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[USB-BRINGUP-TRUNK]
- Create a branch to do a proper merge of USB work from a trunk base instead of from cmake-bringup - In the future, DO NOT under any circumstances branch another branch. This leads to merge problems! svn path=/branches/usb-bringup-trunk/; revision=55018
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147
include/psdk/gdiplusmatrix.h
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147
include/psdk/gdiplusmatrix.h
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/*
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* GdiPlusMatrix.h
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*
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* Windows GDI+
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*
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* This file is part of the w32api package.
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*
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* THIS SOFTWARE IS NOT COPYRIGHTED
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*
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* This source code is offered for use in the public domain. You may
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* use, modify or distribute it freely.
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*
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* This code is distributed in the hope that it will be useful but
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* WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
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* DISCLAIMED. This includes but is not limited to warranties of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#ifndef _GDIPLUSMATRIX_H
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#define _GDIPLUSMATRIX_H
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class Matrix : public GdiplusBase
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{
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public:
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Matrix(const RectF &rect, const PointF *dstplg)
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{
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}
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Matrix(const Rect &rect, const Point *dstplg)
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{
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}
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Matrix(VOID)
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{
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}
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Matrix(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy)
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{
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}
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Matrix *Clone(VOID)
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{
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return NULL;
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}
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static BOOL Equals(const Matrix* matrix)
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{
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return FALSE;
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}
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Status GetElements(REAL *m) const
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{
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return NotImplemented;
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}
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Status GetLastStatus(VOID)
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{
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return NotImplemented;
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}
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Status Invert(VOID)
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{
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return NotImplemented;
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}
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BOOL IsIdentity(VOID)
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{
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return FALSE;
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}
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BOOL IsInvertible(VOID)
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{
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return FALSE;
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}
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Status Multiply(const Matrix *matrix, MatrixOrder order)
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{
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return NotImplemented;
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}
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REAL OffsetX(VOID)
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{
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return 0;
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}
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REAL OffsetY(VOID)
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{
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return 0;
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}
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Status Reset(VOID)
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{
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return NotImplemented;
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}
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Status Rotate(REAL angle, MatrixOrder order)
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{
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return NotImplemented;
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}
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Status RotateAt(REAL angle, const PointF ¢er, MatrixOrder order)
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{
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return NotImplemented;
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}
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Status Scale(REAL scaleX, REAL scaleY, MatrixOrder order)
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{
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return NotImplemented;
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}
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Status SetElements(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy)
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{
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return NotImplemented;
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}
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Status Shear(REAL shearX, REAL shearY, REAL order)
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{
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return NotImplemented;
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}
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Status TransformPoints(Point *pts, INT count)
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{
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return NotImplemented;
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}
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Status TransformPoints(PointF *pts, INT count)
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{
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return NotImplemented;
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}
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Status TransformVectors(Point *pts, INT count)
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{
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return NotImplemented;
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}
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Status TransformVectors(PointF *pts, INT count)
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{
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return NotImplemented;
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}
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Status Translate(REAL offsetX, REAL offsetY, REAL order)
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{
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return NotImplemented;
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}
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};
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#endif /* _GDIPLUSMATRIX_H */
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