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Implement wglGetDefaultProcAddress
------------------------------------ Simple copy the wglGetProcAddress, it is only one different between them it is wglGetProcAddress should call on glflush to clear the interface before it give the address. svn path=/trunk/; revision=30459
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2 changed files with 32 additions and 1 deletions
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@ -383,7 +383,7 @@ wglDescribeLayerPlane@20=rosglDescribeLayerPlane@20
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wglDescribePixelFormat@16=rosglDescribePixelFormat@16
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wglGetCurrentContext@0=rosglGetCurrentContext@0
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wglGetCurrentDC@0=rosglGetCurrentDC@0
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;wglGetDefaultProcAddress=rosglGetDefaultProcAddress@
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wglGetDefaultProcAddress=rosglGetDefaultProcAddress@4
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wglGetLayerPaletteEntries@20=rosglGetLayerPaletteEntries@20
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wglGetPixelFormat@4=rosglGetPixelFormat@4
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wglGetProcAddress@4=rosglGetProcAddress@4
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@ -909,6 +909,37 @@ rosglGetProcAddress( LPCSTR proc )
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PROC func;
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GLDRIVERDATA *icd;
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/* FIXME we should Flush the gl here */
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if (OPENGL32_threaddata->glrc == NULL)
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{
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DBGPRINT( "Error: No current GLRC!" );
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SetLastError( ERROR_INVALID_FUNCTION );
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return NULL;
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}
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icd = OPENGL32_threaddata->glrc->icd;
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func = icd->DrvGetProcAddress( proc );
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if (func != NULL)
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{
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DBGPRINT( "Info: Proc \"%s\" loaded from ICD.", proc );
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return func;
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}
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/* FIXME: Should we return wgl/gl 1.1 functions? */
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SetLastError( ERROR_PROC_NOT_FOUND );
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return NULL;
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}
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PROC
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APIENTRY
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rosglGetDefaultProcAddress( LPCSTR proc )
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{
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PROC func;
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GLDRIVERDATA *icd;
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/* wglGetDefaultProcAddress does not flush the gl */
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if (OPENGL32_threaddata->glrc == NULL)
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{
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DBGPRINT( "Error: No current GLRC!" );
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