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https://github.com/reactos/reactos.git
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[IP]
Convert checksum.S to new ML compatible syntax. Resulting obj was compared and is identical to trunk (both GAS and ML) svn path=/branches/cmake-bringup/; revision=50545
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ca495a84b1
1 changed files with 197 additions and 193 deletions
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@ -24,109 +24,111 @@
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* as published by the Free Software Foundation; either version
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* 2 of the License, or (at your option) any later version.
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*/
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/*
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* computes a partial checksum, e.g. for TCP/UDP fragments
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*/
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/*
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/*
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unsigned int csum_partial(const unsigned char * buff, int len, unsigned int sum)
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*/
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.text
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#include <asm.inc>
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.code
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.align 4
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.globl _csum_partial
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PUBLIC _csum_partial
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#ifndef CONFIG_X86_USE_PPRO_CHECKSUM
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/*
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/*
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* Experiments with Ethernet and SLIP connections show that buff
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* is aligned on either a 2-byte or 4-byte boundary. We get at
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* least a twofold speedup on 486 and Pentium if it is 4-byte aligned.
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* Fortunately, it is easy to convert 2-byte alignment to 4-byte
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* alignment for the unrolled loop.
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*/
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_csum_partial:
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pushl %esi
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pushl %ebx
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movl 20(%esp),%eax # Function arg: unsigned int sum
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movl 16(%esp),%ecx # Function arg: int len
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movl 12(%esp),%esi # Function arg: unsigned char *buff
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testl $3, %esi # Check alignment.
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jz 2f # Jump if alignment is ok.
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testl $1, %esi # Check alignment.
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jz 10f # Jump if alignment is boundary of 2bytes.
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*/
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_csum_partial:
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push esi
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push ebx
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mov eax, [esp + 20] // Function arg: unsigned int sum
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mov ecx, [esp + 16] // Function arg: int len
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mov esi, [esp + 12] // Function arg: unsigned char *buff
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test esi, 3 // Check alignment.
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jz m2 // Jump if alignment is ok.
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test esi, 1 // Check alignment.
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jz l10 // Jump if alignment is boundary of 2bytes.
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// buf is odd
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dec %ecx
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jl 8f
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movzbl (%esi), %ebx
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adcl %ebx, %eax
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roll $8, %eax
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inc %esi
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testl $2, %esi
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jz 2f
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10:
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subl $2, %ecx # Alignment uses up two bytes.
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jae 1f # Jump if we had at least two bytes.
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addl $2, %ecx # ecx was < 2. Deal with it.
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jmp 4f
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1: movw (%esi), %bx
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addl $2, %esi
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addw %bx, %ax
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adcl $0, %eax
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2:
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movl %ecx, %edx
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shrl $5, %ecx
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jz 2f
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testl %esi, %esi
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1: movl (%esi), %ebx
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adcl %ebx, %eax
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movl 4(%esi), %ebx
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adcl %ebx, %eax
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movl 8(%esi), %ebx
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adcl %ebx, %eax
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movl 12(%esi), %ebx
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adcl %ebx, %eax
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movl 16(%esi), %ebx
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adcl %ebx, %eax
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movl 20(%esi), %ebx
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adcl %ebx, %eax
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movl 24(%esi), %ebx
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adcl %ebx, %eax
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movl 28(%esi), %ebx
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adcl %ebx, %eax
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lea 32(%esi), %esi
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dec %ecx
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jne 1b
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adcl $0, %eax
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2: movl %edx, %ecx
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andl $0x1c, %edx
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je 4f
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shrl $2, %edx # This clears CF
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3: adcl (%esi), %eax
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lea 4(%esi), %esi
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dec %edx
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jne 3b
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adcl $0, %eax
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4: andl $3, %ecx
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jz 7f
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cmpl $2, %ecx
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jb 5f
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movw (%esi),%cx
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leal 2(%esi),%esi
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je 6f
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shll $16,%ecx
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5: movb (%esi),%cl
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6: addl %ecx,%eax
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adcl $0, %eax
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7:
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testl $1, 12(%esp)
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jz 8f
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roll $8, %eax
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8:
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popl %ebx
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popl %esi
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dec ecx
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jl l8
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movzx ebx, byte ptr [esi]
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adc eax, ebx
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rol eax, 8
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inc esi
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test esi, 2
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jz m2
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l10:
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sub ecx, 2 // Alignment uses up two bytes.
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jae m1 // Jump if we had at least two bytes.
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add ecx, 2 // ecx was < 2. Deal with it.
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jmp l4
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m1: mov bx, [esi]
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add esi, 2
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add ax, bx
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adc eax, 0
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m2:
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mov edx, ecx
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shr ecx, 5
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jz l2
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test esi, esi
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l1: mov ebx, [esi]
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adc eax, ebx
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mov ebx, [esi + 4]
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adc eax, ebx
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mov ebx, [esi + 8]
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adc eax, ebx
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mov ebx, [esi + 12]
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adc eax, ebx
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mov ebx, [esi + 16]
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adc eax, ebx
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mov ebx, [esi + 20]
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adc eax, ebx
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mov ebx, [esi + 24]
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adc eax, ebx
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mov ebx, [esi + 28]
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adc eax, ebx
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lea esi, [esi + 32]
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dec ecx
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jne l1
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adc eax, 0
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l2: mov ecx, edx
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and edx, HEX(1c)
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je l4
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shr edx, 2 // This clears CF
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l3: adc eax, [esi]
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lea esi, [esi + 4]
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dec edx
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jne l3
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adc eax, 0
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l4: and ecx, 3
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jz l7
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cmp ecx, 2
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jb l5
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mov cx, [esi]
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lea esi, [esi + 2]
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je l6
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shl ecx, 16
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l5: mov cl, [esi]
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l6: add eax, ecx
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adc eax, 0
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l7:
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test dword ptr [esp + 12], 1
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jz l8
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rol eax, 8
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l8:
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pop ebx
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pop esi
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ret
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#else
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@ -134,116 +136,118 @@ _csum_partial:
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/* Version for PentiumII/PPro */
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csum_partial:
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pushl %esi
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pushl %ebx
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movl 20(%esp),%eax # Function arg: unsigned int sum
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movl 16(%esp),%ecx # Function arg: int len
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movl 12(%esp),%esi # Function arg: const unsigned char *buf
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push esi
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push ebx
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mov eax, [esp + 20] # Function arg: unsigned int sum
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mov ecx, [esp + 16] # Function arg: int len
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mov esi, [esp + 12] # Function arg: const unsigned char *buf
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testl $3, %esi
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jnz 25f
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10:
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movl %ecx, %edx
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movl %ecx, %ebx
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andl $0x7c, %ebx
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shrl $7, %ecx
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addl %ebx,%esi
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shrl $2, %ebx
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negl %ebx
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lea 45f(%ebx,%ebx,2), %ebx
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testl %esi, %esi
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jmp *%ebx
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test esi, 3
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jnz l25f
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l10:
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mov edx, ecx
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mov ebx, ecx
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and ebx, HEX(7c)
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shr ecx, 7
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add esi, ebx
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shr ebx, 2
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neg ebx
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lea ebx, l45[ebx + ebx * 2]
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test esi, esi
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jmp dword ptr [ebx]
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# Handle 2-byte-aligned regions
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20: addw (%esi), %ax
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lea 2(%esi), %esi
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adcl $0, %eax
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jmp 10b
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25:
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testl $1, %esi
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jz 30f
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# buf is odd
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dec %ecx
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jl 90f
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movzbl (%esi), %ebx
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addl %ebx, %eax
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adcl $0, %eax
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roll $8, %eax
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inc %esi
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testl $2, %esi
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jz 10b
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// Handle 2-byte-aligned regions
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l20: add ax, [esi]
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lea esi, [esi + 2]
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adc eax, 0
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jmp l10b
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l25:
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test esi, 1
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jz l30f
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// buf is odd
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dec ecx
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jl l90
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movzb ebx, [esi]
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add eax, ebx
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adc eax, 0
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rol eax, 8
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inc esi
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test esi, 2
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jz l10b
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30: subl $2, %ecx
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ja 20b
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je 32f
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addl $2, %ecx
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jz 80f
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movzbl (%esi),%ebx # csumming 1 byte, 2-aligned
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addl %ebx, %eax
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adcl $0, %eax
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jmp 80f
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32:
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addw (%esi), %ax # csumming 2 bytes, 2-aligned
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adcl $0, %eax
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jmp 80f
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l30: sub ecx, 2
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ja l20
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je l32
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add ecx, 2
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jz l80
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movzb ebx, [esi] // csumming 1 byte, 2-aligned
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add eax, ebx
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adc eax, 0
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jmp l80
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l32:
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add ax, [esi] // csumming 2 bytes, 2-aligned
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adc eax, 0
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jmp l80
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40:
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addl -128(%esi), %eax
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adcl -124(%esi), %eax
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adcl -120(%esi), %eax
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adcl -116(%esi), %eax
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adcl -112(%esi), %eax
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adcl -108(%esi), %eax
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adcl -104(%esi), %eax
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adcl -100(%esi), %eax
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adcl -96(%esi), %eax
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adcl -92(%esi), %eax
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adcl -88(%esi), %eax
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adcl -84(%esi), %eax
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adcl -80(%esi), %eax
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adcl -76(%esi), %eax
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adcl -72(%esi), %eax
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adcl -68(%esi), %eax
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adcl -64(%esi), %eax
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adcl -60(%esi), %eax
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adcl -56(%esi), %eax
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adcl -52(%esi), %eax
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adcl -48(%esi), %eax
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adcl -44(%esi), %eax
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adcl -40(%esi), %eax
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adcl -36(%esi), %eax
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adcl -32(%esi), %eax
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adcl -28(%esi), %eax
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adcl -24(%esi), %eax
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adcl -20(%esi), %eax
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adcl -16(%esi), %eax
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adcl -12(%esi), %eax
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adcl -8(%esi), %eax
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adcl -4(%esi), %eax
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45:
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lea 128(%esi), %esi
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adcl $0, %eax
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dec %ecx
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jge 40b
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movl %edx, %ecx
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50: andl $3, %ecx
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jz 80f
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l40:
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add eax, [esi -128]
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adc eax, [esi -124]
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adc eax, [esi -120]
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adc eax, [esi -116]
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adc eax, [esi -112]
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adc eax, [esi -108]
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adc eax, [esi -104]
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adc eax, [esi -100]
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adc eax, [esi -96]
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adc eax, [esi -92]
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adc eax, [esi -88]
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adc eax, [esi -84]
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adc eax, [esi -80]
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adc eax, [esi -76]
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adc eax, [esi -72]
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adc eax, [esi -68]
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adc eax, [esi -64]
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adc eax, [esi -60]
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adc eax, [esi -56]
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adc eax, [esi -52]
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adc eax, [esi -48]
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adc eax, [esi -44]
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adc eax, [esi -40]
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adc eax, [esi -36]
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adc eax, [esi -32]
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adc eax, [esi -28]
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adc eax, [esi -24]
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adc eax, [esi -20]
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adc eax, [esi -16]
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adc eax, [esi -12]
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adc eax, [esi -8]
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adc eax, [esi -4]
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l45:
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lea esi, [esi + 128]
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adc eax, 0
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dec ecx
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jge l40
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mov ecx, edx
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l50: and ecx, 3
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jz l80
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# Handle the last 1-3 bytes without jumping
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notl %ecx # 1->2, 2->1, 3->0, higher bits are masked
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movl $0xffffff,%ebx # by the shll and shrl instructions
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shll $3,%ecx
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shrl %cl,%ebx
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andl -128(%esi),%ebx # esi is 4-aligned so should be ok
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addl %ebx,%eax
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adcl $0,%eax
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80:
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testl $1, 12(%esp)
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jz 90f
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roll $8, %eax
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90:
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popl %ebx
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popl %esi
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// Handle the last 1-3 bytes without jumping
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not ecx // 1->2, 2->1, 3->0, higher bits are masked
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mov ebx, HEX(ffffff) // by the shll and shrl instructions
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shl ecx, 3
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shr ebx, cl
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and ebx, [esi -128] // esi is 4-aligned so should be ok
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add eax, ebx
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adc eax, 0
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l80:
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test dword ptr [esp + 12], 1
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jz l90
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rol eax, 8
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l90:
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pop ebx
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pop esi
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ret
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#endif
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END
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