mirror of
https://github.com/reactos/reactos.git
synced 2025-08-06 07:03:10 +00:00
Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys.
This commit is contained in:
parent
b94e2d8ca0
commit
c2c66aff7d
24198 changed files with 0 additions and 37285 deletions
602
dll/opengl/mesa/swrast/s_stencil.c
Normal file
602
dll/opengl/mesa/swrast/s_stencil.c
Normal file
|
@ -0,0 +1,602 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 7.1
|
||||
*
|
||||
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <precomp.h>
|
||||
|
||||
/* Stencil Logic:
|
||||
|
||||
IF stencil test fails THEN
|
||||
Apply fail-op to stencil value
|
||||
Don't write the pixel (RGBA,Z)
|
||||
ELSE
|
||||
IF doing depth test && depth test fails THEN
|
||||
Apply zfail-op to stencil value
|
||||
Write RGBA and Z to appropriate buffers
|
||||
ELSE
|
||||
Apply zpass-op to stencil value
|
||||
ENDIF
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Compute/return the offset of the stencil value in a pixel.
|
||||
* For example, if the format is Z24+S8, the position of the stencil bits
|
||||
* within the 4-byte pixel will be either 0 or 3.
|
||||
*/
|
||||
static GLint
|
||||
get_stencil_offset(gl_format format)
|
||||
{
|
||||
const GLubyte one = 1;
|
||||
GLubyte pixel[MAX_PIXEL_BYTES];
|
||||
GLint bpp = _mesa_get_format_bytes(format);
|
||||
GLint i;
|
||||
|
||||
assert(_mesa_get_format_bits(format, GL_STENCIL_BITS) == 8);
|
||||
memset(pixel, 0, sizeof(pixel));
|
||||
_mesa_pack_ubyte_stencil_row(format, 1, &one, pixel);
|
||||
|
||||
for (i = 0; i < bpp; i++) {
|
||||
if (pixel[i])
|
||||
return i;
|
||||
}
|
||||
|
||||
_mesa_problem(NULL, "get_stencil_offset() failed\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/** Clamp the stencil value to [0, 255] */
|
||||
static inline GLubyte
|
||||
clamp(GLint val)
|
||||
{
|
||||
if (val < 0)
|
||||
return 0;
|
||||
else if (val > 255)
|
||||
return 255;
|
||||
else
|
||||
return val;
|
||||
}
|
||||
|
||||
|
||||
#define STENCIL_OP(NEW_VAL) \
|
||||
if (invmask == 0) { \
|
||||
for (i = j = 0; i < n; i++, j += stride) { \
|
||||
if (mask[i]) { \
|
||||
GLubyte s = stencil[j]; \
|
||||
(void) s; \
|
||||
stencil[j] = (GLubyte) (NEW_VAL); \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
else { \
|
||||
for (i = j = 0; i < n; i++, j += stride) { \
|
||||
if (mask[i]) { \
|
||||
GLubyte s = stencil[j]; \
|
||||
stencil[j] = (GLubyte) ((invmask & s) | (wrtmask & (NEW_VAL))); \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Apply the given stencil operator to the array of stencil values.
|
||||
* Don't touch stencil[i] if mask[i] is zero.
|
||||
* @param n number of stencil values
|
||||
* @param oper the stencil buffer operator
|
||||
* @param face 0 or 1 for front or back face operation
|
||||
* @param stencil array of stencil values (in/out)
|
||||
* @param mask array [n] of flag: 1=apply operator, 0=don't apply operator
|
||||
* @param stride stride between stencil values
|
||||
*/
|
||||
static void
|
||||
apply_stencil_op(const struct gl_context *ctx, GLenum oper,
|
||||
GLuint n, GLubyte stencil[], const GLubyte mask[],
|
||||
GLint stride)
|
||||
{
|
||||
const GLubyte ref = ctx->Stencil.Ref;
|
||||
const GLubyte wrtmask = ctx->Stencil.WriteMask;
|
||||
const GLubyte invmask = (GLubyte) (~wrtmask);
|
||||
GLuint i, j;
|
||||
|
||||
switch (oper) {
|
||||
case GL_KEEP:
|
||||
/* do nothing */
|
||||
break;
|
||||
case GL_ZERO:
|
||||
/* replace stencil buf values with zero */
|
||||
STENCIL_OP(0);
|
||||
break;
|
||||
case GL_REPLACE:
|
||||
/* replace stencil buf values with ref value */
|
||||
STENCIL_OP(ref);
|
||||
break;
|
||||
case GL_INCR:
|
||||
/* increment stencil buf values, with clamping */
|
||||
STENCIL_OP(clamp(s + 1));
|
||||
break;
|
||||
case GL_DECR:
|
||||
/* increment stencil buf values, with clamping */
|
||||
STENCIL_OP(clamp(s - 1));
|
||||
break;
|
||||
case GL_INCR_WRAP_EXT:
|
||||
/* increment stencil buf values, without clamping */
|
||||
STENCIL_OP(s + 1);
|
||||
break;
|
||||
case GL_DECR_WRAP_EXT:
|
||||
/* increment stencil buf values, without clamping */
|
||||
STENCIL_OP(s - 1);
|
||||
break;
|
||||
case GL_INVERT:
|
||||
/* replace stencil buf values with inverted value */
|
||||
STENCIL_OP(~s);
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "Bad stencil op in apply_stencil_op");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#define STENCIL_TEST(FUNC) \
|
||||
for (i = j = 0; i < n; i++, j += stride) { \
|
||||
if (mask[i]) { \
|
||||
s = (GLubyte) (stencil[j] & valueMask); \
|
||||
if (FUNC) { \
|
||||
/* stencil pass */ \
|
||||
fail[i] = 0; \
|
||||
} \
|
||||
else { \
|
||||
/* stencil fail */ \
|
||||
fail[i] = 1; \
|
||||
mask[i] = 0; \
|
||||
} \
|
||||
} \
|
||||
else { \
|
||||
fail[i] = 0; \
|
||||
} \
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Apply stencil test to an array of stencil values (before depth buffering).
|
||||
* For the values that fail, we'll apply the GL_STENCIL_FAIL operator to
|
||||
* the stencil values.
|
||||
*
|
||||
* @param face 0 or 1 for front or back-face polygons
|
||||
* @param n number of pixels in the array
|
||||
* @param stencil array of [n] stencil values (in/out)
|
||||
* @param mask array [n] of flag: 0=skip the pixel, 1=stencil the pixel,
|
||||
* values are set to zero where the stencil test fails.
|
||||
* @param stride stride between stencil values
|
||||
* @return GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed.
|
||||
*/
|
||||
static GLboolean
|
||||
do_stencil_test(struct gl_context *ctx, GLuint n,
|
||||
GLubyte stencil[], GLubyte mask[], GLint stride)
|
||||
{
|
||||
GLubyte fail[MAX_WIDTH];
|
||||
GLboolean allfail = GL_FALSE;
|
||||
GLuint i, j;
|
||||
const GLuint valueMask = ctx->Stencil.ValueMask;
|
||||
const GLubyte ref = (GLubyte) (ctx->Stencil.Ref & valueMask);
|
||||
GLubyte s;
|
||||
|
||||
/*
|
||||
* Perform stencil test. The results of this operation are stored
|
||||
* in the fail[] array:
|
||||
* IF fail[i] is non-zero THEN
|
||||
* the stencil fail operator is to be applied
|
||||
* ELSE
|
||||
* the stencil fail operator is not to be applied
|
||||
* ENDIF
|
||||
*/
|
||||
switch (ctx->Stencil.Function) {
|
||||
case GL_NEVER:
|
||||
STENCIL_TEST(0);
|
||||
allfail = GL_TRUE;
|
||||
break;
|
||||
case GL_LESS:
|
||||
STENCIL_TEST(ref < s);
|
||||
break;
|
||||
case GL_LEQUAL:
|
||||
STENCIL_TEST(ref <= s);
|
||||
break;
|
||||
case GL_GREATER:
|
||||
STENCIL_TEST(ref > s);
|
||||
break;
|
||||
case GL_GEQUAL:
|
||||
STENCIL_TEST(ref >= s);
|
||||
break;
|
||||
case GL_EQUAL:
|
||||
STENCIL_TEST(ref == s);
|
||||
break;
|
||||
case GL_NOTEQUAL:
|
||||
STENCIL_TEST(ref != s);
|
||||
break;
|
||||
case GL_ALWAYS:
|
||||
STENCIL_TEST(1);
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "Bad stencil func in gl_stencil_span");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (ctx->Stencil.FailFunc != GL_KEEP) {
|
||||
apply_stencil_op(ctx, ctx->Stencil.FailFunc, n, stencil,
|
||||
fail, stride);
|
||||
}
|
||||
|
||||
return !allfail;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Compute the zpass/zfail masks by comparing the pre- and post-depth test
|
||||
* masks.
|
||||
*/
|
||||
static inline void
|
||||
compute_pass_fail_masks(GLuint n, const GLubyte origMask[],
|
||||
const GLubyte newMask[],
|
||||
GLubyte passMask[], GLubyte failMask[])
|
||||
{
|
||||
GLuint i;
|
||||
for (i = 0; i < n; i++) {
|
||||
ASSERT(newMask[i] == 0 || newMask[i] == 1);
|
||||
passMask[i] = origMask[i] & newMask[i];
|
||||
failMask[i] = origMask[i] & (newMask[i] ^ 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get 8-bit stencil values from random locations in the stencil buffer.
|
||||
*/
|
||||
static void
|
||||
get_s8_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
|
||||
GLuint count, const GLint x[], const GLint y[],
|
||||
GLubyte stencil[])
|
||||
{
|
||||
struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
|
||||
const GLint w = rb->Width, h = rb->Height;
|
||||
const GLubyte *map = _swrast_pixel_address(rb, 0, 0);
|
||||
GLuint i;
|
||||
|
||||
if (rb->Format == MESA_FORMAT_S8) {
|
||||
const GLint rowStride = srb->RowStride;
|
||||
for (i = 0; i < count; i++) {
|
||||
if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
|
||||
stencil[i] = *(map + y[i] * rowStride + x[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
const GLint bpp = _mesa_get_format_bytes(rb->Format);
|
||||
const GLint rowStride = srb->RowStride;
|
||||
for (i = 0; i < count; i++) {
|
||||
if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
|
||||
const GLubyte *src = map + y[i] * rowStride + x[i] * bpp;
|
||||
_mesa_unpack_ubyte_stencil_row(rb->Format, 1, src, &stencil[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Put 8-bit stencil values at random locations into the stencil buffer.
|
||||
*/
|
||||
static void
|
||||
put_s8_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
|
||||
GLuint count, const GLint x[], const GLint y[],
|
||||
const GLubyte stencil[])
|
||||
{
|
||||
const GLint w = rb->Width, h = rb->Height;
|
||||
gl_pack_ubyte_stencil_func pack_stencil =
|
||||
_mesa_get_pack_ubyte_stencil_func(rb->Format);
|
||||
GLuint i;
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
|
||||
GLubyte *dst = _swrast_pixel_address(rb, x[i], y[i]);
|
||||
pack_stencil(&stencil[i], dst);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* /return GL_TRUE = one or more fragments passed,
|
||||
* GL_FALSE = all fragments failed.
|
||||
*/
|
||||
GLboolean
|
||||
_swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
|
||||
{
|
||||
struct gl_framebuffer *fb = ctx->DrawBuffer;
|
||||
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
|
||||
const GLint stencilOffset = get_stencil_offset(rb->Format);
|
||||
const GLint stencilStride = _mesa_get_format_bytes(rb->Format);
|
||||
const GLuint count = span->end;
|
||||
GLubyte *mask = span->array->mask;
|
||||
GLubyte stencilTemp[MAX_WIDTH];
|
||||
GLubyte *stencilBuf;
|
||||
|
||||
if (span->arrayMask & SPAN_XY) {
|
||||
/* read stencil values from random locations */
|
||||
get_s8_values(ctx, rb, count, span->array->x, span->array->y,
|
||||
stencilTemp);
|
||||
stencilBuf = stencilTemp;
|
||||
}
|
||||
else {
|
||||
/* Processing a horizontal run of pixels. Since stencil is always
|
||||
* 8 bits for all MESA_FORMATs, we just need to use the right offset
|
||||
* and stride to access them.
|
||||
*/
|
||||
stencilBuf = _swrast_pixel_address(rb, span->x, span->y) + stencilOffset;
|
||||
}
|
||||
|
||||
/*
|
||||
* Apply the stencil test to the fragments.
|
||||
* failMask[i] is 1 if the stencil test failed.
|
||||
*/
|
||||
if (!do_stencil_test(ctx, count, stencilBuf, mask, stencilStride)) {
|
||||
/* all fragments failed the stencil test, we're done. */
|
||||
span->writeAll = GL_FALSE;
|
||||
if (span->arrayMask & SPAN_XY) {
|
||||
/* need to write the updated stencil values back to the buffer */
|
||||
put_s8_values(ctx, rb, count, span->array->x, span->array->y,
|
||||
stencilTemp);
|
||||
}
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* Some fragments passed the stencil test, apply depth test to them
|
||||
* and apply Zpass and Zfail stencil ops.
|
||||
*/
|
||||
if (ctx->Depth.Test == GL_FALSE ||
|
||||
ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer == NULL) {
|
||||
/*
|
||||
* No depth buffer, just apply zpass stencil function to active pixels.
|
||||
*/
|
||||
apply_stencil_op(ctx, ctx->Stencil.ZPassFunc, count,
|
||||
stencilBuf, mask, stencilStride);
|
||||
}
|
||||
else {
|
||||
/*
|
||||
* Perform depth buffering, then apply zpass or zfail stencil function.
|
||||
*/
|
||||
GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
|
||||
|
||||
/* save the current mask bits */
|
||||
memcpy(origMask, mask, count * sizeof(GLubyte));
|
||||
|
||||
/* apply the depth test */
|
||||
_swrast_depth_test_span(ctx, span);
|
||||
|
||||
compute_pass_fail_masks(count, origMask, mask, passMask, failMask);
|
||||
|
||||
/* apply the pass and fail operations */
|
||||
if (ctx->Stencil.ZFailFunc != GL_KEEP) {
|
||||
apply_stencil_op(ctx, ctx->Stencil.ZFailFunc,
|
||||
count, stencilBuf, failMask, stencilStride);
|
||||
}
|
||||
if (ctx->Stencil.ZPassFunc != GL_KEEP) {
|
||||
apply_stencil_op(ctx, ctx->Stencil.ZPassFunc,
|
||||
count, stencilBuf, passMask, stencilStride);
|
||||
}
|
||||
}
|
||||
|
||||
/* Write updated stencil values back into hardware stencil buffer */
|
||||
if (span->arrayMask & SPAN_XY) {
|
||||
put_s8_values(ctx, rb, count, span->array->x, span->array->y,
|
||||
stencilBuf);
|
||||
}
|
||||
|
||||
span->writeAll = GL_FALSE;
|
||||
|
||||
return GL_TRUE; /* one or more fragments passed both tests */
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Return a span of stencil values from the stencil buffer.
|
||||
* Used for glRead/CopyPixels
|
||||
* Input: n - how many pixels
|
||||
* x,y - location of first pixel
|
||||
* Output: stencil - the array of stencil values
|
||||
*/
|
||||
void
|
||||
_swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
|
||||
GLint n, GLint x, GLint y, GLubyte stencil[])
|
||||
{
|
||||
GLubyte *src;
|
||||
|
||||
if (y < 0 || y >= (GLint) rb->Height ||
|
||||
x + n <= 0 || x >= (GLint) rb->Width) {
|
||||
/* span is completely outside framebuffer */
|
||||
return; /* undefined values OK */
|
||||
}
|
||||
|
||||
if (x < 0) {
|
||||
GLint dx = -x;
|
||||
x = 0;
|
||||
n -= dx;
|
||||
stencil += dx;
|
||||
}
|
||||
if (x + n > (GLint) rb->Width) {
|
||||
GLint dx = x + n - rb->Width;
|
||||
n -= dx;
|
||||
}
|
||||
if (n <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
src = _swrast_pixel_address(rb, x, y);
|
||||
_mesa_unpack_ubyte_stencil_row(rb->Format, n, src, stencil);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Write a span of stencil values to the stencil buffer. This function
|
||||
* applies the stencil write mask when needed.
|
||||
* Used for glDraw/CopyPixels
|
||||
* Input: n - how many pixels
|
||||
* x, y - location of first pixel
|
||||
* stencil - the array of stencil values
|
||||
*/
|
||||
void
|
||||
_swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
|
||||
const GLubyte stencil[] )
|
||||
{
|
||||
struct gl_framebuffer *fb = ctx->DrawBuffer;
|
||||
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
|
||||
const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1;
|
||||
const GLuint stencilMask = ctx->Stencil.WriteMask;
|
||||
GLubyte *stencilBuf;
|
||||
|
||||
if (y < 0 || y >= (GLint) rb->Height ||
|
||||
x + n <= 0 || x >= (GLint) rb->Width) {
|
||||
/* span is completely outside framebuffer */
|
||||
return; /* undefined values OK */
|
||||
}
|
||||
if (x < 0) {
|
||||
GLint dx = -x;
|
||||
x = 0;
|
||||
n -= dx;
|
||||
stencil += dx;
|
||||
}
|
||||
if (x + n > (GLint) rb->Width) {
|
||||
GLint dx = x + n - rb->Width;
|
||||
n -= dx;
|
||||
}
|
||||
if (n <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
stencilBuf = _swrast_pixel_address(rb, x, y);
|
||||
|
||||
if ((stencilMask & stencilMax) != stencilMax) {
|
||||
/* need to apply writemask */
|
||||
GLubyte destVals[MAX_WIDTH], newVals[MAX_WIDTH];
|
||||
GLint i;
|
||||
|
||||
_mesa_unpack_ubyte_stencil_row(rb->Format, n, stencilBuf, destVals);
|
||||
for (i = 0; i < n; i++) {
|
||||
newVals[i]
|
||||
= (stencil[i] & stencilMask) | (destVals[i] & ~stencilMask);
|
||||
}
|
||||
_mesa_pack_ubyte_stencil_row(rb->Format, n, newVals, stencilBuf);
|
||||
}
|
||||
else {
|
||||
_mesa_pack_ubyte_stencil_row(rb->Format, n, stencil, stencilBuf);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Clear the stencil buffer. If the buffer is a combined
|
||||
* depth+stencil buffer, only the stencil bits will be touched.
|
||||
*/
|
||||
void
|
||||
_swrast_clear_stencil_buffer(struct gl_context *ctx)
|
||||
{
|
||||
struct gl_renderbuffer *rb =
|
||||
ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
|
||||
const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits;
|
||||
const GLuint writeMask = ctx->Stencil.WriteMask;
|
||||
const GLuint stencilMax = (1 << stencilBits) - 1;
|
||||
GLint x, y, width, height;
|
||||
GLubyte *map;
|
||||
GLint rowStride, i, j;
|
||||
GLbitfield mapMode;
|
||||
|
||||
if (!rb || writeMask == 0)
|
||||
return;
|
||||
|
||||
/* compute region to clear */
|
||||
x = ctx->DrawBuffer->_Xmin;
|
||||
y = ctx->DrawBuffer->_Ymin;
|
||||
width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
|
||||
height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
|
||||
|
||||
mapMode = GL_MAP_WRITE_BIT;
|
||||
if ((writeMask & stencilMax) != stencilMax) {
|
||||
/* need to mask stencil values */
|
||||
mapMode |= GL_MAP_READ_BIT;
|
||||
}
|
||||
else if (_mesa_get_format_bits(rb->Format, GL_DEPTH_BITS) > 0) {
|
||||
/* combined depth+stencil, need to mask Z values */
|
||||
mapMode |= GL_MAP_READ_BIT;
|
||||
}
|
||||
|
||||
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
|
||||
mapMode, &map, &rowStride);
|
||||
if (!map) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(stencil)");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (rb->Format) {
|
||||
case MESA_FORMAT_S8:
|
||||
{
|
||||
GLubyte clear = ctx->Stencil.Clear & writeMask & 0xff;
|
||||
GLubyte mask = (~writeMask) & 0xff;
|
||||
if (mask != 0) {
|
||||
/* masked clear */
|
||||
for (i = 0; i < height; i++) {
|
||||
GLubyte *row = map;
|
||||
for (j = 0; j < width; j++) {
|
||||
row[j] = (row[j] & mask) | clear;
|
||||
}
|
||||
map += rowStride;
|
||||
}
|
||||
}
|
||||
else if (rowStride == width) {
|
||||
/* clear whole buffer */
|
||||
memset(map, clear, width * height);
|
||||
}
|
||||
else {
|
||||
/* clear scissored */
|
||||
for (i = 0; i < height; i++) {
|
||||
memset(map, clear, width);
|
||||
map += rowStride;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "Unexpected stencil buffer format %s"
|
||||
" in _swrast_clear_stencil_buffer()",
|
||||
_mesa_get_format_name(rb->Format));
|
||||
}
|
||||
|
||||
ctx->Driver.UnmapRenderbuffer(ctx, rb);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue