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sdk/include/psdk/README.w32api
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sdk/include/psdk/README.w32api
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Free headers and libraries for the Win32 API
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Originally written by Anders Norlander
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Last known and not working email: <anorland@hem2.passagen.se>
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Now maintained by MinGW Developers
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Send bug reports and questions to MinGW-users@lists.sourceforge.net
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URL: http://www.mingw.org
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* License 2.0
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You are free to use, modify and copy this package as long as this
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README.w32api file is included unmodified with any distribution, source or
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binary, of this package. No restrictions are imposed on any package or
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product using or incorporating this package. You are free to license your
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package as you see fit.
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You may not restrict others freedoms as set forth in the above paragraph.
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You may distribute this library as part of another package or as a
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modified package if and only if you do *not* restrict others freedoms as
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set forth in the above paragraph as it concerns this package. You do have
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the right to restrict uses of any package using this package.
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This package is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* What is it?
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This is a free set of headers and import libraries for the Win32
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API. The library differs from the GNU Windows32 library in that I
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have tried to use a file structure that mirrors Microsoft's. I
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don't like having *all* definitions in one single header as in the
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GNU Windows32 library, I want a clean separation between different
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parts of the API.
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Daniel Guerrero Miralles contributed the DirectX 6.1 import
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libraries and DirectX GUID definitions.
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See the files NOTES and TODO for what needs to be done.
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* Size does matter
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Since the WIN32 API is severely bloated (as most MS products seem to
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be) the headers are designed to be as compact as possible, while
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still being readable, in order to minimize parsing time.
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The convention is to omit parameter names for function prototypes,
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no excessive white space. Struct/union members are indented with tab
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characters to make them readable. Comment only when necessary.
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If you are contributing a patch please follow the above mentioned
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convention. Make sure your editor does not convert tabs to spaces.
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* What do I need to use it?
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The library is intended for use with egcs 1.1 or later but it is
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possible to use with some other tools as well (although it is not
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very useful). LCC-Win32, MSVC and Borland C++ 5.01 or higher may
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work as well. The import libraries are for GNU tools only.
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The library requires egcs 1.1 or later, since the `#pragma pack'
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feature is used. Mumit Khan provides egcs patches and binaries for
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win32 at `http://www.xraylith.wisc.edu/~khan/software/gnu-win32/'.
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If you are going to use C++ COM objects, you will need a version of
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egcs that recognizes the `comobject' attribute and then define
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HAVE_COMOBJECT when compiling your program. Antonio Mendes de
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Oliveira Neto has a prebuilt version at
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`http://li.facens.br/EGCS-WIN32/english/index.html'. Note that this
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is very experimental. If you want to use COM objects in C++ but with
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C interfaces you must define CINTERFACE.
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Objective-C programs cannot use COM functionality because of
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conflicts between the interface define and the Objective-C
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@interface directive. There is also a conflict between the windows
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Obj-C BOOL types. To avoid this conflict you should use WINBOOL in
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all places where you would use BOOL in a C/C++ windows program. If
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you include any windows headers *after* `windows.h' you must use the
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method outlined below:
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/* non-windows includes */
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#include <objc/objc.h>
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...
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/* windows specific headers */
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#include <windows.h>
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#define BOOL WINBOOL
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#include <commctrl.h>
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...
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#undef BOOL
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...
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/* include other headers */
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