef enum _WINED3DRENDERSTATETYPE { - WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */ - WINED3DRS_ANTIALIAS = 2, /* d3d7 */ - WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */ - WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */ - WINED3DRS_WRAPU = 5, /* d3d7 */ - WINED3DRS_WRAPV = 6, /* d3d7 */ - WINED3DRS_ZENABLE = 7, - WINED3DRS_FILLMODE = 8, - WINED3DRS_SHADEMODE = 9, - WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */ - WINED3DRS_MONOENABLE = 11, /* d3d7 */ - WINED3DRS_ROP2 = 12, /* d3d7 */ - WINED3DRS_PLANEMASK = 13, /* d3d7 */ - WINED3DRS_ZWRITEENABLE = 14, - WINED3DRS_ALPHATESTENABLE = 15, - WINED3DRS_LASTPIXEL = 16, - WINED3DRS_TEXTUREMAG = 17, /* d3d7 */ - WINED3DRS_TEXTUREMIN = 18, /* d3d7 */ - WINED3DRS_SRCBLEND = 19, - WINED3DRS_DESTBLEND = 20, - WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */ - WINED3DRS_CULLMODE = 22, - WINED3DRS_ZFUNC = 23, - WINED3DRS_ALPHAREF = 24, - WINED3DRS_ALPHAFUNC = 25, - WINED3DRS_DITHERENABLE = 26, - WINED3DRS_ALPHABLENDENABLE = 27, - WINED3DRS_FOGENABLE = 28, - WINED3DRS_SPECULARENABLE = 29, - WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */ - WINED3DRS_SUBPIXEL = 31, /* d3d7 */ - WINED3DRS_SUBPIXELX = 32, /* d3d7 */ - WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */ - WINED3DRS_FOGCOLOR = 34, - WINED3DRS_FOGTABLEMODE = 35, - WINED3DRS_FOGSTART = 36, - WINED3DRS_FOGEND = 37, - WINED3DRS_FOGDENSITY = 38, - WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */ - WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */ - WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */ - WINED3DRS_BORDERCOLOR = 43, /* d3d7 */ - WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */ - WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */ - WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */ - WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */ - WINED3DRS_RANGEFOGENABLE = 48, - WINED3DRS_ANISOTROPY = 49, /* d3d7 */ - WINED3DRS_FLUSHBATCH = 50, /* d3d7 */ - WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */ - WINED3DRS_STENCILENABLE = 52, - WINED3DRS_STENCILFAIL = 53, - WINED3DRS_STENCILZFAIL = 54, - WINED3DRS_STENCILPASS = 55, - WINED3DRS_STENCILFUNC = 56, - WINED3DRS_STENCILREF = 57, - WINED3DRS_STENCILMASK = 58, - WINED3DRS_STENCILWRITEMASK = 59, - WINED3DRS_TEXTUREFACTOR = 60, - - WINED3DRS_STIPPLEPATTERN00 = 64, - WINED3DRS_STIPPLEPATTERN01 = 65, - WINED3DRS_STIPPLEPATTERN02 = 66, - WINED3DRS_STIPPLEPATTERN03 = 67, - WINED3DRS_STIPPLEPATTERN04 = 68, - WINED3DRS_STIPPLEPATTERN05 = 69, - WINED3DRS_STIPPLEPATTERN06 = 70, - WINED3DRS_STIPPLEPATTERN07 = 71, - WINED3DRS_STIPPLEPATTERN08 = 72, - WINED3DRS_STIPPLEPATTERN09 = 73, - WINED3DRS_STIPPLEPATTERN10 = 74, - WINED3DRS_STIPPLEPATTERN11 = 75, - WINED3DRS_STIPPLEPATTERN12 = 76, - WINED3DRS_STIPPLEPATTERN13 = 77, - WINED3DRS_STIPPLEPATTERN14 = 78, - WINED3DRS_STIPPLEPATTERN15 = 79, - WINED3DRS_STIPPLEPATTERN16 = 80, - WINED3DRS_STIPPLEPATTERN17 = 81, - WINED3DRS_STIPPLEPATTERN18 = 82, - WINED3DRS_STIPPLEPATTERN19 = 83, - WINED3DRS_STIPPLEPATTERN20 = 84, - WINED3DRS_STIPPLEPATTERN21 = 85, - WINED3DRS_STIPPLEPATTERN22 = 86, - WINED3DRS_STIPPLEPATTERN23 = 87, - WINED3DRS_STIPPLEPATTERN24 = 88, - WINED3DRS_STIPPLEPATTERN25 = 89, - WINED3DRS_STIPPLEPATTERN26 = 90, - WINED3DRS_STIPPLEPATTERN27 = 91, - WINED3DRS_STIPPLEPATTERN28 = 92, - WINED3DRS_STIPPLEPATTERN29 = 93, - WINED3DRS_STIPPLEPATTERN30 = 94, - WINED3DRS_STIPPLEPATTERN31 = 95, - - WINED3DRS_WRAP0 = 128, - WINED3DRS_WRAP1 = 129, - WINED3DRS_WRAP2 = 130, - WINED3DRS_WRAP3 = 131, - WINED3DRS_WRAP4 = 132, - WINED3DRS_WRAP5 = 133, - WINED3DRS_WRAP6 = 134, - WINED3DRS_WRAP7 = 135, - WINED3DRS_CLIPPING = 136, - WINED3DRS_LIGHTING = 137, - WINED3DRS_EXTENTS = 138, /* d3d7 */ - WINED3DRS_AMBIENT = 139, - WINED3DRS_FOGVERTEXMODE = 140, - WINED3DRS_COLORVERTEX = 141, - WINED3DRS_LOCALVIEWER = 142, - WINED3DRS_NORMALIZENORMALS = 143, - WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */ - WINED3DRS_DIFFUSEMATERIALSOURCE = 145, - WINED3DRS_SPECULARMATERIALSOURCE = 146, - WINED3DRS_AMBIENTMATERIALSOURCE = 147, - WINED3DRS_EMISSIVEMATERIALSOURCE = 148, - WINED3DRS_VERTEXBLEND = 151, - WINED3DRS_CLIPPLANEENABLE = 152, - WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */ - WINED3DRS_POINTSIZE = 154, - WINED3DRS_POINTSIZE_MIN = 155, - WINED3DRS_POINTSPRITEENABLE = 156, - WINED3DRS_POINTSCALEENABLE = 157, - WINED3DRS_POINTSCALE_A = 158, - WINED3DRS_POINTSCALE_B = 159, - WINED3DRS_POINTSCALE_C = 160, - WINED3DRS_MULTISAMPLEANTIALIAS = 161, - WINED3DRS_MULTISAMPLEMASK = 162, - WINED3DRS_PATCHEDGESTYLE = 163, - WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */ - WINED3DRS_DEBUGMONITORTOKEN = 165, - WINED3DRS_POINTSIZE_MAX = 166, - WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167, - WINED3DRS_COLORWRITEENABLE = 168, - WINED3DRS_TWEENFACTOR = 170, - WINED3DRS_BLENDOP = 171, - WINED3DRS_POSITIONORDER = 172, - WINED3DRS_NORMALORDER = 173, - WINED3DRS_POSITIONDEGREE = 172, - WINED3DRS_NORMALDEGREE = 173, - WINED3DRS_SCISSORTESTENABLE = 174, - WINED3DRS_SLOPESCALEDEPTHBIAS = 175, - WINED3DRS_ANTIALIASEDLINEENABLE = 176, - WINED3DRS_MINTESSELLATIONLEVEL = 178, - WINED3DRS_MAXTESSELLATIONLEVEL = 179, - WINED3DRS_ADAPTIVETESS_X = 180, - WINED3DRS_ADAPTIVETESS_Y = 181, - WINED3DRS_ADAPTIVETESS_Z = 182, - WINED3DRS_ADAPTIVETESS_W = 183, - WINED3DRS_ENABLEADAPTIVETESSELLATION= 184, - WINED3DRS_TWOSIDEDSTENCILMODE = 185, - WINED3DRS_CCW_STENCILFAIL = 186, - WINED3DRS_CCW_STENCILZFAIL = 187, - WINED3DRS_CCW_STENCILPASS = 188, - WINED3DRS_CCW_STENCILFUNC = 189, - WINED3DRS_COLORWRITEENABLE1 = 190, - WINED3DRS_COLORWRITEENABLE2 = 191, - WINED3DRS_COLORWRITEENABLE3 = 192, - WINED3DRS_BLENDFACTOR = 193, - WINED3DRS_SRGBWRITEENABLE = 194, - WINED3DRS_DEPTHBIAS = 195, - WINED3DRS_WRAP8 = 198, - WINED3DRS_WRAP9 = 199, - WINED3DRS_WRAP10 = 200, - WINED3DRS_WRAP11 = 201, - WINED3DRS_WRAP12 = 202, - WINED3DRS_WRAP13 = 203, - WINED3DRS_WRAP14 = 204, - WINED3DRS_WRAP15 = 205, - WINED3DRS_SEPARATEALPHABLENDENABLE = 206, - WINED3DRS_SRCBLENDALPHA = 207, - WINED3DRS_DESTBLENDALPHA = 208, - WINED3DRS_BLENDOPALPHA = 209, - - WINED3DRS_FORCE_DWORD = 0x7fffffff -} WINED3DRENDERSTATETYPE; - -#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA - /* Highest WINED3DRS_ value */ - -#define WINED3DCOLORWRITEENABLE_RED (1<<0) -#define WINED3DCOLORWRITEENABLE_GREEN (1<<1) -#define WINED3DCOLORWRITEENABLE_BLUE (1<<2) -#define WINED3DCOLORWRITEENABLE_ALPHA (1<<3) - -typedef enum _WINED3DBLEND { - WINED3DBLEND_ZERO = 1, - WINED3DBLEND_ONE = 2, - WINED3DBLEND_SRCCOLOR = 3, - WINED3DBLEND_INVSRCCOLOR = 4, - WINED3DBLEND_SRCALPHA = 5, - WINED3DBLEND_INVSRCALPHA = 6, - WINED3DBLEND_DESTALPHA = 7, - WINED3DBLEND_INVDESTALPHA = 8, - WINED3DBLEND_DESTCOLOR = 9, - WINED3DBLEND_INVDESTCOLOR = 10, - WINED3DBLEND_SRCALPHASAT = 11, - WINED3DBLEND_BOTHSRCALPHA = 12, - WINED3DBLEND_BOTHINVSRCALPHA = 13, - WINED3DBLEND_BLENDFACTOR = 14, - WINED3DBLEND_INVBLENDFACTOR = 15, - WINED3DBLEND_FORCE_DWORD = 0x7fffffff -} WINED3DBLEND; - -typedef enum _WINED3DBLENDOP { - WINED3DBLENDOP_ADD = 1, - WINED3DBLENDOP_SUBTRACT = 2, - WINED3DBLENDOP_REVSUBTRACT = 3, - WINED3DBLENDOP_MIN = 4, - WINED3DBLENDOP_MAX = 5, - - WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff -} WINED3DBLENDOP; - -typedef enum _WINED3DVERTEXBLENDFLAGS { - WINED3DVBF_DISABLE = 0, - WINED3DVBF_1WEIGHTS = 1, - WINED3DVBF_2WEIGHTS = 2, - WINED3DVBF_3WEIGHTS = 3, - WINED3DVBF_TWEENING = 255, - WINED3DVBF_0WEIGHTS = 256 -} WINED3DVERTEXBLENDFLAGS; - -typedef enum _WINED3DCMPFUNC { - WINED3DCMP_NEVER = 1, - WINED3DCMP_LESS = 2, - WINED3DCMP_EQUAL = 3, - WINED3DCMP_LESSEQUAL = 4, - WINED3DCMP_GREATER = 5, - WINED3DCMP_NOTEQUAL = 6, - WINED3DCMP_GREATEREQUAL = 7, - WINED3DCMP_ALWAYS = 8, - - WINED3DCMP_FORCE_DWORD = 0x7fffffff -} WINED3DCMPFUNC; - -typedef enum _WINED3DZBUFFERTYPE { - WINED3DZB_FALSE = 0, - WINED3DZB_TRUE = 1, - WINED3DZB_USEW = 2, - - WINED3DZB_FORCE_DWORD = 0x7fffffff -} WINED3DZBUFFERTYPE; - -typedef enum _WINED3DFOGMODE { - WINED3DFOG_NONE = 0, - WINED3DFOG_EXP = 1, - WINED3DFOG_EXP2 = 2, - WINED3DFOG_LINEAR = 3, - - WINED3DFOG_FORCE_DWORD = 0x7fffffff -} WINED3DFOGMODE; - -typedef enum _WINED3DSHADEMODE { - WINED3DSHADE_FLAT = 1, - WINED3DSHADE_GOURAUD = 2, - WINED3DSHADE_PHONG = 3, - - WINED3DSHADE_FORCE_DWORD = 0x7fffffff -} WINED3DSHADEMODE; - -typedef enum _WINED3DFILLMODE { - WINED3DFILL_POINT = 1, - WINED3DFILL_WIREFRAME = 2, - WINED3DFILL_SOLID = 3, - - WINED3DFILL_FORCE_DWORD = 0x7fffffff -} WINED3DFILLMODE; - -typedef enum _WINED3DCULL { - WINED3DCULL_NONE = 1, - WINED3DCULL_CW = 2, - WINED3DCULL_CCW = 3, - - WINED3DCULL_FORCE_DWORD = 0x7fffffff -} WINED3DCULL; - -typedef enum _WINED3DSTENCILOP { - WINED3DSTENCILOP_KEEP = 1, - WINED3DSTENCILOP_ZERO = 2, - WINED3DSTENCILOP_REPLACE = 3, - WINED3DSTENCILOP_INCRSAT = 4, - WINED3DSTENCILOP_DECRSAT = 5, - WINED3DSTENCILOP_INVERT = 6, - WINED3DSTENCILOP_INCR = 7, - WINED3DSTENCILOP_DECR = 8, - - WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff -} WINED3DSTENCILOP; - -typedef enum _WINED3DMATERIALCOLORSOURCE { - WINED3DMCS_MATERIAL = 0, - WINED3DMCS_COLOR1 = 1, - WINED3DMCS_COLOR2 = 2, - - WINED3DMCS_FORCE_DWORD = 0x7fffffff -} WINED3DMATERIALCOLORSOURCE; - -typedef enum _WINED3DPATCHEDGESTYLE { - WINED3DPATCHEDGE_DISCRETE = 0, - WINED3DPATCHEDGE_CONTINUOUS = 1, - - WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, -} WINED3DPATCHEDGESTYLE; - -typedef struct _WINED3DDISPLAYMODE { - UINT Width; - UINT Height; - UINT RefreshRate; - WINED3DFORMAT Format; -} WINED3DDISPLAYMODE; - -typedef enum _WINED3DBACKBUFFER_TYPE { - WINED3DBACKBUFFER_TYPE_MONO = 0, - WINED3DBACKBUFFER_TYPE_LEFT = 1, - WINED3DBACKBUFFER_TYPE_RIGHT = 2, - - WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff -} WINED3DBACKBUFFER_TYPE; - -#define WINED3DADAPTER_DEFAULT 0 -#define WINED3DENUM_NO_WHQL_LEVEL 2 -#define WINED3DPRESENT_BACK_BUFFER_MAX 3 - -typedef enum _WINED3DSWAPEFFECT { - WINED3DSWAPEFFECT_DISCARD = 1, - WINED3DSWAPEFFECT_FLIP = 2, - WINED3DSWAPEFFECT_COPY = 3, - WINED3DSWAPEFFECT_COPY_VSYNC = 4, - WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF -} WINED3DSWAPEFFECT; - -typedef enum _WINED3DSAMPLERSTATETYPE { - WINED3DSAMP_ADDRESSU = 1, - WINED3DSAMP_ADDRESSV = 2, - WINED3DSAMP_ADDRESSW = 3, - WINED3DSAMP_BORDERCOLOR = 4, - WINED3DSAMP_MAGFILTER = 5, - WINED3DSAMP_MINFILTER = 6, - WINED3DSAMP_MIPFILTER = 7, - WINED3DSAMP_MIPMAPLODBIAS = 8, - WINED3DSAMP_MAXMIPLEVEL = 9, - WINED3DSAMP_MAXANISOTROPY = 10, - WINED3DSAMP_SRGBTEXTURE = 11, - WINED3DSAMP_ELEMENTINDEX = 12, - WINED3DSAMP_DMAPOFFSET = 13, - - WINED3DSAMP_FORCE_DWORD = 0x7fffffff, -} WINED3DSAMPLERSTATETYPE; -#define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET - -typedef enum _WINED3DMULTISAMPLE_TYPE { - WINED3DMULTISAMPLE_NONE = 0, - WINED3DMULTISAMPLE_NONMASKABLE = 1, - WINED3DMULTISAMPLE_2_SAMPLES = 2, - WINED3DMULTISAMPLE_3_SAMPLES = 3, - WINED3DMULTISAMPLE_4_SAMPLES = 4, - WINED3DMULTISAMPLE_5_SAMPLES = 5, - WINED3DMULTISAMPLE_6_SAMPLES = 6, - WINED3DMULTISAMPLE_7_SAMPLES = 7, - WINED3DMULTISAMPLE_8_SAMPLES = 8, - WINED3DMULTISAMPLE_9_SAMPLES = 9, - WINED3DMULTISAMPLE_10_SAMPLES = 10, - WINED3DMULTISAMPLE_11_SAMPLES = 11, - WINED3DMULTISAMPLE_12_SAMPLES = 12, - WINED3DMULTISAMPLE_13_SAMPLES = 13, - WINED3DMULTISAMPLE_14_SAMPLES = 14, - WINED3DMULTISAMPLE_15_SAMPLES = 15, - WINED3DMULTISAMPLE_16_SAMPLES = 16, - - WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff -} WINED3DMULTISAMPLE_TYPE; - -typedef enum _WINED3DTEXTURESTAGESTATETYPE { - WINED3DTSS_COLOROP = 1, - WINED3DTSS_COLORARG1 = 2, - WINED3DTSS_COLORARG2 = 3, - WINED3DTSS_ALPHAOP = 4, - WINED3DTSS_ALPHAARG1 = 5, - WINED3DTSS_ALPHAARG2 = 6, - WINED3DTSS_BUMPENVMAT00 = 7, - WINED3DTSS_BUMPENVMAT01 = 8, - WINED3DTSS_BUMPENVMAT10 = 9, - WINED3DTSS_BUMPENVMAT11 = 10, - WINED3DTSS_TEXCOORDINDEX = 11, - WINED3DTSS_ADDRESS = 12, - WINED3DTSS_ADDRESSU = 13, - WINED3DTSS_ADDRESSV = 14, - WINED3DTSS_BORDERCOLOR = 15, - WINED3DTSS_MAGFILTER = 16, - WINED3DTSS_MINFILTER = 17, - WINED3DTSS_MIPFILTER = 18, - WINED3DTSS_MIPMAPLODBIAS = 19, - WINED3DTSS_MAXMIPLEVEL = 20, - WINED3DTSS_MAXANISOTROPY = 21, - WINED3DTSS_BUMPENVLSCALE = 22, - WINED3DTSS_BUMPENVLOFFSET = 23, - WINED3DTSS_TEXTURETRANSFORMFLAGS = 24, - WINED3DTSS_ADDRESSW = 25, - WINED3DTSS_COLORARG0 = 26, - WINED3DTSS_ALPHAARG0 = 27, - WINED3DTSS_RESULTARG = 28, - WINED3DTSS_CONSTANT = 32, - - WINED3DTSS_FORCE_DWORD = 0x7fffffff -} WINED3DTEXTURESTAGESTATETYPE; - -#define WINED3DTSS_TCI_PASSTHRU 0x00000 -#define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000 -#define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000 -#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 -#define WINED3DTSS_TCI_SPHEREMAP 0x40000 - -#define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT - -typedef enum _WINED3DTEXTURETRANSFORMFLAGS { - WINED3DTTFF_DISABLE = 0, - WINED3DTTFF_COUNT1 = 1, - WINED3DTTFF_COUNT2 = 2, - WINED3DTTFF_COUNT3 = 3, - WINED3DTTFF_COUNT4 = 4, - WINED3DTTFF_PROJECTED = 256, - - WINED3DTTFF_FORCE_DWORD = 0x7fffffff -} WINED3DTEXTURETRANSFORMFLAGS; - -typedef enum _WINED3DTEXTUREOP { - WINED3DTOP_DISABLE = 1, - WINED3DTOP_SELECTARG1 = 2, - WINED3DTOP_SELECTARG2 = 3, - WINED3DTOP_MODULATE = 4, - WINED3DTOP_MODULATE2X = 5, - WINED3DTOP_MODULATE4X = 6, - WINED3DTOP_ADD = 7, - WINED3DTOP_ADDSIGNED = 8, - WINED3DTOP_ADDSIGNED2X = 9, - WINED3DTOP_SUBTRACT = 10, - WINED3DTOP_ADDSMOOTH = 11, - WINED3DTOP_BLENDDIFFUSEALPHA = 12, - WINED3DTOP_BLENDTEXTUREALPHA = 13, - WINED3DTOP_BLENDFACTORALPHA = 14, - WINED3DTOP_BLENDTEXTUREALPHAPM = 15, - WINED3DTOP_BLENDCURRENTALPHA = 16, - WINED3DTOP_PREMODULATE = 17, - WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18, - WINED3DTOP_MODULATECOLOR_ADDALPHA = 19, - WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, - WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, - WINED3DTOP_BUMPENVMAP = 22, - WINED3DTOP_BUMPENVMAPLUMINANCE = 23, - WINED3DTOP_DOTPRODUCT3 = 24, - WINED3DTOP_MULTIPLYADD = 25, - WINED3DTOP_LERP = 26, - - WINED3DTOP_FORCE_DWORD = 0x7fffffff, -} WINED3DTEXTUREOP; - -#define WINED3DTA_SELECTMASK 0x0000000f -#define WINED3DTA_DIFFUSE 0x00000000 -#define WINED3DTA_CURRENT 0x00000001 -#define WINED3DTA_TEXTURE 0x00000002 -#define WINED3DTA_TFACTOR 0x00000003 -#define WINED3DTA_SPECULAR 0x00000004 -#define WINED3DTA_TEMP 0x00000005 -#define WINED3DTA_CONSTANT 0x00000006 -#define WINED3DTA_COMPLEMENT 0x00000010 -#define WINED3DTA_ALPHAREPLICATE 0x00000020 - -typedef enum _WINED3DTEXTUREADDRESS { - WINED3DTADDRESS_WRAP = 1, - WINED3DTADDRESS_MIRROR = 2, - WINED3DTADDRESS_CLAMP = 3, - WINED3DTADDRESS_BORDER = 4, - WINED3DTADDRESS_MIRRORONCE = 5, - - WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff -} WINED3DTEXTUREADDRESS; - -typedef enum _WINED3DTRANSFORMSTATETYPE { - WINED3DTS_VIEW = 2, - WINED3DTS_PROJECTION = 3, - WINED3DTS_TEXTURE0 = 16, - WINED3DTS_TEXTURE1 = 17, - WINED3DTS_TEXTURE2 = 18, - WINED3DTS_TEXTURE3 = 19, - WINED3DTS_TEXTURE4 = 20, - WINED3DTS_TEXTURE5 = 21, - WINED3DTS_TEXTURE6 = 22, - WINED3DTS_TEXTURE7 = 23, - - WINED3DTS_FORCE_DWORD = 0x7fffffff -} WINED3DTRANSFORMSTATETYPE; - -#define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0) -#define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1) -#define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2) -#define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3) -#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256) - -typedef enum _WINED3DBASISTYPE { - WINED3DBASIS_BEZIER = 0, - WINED3DBASIS_BSPLINE = 1, - WINED3DBASIS_INTERPOLATE = 2, - - WINED3DBASIS_FORCE_DWORD = 0x7fffffff -} WINED3DBASISTYPE; - -typedef enum _WINED3DCUBEMAP_FACES { - WINED3DCUBEMAP_FACE_POSITIVE_X = 0, - WINED3DCUBEMAP_FACE_NEGATIVE_X = 1, - WINED3DCUBEMAP_FACE_POSITIVE_Y = 2, - WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3, - WINED3DCUBEMAP_FACE_POSITIVE_Z = 4, - WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5, - - WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff -} WINED3DCUBEMAP_FACES; - -typedef enum _WINED3DTEXTUREFILTERTYPE { - WINED3DTEXF_NONE = 0, - WINED3DTEXF_POINT = 1, - WINED3DTEXF_LINEAR = 2, - WINED3DTEXF_ANISOTROPIC = 3, - WINED3DTEXF_FLATCUBIC = 4, - WINED3DTEXF_GAUSSIANCUBIC = 5, - WINED3DTEXF_PYRAMIDALQUAD = 6, - WINED3DTEXF_GAUSSIANQUAD = 7, - WINED3DTEXF_FORCE_DWORD = 0x7fffffff -} WINED3DTEXTUREFILTERTYPE; - -typedef struct _WINEDD3DRECTPATCH_INFO { - UINT StartVertexOffsetWidth; - UINT StartVertexOffsetHeight; - UINT Width; - UINT Height; - UINT Stride; - WINED3DBASISTYPE Basis; - WINED3DDEGREETYPE Degree; -} WINED3DRECTPATCH_INFO; - -typedef struct _WINED3DTRIPATCH_INFO { - UINT StartVertexOffset; - UINT NumVertices; - WINED3DBASISTYPE Basis; - WINED3DDEGREETYPE Degree; -} WINED3DTRIPATCH_INFO; - - -typedef struct _WINED3DADAPTER_IDENTIFIER { - char *Driver; - char *Description; - char *DeviceName; - LARGE_INTEGER *DriverVersion; - DWORD *VendorId; - DWORD *DeviceId; - DWORD *SubSysId; - DWORD *Revision; - GUID *DeviceIdentifier; - DWORD *WHQLLevel; -} WINED3DADAPTER_IDENTIFIER; - -typedef struct _WINED3DPRESENT_PARAMETERS { - UINT BackBufferWidth; - UINT BackBufferHeight; - WINED3DFORMAT BackBufferFormat; - UINT BackBufferCount; - WINED3DMULTISAMPLE_TYPE MultiSampleType; - DWORD MultiSampleQuality; - WINED3DSWAPEFFECT SwapEffect; - HWND hDeviceWindow; - BOOL Windowed; - BOOL EnableAutoDepthStencil; - WINED3DFORMAT AutoDepthStencilFormat; - DWORD Flags; - UINT FullScreen_RefreshRateInHz; - UINT PresentationInterval; - BOOL AutoRestoreDisplayMode; -} WINED3DPRESENT_PARAMETERS; - -#define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 -#define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 -#define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004 -#define WINED3DPRESENTFLAG_VIDEO 0x00000010 -#define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020 -#define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 - -typedef enum _WINED3DRESOURCETYPE { - WINED3DRTYPE_SURFACE = 1, - WINED3DRTYPE_VOLUME = 2, - WINED3DRTYPE_TEXTURE = 3, - WINED3DRTYPE_VOLUMETEXTURE = 4, - WINED3DRTYPE_CUBETEXTURE = 5, - WINED3DRTYPE_VERTEXBUFFER = 6, - WINED3DRTYPE_INDEXBUFFER = 7, - - WINED3DRTYPE_FORCE_DWORD = 0x7fffffff -} WINED3DRESOURCETYPE; - -#define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1) - -typedef enum _WINED3DPOOL { - WINED3DPOOL_DEFAULT = 0, - WINED3DPOOL_MANAGED = 1, - WINED3DPOOL_SYSTEMMEM = 2, - WINED3DPOOL_SCRATCH = 3, - - WINED3DPOOL_FORCE_DWORD = 0x7fffffff -} WINED3DPOOL; - -typedef struct _WINED3DSURFACE_DESC -{ - WINED3DFORMAT *Format; - WINED3DRESOURCETYPE *Type; - DWORD *Usage; - WINED3DPOOL *Pool; - UINT *Size; - - WINED3DMULTISAMPLE_TYPE *MultiSampleType; - DWORD *MultiSampleQuality; - UINT *Width; - UINT *Height; -} WINED3DSURFACE_DESC; - -typedef struct _WINED3DVOLUME_DESC -{ - WINED3DFORMAT *Format; - WINED3DRESOURCETYPE *Type; - DWORD *Usage; - WINED3DPOOL *Pool; - UINT *Size; - - UINT *Width; - UINT *Height; - UINT *Depth; -} WINED3DVOLUME_DESC; - -typedef struct _WINED3DCLIPSTATUS { - DWORD ClipUnion; - DWORD ClipIntersection; -} WINED3DCLIPSTATUS; - - -typedef struct _WINED3DVERTEXELEMENT { - WORD Stream; - WORD Offset; - BYTE Type; - BYTE Method; - BYTE Usage; - BYTE UsageIndex; - int Reg; /* DirectX 8 */ -} WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT; - - -typedef enum _WINED3DQUERYTYPE { - WINED3DQUERYTYPE_VCACHE = 4, - WINED3DQUERYTYPE_RESOURCEMANAGER = 5, - WINED3DQUERYTYPE_VERTEXSTATS = 6, - WINED3DQUERYTYPE_EVENT = 8, - WINED3DQUERYTYPE_OCCLUSION = 9, - WINED3DQUERYTYPE_TIMESTAMP = 10, - WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11, - WINED3DQUERYTYPE_TIMESTAMPFREQ = 12, - WINED3DQUERYTYPE_PIPELINETIMINGS = 13, - WINED3DQUERYTYPE_INTERFACETIMINGS = 14, - WINED3DQUERYTYPE_VERTEXTIMINGS = 15, - WINED3DQUERYTYPE_PIXELTIMINGS = 16, - WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17, - WINED3DQUERYTYPE_CACHEUTILIZATION = 18 -} WINED3DQUERYTYPE; - -#define WINED3DISSUE_BEGIN (1 << 1) -#define WINED3DISSUE_END (1 << 0) -#define WINED3DGETDATA_FLUSH (1 << 0) - -typedef struct _WINED3DDEVICE_CREATION_PARAMETERS { - UINT AdapterOrdinal; - WINED3DDEVTYPE DeviceType; - HWND hFocusWindow; - DWORD BehaviorFlags; -} WINED3DDEVICE_CREATION_PARAMETERS; - -typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS { - float MaxBandwidthUtilized; - float FrontEndUploadMemoryUtilizedPercent; - float VertexRateUtilizedPercent; - float TriangleSetupRateUtilizedPercent; - float FillRateUtilizedPercent; -} WINED3DDEVINFO_BANDWIDTHTIMINGS; - -typedef struct _WINED3DDEVINFO_CACHEUTILIZATION { - float TextureCacheHitRate; - float PostTransformVertexCacheHitRate; -} WINED3DDEVINFO_CACHEUTILIZATION; - -typedef struct _WINED3DDEVINFO_INTERFACETIMINGS { - float WaitingForGPUToUseApplicationResourceTimePercent; - float WaitingForGPUToAcceptMoreCommandsTimePercent; - float WaitingForGPUToStayWithinLatencyTimePercent; - float WaitingForGPUExclusiveResourceTimePercent; - float WaitingForGPUOtherTimePercent; -} WINED3DDEVINFO_INTERFACETIMINGS; - -typedef struct _WINED3DDEVINFO_PIPELINETIMINGS { - float VertexProcessingTimePercent; - float PixelProcessingTimePercent; - float OtherGPUProcessingTimePercent; - float GPUIdleTimePercent; -} WINED3DDEVINFO_PIPELINETIMINGS; - -typedef struct _WINED3DDEVINFO_STAGETIMINGS { - float MemoryProcessingPercent; - float ComputationProcessingPercent; -} WINED3DDEVINFO_STAGETIMINGS; - -typedef struct _WINED3DRASTER_STATUS { - BOOL InVBlank; - UINT ScanLine; -} WINED3DRASTER_STATUS; - - -typedef struct WINED3DRESOURCESTATS { - BOOL bThrashing; - DWORD ApproxBytesDownloaded; - DWORD NumEvicts; - DWORD NumVidCreates; - DWORD LastPri; - DWORD NumUsed; - DWORD NumUsedInVidMem; - DWORD WorkingSet; - DWORD WorkingSetBytes; - DWORD TotalManaged; - DWORD TotalBytes; -} WINED3DRESOURCESTATS; - -typedef struct _WINED3DDEVINFO_RESOURCEMANAGER { - WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT]; -} WINED3DDEVINFO_RESOURCEMANAGER; - -typedef struct _WINED3DDEVINFO_VERTEXSTATS { - DWORD NumRenderedTriangles; - DWORD NumExtraClippingTriangles; -} WINED3DDEVINFO_VERTEXSTATS; - -typedef struct _WINED3DLOCKED_RECT { - INT Pitch; - void* pBits; -} WINED3DLOCKED_RECT; - -typedef struct _WINED3DLOCKED_BOX { - INT RowPitch; - INT SlicePitch; - void* pBits; -} WINED3DLOCKED_BOX; - - -typedef struct _WINED3DBOX { - UINT Left; - UINT Top; - UINT Right; - UINT Bottom; - UINT Front; - UINT Back; -} WINED3DBOX; - -/*Vertex cache optimization hints.*/ -typedef struct WINED3DDEVINFO_VCACHE { - /*Must be a 4 char code FOURCC (e.g. CACH)*/ - DWORD Pattern; - /*0 to get the longest strips, 1 vertex cache*/ - DWORD OptMethod; - /*Cache size to use (only valid if OptMethod==1) */ - DWORD CacheSize; - /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/ - DWORD MagicNumber; -} WINED3DDEVINFO_VCACHE; - -typedef struct _WINED3DVERTEXBUFFER_DESC { - WINED3DFORMAT Format; - WINED3DRESOURCETYPE Type; - DWORD Usage; - WINED3DPOOL Pool; - UINT Size; - DWORD FVF; -} WINED3DVERTEXBUFFER_DESC; - -typedef struct _WINED3DINDEXBUFFER_DESC { - WINED3DFORMAT Format; - WINED3DRESOURCETYPE Type; - DWORD Usage; - WINED3DPOOL Pool; - UINT Size; -} WINED3DINDEXBUFFER_DESC; - -/* - * The wined3dcaps structure - */ - -typedef struct _WINED3DVSHADERCAPS2_0 { - DWORD Caps; - INT DynamicFlowControlDepth; - INT NumTemps; - INT StaticFlowControlDepth; -} WINED3DVSHADERCAPS2_0; - -typedef struct _WINED3DPSHADERCAPS2_0 { - DWORD Caps; - INT DynamicFlowControlDepth; - INT NumTemps; - INT StaticFlowControlDepth; - INT NumInstructionSlots; -} WINED3DPSHADERCAPS2_0; - -typedef struct _WINEDDCAPS { - DWORD Caps; - DWORD Caps2; - DWORD CKeyCaps; - DWORD FXCaps; - DWORD FXAlphaCaps; - DWORD PalCaps; - DWORD SVCaps; - DWORD SVBCaps; - DWORD SVBCKeyCaps; - DWORD SVBFXCaps; - DWORD VSBCaps; - DWORD VSBCKeyCaps; - DWORD VSBFXCaps; - DWORD SSBCaps; - DWORD SSBCKeyCaps; - DWORD SSBFXCaps; - DWORD ddsCaps; - DWORD StrideAlign; -} WINEDDCAPS; - -typedef struct _WINED3DCAPS { - WINED3DDEVTYPE DeviceType; - UINT AdapterOrdinal; - - DWORD Caps; - DWORD Caps2; - DWORD Caps3; - DWORD PresentationIntervals; - - DWORD CursorCaps; - - DWORD DevCaps; - - DWORD PrimitiveMiscCaps; - DWORD RasterCaps; - DWORD ZCmpCaps; - DWORD SrcBlendCaps; - DWORD DestBlendCaps; - DWORD AlphaCmpCaps; - DWORD ShadeCaps; - DWORD TextureCaps; - DWORD TextureFilterCaps; - DWORD CubeTextureFilterCaps; - DWORD VolumeTextureFilterCaps; - DWORD TextureAddressCaps; - DWORD VolumeTextureAddressCaps; - - DWORD LineCaps; - - DWORD MaxTextureWidth; - DWORD MaxTextureHeight; - DWORD MaxVolumeExtent; - - DWORD MaxTextureRepeat; - DWORD MaxTextureAspectRatio; - DWORD MaxAnisotropy; - float MaxVertexW; - - float GuardBandLeft; - float GuardBandTop; - float GuardBandRight; - float GuardBandBottom; - - float ExtentsAdjust; - DWORD StencilCaps; - - DWORD FVFCaps; - DWORD TextureOpCaps; - DWORD MaxTextureBlendStages; - DWORD MaxSimultaneousTextures; - - DWORD VertexProcessingCaps; - DWORD MaxActiveLights; - DWORD MaxUserClipPlanes; - DWORD MaxVertexBlendMatrices; - DWORD MaxVertexBlendMatrixIndex; - - float MaxPointSize; - - DWORD MaxPrimitiveCount; - DWORD MaxVertexIndex; - DWORD MaxStreams; - DWORD MaxStreamStride; - - DWORD VertexShaderVersion; - DWORD MaxVertexShaderConst; - - DWORD PixelShaderVersion; - float PixelShader1xMaxValue; - - /* DX 9 */ - DWORD DevCaps2; - - float MaxNpatchTessellationLevel; - DWORD Reserved5; /*undocumented*/ - - UINT MasterAdapterOrdinal; - UINT AdapterOrdinalInGroup; - UINT NumberOfAdaptersInGroup; - DWORD DeclTypes; - DWORD NumSimultaneousRTs; - DWORD StretchRectFilterCaps; - WINED3DVSHADERCAPS2_0 VS20Caps; - WINED3DPSHADERCAPS2_0 PS20Caps; - DWORD VertexTextureFilterCaps; - DWORD MaxVShaderInstructionsExecuted; - DWORD MaxPShaderInstructionsExecuted; - DWORD MaxVertexShader30InstructionSlots; - DWORD MaxPixelShader30InstructionSlots; - DWORD Reserved2;/* Not in the microsoft headers but documented */ - DWORD Reserved3; - - WINEDDCAPS DirectDrawCaps; -} WINED3DCAPS; - -typedef enum _WINED3DSTATEBLOCKTYPE { - WINED3DSBT_INIT = 0, - WINED3DSBT_ALL = 1, - WINED3DSBT_PIXELSTATE = 2, - WINED3DSBT_VERTEXSTATE = 3, - WINED3DSBT_RECORDED = 4, /* WineD3D private */ - - WINED3DSBT_FORCE_DWORD = 0xffffffff -} WINED3DSTATEBLOCKTYPE; - -typedef struct glDescriptor { - UINT textureName; - int level; - int target; - int/*GLenum*/ glFormat; - int/*GLenum*/ glFormatInternal; - int/*GLenum*/ glType; -} glDescriptor; - -#define WINED3DDP_MAXTEXCOORD 8 - -typedef enum _WINED3DDECLMETHOD { - WINED3DDECLMETHOD_DEFAULT = 0, - WINED3DDECLMETHOD_PARTIALU = 1, - WINED3DDECLMETHOD_PARTIALV = 2, - WINED3DDECLMETHOD_CROSSUV = 3, - WINED3DDECLMETHOD_UV = 4, - WINED3DDECLMETHOD_LOOKUP = 5, - WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6 -} WINED3DDECLMETHOD; - -typedef enum _WINED3DDECLTYPE { - WINED3DDECLTYPE_FLOAT1 = 0, - WINED3DDECLTYPE_FLOAT2 = 1, - WINED3DDECLTYPE_FLOAT3 = 2, - WINED3DDECLTYPE_FLOAT4 = 3, - WINED3DDECLTYPE_D3DCOLOR = 4, - WINED3DDECLTYPE_UBYTE4 = 5, - WINED3DDECLTYPE_SHORT2 = 6, - WINED3DDECLTYPE_SHORT4 = 7, - /* VS 2.0 */ - WINED3DDECLTYPE_UBYTE4N = 8, - WINED3DDECLTYPE_SHORT2N = 9, - WINED3DDECLTYPE_SHORT4N = 10, - WINED3DDECLTYPE_USHORT2N = 11, - WINED3DDECLTYPE_USHORT4N = 12, - WINED3DDECLTYPE_UDEC3 = 13, - WINED3DDECLTYPE_DEC3N = 14, - WINED3DDECLTYPE_FLOAT16_2 = 15, - WINED3DDECLTYPE_FLOAT16_4 = 16, - WINED3DDECLTYPE_UNUSED = 17, -} WINED3DDECLTYPE; - -#define WINED3DDECL_END() {0xFF,0,WINED3DDECLTYPE_UNUSED,0,0,0,-1} - -typedef struct WineDirect3DStridedData { - BYTE *lpData; /* Pointer to start of data */ - DWORD dwStride; /* Stride between occurrences of this data */ - DWORD dwType; /* Type (as in D3DVSDT_TYPE) */ - int VBO; /* Vertex buffer object this data is in */ - UINT streamNo; /* D3D stream number */ -} WineDirect3DStridedData; - -typedef struct WineDirect3DVertexStridedData { - /* IMPORTANT: - * - * This structure can be accessed in two ways: Named access, and array - * access. Please note that named access is only valid with the fixed - * function vertex pipeline, and the arrays are only valid with the - * programmable vertex pipeline(vertex shaders) - */ - union { - struct { - - /* Do not add or reorder fields here, - * so this can be indexed as an array */ - WineDirect3DStridedData position; - WineDirect3DStridedData blendWeights; - WineDirect3DStridedData blendMatrixIndices; - WineDirect3DStridedData normal; - WineDirect3DStridedData pSize; - WineDirect3DStridedData diffuse; - WineDirect3DStridedData specular; - WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD]; - WineDirect3DStridedData position2; /* tween data */ - WineDirect3DStridedData normal2; /* tween data */ - WineDirect3DStridedData tangent; - WineDirect3DStridedData binormal; - WineDirect3DStridedData tessFactor; - WineDirect3DStridedData fog; - WineDirect3DStridedData depth; - WineDirect3DStridedData sample; - - /* Add fields here */ - BOOL position_transformed; - - } s; - WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */ - } u; -} WineDirect3DVertexStridedData; - -typedef enum { - WINED3DDECLUSAGE_POSITION = 0, - WINED3DDECLUSAGE_BLENDWEIGHT = 1, - WINED3DDECLUSAGE_BLENDINDICES = 2, - WINED3DDECLUSAGE_NORMAL = 3, - WINED3DDECLUSAGE_PSIZE = 4, - WINED3DDECLUSAGE_TEXCOORD = 5, - WINED3DDECLUSAGE_TANGENT = 6, - WINED3DDECLUSAGE_BINORMAL = 7, - WINED3DDECLUSAGE_TESSFACTOR = 8, - WINED3DDECLUSAGE_POSITIONT = 9, - WINED3DDECLUSAGE_COLOR = 10, - WINED3DDECLUSAGE_FOG = 11, - WINED3DDECLUSAGE_DEPTH = 12, - WINED3DDECLUSAGE_SAMPLE = 13 -} WINED3DDECLUSAGE; - -#define WINED3DUSAGE_RENDERTARGET 0x00000001L -#define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L -#define WINED3DUSAGE_WRITEONLY 0x00000008L -#define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L -#define WINED3DUSAGE_DONOTCLIP 0x00000020L -#define WINED3DUSAGE_POINTS 0x00000040L -#define WINED3DUSAGE_RTPATCHES 0x00000080L -#define WINED3DUSAGE_NPATCHES 0x00000100L -#define WINED3DUSAGE_DYNAMIC 0x00000200L -#define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L -#define WINED3DUSAGE_DMAP 0x00004000L -#define WINED3DUSAGE_MASK 0x00004FFFL -#define WINED3DUSAGE_OVERLAY 0x80000000L - -#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L -#define WINED3DUSAGE_QUERY_FILTER 0x00020000L -#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L -#define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L -#define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L -#define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L -#define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L -#define WINED3DUSAGE_QUERY_MASK 0x003F8000L - -typedef enum _WINED3DSURFTYPE { - SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */ - SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */ - SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */ -} WINED3DSURFTYPE; - -#define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002L -#define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000L -#define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000L -#define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000L -#define WINED3DCAPS2_RESERVED 0x02000000L -#define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000L -#define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000L -#define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000L - -#define WINED3DPRASTERCAPS_DITHER 0x00000001L -#define WINED3DPRASTERCAPS_ROP2 0x00000002L -#define WINED3DPRASTERCAPS_XOR 0x00000004L -#define WINED3DPRASTERCAPS_PAT 0x00000008L -#define WINED3DPRASTERCAPS_ZTEST 0x00000010L -#define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L -#define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L -#define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L -#define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L -#define WINED3DPRASTERCAPS_STIPPLE 0x00000200L -#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L -#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L -#define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L -#define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L -#define WINED3DPRASTERCAPS_ZBIAS 0x00004000L -#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L -#define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L -#define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L -#define WINED3DPRASTERCAPS_WBUFFER 0x00040000L -#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L -#define WINED3DPRASTERCAPS_WFOG 0x00100000L -#define WINED3DPRASTERCAPS_ZFOG 0x00200000L -#define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L -#define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L -#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L -#define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L -#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L - -#define WINED3DPSHADECAPS_COLORFLATMONO 0x000001 -#define WINED3DPSHADECAPS_COLORFLATRGB 0x000002 -#define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004 -#define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008 -#define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010 -#define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020 -#define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040 -#define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080 -#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100 -#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200 -#define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400 -#define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800 -#define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000 -#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000 -#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000 -#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000 -#define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000 -#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000 -#define WINED3DPSHADECAPS_FOGFLAT 0x040000 -#define WINED3DPSHADECAPS_FOGGOURAUD 0x080000 -#define WINED3DPSHADECAPS_FOGPHONG 0x100000 - -#define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L -#define WINED3DPTEXTURECAPS_POW2 0x00000002L -#define WINED3DPTEXTURECAPS_ALPHA 0x00000004L -#define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L -#define WINED3DPTEXTURECAPS_BORDER 0x00000010L -#define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L -#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L -#define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L -#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L -#define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L -#define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L -#define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L -#define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L -#define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L -#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L -#define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L -#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L -#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L -#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L - -#define WINED3DPTFILTERCAPS_NEAREST 0x00000001 -#define WINED3DPTFILTERCAPS_LINEAR 0x00000002 -#define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004 -#define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008 -#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 -#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 -#define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100 -#define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200 -#define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 -#define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000 -#define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000 -#define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000 -#define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000 -#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 -#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 -#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 - -#define WINED3DVTXPCAPS_TEXGEN 0x00000001L -#define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L -#define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L -#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L -#define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L -#define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L -#define WINED3DVTXPCAPS_TWEENING 0x00000040L -#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L -#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L - -#define WINED3DCURSORCAPS_COLOR 0x000000001 -#define WINED3DCURSORCAPS_LOWRES 0x000000002 - -#define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001 -#define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002 -#define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004 -#define WINED3DDEVCAPS_SORTEXACT 0x000000008 -#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010 -#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020 -#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040 -#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080 -#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100 -#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200 -#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400 -#define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800 -#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000 -#define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000 -#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000 -#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000 -#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000 -#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000 -#define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000 -#define WINED3DDEVCAPS_PUREDEVICE 0x000100000 -#define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000 -#define WINED3DDEVCAPS_RTPATCHES 0x000400000 -#define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000 -#define WINED3DDEVCAPS_NPATCHES 0x001000000 - -#define WINED3DLOCK_READONLY 0x0010 -#define WINED3DLOCK_NOSYSLOCK 0x0800 -#define WINED3DLOCK_NOOVERWRITE 0x1000 -#define WINED3DLOCK_DISCARD 0x2000 -#define WINED3DLOCK_DONOTWAIT 0x4000 -#define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000 - -#define WINED3DPRESENT_RATE_DEFAULT 0x000000000 - -#define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000 -#define WINED3DPRESENT_INTERVAL_ONE 0x00000001 -#define WINED3DPRESENT_INTERVAL_TWO 0x00000002 -#define WINED3DPRESENT_INTERVAL_THREE 0x00000004 -#define WINED3DPRESENT_INTERVAL_FOUR 0x00000008 -#define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 - -#define WINED3DMAXUSERCLIPPLANES 32 -#define WINED3DCLIPPLANE0 (1 << 0) -#define WINED3DCLIPPLANE1 (1 << 1) -#define WINED3DCLIPPLANE2 (1 << 2) -#define WINED3DCLIPPLANE3 (1 << 3) -#define WINED3DCLIPPLANE4 (1 << 4) -#define WINED3DCLIPPLANE5 (1 << 5) - -/* FVF (Flexible Vertex Format) codes */ -#define WINED3DFVF_RESERVED0 0x0001 -#define WINED3DFVF_POSITION_MASK 0x000E -#define WINED3DFVF_XYZ 0x0002 -#define WINED3DFVF_XYZRHW 0x0004 -#define WINED3DFVF_XYZB1 0x0006 -#define WINED3DFVF_XYZB2 0x0008 -#define WINED3DFVF_XYZB3 0x000a -#define WINED3DFVF_XYZB4 0x000c -#define WINED3DFVF_XYZB5 0x000e -#define WINED3DFVF_XYZW 0x4002 -#define WINED3DFVF_NORMAL 0x0010 -#define WINED3DFVF_PSIZE 0x0020 -#define WINED3DFVF_DIFFUSE 0x0040 -#define WINED3DFVF_SPECULAR 0x0080 -#define WINED3DFVF_TEXCOUNT_MASK 0x0f00 -#define WINED3DFVF_TEXCOUNT_SHIFT 8 -#define WINED3DFVF_TEX0 0x0000 -#define WINED3DFVF_TEX1 0x0100 -#define WINED3DFVF_TEX2 0x0200 -#define WINED3DFVF_TEX3 0x0300 -#define WINED3DFVF_TEX4 0x0400 -#define WINED3DFVF_TEX5 0x0500 -#define WINED3DFVF_TEX6 0x0600 -#define WINED3DFVF_TEX7 0x0700 -#define WINED3DFVF_TEX8 0x0800 -#define WINED3DFVF_LASTBETA_UBYTE4 0x1000 -#define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000 -#define WINED3DFVF_RESERVED2 0x6000 - -#define WINED3DFVF_TEXTUREFORMAT1 3 -#define WINED3DFVF_TEXTUREFORMAT2 0 -#define WINED3DFVF_TEXTUREFORMAT3 1 -#define WINED3DFVF_TEXTUREFORMAT4 2 -#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) -#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2) -#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) -#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) - -/* Clear flags */ -#define WINED3DCLEAR_TARGET 0x00000001 -#define WINED3DCLEAR_ZBUFFER 0x00000002 -#define WINED3DCLEAR_STENCIL 0x00000004 - -/* Stream source flags */ -#define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30) -#define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30) - -/* SetPrivateData flags */ -#define WINED3DSPD_IUNKNOWN 0x00000001 - -/* IWineD3D::CreateDevice behaviour flags */ -#define WINED3DCREATE_FPU_PRESERVE 0x00000002 -#define WINED3DCREATE_PUREDEVICE 0x00000010 -#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020 -#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040 -#define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080 -#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100 -#define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200 - -/* VTF defines */ -#define WINED3DDMAPSAMPLER 0x100 -#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1) -#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2) -#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3) -#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4) - -/* DirectDraw types */ - -typedef struct _WINEDDCOLORKEY -{ - DWORD dwColorSpaceLowValue; /* low boundary of color space that is to - * be treated as Color Key, inclusive - */ - DWORD dwColorSpaceHighValue; /* high boundary of color space that is - * to be treated as Color Key, inclusive - */ -} WINEDDCOLORKEY,*LPWINEDDCOLORKEY; - -typedef struct _WINEDDBLTFX -{ - DWORD dwSize; /* size of structure */ - DWORD dwDDFX; /* FX operations */ - DWORD dwROP; /* Win32 raster operations */ - DWORD dwDDROP; /* Raster operations new for DirectDraw */ - DWORD dwRotationAngle; /* Rotation angle for blt */ - DWORD dwZBufferOpCode; /* ZBuffer compares */ - DWORD dwZBufferLow; /* Low limit of Z buffer */ - DWORD dwZBufferHigh; /* High limit of Z buffer */ - DWORD dwZBufferBaseDest; /* Destination base value */ - DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */ - union - { - DWORD dwZDestConst; /* Constant to use as Z buffer for dest */ - struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */ - } DUMMYUNIONNAME1; - DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */ - union - { - DWORD dwZSrcConst; /* Constant to use as Z buffer for src */ - struct IWineD3DSurface *lpDDSZBufferSrc;/* Surface to use as Z buffer for src */ - } DUMMYUNIONNAME2; - DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ - DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */ - DWORD dwReserved; - DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ - union - { - DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */ - struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */ - } DUMMYUNIONNAME3; - DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ - union - { - DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */ - struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */ - } DUMMYUNIONNAME4; - union - { - DWORD dwFillColor; /* color in RGB or Palettized */ - DWORD dwFillDepth; /* depth value for z-buffer */ - DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */ - struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */ - } DUMMYUNIONNAME5; - WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */ - WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */ -} WINEDDBLTFX,*LPWINEDDBLTFX; - -typedef struct _WINEDDOVERLAYFX -{ - DWORD dwSize; /* size of structure */ - DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ - DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */ - DWORD dwReserved; - DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ - union - { - DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */ - struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */ - } DUMMYUNIONNAME1; - DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ - union - { - DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */ - struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */ - } DUMMYUNIONNAME2; - WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */ - WINEDDCOLORKEY dckSrcColorkey; /* DestColorkey override */ - DWORD dwDDFX; /* Overlay FX */ - DWORD dwFlags; /* flags */ -} WINEDDOVERLAYFX; - -/* dwDDFX */ -/* arithmetic stretching along y axis */ -#define WINEDDBLTFX_ARITHSTRETCHY 0x00000001 -/* mirror on y axis */ -#define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002 -/* mirror on x axis */ -#define WINEDDBLTFX_MIRRORUPDOWN 0x00000004 -/* do not tear */ -#define WINEDDBLTFX_NOTEARING 0x00000008 -/* 180 degrees clockwise rotation */ -#define WINEDDBLTFX_ROTATE180 0x00000010 -/* 270 degrees clockwise rotation */ -#define WINEDDBLTFX_ROTATE270 0x00000020 -/* 90 degrees clockwise rotation */ -#define WINEDDBLTFX_ROTATE90 0x00000040 -/* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */ -#define WINEDDBLTFX_ZBUFFERRANGE 0x00000080 -/* add dwZBufferBaseDest to every source z value before compare */ -#define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100 - -/* dwFlags for Blt* */ -#define WINEDDBLT_ALPHADEST 0x00000001 -#define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002 -#define WINEDDBLT_ALPHADESTNEG 0x00000004 -#define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008 -#define WINEDDBLT_ALPHAEDGEBLEND 0x00000010 -#define WINEDDBLT_ALPHASRC 0x00000020 -#define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040 -#define WINEDDBLT_ALPHASRCNEG 0x00000080 -#define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100 -#define WINEDDBLT_ASYNC 0x00000200 -#define WINEDDBLT_COLORFILL 0x00000400 -#define WINEDDBLT_DDFX 0x00000800 -#define WINEDDBLT_DDROPS 0x00001000 -#define WINEDDBLT_KEYDEST 0x00002000 -#define WINEDDBLT_KEYDESTOVERRIDE 0x00004000 -#define WINEDDBLT_KEYSRC 0x00008000 -#define WINEDDBLT_KEYSRCOVERRIDE 0x00010000 -#define WINEDDBLT_ROP 0x00020000 -#define WINEDDBLT_ROTATIONANGLE 0x00040000 -#define WINEDDBLT_ZBUFFER 0x00080000 -#define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000 -#define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000 -#define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000 -#define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000 -#define WINEDDBLT_WAIT 0x01000000 -#define WINEDDBLT_DEPTHFILL 0x02000000 -#define WINEDDBLT_DONOTWAIT 0x08000000 - -/* dwTrans for BltFast */ -#define WINEDDBLTFAST_NOCOLORKEY 0x00000000 -#define WINEDDBLTFAST_SRCCOLORKEY 0x00000001 -#define WINEDDBLTFAST_DESTCOLORKEY 0x00000002 -#define WINEDDBLTFAST_WAIT 0x00000010 -#define WINEDDBLTFAST_DONOTWAIT 0x00000020 - -/* DDCAPS.dwPalCaps */ -#define WINEDDPCAPS_4BIT 0x00000001 -#define WINEDDPCAPS_8BITENTRIES 0x00000002 -#define WINEDDPCAPS_8BIT 0x00000004 -#define WINEDDPCAPS_INITIALIZE 0x00000008 -#define WINEDDPCAPS_PRIMARYSURFACE 0x00000010 -#define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020 -#define WINEDDPCAPS_ALLOW256 0x00000040 -#define WINEDDPCAPS_VSYNC 0x00000080 -#define WINEDDPCAPS_1BIT 0x00000100 -#define WINEDDPCAPS_2BIT 0x00000200 -#define WINEDDPCAPS_ALPHA 0x00000400 - -/* DDSURFACEDESC.dwFlags */ -#define WINEDDSD_CAPS 0x00000001 -#define WINEDDSD_HEIGHT 0x00000002 -#define WINEDDSD_WIDTH 0x00000004 -#define WINEDDSD_PITCH 0x00000008 -#define WINEDDSD_BACKBUFFERCOUNT 0x00000020 -#define WINEDDSD_ZBUFFERBITDEPTH 0x00000040 -#define WINEDDSD_ALPHABITDEPTH 0x00000080 -#define WINEDDSD_LPSURFACE 0x00000800 -#define WINEDDSD_PIXELFORMAT 0x00001000 -#define WINEDDSD_CKDESTOVERLAY 0x00002000 -#define WINEDDSD_CKDESTBLT 0x00004000 -#define WINEDDSD_CKSRCOVERLAY 0x00008000 -#define WINEDDSD_CKSRCBLT 0x00010000 -#define WINEDDSD_MIPMAPCOUNT 0x00020000 -#define WINEDDSD_REFRESHRATE 0x00040000 -#define WINEDDSD_LINEARSIZE 0x00080000 -#define WINEDDSD_TEXTURESTAGE 0x00100000 -#define WINEDDSD_FVF 0x00200000 -#define WINEDDSD_SRCVBHANDLE 0x00400000 -#define WINEDDSD_ALL 0x007ff9ee - -/* Set/Get Colour Key Flags */ -#define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */ -#define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */ -#define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */ -#define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */ -#define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */ - -/* dwFlags for GetBltStatus */ -#define WINEDDGBS_CANBLT 0x00000001 -#define WINEDDGBS_ISBLTDONE 0x00000002 - -/* dwFlags for GetFlipStatus */ -#define WINEDDGFS_CANFLIP 1L -#define WINEDDGFS_ISFLIPDONE 2L - -/* dwFlags for Flip */ -#define WINEDDFLIP_WAIT 0x00000001 -#define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */ -#define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */ -#define WINEDDFLIP_NOVSYNC 0x00000008 -#define WINEDDFLIP_STEREO 0x00000010 -#define WINEDDFLIP_DONOTWAIT 0x00000020 -#define WINEDDFLIP_INTERVAL2 0x02000000 -#define WINEDDFLIP_INTERVAL3 0x03000000 -#define WINEDDFLIP_INTERVAL4 0x04000000 - -#define WINEDDOVER_ALPHADEST 0x00000001 -#define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002 -#define WINEDDOVER_ALPHADESTNEG 0x00000004 -#define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008 -#define WINEDDOVER_ALPHAEDGEBLEND 0x00000010 -#define WINEDDOVER_ALPHASRC 0x00000020 -#define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040 -#define WINEDDOVER_ALPHASRCNEG 0x00000080 -#define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100 -#define WINEDDOVER_HIDE 0x00000200 -#define WINEDDOVER_KEYDEST 0x00000400 -#define WINEDDOVER_KEYDESTOVERRIDE 0x00000800 -#define WINEDDOVER_KEYSRC 0x00001000 -#define WINEDDOVER_KEYSRCOVERRIDE 0x00002000 -#define WINEDDOVER_SHOW 0x00004000 -#define WINEDDOVER_ADDDIRTYRECT 0x00008000 -#define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000 -#define WINEDDOVER_REFRESHALL 0x00020000 -#define WINEDDOVER_DDFX 0x00080000 -#define WINEDDOVER_AUTOFLIP 0x00100000 -#define WINEDDOVER_BOB 0x00200000 -#define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000 -#define WINEDDOVER_INTERLEAVED 0x00800000 - -#endif diff --git a/reactos/include/reactos/wine/wineheaders.rbuild b/reactos/include/reactos/wine/wineheaders.rbuild index 8b9a00e3855..e299181b900 100644 --- a/reactos/include/reactos/wine/wineheaders.rbuild +++ b/reactos/include/reactos/wine/wineheaders.rbuild @@ -2,4 +2,5 @@ itss.idl + wined3d.idl