mirror of
https://github.com/reactos/reactos.git
synced 2024-10-06 17:35:07 +00:00
beginnings of ros's opengl32 - by blight and Royce3
svn path=/trunk/; revision=7950
This commit is contained in:
parent
003adb9a68
commit
cb603fa318
9
reactos/lib/opengl32/.cvsignore
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9
reactos/lib/opengl32/.cvsignore
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@ -0,0 +1,9 @@
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temp.exp
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*.a
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*.dll
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*.lib
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*.sym
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*.coff
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*.map
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*.tmp
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*.o
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30
reactos/lib/opengl32/Makefile
Normal file
30
reactos/lib/opengl32/Makefile
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PATH_TO_TOP = ../..
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TARGET_TYPE = dynlink
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TARGET_NORC = yes
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TARGET_NAME = opengl32
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# -fno-builtin
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TARGET_CFLAGS = -D__USE_W32API
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# require os code to explicitly request A/W version of structs/functions
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TARGET_CFLAGS += -D_DISABLE_TIDENTS -Wall -Werror
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TARGET_LFLAGS =
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TARGET_SDKLIBS = opengl32.a
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TARGET_OBJECTS = \
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opengl32.o stubs.o
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DEP_OBJECTS = $(TARGET_OBJECTS)
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include $(PATH_TO_TOP)/rules.mak
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include $(TOOLS_PATH)/helper.mk
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include $(TOOLS_PATH)/depend.mk
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# EOF
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37
reactos/lib/opengl32/opengl32.c
Normal file
37
reactos/lib/opengl32/opengl32.c
Normal file
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/* $Id: opengl32.c,v 1.1 2004/02/01 07:11:06 royce Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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* FILE: lib/opengl32/opengl32.c
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* PURPOSE: OpenGL32 lib
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* PROGRAMMER: Anich Gregor (blight)
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* UPDATE HISTORY:
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* Feb 1, 2004: Created
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <gl/gl.h>
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#include "opengl32.h"
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#define EXPORT __declspec(dllexport)
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD Reason, LPVOID Reserved)
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{
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printf("OpenGL32.DLL DllMain called!\n");
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switch ( Reason )
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{
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case DLL_PROCESS_ATTACH:
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/* FIXME - setup TLS */
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break;
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case DLL_THREAD_ATTACH:
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break;
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case DLL_THREAD_DETACH:
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break;
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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401
reactos/lib/opengl32/opengl32.edf
Normal file
401
reactos/lib/opengl32/opengl32.edf
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; $Id: opengl32.edf,v 1.1 2004/02/01 07:11:06 royce Exp $
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;
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; opengl32.edf
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;
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; ReactOS Operating System
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;
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LIBRARY opengl32.dll
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EXPORTS
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;DllInitialize
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glAccum=glAccum@8
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glAlphaFunc=glAlphaFunc@8
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glAreTexturesResident=glAreTexturesResident@12
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glArrayElement=glArrayElement@4
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glBegin=glBegin@0
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glBindTexture=glBindTexture@8
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glBitmap=glBitmap@28
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glBlendFunc=glBlendFunc@8
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glCallList=glCallList@4
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glCallLists=glCallLists@12
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glClear=glClear@4
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glClearAccum=glClearAccum@16
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glClearColor=glClearColor@16
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glClearDepth=glClearDepth@4
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glClearIndex=glClearIndex@4
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glClearStencil=glClearStencil@4
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glClipPlane=glClipPlane@8
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glColor3b=glColor3b@3
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glColor3bv=glColor3b@4
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glColor3d=glColor3d@24
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glColor3dv=glColor3d@4
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glColor3f=glColor3f@12
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glColor3fv=glColor3fv@4
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glColor3i=glColor3i@12
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glColor3iv=glColor3iv@4
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glColor3s=glColor3s@6
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glColor3sv=glColor3sv@4
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glColor3ub=glColor3ub@3
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glColor3ubv=glColor3ubv@4
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glColor3ui=glColor3ui@12
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glColor3uiv=glColor3uiv@4
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glColor3us=glColor3us@6
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glColor3usv=glColor3usv@4
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glColor4b=glColor4b@4
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glColor4bv=glColor4bv@4
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glColor4d=glColor4d@32
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glColor4dv=glColor4dv@4
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glColor4f=glColor4f@16
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glColor4fv=glColor4fv@4
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glColor4i=glColor4i@16
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glColor4iv=glColor4iv@4
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glColor4s=glColor4s@8
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glColor4sv=glColor4sv@4
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glColor4ub=glColor4ub@4
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glColor4ubv=glColor4ubv@4
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glColor4ui=glColor4ui@16
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glColor4uiv=glColor4uiv@4
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glColor4us=glColor4us@8
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glColor4usv=glColor4usv@4
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glColorMask=glColorMask@4
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glColorMaterial=glColorMaterial@8
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glColorPointer=glColorPointer@16
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glCopyPixels=glCopyPixels@20
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glCopyTexImage1D=glCopyTexImage1D@28
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glCopyTexImage2D=glCopyTexImage2D@32
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glCopyTexSubImage1D=glCopyTexSubImage1D@24
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glCopyTexSubImage2D=glCopyTexSubImage2D@32
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glCullFace=glCullFace@4
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;glDebugEntry
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glDeleteLists=glDeleteLists@8
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glDeleteTextures=glDeleteTextues@8
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glDepthFunc=glDepthFunc@4
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glDepthMask=glDepthMask@4
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glDepthRange=glDepthRange@8
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glDisable=glDisable@4
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glDisableClientState=glDisableClientState@4
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glDrawArrays=glDrawArrays@12
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glDrawBuffer=glDrawBuffer@4
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glDrawElements=glDrawElements@16
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glDrawPixels=glDrawPixels@20
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glEdgeFlag=glEdgeFlag@1
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glEdgeFlagPointer=glEdgeFlagPointer@8
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glEdgeFlagv=glEdgeFlagv@4
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glEnable=glEnable@4
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glEnableClientState=glEnableClientState@4
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glEnd=glEnd@0
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glEndList=glEndList@0
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glEvalCoord1d=glEvalCoord1d@8
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glEvalCoord1dv=glEvalCoord1dv@4
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glEvalCoord1f=glEvalCoord1f@4
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glEvalCoord1fv=glEvalCoord1fv@4
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glEvalCoord2d=glEvalCoord2d@16
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glEvalCoord2dv=glEvalCoord2dv@4
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glEvalCoord2f=glEvalCoord2f@8
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glEvalCoord2fv=glEvalCoord2fv@4
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glEvalMesh1=glEvalMesh1@12
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glEvalMesh2=glEvalMesh2@12
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glEvalPoint1=glEvalPoint1@4
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glEvalPoint2=glEvalPoint2@8
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glFeedbackBuffer=glFeedbackBuffer@12
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glFinish=glFinish@0
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glFlush=glFlush@0
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glFogf=glFogf@8
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glFogfv=glFogv@8
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glFogi=glFogi@8
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glFogiv=glFogiv@8
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glFrontFace=glFrontFace@4
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glFrustum=glFrustum@48
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glGenLists=glGenLists@4
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glGenTextures=glGenTextires@8
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glGetBooleanv=glGetBooleanv@8
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glGetClipPlane=glGetClipPlane@8
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glGetDoublev=glGetDoublev@8
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glGetError=glGetError@0
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glGetFloatv=glGetFloatv@8
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glGetIntegerv=glGetIntegerv@8
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glGetLightfv=glGetLightfv@12
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glGetLightiv=glGetLightiv@12
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glGetMapdv=glGetMapdv@12
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glGetMapfv=glGetMapfv@12
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glGetMapiv=glGetMapiv@12
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glGetMaterialfv=glGetMaterialfv@12
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glGetMaterialiv=glGetMaterialiv@12
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glGetPixelMapfv=glGetPixelMapfv@8
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glGetPixelMapuiv=glGetPixelMapuiv@8
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glGetPixelMapusv=glGetPixelMapusv@8
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glGetPointerv=glGetPointerv@8
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glGetPolygonStipple=glGetPolygonStipple@4
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glGetString=glGetString@4
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|
glGetTexEnvfv=glGetTexEnvfv@12
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glGetTexEnviv=glGetTexEnviv@12
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glGetTexGendv=glGetTexGendv@12
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||||||
|
glGetTexGenfv=glGetTexGenfv@12
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||||||
|
glGetTexGeniv=glGetTexGeniv@12
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||||||
|
glGetTexImage=glGetTexImage@20
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||||||
|
glGetTexLevelParameterfv=glGetTexLevelParameterfv@16
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||||||
|
glGetTexLevelParameteriv=glGetTexLevelParameteriv@16
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||||||
|
glGetTexParameterfv=glGetTexParameterfv@12
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|
glGetTexParameteriv=glGetTexParameteriv@12
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||||||
|
glHint=glHint@8
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||||||
|
glIndexd=glIndexd@8
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||||||
|
glIndexdv=glIndexdv@4
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||||||
|
glIndexf=glIndexf@4
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||||||
|
glIndexfv=glIndexfv@4
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||||||
|
glIndexi=glIndexi@4
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||||||
|
glIndexiv=glIndexiv@4
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||||||
|
glIndexMask=glIndexMask@4
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||||||
|
glIndexPointer=glIndexPointer@12
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||||||
|
glIndexs=glIndexs@2
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||||||
|
glIndexsv=glIndexsv@4
|
||||||
|
glIndexub=glIndexub@1
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||||||
|
glIndexubv=glIndexubv@4
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||||||
|
glInitNames=glInitNames@0
|
||||||
|
glInterleavedArrays=glInterleavedArrays@12
|
||||||
|
glIsEnabled=glIsEnabled@4
|
||||||
|
glIsList=glIsList@4
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||||||
|
glIsTexture=glTexture@4
|
||||||
|
|
||||||
|
glLightf=glLightf@12
|
||||||
|
glLightfv=glLightfv@12
|
||||||
|
glLighti=glLighti@12
|
||||||
|
glLightiv=glLightiv@12
|
||||||
|
glLightModelf=glLightModelf@8
|
||||||
|
glLightModelfv=glLightModelfv@8
|
||||||
|
glLightModeli=glLightModeli@8
|
||||||
|
glLightModeliv=glLightModeliv@8
|
||||||
|
|
||||||
|
glLineStipple=glLineStipple@6
|
||||||
|
glLineWidth=glLineWidth@4
|
||||||
|
glListBase=glListBase@4
|
||||||
|
glLoadIdentity=glLoadIdentity@0
|
||||||
|
glLoadMatrixd=glLoadMatrixd@4
|
||||||
|
glLoadMatrixf=glLoadMatrixf@4
|
||||||
|
glLoadName=glLoadName@4
|
||||||
|
glLogicOp=glLogicOp@4
|
||||||
|
|
||||||
|
glMap1d=glMap1d@32
|
||||||
|
glMap1f=glMap1f@24
|
||||||
|
glMap2d=glMap2d@56
|
||||||
|
glMap2f=glMap2f@40
|
||||||
|
glMapGrid1d=glMapGrid1d@20
|
||||||
|
glMapGrid1f=glMapGrid1f@12
|
||||||
|
glMapGrid2d=glMapGrid2d@40
|
||||||
|
glMapGrid2f=glMapGrid2f@24
|
||||||
|
|
||||||
|
glMaterialf=glMaterialf@12
|
||||||
|
glMaterialfv=glMaterialfv@12
|
||||||
|
glMateriali=glMateriali@12
|
||||||
|
glMaterialiv=glMaterialiv@12
|
||||||
|
|
||||||
|
glMatrixMode=glMatrixMode@4
|
||||||
|
;GlmfBeginGlsBlock
|
||||||
|
;GlmfCloseMetaFile
|
||||||
|
;GlmfEndGlsBlock
|
||||||
|
;GlmfEndPlayback
|
||||||
|
;GlmfInitPlayback
|
||||||
|
;GlmfPlayGlsRecord
|
||||||
|
glMultMatrixd=glMultMatrixd@4
|
||||||
|
glMultMatrixf=glMultMatrixf@4
|
||||||
|
glNewList=glNewList@8
|
||||||
|
|
||||||
|
glNormal3b=glNormal3b@3
|
||||||
|
glNormal3bv=glNormal3bv@4
|
||||||
|
glNormal3d=glNormal3d@24
|
||||||
|
glNormal3dv=glNormal3dv@4
|
||||||
|
glNormal3f=glNormal3f@12
|
||||||
|
glNormal3fv=glNormal3fv@4
|
||||||
|
glNormal3i=glNormal3i@12
|
||||||
|
glNormal3iv=glNormal3iv@4
|
||||||
|
glNormal3s=glNormal3s@6
|
||||||
|
glNormal3sv=glNormal3sv@4
|
||||||
|
glNormalPointer=glNormalPointer@12
|
||||||
|
|
||||||
|
glOrtho=glOrtho@24
|
||||||
|
glPassThrough=glPassThrough@4
|
||||||
|
glPixelMapfv=glPixelMapfv@12
|
||||||
|
glPixelMapuiv=glPixelMapuiv@12
|
||||||
|
glPixelMapusv=glPixelMapusv@12
|
||||||
|
glPixelStoref=glPixelStoref@8
|
||||||
|
glPixelStorei=glPixelStorei@8
|
||||||
|
glPixelTransferf=glPixelTransferf@8
|
||||||
|
glPixelTransferi=glPixelTransferi@8
|
||||||
|
glPixelZoom=glPixelZoom@8
|
||||||
|
glPointSize=glPointSize@4
|
||||||
|
glPolygonMode=glPolygonMode@8
|
||||||
|
glPolygonOffset=glPolygonOffset@8
|
||||||
|
glPolygonStipple=glPolygonStipple@4
|
||||||
|
glPopAttrib=glPopAttrib@0
|
||||||
|
glPopClientAttrib=glPopClientAttrib@0
|
||||||
|
glPopMatrix=glPopMatrix@0
|
||||||
|
glPopName=glPopName@0
|
||||||
|
glPrioritizeTextures=glPrioritizeTextures@12
|
||||||
|
glPushAttrib=glPushAttrib@4
|
||||||
|
glPushClientAttrib=glPushClientAttrib@4
|
||||||
|
glPushMatrix=glPushMatrix@0
|
||||||
|
glPushName=glPushName@4
|
||||||
|
glRasterPos2d=glRasterPos2d@16
|
||||||
|
glRasterPos2dv=glRasterPos2dv@4
|
||||||
|
glRasterPos2f=glRasterPos2f@8
|
||||||
|
glRasterPos2fv=glRasterPos2fv@4
|
||||||
|
glRasterPos2i=glRasterPos2i@8
|
||||||
|
glRasterPos2iv=glRasterPos2iv@4
|
||||||
|
glRasterPos2s=glRasterPos2s@8
|
||||||
|
glRasterPos2sv=glRasterPos2sv@8
|
||||||
|
glRasterPos3d=glRasterPos3d@24
|
||||||
|
glRasterPos3dv=glRasterPos3dv@4
|
||||||
|
glRasterPos3f=glRasterPos3f@12
|
||||||
|
glRasterPos3fv=glRasterPos3fv@4
|
||||||
|
glRasterPos3i=glRasterPos3i@12
|
||||||
|
glRasterPos3iv=glRasterPos3iv@4
|
||||||
|
glRasterPos3s=glRasterPos3s@12
|
||||||
|
glRasterPos3sv=glRasterPos3sv@4
|
||||||
|
glRasterPos4d=glRasterPos4d@32
|
||||||
|
glRasterPos4dv=glRasterPos4dv@4
|
||||||
|
glRasterPos4f=glRasterPos4f@16
|
||||||
|
glRasterPos4fv=glRasterPos4fv@4
|
||||||
|
glRasterPos4i=glRasterPos4i@16
|
||||||
|
glRasterPos4iv=glRasterPos4iv@4
|
||||||
|
glRasterPos4s=glRasterPos4s@16
|
||||||
|
glRasterPos4sv=glRasterPos4sv@4
|
||||||
|
glReadBuffer=glReadBuffer@4
|
||||||
|
glReadPixels=glReadPixels@28
|
||||||
|
glRectd=glRectd@32
|
||||||
|
glRectdv=glRectdv@4
|
||||||
|
glRectf=glRectf@16
|
||||||
|
glRectfv=glRectfv@4
|
||||||
|
glRecti=glRecti@16
|
||||||
|
glRectiv=glRectiv@4
|
||||||
|
glRects=glRects@16
|
||||||
|
glRectsv=glRectsv@4
|
||||||
|
glRenderMode=glRenderMode@4
|
||||||
|
glRotated=glRotated@32
|
||||||
|
glRotatef=glRotatef@16
|
||||||
|
glScaled=glScaled@24
|
||||||
|
glScalef=glScalef@12
|
||||||
|
glScissor=glScissor@16
|
||||||
|
glSelectBuffer=glSelectBuffer@8
|
||||||
|
glShadeModel=glShadeModel@4
|
||||||
|
glStencilFunc=glStencilFunc@12
|
||||||
|
glStencilMask=glStencilMask@4
|
||||||
|
glStencilOp=glStencilOp@12
|
||||||
|
|
||||||
|
glTexCoord1d=glTexCoord1d@8
|
||||||
|
glTexCoord1dv=glTexCoord1dv@4
|
||||||
|
glTexCoord1f=glTexCoord1f@4
|
||||||
|
glTexCoord1fv=glTexCoord1fv@4
|
||||||
|
glTexCoord1i=glTexCoord1i@4
|
||||||
|
glTexCoord1iv=glTexCoord1iv@4
|
||||||
|
glTexCoord1s=glTexCoord1s@2
|
||||||
|
glTexCoord1sv=glTexCoord1sv@4
|
||||||
|
|
||||||
|
glTexCoord2d=glTexCoord2d@16
|
||||||
|
glTexCoord2dv=glTexCoord2dv@4
|
||||||
|
glTexCoord2f=glTexCoord2f@8
|
||||||
|
glTexCoord2fv=glTexCoord2fv@4
|
||||||
|
glTexCoord2i=glTexCoord2i@8
|
||||||
|
glTexCoord2iv=glTexCoord2iv@4
|
||||||
|
glTexCoord2s=glTexCoord2s@4
|
||||||
|
glTexCoord2sv=glTexCoord2sv@4
|
||||||
|
|
||||||
|
glTexCoord3d=glTexCoord3d@24
|
||||||
|
glTexCoord3dv=glTexCoord3dv@4
|
||||||
|
glTexCoord3f=glTexCoord3f@12
|
||||||
|
glTexCoord3fv=glTexCoord3fv@4
|
||||||
|
glTexCoord3i=glTexCoord3i@12
|
||||||
|
glTexCoord3iv=glTexCoord3iv@4
|
||||||
|
glTexCoord3s=glTexCoord3s@6
|
||||||
|
glTexCoord3sv=glTexCoord3sv@4
|
||||||
|
|
||||||
|
glTexCoord4d=glTexCoord4d@32
|
||||||
|
glTexCoord4dv=glTexCoord4dv@4
|
||||||
|
glTexCoord4f=glTexCoord4f@16
|
||||||
|
glTexCoord4fv=glTexCoord4fv@4
|
||||||
|
glTexCoord4i=glTexCoord4i@16
|
||||||
|
glTexCoord4iv=glTexCoord4iv@4
|
||||||
|
glTexCoord4s=glTexCoord4s@8
|
||||||
|
glTexCoord4sv=glTexCoord4sv@4
|
||||||
|
|
||||||
|
glTexCoordPointer=glTexCoordPointer@16
|
||||||
|
glTexEnvf=glTexEnvf@12
|
||||||
|
glTexEnvfv=glTexEnvfv@12
|
||||||
|
glTexEnvi=glTexEnvi@12
|
||||||
|
glTexEnviv=glTexEnviv@12
|
||||||
|
glTexGend=glTexGend@16
|
||||||
|
glTexGendv=glTexGendv@12
|
||||||
|
glTexGenf=glTexGenf@12
|
||||||
|
glTexGenfv=glTexGenfv@12
|
||||||
|
glTexGeni=glTexGeni@12
|
||||||
|
glTexGeniv=glTexGeniv@12
|
||||||
|
glTexImage1D=glTexImage1D@32
|
||||||
|
glTexImage2D=glTexImage2d@36
|
||||||
|
glTexParameterf=glTexParameterf@12
|
||||||
|
glTexParameterfv=glTexParameterfv@12
|
||||||
|
glTexParameteri=glTexParameteri@12
|
||||||
|
glTexParameteriv=glTexParameteriv@12
|
||||||
|
glTexSubImage1D=glTexSubImage1D@28
|
||||||
|
glTexSubImage2D=glTexSubImage2D@36
|
||||||
|
|
||||||
|
glTranslated=glTranslated@32
|
||||||
|
glTranslatef=glTranslated@16
|
||||||
|
|
||||||
|
glVertex2d=glVertex2d@16
|
||||||
|
glVertex2dv=glVertex2dv@4
|
||||||
|
glVertex2f=glVertex2f@8
|
||||||
|
glVertex2fv=glVertex2fv@4
|
||||||
|
glVertex2i=glVertex2i@8
|
||||||
|
glVertex2iv=glVertex2iv@4
|
||||||
|
glVertex2s=glVertex2s@4
|
||||||
|
glVertex2sv=glVertex2sv@4
|
||||||
|
|
||||||
|
glVertex3d=glVertex3d@24
|
||||||
|
glVertex3dv=glVertex3dv@4
|
||||||
|
glVertex3f=glVertex3f@12
|
||||||
|
glVertex3fv=glVertex3fv@4
|
||||||
|
glVertex3i=glVertex3i@12
|
||||||
|
glVertex3iv=glVertex3iv@4
|
||||||
|
glVertex3s=glVertex3s@6
|
||||||
|
glVertex3sv=glVertex3sv@4
|
||||||
|
|
||||||
|
glVertex4d=glVertex4d@32
|
||||||
|
glVertex4dv=glVertex4dv@4
|
||||||
|
glVertex4f=glVertex4f@16
|
||||||
|
glVertex4fv=glVertex4fv@4
|
||||||
|
glVertex4i=glVertex4i@16
|
||||||
|
glVertex4iv=glVertex4iv@4
|
||||||
|
glVertex4s=glVertex4s@8
|
||||||
|
glVertex4sv=glVertex4sv@4
|
||||||
|
|
||||||
|
glVertexPointer=glVertexPointer@16
|
||||||
|
glViewport=glViewport@16
|
||||||
|
|
||||||
|
wglChoosePixelFormat=GDI32.ChoosePixelFormat
|
||||||
|
wglCopyContext=wglCopyContext@12
|
||||||
|
wglCreateContext=wglCreateContext@4
|
||||||
|
wglCreateLayerContext=wglCreateLayerContext@8
|
||||||
|
wglDeleteContext=wglDeleteContext@4
|
||||||
|
wglDescribeLayerPlane=wglDescribeLayerPlane@20
|
||||||
|
wglDescribePixelFormat=GDI32.DescribePixelFormat
|
||||||
|
wglGetCurrentContext=wglGetCurrentContext@0
|
||||||
|
wglGetCurrentDC=wglGetCurrentDC@0
|
||||||
|
;wglGetDefaultProcAddress=wglGetDefaultProcAddress@
|
||||||
|
wglGetLayerPaletteEntries=wglGetLayerPaletteEntries@20
|
||||||
|
wglGetPixelFormat=GDI32.GetPixelFormat
|
||||||
|
wglGetProcAddress=wglGetProcAddress@4
|
||||||
|
wglMakeCurrent=wglMakeCurrent@8
|
||||||
|
wglRealizeLayerPalette=wglRealizeLayerPalette@12
|
||||||
|
wglSetLayerPaletteEntries=wglSetLayerPaletteEntries@20
|
||||||
|
wglSetPixelFormat=GDI32.SetPixelFormat
|
||||||
|
wglShareLists=wglShareLists@8
|
||||||
|
wglSwapBuffers=GDI32.SwapBuffers
|
||||||
|
wglSwapLayerBuffers=wglSwapLayerBuffers@8
|
||||||
|
;wglSwapMultipleBuffers=wglSwapMultipleBuffers@
|
||||||
|
wglUseFontBitmapsA=wglUseFontBitmapsA@16
|
||||||
|
wglUseFontBitmapsW=wglUseFontBitmapsW@16
|
||||||
|
wglUseFontOutlinesA=wglUseFontOutlinesA@32
|
||||||
|
wglUseFontOutlinesW=wglUseFontOutlinesW@32
|
63
reactos/lib/opengl32/opengl32.h
Normal file
63
reactos/lib/opengl32/opengl32.h
Normal file
|
@ -0,0 +1,63 @@
|
||||||
|
/* $Id: opengl32.h,v 1.1 2004/02/01 07:11:06 royce Exp $
|
||||||
|
*
|
||||||
|
* COPYRIGHT: See COPYING in the top level directory
|
||||||
|
* PROJECT: ReactOS kernel
|
||||||
|
* FILE: lib/opengl32/opengl32.h
|
||||||
|
* PURPOSE: OpenGL32 lib
|
||||||
|
* PROGRAMMER: Royce Mitchell III
|
||||||
|
* UPDATE HISTORY:
|
||||||
|
* Feb 1, 2004: Created
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef OPENGL32_PRIVATE_H
|
||||||
|
#define OPENGL32_PRIVATE_H
|
||||||
|
|
||||||
|
typedef
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
(*PGLACCUM) (
|
||||||
|
GLenum op,
|
||||||
|
GLfloat value );
|
||||||
|
|
||||||
|
typedef
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
(*PGLADDSWAPHINTRECTWIN) (
|
||||||
|
GLint x,
|
||||||
|
GLint y,
|
||||||
|
GLsizei width,
|
||||||
|
GLsizei height );
|
||||||
|
|
||||||
|
typedef
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
(*PGLARRAYELEMENT) ( GLint index );
|
||||||
|
|
||||||
|
typedef
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
(*PGLBEGIN) ( GLenum mode );
|
||||||
|
|
||||||
|
typedef
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
(*PGLBINDTEXTURE) ( GLenum target, GLuint texture )
|
||||||
|
|
||||||
|
|
||||||
|
typedef
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
(*PGLEND) ( void );
|
||||||
|
|
||||||
|
typedef struct tagGLFUNCLIST
|
||||||
|
{
|
||||||
|
PGLACCUM glAccum;
|
||||||
|
PGLADDSWAPHINTRECTWIN glAddSwapHintRectWIN;
|
||||||
|
PGLARRAYELEMENT glArrayElement;
|
||||||
|
PGLBEGIN glBegin;
|
||||||
|
PGLBINDTEXTURE glBindTexture;
|
||||||
|
|
||||||
|
PGLEND glEnd;
|
||||||
|
} GLFUNCLIST;
|
||||||
|
|
||||||
|
#endif//OPENGL32_PRIVATE_H
|
533
reactos/lib/opengl32/stubs.c
Normal file
533
reactos/lib/opengl32/stubs.c
Normal file
|
@ -0,0 +1,533 @@
|
||||||
|
/* $Id: stubs.c,v 1.1 2004/02/01 07:11:06 royce Exp $
|
||||||
|
*
|
||||||
|
* COPYRIGHT: See COPYING in the top level directory
|
||||||
|
* PROJECT: ReactOS kernel
|
||||||
|
* FILE: lib/opengl32/stubs.c
|
||||||
|
* PURPOSE: OpenGL32 lib
|
||||||
|
* PROGRAMMER: Royce Mitchell III (Royce3)
|
||||||
|
* UPDATE HISTORY:
|
||||||
|
* Feb 1, 2004: Created
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
#include <windows.h>
|
||||||
|
#include <gl/gl.h>
|
||||||
|
#include "opengl32.h"
|
||||||
|
|
||||||
|
GLFUNCLIST*
|
||||||
|
OPENGL32_GetFuncList(); // see bottom of this file...
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @unimplemented
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
glAccum (
|
||||||
|
GLenum op,
|
||||||
|
GLfloat value )
|
||||||
|
{
|
||||||
|
UNIMPLEMENTED; /* FIXME */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @unimplemented
|
||||||
|
*/
|
||||||
|
static // not exported, except via wglGetProcAddress
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
glAddSwapHintRectWIN (
|
||||||
|
GLint x,
|
||||||
|
GLint y,
|
||||||
|
GLsizei width,
|
||||||
|
GLsizei height )
|
||||||
|
{
|
||||||
|
UNIMPLEMENTED; /* FIXME */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @unimplemented
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
glAlphaFunc (
|
||||||
|
GLenum func,
|
||||||
|
GLclampf ref )
|
||||||
|
{
|
||||||
|
UNIMPLEMENTED; /* FIXME */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @unimplemented
|
||||||
|
*/
|
||||||
|
GLboolean
|
||||||
|
WINAPI
|
||||||
|
glAreTexturesResident (
|
||||||
|
GLsizei n,
|
||||||
|
GLuint * textures
|
||||||
|
GLboolean * residences )
|
||||||
|
{
|
||||||
|
UNIMPLEMENTED; /* FIXME */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @unimplemented
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
glArrayElement ( GLint index )
|
||||||
|
{
|
||||||
|
UNIMPLEMENTED; /* FIXME */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @unimplemented
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
glBegin ( GLenum mode )
|
||||||
|
{
|
||||||
|
UNIMPLEMENTED; /* FIXME */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @unimplemented
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
glBindTexture ( GLenum target, GLuint texture )
|
||||||
|
{
|
||||||
|
UNIMPLEMENTED; /* FIXME */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
glBindTexture=glBindTexture@8
|
||||||
|
glBitmap=glBitmap@28
|
||||||
|
glBlendFunc=glBlendFunc@8
|
||||||
|
glCallList=glCallList@4
|
||||||
|
glCallLists=glCallLists@12
|
||||||
|
glClear=glClear@4
|
||||||
|
glClearAccum=glClearAccum@16
|
||||||
|
glClearColor=glClearColor@16
|
||||||
|
glClearDepth=glClearDepth@4
|
||||||
|
glClearIndex=glClearIndex@4
|
||||||
|
glClearStencil=glClearStencil@4
|
||||||
|
glClipPlane=glClipPlane@8
|
||||||
|
|
||||||
|
glColor3b=glColor3b@3
|
||||||
|
glColor3bv=glColor3b@4
|
||||||
|
glColor3d=glColor3d@24
|
||||||
|
glColor3dv=glColor3d@4
|
||||||
|
glColor3f=glColor3f@12
|
||||||
|
glColor3fv=glColor3fv@4
|
||||||
|
glColor3i=glColor3i@12
|
||||||
|
glColor3iv=glColor3iv@4
|
||||||
|
glColor3s=glColor3s@6
|
||||||
|
glColor3sv=glColor3sv@4
|
||||||
|
glColor3ub=glColor3ub@3
|
||||||
|
glColor3ubv=glColor3ubv@4
|
||||||
|
glColor3ui=glColor3ui@12
|
||||||
|
glColor3uiv=glColor3uiv@4
|
||||||
|
glColor3us=glColor3us@6
|
||||||
|
glColor3usv=glColor3usv@4
|
||||||
|
|
||||||
|
glColor4b=glColor4b@4
|
||||||
|
glColor4bv=glColor4bv@4
|
||||||
|
glColor4d=glColor4d@32
|
||||||
|
glColor4dv=glColor4dv@4
|
||||||
|
glColor4f=glColor4f@16
|
||||||
|
glColor4fv=glColor4fv@4
|
||||||
|
glColor4i=glColor4i@16
|
||||||
|
glColor4iv=glColor4iv@4
|
||||||
|
glColor4s=glColor4s@8
|
||||||
|
glColor4sv=glColor4sv@4
|
||||||
|
glColor4ub=glColor4ub@4
|
||||||
|
glColor4ubv=glColor4ubv@4
|
||||||
|
glColor4ui=glColor4ui@16
|
||||||
|
glColor4uiv=glColor4uiv@4
|
||||||
|
glColor4us=glColor4us@8
|
||||||
|
glColor4usv=glColor4usv@4
|
||||||
|
|
||||||
|
glColorMask=glColorMask@4
|
||||||
|
glColorMaterial=glColorMaterial@8
|
||||||
|
glColorPointer=glColorPointer@16
|
||||||
|
glCopyPixels=glCopyPixels@20
|
||||||
|
glCopyTexImage1D=glCopyTexImage1D@28
|
||||||
|
glCopyTexImage2D=glCopyTexImage2D@32
|
||||||
|
glCopyTexSubImage1D=glCopyTexSubImage1D@24
|
||||||
|
glCopyTexSubImage2D=glCopyTexSubImage2D@32
|
||||||
|
glCullFace=glCullFace@4
|
||||||
|
;glDebugEntry
|
||||||
|
glDeleteLists=glDeleteLists@8
|
||||||
|
glDeleteTextures=glDeleteTextues@8
|
||||||
|
glDepthFunc=glDepthFunc@4
|
||||||
|
glDepthMask=glDepthMask@4
|
||||||
|
glDepthRange=glDepthRange@8
|
||||||
|
glDisable=glDisable@4
|
||||||
|
glDisableClientState=glDisableClientState@4
|
||||||
|
glDrawArrays=glDrawArrays@12
|
||||||
|
glDrawBuffer=glDrawBuffer@4
|
||||||
|
glDrawElements=glDrawElements@16
|
||||||
|
glDrawPixels=glDrawPixels@20
|
||||||
|
glEdgeFlag=glEdgeFlag@1
|
||||||
|
glEdgeFlagPointer=glEdgeFlagPointer@8
|
||||||
|
glEdgeFlagv=glEdgeFlagv@4
|
||||||
|
glEnable=glEnable@4
|
||||||
|
glEnableClientState=glEnableClientState@4
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @unimplemented
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
WINAPI
|
||||||
|
glEnd ( void )
|
||||||
|
{
|
||||||
|
UNIMPLEMENTED; /* FIXME */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
glEndList=glEndList@0
|
||||||
|
|
||||||
|
glEvalCoord1d=glEvalCoord1d@8
|
||||||
|
glEvalCoord1dv=glEvalCoord1dv@4
|
||||||
|
glEvalCoord1f=glEvalCoord1f@4
|
||||||
|
glEvalCoord1fv=glEvalCoord1fv@4
|
||||||
|
glEvalCoord2d=glEvalCoord2d@16
|
||||||
|
glEvalCoord2dv=glEvalCoord2dv@4
|
||||||
|
glEvalCoord2f=glEvalCoord2f@8
|
||||||
|
glEvalCoord2fv=glEvalCoord2fv@4
|
||||||
|
|
||||||
|
glEvalMesh1=glEvalMesh1@12
|
||||||
|
glEvalMesh2=glEvalMesh2@12
|
||||||
|
glEvalPoint1=glEvalPoint1@4
|
||||||
|
glEvalPoint2=glEvalPoint2@8
|
||||||
|
glFeedbackBuffer=glFeedbackBuffer@12
|
||||||
|
glFinish=glFinish@0
|
||||||
|
glFlush=glFlush@0
|
||||||
|
glFogf=glFogf@8
|
||||||
|
glFogfv=glFogv@8
|
||||||
|
glFogi=glFogi@8
|
||||||
|
glFogiv=glFogiv@8
|
||||||
|
glFrontFace=glFrontFace@4
|
||||||
|
glFrustum=glFrustum@48
|
||||||
|
glGenLists=glGenLists@4
|
||||||
|
glGenTextures=glGenTextires@8
|
||||||
|
glGetBooleanv=glGetBooleanv@8
|
||||||
|
glGetClipPlane=glGetClipPlane@8
|
||||||
|
glGetDoublev=glGetDoublev@8
|
||||||
|
glGetError=glGetError@0
|
||||||
|
glGetFloatv=glGetFloatv@8
|
||||||
|
glGetIntegerv=glGetIntegerv@8
|
||||||
|
glGetLightfv=glGetLightfv@12
|
||||||
|
glGetLightiv=glGetLightiv@12
|
||||||
|
glGetMapdv=glGetMapdv@12
|
||||||
|
glGetMapfv=glGetMapfv@12
|
||||||
|
glGetMapiv=glGetMapiv@12
|
||||||
|
glGetMaterialfv=glGetMaterialfv@12
|
||||||
|
glGetMaterialiv=glGetMaterialiv@12
|
||||||
|
glGetPixelMapfv=glGetPixelMapfv@8
|
||||||
|
glGetPixelMapuiv=glGetPixelMapuiv@8
|
||||||
|
glGetPixelMapusv=glGetPixelMapusv@8
|
||||||
|
glGetPointerv=glGetPointerv@8
|
||||||
|
glGetPolygonStipple=glGetPolygonStipple@4
|
||||||
|
glGetString=glGetString@4
|
||||||
|
glGetTexEnvfv=glGetTexEnvfv@12
|
||||||
|
glGetTexEnviv=glGetTexEnviv@12
|
||||||
|
glGetTexGendv=glGetTexGendv@12
|
||||||
|
glGetTexGenfv=glGetTexGenfv@12
|
||||||
|
glGetTexGeniv=glGetTexGeniv@12
|
||||||
|
glGetTexImage=glGetTexImage@20
|
||||||
|
glGetTexLevelParameterfv=glGetTexLevelParameterfv@16
|
||||||
|
glGetTexLevelParameteriv=glGetTexLevelParameteriv@16
|
||||||
|
glGetTexParameterfv=glGetTexParameterfv@12
|
||||||
|
glGetTexParameteriv=glGetTexParameteriv@12
|
||||||
|
glHint=glHint@8
|
||||||
|
glIndexd=glIndexd@8
|
||||||
|
glIndexdv=glIndexdv@4
|
||||||
|
glIndexf=glIndexf@4
|
||||||
|
glIndexfv=glIndexfv@4
|
||||||
|
glIndexi=glIndexi@4
|
||||||
|
glIndexiv=glIndexiv@4
|
||||||
|
glIndexMask=glIndexMask@4
|
||||||
|
glIndexPointer=glIndexPointer@12
|
||||||
|
glIndexs=glIndexs@2
|
||||||
|
glIndexsv=glIndexsv@4
|
||||||
|
glIndexub=glIndexub@1
|
||||||
|
glIndexubv=glIndexubv@4
|
||||||
|
glInitNames=glInitNames@0
|
||||||
|
glInterleavedArrays=glInterleavedArrays@12
|
||||||
|
glIsEnabled=glIsEnabled@4
|
||||||
|
glIsList=glIsList@4
|
||||||
|
glIsTexture=glTexture@4
|
||||||
|
|
||||||
|
glLightf=glLightf@12
|
||||||
|
glLightfv=glLightfv@12
|
||||||
|
glLighti=glLighti@12
|
||||||
|
glLightiv=glLightiv@12
|
||||||
|
glLightModelf=glLightModelf@8
|
||||||
|
glLightModelfv=glLightModelfv@8
|
||||||
|
glLightModeli=glLightModeli@8
|
||||||
|
glLightModeliv=glLightModeliv@8
|
||||||
|
|
||||||
|
glLineStipple=glLineStipple@6
|
||||||
|
glLineWidth=glLineWidth@4
|
||||||
|
glListBase=glListBase@4
|
||||||
|
glLoadIdentity=glLoadIdentity@0
|
||||||
|
glLoadMatrixd=glLoadMatrixd@4
|
||||||
|
glLoadMatrixf=glLoadMatrixf@4
|
||||||
|
glLoadName=glLoadName@4
|
||||||
|
glLogicOp=glLogicOp@4
|
||||||
|
|
||||||
|
glMap1d=glMap1d@32
|
||||||
|
glMap1f=glMap1f@24
|
||||||
|
glMap2d=glMap2d@56
|
||||||
|
glMap2f=glMap2f@40
|
||||||
|
glMapGrid1d=glMapGrid1d@20
|
||||||
|
glMapGrid1f=glMapGrid1f@12
|
||||||
|
glMapGrid2d=glMapGrid2d@40
|
||||||
|
glMapGrid2f=glMapGrid2f@24
|
||||||
|
|
||||||
|
glMaterialf=glMaterialf@12
|
||||||
|
glMaterialfv=glMaterialfv@12
|
||||||
|
glMateriali=glMateriali@12
|
||||||
|
glMaterialiv=glMaterialiv@12
|
||||||
|
|
||||||
|
glMatrixMode=glMatrixMode@4
|
||||||
|
glMultMatrixd=glMultMatrixd@4
|
||||||
|
glMultMatrixf=glMultMatrixf@4
|
||||||
|
glNewList=glNewList@8
|
||||||
|
|
||||||
|
glNormal3b=glNormal3b@3
|
||||||
|
glNormal3bv=glNormal3bv@4
|
||||||
|
glNormal3d=glNormal3d@24
|
||||||
|
glNormal3dv=glNormal3dv@4
|
||||||
|
glNormal3f=glNormal3f@12
|
||||||
|
glNormal3fv=glNormal3fv@4
|
||||||
|
glNormal3i=glNormal3i@12
|
||||||
|
glNormal3iv=glNormal3iv@4
|
||||||
|
glNormal3s=glNormal3s@6
|
||||||
|
glNormal3sv=glNormal3sv@4
|
||||||
|
glNormalPointer=glNormalPointer@12
|
||||||
|
|
||||||
|
glOrtho=glOrtho@24
|
||||||
|
glPassThrough=glPassThrough@4
|
||||||
|
glPixelMapfv=glPixelMapfv@12
|
||||||
|
glPixelMapuiv=glPixelMapuiv@12
|
||||||
|
glPixelMapusv=glPixelMapusv@12
|
||||||
|
glPixelStoref=glPixelStoref@8
|
||||||
|
glPixelStorei=glPixelStorei@8
|
||||||
|
glPixelTransferf=glPixelTransferf@8
|
||||||
|
glPixelTransferi=glPixelTransferi@8
|
||||||
|
glPixelZoom=glPixelZoom@8
|
||||||
|
glPointSize=glPointSize@4
|
||||||
|
glPolygonMode=glPolygonMode@8
|
||||||
|
glPolygonOffset=glPolygonOffset@8
|
||||||
|
glPolygonStipple=glPolygonStipple@4
|
||||||
|
glPopAttrib=glPopAttrib@0
|
||||||
|
glPopClientAttrib=glPopClientAttrib@0
|
||||||
|
glPopMatrix=glPopMatrix@0
|
||||||
|
glPopName=glPopName@0
|
||||||
|
glPrioritizeTextures=glPrioritizeTextures@12
|
||||||
|
glPushAttrib=glPushAttrib@4
|
||||||
|
glPushClientAttrib=glPushClientAttrib@4
|
||||||
|
glPushMatrix=glPushMatrix@0
|
||||||
|
glPushName=glPushName@4
|
||||||
|
glRasterPos2d=glRasterPos2d@16
|
||||||
|
glRasterPos2dv=glRasterPos2dv@4
|
||||||
|
glRasterPos2f=glRasterPos2f@8
|
||||||
|
glRasterPos2fv=glRasterPos2fv@4
|
||||||
|
glRasterPos2i=glRasterPos2i@8
|
||||||
|
glRasterPos2iv=glRasterPos2iv@4
|
||||||
|
glRasterPos2s=glRasterPos2s@8
|
||||||
|
glRasterPos2sv=glRasterPos2sv@8
|
||||||
|
glRasterPos3d=glRasterPos3d@24
|
||||||
|
glRasterPos3dv=glRasterPos3dv@4
|
||||||
|
glRasterPos3f=glRasterPos3f@12
|
||||||
|
glRasterPos3fv=glRasterPos3fv@4
|
||||||
|
glRasterPos3i=glRasterPos3i@12
|
||||||
|
glRasterPos3iv=glRasterPos3iv@4
|
||||||
|
glRasterPos3s=glRasterPos3s@12
|
||||||
|
glRasterPos3sv=glRasterPos3sv@4
|
||||||
|
glRasterPos4d=glRasterPos4d@32
|
||||||
|
glRasterPos4dv=glRasterPos4dv@4
|
||||||
|
glRasterPos4f=glRasterPos4f@16
|
||||||
|
glRasterPos4fv=glRasterPos4fv@4
|
||||||
|
glRasterPos4i=glRasterPos4i@16
|
||||||
|
glRasterPos4iv=glRasterPos4iv@4
|
||||||
|
glRasterPos4s=glRasterPos4s@16
|
||||||
|
glRasterPos4sv=glRasterPos4sv@4
|
||||||
|
glReadBuffer=glReadBuffer@4
|
||||||
|
glReadPixels=glReadPixels@28
|
||||||
|
glRectd=glRectd@32
|
||||||
|
glRectdv=glRectdv@4
|
||||||
|
glRectf=glRectf@16
|
||||||
|
glRectfv=glRectfv@4
|
||||||
|
glRecti=glRecti@16
|
||||||
|
glRectiv=glRectiv@4
|
||||||
|
glRects=glRects@16
|
||||||
|
glRectsv=glRectsv@4
|
||||||
|
glRenderMode=glRenderMode@4
|
||||||
|
glRotated=glRotated@32
|
||||||
|
glRotatef=glRotatef@16
|
||||||
|
glScaled=glScaled@24
|
||||||
|
glScalef=glScalef@12
|
||||||
|
glScissor=glScissor@16
|
||||||
|
glSelectBuffer=glSelectBuffer@8
|
||||||
|
glShadeModel=glShadeModel@4
|
||||||
|
glStencilFunc=glStencilFunc@12
|
||||||
|
glStencilMask=glStencilMask@4
|
||||||
|
glStencilOp=glStencilOp@12
|
||||||
|
|
||||||
|
glTexCoord1d=glTexCoord1d@8
|
||||||
|
glTexCoord1dv=glTexCoord1dv@4
|
||||||
|
glTexCoord1f=glTexCoord1f@4
|
||||||
|
glTexCoord1fv=glTexCoord1fv@4
|
||||||
|
glTexCoord1i=glTexCoord1i@4
|
||||||
|
glTexCoord1iv=glTexCoord1iv@4
|
||||||
|
glTexCoord1s=glTexCoord1s@2
|
||||||
|
glTexCoord1sv=glTexCoord1sv@4
|
||||||
|
|
||||||
|
glTexCoord2d=glTexCoord2d@16
|
||||||
|
glTexCoord2dv=glTexCoord2dv@4
|
||||||
|
glTexCoord2f=glTexCoord2f@8
|
||||||
|
glTexCoord2fv=glTexCoord2fv@4
|
||||||
|
glTexCoord2i=glTexCoord2i@8
|
||||||
|
glTexCoord2iv=glTexCoord2iv@4
|
||||||
|
glTexCoord2s=glTexCoord2s@4
|
||||||
|
glTexCoord2sv=glTexCoord2sv@4
|
||||||
|
|
||||||
|
glTexCoord3d=glTexCoord3d@24
|
||||||
|
glTexCoord3dv=glTexCoord3dv@4
|
||||||
|
glTexCoord3f=glTexCoord3f@12
|
||||||
|
glTexCoord3fv=glTexCoord3fv@4
|
||||||
|
glTexCoord3i=glTexCoord3i@12
|
||||||
|
glTexCoord3iv=glTexCoord3iv@4
|
||||||
|
glTexCoord3s=glTexCoord3s@6
|
||||||
|
glTexCoord3sv=glTexCoord3sv@4
|
||||||
|
|
||||||
|
glTexCoord4d=glTexCoord4d@32
|
||||||
|
glTexCoord4dv=glTexCoord4dv@4
|
||||||
|
glTexCoord4f=glTexCoord4f@16
|
||||||
|
glTexCoord4fv=glTexCoord4fv@4
|
||||||
|
glTexCoord4i=glTexCoord4i@16
|
||||||
|
glTexCoord4iv=glTexCoord4iv@4
|
||||||
|
glTexCoord4s=glTexCoord4s@8
|
||||||
|
glTexCoord4sv=glTexCoord4sv@4
|
||||||
|
|
||||||
|
glTexCoordPointer=glTexCoordPointer@16
|
||||||
|
glTexEnvf=glTexEnvf@12
|
||||||
|
glTexEnvfv=glTexEnvfv@12
|
||||||
|
glTexEnvi=glTexEnvi@12
|
||||||
|
glTexEnviv=glTexEnviv@12
|
||||||
|
glTexGend=glTexGend@16
|
||||||
|
glTexGendv=glTexGendv@12
|
||||||
|
glTexGenf=glTexGenf@12
|
||||||
|
glTexGenfv=glTexGenfv@12
|
||||||
|
glTexGeni=glTexGeni@12
|
||||||
|
glTexGeniv=glTexGeniv@12
|
||||||
|
glTexImage1D=glTexImage1D@32
|
||||||
|
glTexImage2D=glTexImage2d@36
|
||||||
|
glTexParameterf=glTexParameterf@12
|
||||||
|
glTexParameterfv=glTexParameterfv@12
|
||||||
|
glTexParameteri=glTexParameteri@12
|
||||||
|
glTexParameteriv=glTexParameteriv@12
|
||||||
|
glTexSubImage1D=glTexSubImage1D@28
|
||||||
|
glTexSubImage2D=glTexSubImage2D@36
|
||||||
|
|
||||||
|
glTranslated=glTranslated@32
|
||||||
|
glTranslatef=glTranslated@16
|
||||||
|
|
||||||
|
glVertex2d=glVertex2d@16
|
||||||
|
glVertex2dv=glVertex2dv@4
|
||||||
|
glVertex2f=glVertex2f@8
|
||||||
|
glVertex2fv=glVertex2fv@4
|
||||||
|
glVertex2i=glVertex2i@8
|
||||||
|
glVertex2iv=glVertex2iv@4
|
||||||
|
glVertex2s=glVertex2s@4
|
||||||
|
glVertex2sv=glVertex2sv@4
|
||||||
|
|
||||||
|
glVertex3d=glVertex3d@24
|
||||||
|
glVertex3dv=glVertex3dv@4
|
||||||
|
glVertex3f=glVertex3f@12
|
||||||
|
glVertex3fv=glVertex3fv@4
|
||||||
|
glVertex3i=glVertex3i@12
|
||||||
|
glVertex3iv=glVertex3iv@4
|
||||||
|
glVertex3s=glVertex3s@6
|
||||||
|
glVertex3sv=glVertex3sv@4
|
||||||
|
|
||||||
|
glVertex4d=glVertex4d@32
|
||||||
|
glVertex4dv=glVertex4dv@4
|
||||||
|
glVertex4f=glVertex4f@16
|
||||||
|
glVertex4fv=glVertex4fv@4
|
||||||
|
glVertex4i=glVertex4i@16
|
||||||
|
glVertex4iv=glVertex4iv@4
|
||||||
|
glVertex4s=glVertex4s@8
|
||||||
|
glVertex4sv=glVertex4sv@4
|
||||||
|
|
||||||
|
glVertexPointer=glVertexPointer@16
|
||||||
|
glViewport=glViewport@16
|
||||||
|
|
||||||
|
wglChoosePixelFormat=GDI32.ChoosePixelFormat
|
||||||
|
wglCopyContext=wglCopyContext@12
|
||||||
|
wglCreateContext=wglCreateContext@4
|
||||||
|
wglCreateLayerContext=wglCreateLayerContext@8
|
||||||
|
wglDeleteContext=wglDeleteContext@4
|
||||||
|
wglDescribeLayerPlane=wglDescribeLayerPlane@20
|
||||||
|
wglDescribePixelFormat=GDI32.DescribePixelFormat
|
||||||
|
wglGetCurrentContext=wglGetCurrentContext@0
|
||||||
|
wglGetCurrentDC=wglGetCurrentDC@0
|
||||||
|
wglGetLayerPaletteEntries=wglGetLayerPaletteEntries@20
|
||||||
|
wglGetPixelFormat=GDI32.GetPixelFormat
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @unimplemented
|
||||||
|
*/
|
||||||
|
PROC wglGetProcAddress ( LPCSTR lpszProc )
|
||||||
|
{
|
||||||
|
/* FIXME - what is the right strcmp() variant to use here? */
|
||||||
|
/* NOTE - lpszProc comparisons *ARE* case-sensitive */
|
||||||
|
GLFUNCLIST* funclist = OPENGL32_GetFuncList();
|
||||||
|
if ( !strcmp ( lpszProc, "glAddSwapHintRectWIN" ) )
|
||||||
|
return (PROC)(funclist->glAddSwapHintRectWIN);
|
||||||
|
/* FIXME - fill in the rest of the functions returned by wglGetProcAddress */
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
wglMakeCurrent=wglMakeCurrent@8
|
||||||
|
wglRealizeLayerPalette=wglRealizeLayerPalette@12
|
||||||
|
wglSetLayerPaletteEntries=wglSetLayerPaletteEntries@20
|
||||||
|
wglSetPixelFormat=GDI32.SetPixelFormat
|
||||||
|
wglShareLists=wglShareLists@8
|
||||||
|
wglSwapBuffers=GDI32.SwapBuffers
|
||||||
|
wglSwapLayerBuffers=wglSwapLayerBuffers@8
|
||||||
|
wglUseFontBitmapsA=wglUseFontBitmapsA@16
|
||||||
|
wglUseFontBitmapsW=wglUseFontBitmapsW@16
|
||||||
|
wglUseFontOutlinesA=wglUseFontOutlinesA@32
|
||||||
|
wglUseFontOutlinesW=wglUseFontOutlinesW@32
|
||||||
|
*/
|
||||||
|
|
||||||
|
GLFUNCLIST*
|
||||||
|
OPENGL32_GetFuncList()
|
||||||
|
{
|
||||||
|
/* FIXME - this is sooooo not right, but it's close... */
|
||||||
|
static GLFUNCLIST* list = NULL;
|
||||||
|
if ( !list )
|
||||||
|
{
|
||||||
|
list = malloc ( sizeof(GLFUNCLIST) );
|
||||||
|
memset ( list, 0, sizeof(GLFUNCLIST) );
|
||||||
|
list->glAccum = glAccum;
|
||||||
|
list->glAddSwapHintRectWIN = glAddSwapHintRectWIN;
|
||||||
|
list->glArrayElement = glArrayElement;
|
||||||
|
list->glBegin = glBegin;
|
||||||
|
list->glBindTexture = glBindTexture;
|
||||||
|
list->glEnd = glEnd;
|
||||||
|
/* FIXME - add more */
|
||||||
|
/* FIXME - query registry looking for drivers, we actually
|
||||||
|
need multiple GLFUNCLIST objects depending on which driver
|
||||||
|
the end-user is currently interacting with
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
return list;
|
||||||
|
}
|
Loading…
Reference in a new issue