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[WINESYNC] d3dx9_36: Implement ID3DXFontImpl_DrawText.
Changes by Sebastian Lackner <sebastian@fds-team.de>: * Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel * Avoid one for loop to simplify code * Ensure that DrawText doesn't dereference a NULL pointer when count != 0. Changes by Christian Costa <titan.costa@gmail.com> * Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom * Remove useless test in pixel conversion * Remove left over 'partial stub' in fixme Changes by Sebastian Lackner <sebastian@fds-team.de>: * Replace code to convert text from ascii to widechar * Strip terminating NULL chars before drawing text wine-staging patch by Christian Costa <titan.costa@gmail.com>
This commit is contained in:
parent
83d1420b3c
commit
cbed631506
2 changed files with 518 additions and 19 deletions
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@ -35,8 +35,29 @@ struct d3dx_font
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HDC hdc;
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HDC hdc;
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HFONT hfont;
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HFONT hfont;
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UINT tex_width;
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UINT tex_height;
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IDirect3DTexture9 *texture;
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HBITMAP bitmap;
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BYTE *bits;
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};
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};
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/* Returns the smallest power of 2 which is greater than or equal to num */
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static UINT make_pow2(UINT num)
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{
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UINT result = 1;
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/* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
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if (num >= 0x80000000)
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return 0x80000000;
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while (result < num)
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result <<= 1;
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return result;
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}
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static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface)
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static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface)
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{
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{
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return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface);
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return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface);
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@ -63,19 +84,27 @@ static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid
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static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
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static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
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{
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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ULONG ref=InterlockedIncrement(&This->ref);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u\n", iface, ref);
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TRACE("%p increasing refcount to %u\n", iface, ref);
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return ref;
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return ref;
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}
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}
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static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
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static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
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{
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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ULONG ref=InterlockedDecrement(&This->ref);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u\n", iface, ref);
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TRACE("%p decreasing refcount to %u\n", iface, ref);
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if(ref==0) {
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if (!ref)
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{
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if (This->texture)
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{
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IDirect3DTexture9_Release(This->texture);
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DeleteObject(This->bitmap);
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}
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DeleteObject(This->hfont);
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DeleteObject(This->hfont);
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DeleteDC(This->hdc);
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DeleteDC(This->hdc);
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IDirect3DDevice9_Release(This->device);
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IDirect3DDevice9_Release(This->device);
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@ -178,17 +207,170 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *
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static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
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static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
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const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
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const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
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{
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{
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FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n",
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LPWSTR stringW;
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INT countW, ret = 0;
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TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
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iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
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iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
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return 1;
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if (!string || count <= 0)
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return 0;
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countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0);
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stringW = HeapAlloc(GetProcessHeap(), 0, countW * sizeof(WCHAR));
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if (stringW)
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{
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MultiByteToWideChar(CP_ACP, 0, string, count, stringW, countW);
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ret = ID3DXFont_DrawTextW(iface, sprite, stringW, countW, rect, format, color);
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HeapFree(GetProcessHeap(), 0, stringW);
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}
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return ret;
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}
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}
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static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
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static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
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const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
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const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
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{
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{
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FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n",
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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RECT calc_rect = *rect;
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INT height;
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TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
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iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
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iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
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return 1;
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if (!string || count <= 0)
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return 0;
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/* Strip terminating NULL characters */
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while (count > 0 && !string[count-1])
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count--;
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height = DrawTextW(This->hdc, string, count, &calc_rect, format | DT_CALCRECT);
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if (format & DT_CALCRECT)
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{
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*rect = calc_rect;
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return height;
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}
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if (height && (calc_rect.left < calc_rect.right))
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{
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D3DLOCKED_RECT locked_rect;
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D3DXVECTOR3 position;
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UINT text_width, text_height;
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RECT text_rect;
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ID3DXSprite *target = sprite;
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HRESULT hr;
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int i, j;
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/* Get rect position and dimensions */
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position.x = calc_rect.left;
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position.y = calc_rect.top;
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position.z = 0;
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text_width = calc_rect.right - calc_rect.left;
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text_height = calc_rect.bottom - calc_rect.top;
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text_rect.left = 0;
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text_rect.top = 0;
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text_rect.right = text_width;
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text_rect.bottom = text_height;
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/* We need to flush as it seems all draws in the begin/end sequence use only the latest updated texture */
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if (sprite)
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ID3DXSprite_Flush(sprite);
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/* Extend texture and DIB section to contain text */
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if ((text_width > This->tex_width) || (text_height > This->tex_height))
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{
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BITMAPINFOHEADER header;
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if (text_width > This->tex_width)
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This->tex_width = make_pow2(text_width);
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if (text_height > This->tex_height)
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This->tex_height = make_pow2(text_height);
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if (This->texture)
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{
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IDirect3DTexture9_Release(This->texture);
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DeleteObject(This->bitmap);
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}
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hr = D3DXCreateTexture(This->device, This->tex_width, This->tex_height, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &This->texture);
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if (FAILED(hr))
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{
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This->texture = NULL;
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return 0;
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}
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header.biSize = sizeof(header);
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header.biWidth = This->tex_width;
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header.biHeight = -This->tex_height;
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header.biPlanes = 1;
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header.biBitCount = 32;
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header.biCompression = BI_RGB;
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header.biSizeImage = sizeof(DWORD) * This->tex_width * This->tex_height;
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header.biXPelsPerMeter = 0;
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header.biYPelsPerMeter = 0;
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header.biClrUsed = 0;
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header.biClrImportant = 0;
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This->bitmap = CreateDIBSection(This->hdc, (const BITMAPINFO*)&header,
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DIB_RGB_COLORS, (void**)&This->bits, NULL, 0);
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if (!This->bitmap)
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{
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IDirect3DTexture9_Release(This->texture);
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This->texture = NULL;
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return 0;
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}
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SelectObject(This->hdc, This->bitmap);
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}
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if (FAILED(IDirect3DTexture9_LockRect(This->texture, 0, &locked_rect, &text_rect, D3DLOCK_DISCARD)))
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return 0;
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/* Clear rect */
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for (i = 0; i < text_height; i++)
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memset(This->bits + i * This->tex_width * sizeof(DWORD), 0,
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text_width * sizeof(DWORD));
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DrawTextW(This->hdc, string, count, &text_rect, format);
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/* All RGB components are equal so take one as alpha and set RGB
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* color to white, so it can be modulated with color parameter */
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for (i = 0; i < text_height; i++)
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{
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DWORD *src = (DWORD *)This->bits + i * This->tex_width;
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DWORD *dst = (DWORD *)((BYTE *)locked_rect.pBits + i * locked_rect.Pitch);
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for (j = 0; j < text_width; j++)
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{
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*dst++ = (*src++ << 24) | 0xFFFFFF;
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}
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}
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IDirect3DTexture9_UnlockRect(This->texture, 0);
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if (!sprite)
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{
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hr = D3DXCreateSprite(This->device, &target);
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if (FAILED(hr))
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return 0;
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ID3DXSprite_Begin(target, 0);
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}
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hr = target->lpVtbl->Draw(target, This->texture, &text_rect, NULL, &position, color);
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if (!sprite)
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{
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ID3DXSprite_End(target);
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ID3DXSprite_Release(target);
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}
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if (FAILED(hr))
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return 0;
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}
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return height;
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}
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}
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static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
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static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
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@ -301,46 +483,55 @@ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_
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TRACE("(%p, %p, %p)\n", device, desc, font);
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TRACE("(%p, %p, %p)\n", device, desc, font);
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if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
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if (!device || !desc || !font) return D3DERR_INVALIDCALL;
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/* the device MUST support D3DFMT_A8R8G8B8 */
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TRACE("desc: %d %d %d %d %d %d %d %d %d %s\n", desc->Height, desc->Width, desc->Weight, desc->MipLevels, desc->Italic,
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desc->CharSet, desc->OutputPrecision, desc->Quality, desc->PitchAndFamily, debugstr_w(desc->FaceName));
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/* The device MUST support D3DFMT_A8R8G8B8 */
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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IDirect3DDevice9_GetCreationParameters(device, &cpars);
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IDirect3DDevice9_GetCreationParameters(device, &cpars);
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IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
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hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
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if(FAILED(hr)) {
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if (FAILED(hr))
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{
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IDirect3D9_Release(d3d);
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IDirect3D9_Release(d3d);
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return D3DXERR_INVALIDDATA;
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return D3DXERR_INVALIDDATA;
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}
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}
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IDirect3D9_Release(d3d);
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IDirect3D9_Release(d3d);
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object = HeapAlloc(GetProcessHeap(), 0, sizeof(struct d3dx_font));
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3dx_font));
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if(object==NULL) {
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if (!object)
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*font=NULL;
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{
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*font = NULL;
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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}
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}
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object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
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object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
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object->ref=1;
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object->ref = 1;
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object->device=device;
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object->device = device;
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object->desc=*desc;
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object->desc = *desc;
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object->hdc = CreateCompatibleDC(NULL);
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object->hdc = CreateCompatibleDC(NULL);
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if( !object->hdc ) {
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if (!object->hdc)
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{
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HeapFree(GetProcessHeap(), 0, object);
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HeapFree(GetProcessHeap(), 0, object);
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return D3DXERR_INVALIDDATA;
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return D3DXERR_INVALIDDATA;
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}
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}
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object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
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object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
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desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
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desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
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if( !object->hfont ) {
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if (!object->hfont)
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{
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DeleteDC(object->hdc);
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DeleteDC(object->hdc);
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HeapFree(GetProcessHeap(), 0, object);
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HeapFree(GetProcessHeap(), 0, object);
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return D3DXERR_INVALIDDATA;
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return D3DXERR_INVALIDDATA;
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}
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}
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SelectObject(object->hdc, object->hfont);
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SelectObject(object->hdc, object->hfont);
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SetTextColor(object->hdc, 0x00ffffff);
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SetBkColor(object->hdc, 0x00000000);
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IDirect3DDevice9_AddRef(device);
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IDirect3DDevice9_AddRef(device);
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*font=&object->ID3DXFont_iface;
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*font = &object->ID3DXFont_iface;
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return D3D_OK;
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return D3D_OK;
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}
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}
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@ -0,0 +1,308 @@
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diff --git a/dll/directx/wine/d3dx9_36/font.c b/dll/directx/wine/d3dx9_36/font.c
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index 418a3be..2e2f696 100644
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--- a/dll/directx/wine/d3dx9_36/font.c
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+++ b/dll/directx/wine/d3dx9_36/font.c
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@@ -35,8 +35,29 @@ struct d3dx_font
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HDC hdc;
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HFONT hfont;
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+
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+ UINT tex_width;
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+ UINT tex_height;
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+ IDirect3DTexture9 *texture;
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+ HBITMAP bitmap;
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+ BYTE *bits;
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};
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+/* Returns the smallest power of 2 which is greater than or equal to num */
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+static UINT make_pow2(UINT num)
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+{
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+ UINT result = 1;
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+
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||||||
|
+ /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
|
||||||
|
+ if (num >= 0x80000000)
|
||||||
|
+ return 0x80000000;
|
||||||
|
+
|
||||||
|
+ while (result < num)
|
||||||
|
+ result <<= 1;
|
||||||
|
+
|
||||||
|
+ return result;
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface)
|
||||||
|
{
|
||||||
|
return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface);
|
||||||
|
@@ -63,19 +84,27 @@ static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid
|
||||||
|
static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
|
||||||
|
{
|
||||||
|
struct d3dx_font *This = impl_from_ID3DXFont(iface);
|
||||||
|
- ULONG ref=InterlockedIncrement(&This->ref);
|
||||||
|
+ ULONG ref = InterlockedIncrement(&This->ref);
|
||||||
|
+
|
||||||
|
TRACE("%p increasing refcount to %u\n", iface, ref);
|
||||||
|
+
|
||||||
|
return ref;
|
||||||
|
}
|
||||||
|
|
||||||
|
static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
|
||||||
|
{
|
||||||
|
struct d3dx_font *This = impl_from_ID3DXFont(iface);
|
||||||
|
- ULONG ref=InterlockedDecrement(&This->ref);
|
||||||
|
+ ULONG ref = InterlockedDecrement(&This->ref);
|
||||||
|
|
||||||
|
TRACE("%p decreasing refcount to %u\n", iface, ref);
|
||||||
|
|
||||||
|
- if(ref==0) {
|
||||||
|
+ if (!ref)
|
||||||
|
+ {
|
||||||
|
+ if (This->texture)
|
||||||
|
+ {
|
||||||
|
+ IDirect3DTexture9_Release(This->texture);
|
||||||
|
+ DeleteObject(This->bitmap);
|
||||||
|
+ }
|
||||||
|
DeleteObject(This->hfont);
|
||||||
|
DeleteDC(This->hdc);
|
||||||
|
IDirect3DDevice9_Release(This->device);
|
||||||
|
@@ -178,17 +207,170 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *
|
||||||
|
static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
|
||||||
|
const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
|
||||||
|
{
|
||||||
|
- FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n",
|
||||||
|
+ LPWSTR stringW;
|
||||||
|
+ INT countW, ret = 0;
|
||||||
|
+
|
||||||
|
+ TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
|
||||||
|
iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
|
||||||
|
- return 1;
|
||||||
|
+
|
||||||
|
+ if (!string || count <= 0)
|
||||||
|
+ return 0;
|
||||||
|
+
|
||||||
|
+ countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0);
|
||||||
|
+ stringW = HeapAlloc(GetProcessHeap(), 0, countW * sizeof(WCHAR));
|
||||||
|
+ if (stringW)
|
||||||
|
+ {
|
||||||
|
+ MultiByteToWideChar(CP_ACP, 0, string, count, stringW, countW);
|
||||||
|
+ ret = ID3DXFont_DrawTextW(iface, sprite, stringW, countW, rect, format, color);
|
||||||
|
+ HeapFree(GetProcessHeap(), 0, stringW);
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
|
||||||
|
const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
|
||||||
|
{
|
||||||
|
- FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n",
|
||||||
|
+ struct d3dx_font *This = impl_from_ID3DXFont(iface);
|
||||||
|
+ RECT calc_rect = *rect;
|
||||||
|
+ INT height;
|
||||||
|
+
|
||||||
|
+ TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
|
||||||
|
iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
|
||||||
|
- return 1;
|
||||||
|
+
|
||||||
|
+ if (!string || count <= 0)
|
||||||
|
+ return 0;
|
||||||
|
+
|
||||||
|
+ /* Strip terminating NULL characters */
|
||||||
|
+ while (count > 0 && !string[count-1])
|
||||||
|
+ count--;
|
||||||
|
+
|
||||||
|
+ height = DrawTextW(This->hdc, string, count, &calc_rect, format | DT_CALCRECT);
|
||||||
|
+
|
||||||
|
+ if (format & DT_CALCRECT)
|
||||||
|
+ {
|
||||||
|
+ *rect = calc_rect;
|
||||||
|
+ return height;
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ if (height && (calc_rect.left < calc_rect.right))
|
||||||
|
+ {
|
||||||
|
+ D3DLOCKED_RECT locked_rect;
|
||||||
|
+ D3DXVECTOR3 position;
|
||||||
|
+ UINT text_width, text_height;
|
||||||
|
+ RECT text_rect;
|
||||||
|
+ ID3DXSprite *target = sprite;
|
||||||
|
+ HRESULT hr;
|
||||||
|
+ int i, j;
|
||||||
|
+
|
||||||
|
+ /* Get rect position and dimensions */
|
||||||
|
+ position.x = calc_rect.left;
|
||||||
|
+ position.y = calc_rect.top;
|
||||||
|
+ position.z = 0;
|
||||||
|
+ text_width = calc_rect.right - calc_rect.left;
|
||||||
|
+ text_height = calc_rect.bottom - calc_rect.top;
|
||||||
|
+ text_rect.left = 0;
|
||||||
|
+ text_rect.top = 0;
|
||||||
|
+ text_rect.right = text_width;
|
||||||
|
+ text_rect.bottom = text_height;
|
||||||
|
+
|
||||||
|
+ /* We need to flush as it seems all draws in the begin/end sequence use only the latest updated texture */
|
||||||
|
+ if (sprite)
|
||||||
|
+ ID3DXSprite_Flush(sprite);
|
||||||
|
+
|
||||||
|
+ /* Extend texture and DIB section to contain text */
|
||||||
|
+ if ((text_width > This->tex_width) || (text_height > This->tex_height))
|
||||||
|
+ {
|
||||||
|
+ BITMAPINFOHEADER header;
|
||||||
|
+
|
||||||
|
+ if (text_width > This->tex_width)
|
||||||
|
+ This->tex_width = make_pow2(text_width);
|
||||||
|
+ if (text_height > This->tex_height)
|
||||||
|
+ This->tex_height = make_pow2(text_height);
|
||||||
|
+
|
||||||
|
+ if (This->texture)
|
||||||
|
+ {
|
||||||
|
+ IDirect3DTexture9_Release(This->texture);
|
||||||
|
+ DeleteObject(This->bitmap);
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ hr = D3DXCreateTexture(This->device, This->tex_width, This->tex_height, 1, 0,
|
||||||
|
+ D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &This->texture);
|
||||||
|
+ if (FAILED(hr))
|
||||||
|
+ {
|
||||||
|
+ This->texture = NULL;
|
||||||
|
+ return 0;
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ header.biSize = sizeof(header);
|
||||||
|
+ header.biWidth = This->tex_width;
|
||||||
|
+ header.biHeight = -This->tex_height;
|
||||||
|
+ header.biPlanes = 1;
|
||||||
|
+ header.biBitCount = 32;
|
||||||
|
+ header.biCompression = BI_RGB;
|
||||||
|
+ header.biSizeImage = sizeof(DWORD) * This->tex_width * This->tex_height;
|
||||||
|
+ header.biXPelsPerMeter = 0;
|
||||||
|
+ header.biYPelsPerMeter = 0;
|
||||||
|
+ header.biClrUsed = 0;
|
||||||
|
+ header.biClrImportant = 0;
|
||||||
|
+
|
||||||
|
+ This->bitmap = CreateDIBSection(This->hdc, (const BITMAPINFO*)&header,
|
||||||
|
+ DIB_RGB_COLORS, (void**)&This->bits, NULL, 0);
|
||||||
|
+ if (!This->bitmap)
|
||||||
|
+ {
|
||||||
|
+ IDirect3DTexture9_Release(This->texture);
|
||||||
|
+ This->texture = NULL;
|
||||||
|
+ return 0;
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ SelectObject(This->hdc, This->bitmap);
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ if (FAILED(IDirect3DTexture9_LockRect(This->texture, 0, &locked_rect, &text_rect, D3DLOCK_DISCARD)))
|
||||||
|
+ return 0;
|
||||||
|
+
|
||||||
|
+ /* Clear rect */
|
||||||
|
+ for (i = 0; i < text_height; i++)
|
||||||
|
+ memset(This->bits + i * This->tex_width * sizeof(DWORD), 0,
|
||||||
|
+ text_width * sizeof(DWORD));
|
||||||
|
+
|
||||||
|
+ DrawTextW(This->hdc, string, count, &text_rect, format);
|
||||||
|
+
|
||||||
|
+ /* All RGB components are equal so take one as alpha and set RGB
|
||||||
|
+ * color to white, so it can be modulated with color parameter */
|
||||||
|
+ for (i = 0; i < text_height; i++)
|
||||||
|
+ {
|
||||||
|
+ DWORD *src = (DWORD *)This->bits + i * This->tex_width;
|
||||||
|
+ DWORD *dst = (DWORD *)((BYTE *)locked_rect.pBits + i * locked_rect.Pitch);
|
||||||
|
+ for (j = 0; j < text_width; j++)
|
||||||
|
+ {
|
||||||
|
+ *dst++ = (*src++ << 24) | 0xFFFFFF;
|
||||||
|
+ }
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ IDirect3DTexture9_UnlockRect(This->texture, 0);
|
||||||
|
+
|
||||||
|
+ if (!sprite)
|
||||||
|
+ {
|
||||||
|
+ hr = D3DXCreateSprite(This->device, &target);
|
||||||
|
+ if (FAILED(hr))
|
||||||
|
+ return 0;
|
||||||
|
+ ID3DXSprite_Begin(target, 0);
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ hr = target->lpVtbl->Draw(target, This->texture, &text_rect, NULL, &position, color);
|
||||||
|
+
|
||||||
|
+ if (!sprite)
|
||||||
|
+ {
|
||||||
|
+ ID3DXSprite_End(target);
|
||||||
|
+ ID3DXSprite_Release(target);
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ if (FAILED(hr))
|
||||||
|
+ return 0;
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
|
||||||
|
@@ -301,46 +483,55 @@ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_
|
||||||
|
|
||||||
|
TRACE("(%p, %p, %p)\n", device, desc, font);
|
||||||
|
|
||||||
|
- if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
|
||||||
|
+ if (!device || !desc || !font) return D3DERR_INVALIDCALL;
|
||||||
|
+
|
||||||
|
+ TRACE("desc: %d %d %d %d %d %d %d %d %d %s\n", desc->Height, desc->Width, desc->Weight, desc->MipLevels, desc->Italic,
|
||||||
|
+ desc->CharSet, desc->OutputPrecision, desc->Quality, desc->PitchAndFamily, debugstr_w(desc->FaceName));
|
||||||
|
|
||||||
|
- /* the device MUST support D3DFMT_A8R8G8B8 */
|
||||||
|
+ /* The device MUST support D3DFMT_A8R8G8B8 */
|
||||||
|
IDirect3DDevice9_GetDirect3D(device, &d3d);
|
||||||
|
IDirect3DDevice9_GetCreationParameters(device, &cpars);
|
||||||
|
IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
|
||||||
|
hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
|
||||||
|
- if(FAILED(hr)) {
|
||||||
|
+ if (FAILED(hr))
|
||||||
|
+ {
|
||||||
|
IDirect3D9_Release(d3d);
|
||||||
|
return D3DXERR_INVALIDDATA;
|
||||||
|
}
|
||||||
|
IDirect3D9_Release(d3d);
|
||||||
|
|
||||||
|
- object = HeapAlloc(GetProcessHeap(), 0, sizeof(struct d3dx_font));
|
||||||
|
- if(object==NULL) {
|
||||||
|
- *font=NULL;
|
||||||
|
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3dx_font));
|
||||||
|
+ if (!object)
|
||||||
|
+ {
|
||||||
|
+ *font = NULL;
|
||||||
|
return E_OUTOFMEMORY;
|
||||||
|
}
|
||||||
|
object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
|
||||||
|
- object->ref=1;
|
||||||
|
- object->device=device;
|
||||||
|
- object->desc=*desc;
|
||||||
|
+ object->ref = 1;
|
||||||
|
+ object->device = device;
|
||||||
|
+ object->desc = *desc;
|
||||||
|
|
||||||
|
object->hdc = CreateCompatibleDC(NULL);
|
||||||
|
- if( !object->hdc ) {
|
||||||
|
+ if (!object->hdc)
|
||||||
|
+ {
|
||||||
|
HeapFree(GetProcessHeap(), 0, object);
|
||||||
|
return D3DXERR_INVALIDDATA;
|
||||||
|
}
|
||||||
|
|
||||||
|
object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
|
||||||
|
desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
|
||||||
|
- if( !object->hfont ) {
|
||||||
|
+ if (!object->hfont)
|
||||||
|
+ {
|
||||||
|
DeleteDC(object->hdc);
|
||||||
|
HeapFree(GetProcessHeap(), 0, object);
|
||||||
|
return D3DXERR_INVALIDDATA;
|
||||||
|
}
|
||||||
|
SelectObject(object->hdc, object->hfont);
|
||||||
|
+ SetTextColor(object->hdc, 0x00ffffff);
|
||||||
|
+ SetBkColor(object->hdc, 0x00000000);
|
||||||
|
|
||||||
|
IDirect3DDevice9_AddRef(device);
|
||||||
|
- *font=&object->ID3DXFont_iface;
|
||||||
|
+ *font = &object->ID3DXFont_iface;
|
||||||
|
|
||||||
|
return D3D_OK;
|
||||||
|
}
|
Loading…
Reference in a new issue