mirror of
https://github.com/reactos/reactos.git
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Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys.
This commit is contained in:
parent
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24198 changed files with 0 additions and 37285 deletions
369
dll/opengl/opengl32/opengl32.spec
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369
dll/opengl/opengl32/opengl32.spec
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@ -0,0 +1,369 @@
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@ stub GlmfBeginGlsBlock
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@ stub GlmfCloseMetaFile
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@ stub GlmfEndGlsBlock
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@ stub GlmfEndPlayback
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@ stub GlmfInitPlayback
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@ stub GlmfPlayGlsRecord
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@ stdcall glAccum( long long )
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@ stdcall glAlphaFunc( long long )
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@ stdcall glAreTexturesResident( long ptr ptr )
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@ stdcall glArrayElement( long )
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@ stdcall glBegin( long )
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@ stdcall glBindTexture( long long )
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@ stdcall glBitmap( long long long long long long ptr )
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@ stdcall glBlendFunc( long long )
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@ stdcall glCallList( long )
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@ stdcall glCallLists( long long ptr )
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@ stdcall glClear( long )
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@ stdcall glClearAccum( long long long long )
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@ stdcall glClearColor( long long long long )
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@ stdcall glClearDepth( double )
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@ stdcall glClearIndex( long )
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@ stdcall glClearStencil( long )
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@ stdcall glClipPlane( long ptr )
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@ stdcall glColor3b( long long long )
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@ stdcall glColor3bv( ptr )
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@ stdcall glColor3d( double double double )
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@ stdcall glColor3dv( ptr )
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@ stdcall glColor3f( long long long )
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@ stdcall glColor3fv( ptr )
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@ stdcall glColor3i( long long long )
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@ stdcall glColor3iv( ptr )
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@ stdcall glColor3s( long long long )
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@ stdcall glColor3sv( ptr )
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@ stdcall glColor3ub( long long long )
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@ stdcall glColor3ubv( ptr )
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@ stdcall glColor3ui( long long long )
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@ stdcall glColor3uiv( ptr )
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@ stdcall glColor3us( long long long )
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@ stdcall glColor3usv( ptr )
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@ stdcall glColor4b( long long long long )
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@ stdcall glColor4bv( ptr )
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@ stdcall glColor4d( double double double double )
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@ stdcall glColor4dv( ptr )
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@ stdcall glColor4f( long long long long )
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@ stdcall glColor4fv( ptr )
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@ stdcall glColor4i( long long long long )
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@ stdcall glColor4iv( ptr )
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@ stdcall glColor4s( long long long long )
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@ stdcall glColor4sv( ptr )
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@ stdcall glColor4ub( long long long long )
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@ stdcall glColor4ubv( ptr )
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@ stdcall glColor4ui( long long long long )
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@ stdcall glColor4uiv( ptr )
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@ stdcall glColor4us( long long long long )
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@ stdcall glColor4usv( ptr )
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@ stdcall glColorMask( long long long long )
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@ stdcall glColorMaterial( long long )
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@ stdcall glColorPointer( long long long ptr )
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@ stdcall glCopyPixels( long long long long long )
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@ stdcall glCopyTexImage1D( long long long long long long long )
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@ stdcall glCopyTexImage2D( long long long long long long long long )
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@ stdcall glCopyTexSubImage1D( long long long long long long )
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@ stdcall glCopyTexSubImage2D( long long long long long long long long )
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@ stdcall glCullFace( long )
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@ stdcall glDebugEntry(long long)
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@ stdcall glDeleteLists( long long )
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@ stdcall glDeleteTextures( long ptr )
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@ stdcall glDepthFunc( long )
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@ stdcall glDepthMask( long )
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@ stdcall glDepthRange( double double )
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@ stdcall glDisable( long )
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@ stdcall glDisableClientState( long )
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@ stdcall glDrawArrays( long long long )
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@ stdcall glDrawBuffer( long )
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@ stdcall glDrawElements( long long long ptr )
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@ stdcall glDrawPixels( long long long long ptr )
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@ stdcall glEdgeFlag( long )
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@ stdcall glEdgeFlagPointer( long ptr )
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@ stdcall glEdgeFlagv( ptr )
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@ stdcall glEnable( long )
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@ stdcall glEnableClientState( long )
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@ stdcall glEnd( )
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@ stdcall glEndList( )
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@ stdcall glEvalCoord1d( double )
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@ stdcall glEvalCoord1dv( ptr )
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@ stdcall glEvalCoord1f( long )
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@ stdcall glEvalCoord1fv( ptr )
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@ stdcall glEvalCoord2d( double double )
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@ stdcall glEvalCoord2dv( ptr )
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@ stdcall glEvalCoord2f( long long )
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@ stdcall glEvalCoord2fv( ptr )
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@ stdcall glEvalMesh1( long long long )
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@ stdcall glEvalMesh2( long long long long long )
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@ stdcall glEvalPoint1( long )
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@ stdcall glEvalPoint2( long long )
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@ stdcall glFeedbackBuffer( long long ptr )
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@ stdcall glFinish( )
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@ stdcall glFlush( )
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@ stdcall glFogf( long long )
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@ stdcall glFogfv( long ptr )
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@ stdcall glFogi( long long )
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@ stdcall glFogiv( long ptr )
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@ stdcall glFrontFace( long )
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@ stdcall glFrustum( double double double double double double )
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@ stdcall glGenLists( long )
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@ stdcall glGenTextures( long ptr )
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@ stdcall glGetBooleanv( long ptr )
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@ stdcall glGetClipPlane( long ptr )
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@ stdcall glGetDoublev( long ptr )
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@ stdcall glGetError( )
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@ stdcall glGetFloatv( long ptr )
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@ stdcall glGetIntegerv( long ptr )
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@ stdcall glGetLightfv( long long ptr )
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@ stdcall glGetLightiv( long long ptr )
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@ stdcall glGetMapdv( long long ptr )
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@ stdcall glGetMapfv( long long ptr )
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@ stdcall glGetMapiv( long long ptr )
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@ stdcall glGetMaterialfv( long long ptr )
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@ stdcall glGetMaterialiv( long long ptr )
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@ stdcall glGetPixelMapfv( long ptr )
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@ stdcall glGetPixelMapuiv( long ptr )
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@ stdcall glGetPixelMapusv( long ptr )
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@ stdcall glGetPointerv( long ptr )
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@ stdcall glGetPolygonStipple( ptr )
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@ stdcall glGetString( long )
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@ stdcall glGetTexEnvfv( long long ptr )
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@ stdcall glGetTexEnviv( long long ptr )
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@ stdcall glGetTexGendv( long long ptr )
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@ stdcall glGetTexGenfv( long long ptr )
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@ stdcall glGetTexGeniv( long long ptr )
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@ stdcall glGetTexImage( long long long long ptr )
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@ stdcall glGetTexLevelParameterfv( long long long ptr )
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@ stdcall glGetTexLevelParameteriv( long long long ptr )
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@ stdcall glGetTexParameterfv( long long ptr )
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@ stdcall glGetTexParameteriv( long long ptr )
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@ stdcall glHint( long long )
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@ stdcall glIndexMask( long )
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@ stdcall glIndexPointer( long long ptr )
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@ stdcall glIndexd( double )
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@ stdcall glIndexdv( ptr )
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@ stdcall glIndexf( long )
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@ stdcall glIndexfv( ptr )
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@ stdcall glIndexi( long )
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@ stdcall glIndexiv( ptr )
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@ stdcall glIndexs( long )
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@ stdcall glIndexsv( ptr )
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@ stdcall glIndexub( long )
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@ stdcall glIndexubv( ptr )
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@ stdcall glInitNames( )
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@ stdcall glInterleavedArrays( long long ptr )
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@ stdcall glIsEnabled( long )
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@ stdcall glIsList( long )
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@ stdcall glIsTexture( long )
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@ stdcall glLightModelf( long long )
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@ stdcall glLightModelfv( long ptr )
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@ stdcall glLightModeli( long long )
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@ stdcall glLightModeliv( long ptr )
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@ stdcall glLightf( long long long )
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@ stdcall glLightfv( long long ptr )
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@ stdcall glLighti( long long long )
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@ stdcall glLightiv( long long ptr )
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@ stdcall glLineStipple( long long )
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@ stdcall glLineWidth( long )
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@ stdcall glListBase( long )
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@ stdcall glLoadIdentity( )
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@ stdcall glLoadMatrixd( ptr )
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@ stdcall glLoadMatrixf( ptr )
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@ stdcall glLoadName( long )
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@ stdcall glLogicOp( long )
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@ stdcall glMap1d( long double double long long ptr )
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@ stdcall glMap1f( long long long long long ptr )
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@ stdcall glMap2d( long double double long long double double long long ptr )
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@ stdcall glMap2f( long long long long long long long long long ptr )
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@ stdcall glMapGrid1d( long double double )
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@ stdcall glMapGrid1f( long long long )
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@ stdcall glMapGrid2d( long double double long double double )
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@ stdcall glMapGrid2f( long long long long long long )
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@ stdcall glMaterialf( long long long )
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@ stdcall glMaterialfv( long long ptr )
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@ stdcall glMateriali( long long long )
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@ stdcall glMaterialiv( long long ptr )
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@ stdcall glMatrixMode( long )
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@ stdcall glMultMatrixd( ptr )
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@ stdcall glMultMatrixf( ptr )
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@ stdcall glNewList( long long )
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@ stdcall glNormal3b( long long long )
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@ stdcall glNormal3bv( ptr )
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@ stdcall glNormal3d( double double double )
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@ stdcall glNormal3dv( ptr )
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@ stdcall glNormal3f( long long long )
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@ stdcall glNormal3fv( ptr )
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@ stdcall glNormal3i( long long long )
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@ stdcall glNormal3iv( ptr )
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@ stdcall glNormal3s( long long long )
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@ stdcall glNormal3sv( ptr )
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@ stdcall glNormalPointer( long long ptr )
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@ stdcall glOrtho( double double double double double double )
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@ stdcall glPassThrough( long )
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@ stdcall glPixelMapfv( long long ptr )
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@ stdcall glPixelMapuiv( long long ptr )
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@ stdcall glPixelMapusv( long long ptr )
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@ stdcall glPixelStoref( long long )
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@ stdcall glPixelStorei( long long )
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@ stdcall glPixelTransferf( long long )
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@ stdcall glPixelTransferi( long long )
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@ stdcall glPixelZoom( long long )
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@ stdcall glPointSize( long )
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@ stdcall glPolygonMode( long long )
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@ stdcall glPolygonOffset( long long )
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@ stdcall glPolygonStipple( ptr )
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@ stdcall glPopAttrib( )
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@ stdcall glPopClientAttrib( )
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@ stdcall glPopMatrix( )
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@ stdcall glPopName( )
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@ stdcall glPrioritizeTextures( long ptr ptr )
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@ stdcall glPushAttrib( long )
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@ stdcall glPushClientAttrib( long )
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@ stdcall glPushMatrix( )
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@ stdcall glPushName( long )
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@ stdcall glRasterPos2d( double double )
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@ stdcall glRasterPos2dv( ptr )
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@ stdcall glRasterPos2f( long long )
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@ stdcall glRasterPos2fv( ptr )
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@ stdcall glRasterPos2i( long long )
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@ stdcall glRasterPos2iv( ptr )
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@ stdcall glRasterPos2s( long long )
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@ stdcall glRasterPos2sv( ptr )
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@ stdcall glRasterPos3d( double double double )
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@ stdcall glRasterPos3dv( ptr )
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@ stdcall glRasterPos3f( long long long )
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@ stdcall glRasterPos3fv( ptr )
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@ stdcall glRasterPos3i( long long long )
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@ stdcall glRasterPos3iv( ptr )
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@ stdcall glRasterPos3s( long long long )
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@ stdcall glRasterPos3sv( ptr )
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@ stdcall glRasterPos4d( double double double double )
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@ stdcall glRasterPos4dv( ptr )
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@ stdcall glRasterPos4f( long long long long )
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@ stdcall glRasterPos4fv( ptr )
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@ stdcall glRasterPos4i( long long long long )
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@ stdcall glRasterPos4iv( ptr )
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@ stdcall glRasterPos4s( long long long long )
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@ stdcall glRasterPos4sv( ptr )
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@ stdcall glReadBuffer( long )
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@ stdcall glReadPixels( long long long long long long ptr )
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@ stdcall glRectd( double double double double )
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@ stdcall glRectdv( ptr ptr )
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@ stdcall glRectf( long long long long )
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@ stdcall glRectfv( ptr ptr )
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@ stdcall glRecti( long long long long )
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@ stdcall glRectiv( ptr ptr )
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@ stdcall glRects( long long long long )
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@ stdcall glRectsv( ptr ptr )
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@ stdcall glRenderMode( long )
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@ stdcall glRotated( double double double double )
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@ stdcall glRotatef( long long long long )
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@ stdcall glScaled( double double double )
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@ stdcall glScalef( long long long )
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@ stdcall glScissor( long long long long )
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@ stdcall glSelectBuffer( long ptr )
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@ stdcall glShadeModel( long )
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@ stdcall glStencilFunc( long long long )
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@ stdcall glStencilMask( long )
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@ stdcall glStencilOp( long long long )
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@ stdcall glTexCoord1d( double )
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@ stdcall glTexCoord1dv( ptr )
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@ stdcall glTexCoord1f( long )
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@ stdcall glTexCoord1fv( ptr )
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@ stdcall glTexCoord1i( long )
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@ stdcall glTexCoord1iv( ptr )
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@ stdcall glTexCoord1s( long )
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@ stdcall glTexCoord1sv( ptr )
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@ stdcall glTexCoord2d( double double )
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@ stdcall glTexCoord2dv( ptr )
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@ stdcall glTexCoord2f( long long )
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@ stdcall glTexCoord2fv( ptr )
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@ stdcall glTexCoord2i( long long )
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@ stdcall glTexCoord2iv( ptr )
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@ stdcall glTexCoord2s( long long )
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@ stdcall glTexCoord2sv( ptr )
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@ stdcall glTexCoord3d( double double double )
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@ stdcall glTexCoord3dv( ptr )
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@ stdcall glTexCoord3f( long long long )
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@ stdcall glTexCoord3fv( ptr )
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@ stdcall glTexCoord3i( long long long )
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@ stdcall glTexCoord3iv( ptr )
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@ stdcall glTexCoord3s( long long long )
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@ stdcall glTexCoord3sv( ptr )
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@ stdcall glTexCoord4d( double double double double )
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@ stdcall glTexCoord4dv( ptr )
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@ stdcall glTexCoord4f( long long long long )
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@ stdcall glTexCoord4fv( ptr )
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@ stdcall glTexCoord4i( long long long long )
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@ stdcall glTexCoord4iv( ptr )
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@ stdcall glTexCoord4s( long long long long )
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@ stdcall glTexCoord4sv( ptr )
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@ stdcall glTexCoordPointer( long long long ptr )
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@ stdcall glTexEnvf( long long long )
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@ stdcall glTexEnvfv( long long ptr )
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@ stdcall glTexEnvi( long long long )
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@ stdcall glTexEnviv( long long ptr )
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@ stdcall glTexGend( long long double )
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@ stdcall glTexGendv( long long ptr )
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@ stdcall glTexGenf( long long long )
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@ stdcall glTexGenfv( long long ptr )
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@ stdcall glTexGeni( long long long )
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@ stdcall glTexGeniv( long long ptr )
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@ stdcall glTexImage1D( long long long long long long long ptr )
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@ stdcall glTexImage2D( long long long long long long long long ptr )
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@ stdcall glTexParameterf( long long long )
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@ stdcall glTexParameterfv( long long ptr )
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@ stdcall glTexParameteri( long long long )
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@ stdcall glTexParameteriv( long long ptr )
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@ stdcall glTexSubImage1D( long long long long long long ptr )
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@ stdcall glTexSubImage2D( long long long long long long long long ptr )
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@ stdcall glTranslated( double double double )
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@ stdcall glTranslatef( long long long )
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@ stdcall glVertex2d( double double )
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@ stdcall glVertex2dv( ptr )
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@ stdcall glVertex2f( long long )
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@ stdcall glVertex2fv( ptr )
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@ stdcall glVertex2i( long long )
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@ stdcall glVertex2iv( ptr )
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@ stdcall glVertex2s( long long )
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@ stdcall glVertex2sv( ptr )
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@ stdcall glVertex3d( double double double )
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@ stdcall glVertex3dv( ptr )
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@ stdcall glVertex3f( long long long )
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@ stdcall glVertex3fv( ptr )
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@ stdcall glVertex3i( long long long )
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@ stdcall glVertex3iv( ptr )
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@ stdcall glVertex3s( long long long )
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@ stdcall glVertex3sv( ptr )
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@ stdcall glVertex4d( double double double double )
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@ stdcall glVertex4dv( ptr )
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@ stdcall glVertex4f( long long long long )
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@ stdcall glVertex4fv( ptr )
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@ stdcall glVertex4i( long long long long )
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@ stdcall glVertex4iv( ptr )
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@ stdcall glVertex4s( long long long long )
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@ stdcall glVertex4sv( ptr )
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@ stdcall glVertexPointer( long long long ptr )
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@ stdcall glViewport( long long long long )
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@ stdcall wglChoosePixelFormat(long ptr)
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@ stdcall wglCopyContext(long long long)
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@ stdcall wglCreateContext(long)
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@ stdcall wglCreateLayerContext(long long)
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@ stdcall wglDeleteContext(long)
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@ stdcall wglDescribeLayerPlane(long long long long ptr)
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@ stdcall wglDescribePixelFormat(long long long ptr)
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@ stdcall wglGetCurrentContext()
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@ stdcall wglGetCurrentDC()
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@ stdcall wglGetDefaultProcAddress(str)
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetPixelFormat(long)
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglMakeCurrent(long long)
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@ stdcall wglRealizeLayerPalette(long long long)
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@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglSetPixelFormat(long long ptr)
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@ stdcall wglShareLists(long long)
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@ stdcall wglSwapBuffers(long)
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@ stdcall wglSwapLayerBuffers(long long)
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@ stdcall wglSwapMultipleBuffers(long ptr)
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@ stdcall wglUseFontBitmapsA(long long long long)
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@ stdcall wglUseFontBitmapsW(long long long long)
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@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
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@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
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Loading…
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