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Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys.
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153
dll/opengl/mesa/swrast/s_alpha.c
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153
dll/opengl/mesa/swrast/s_alpha.c
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.2
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file swrast/s_alpha.c
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* \brief Functions to apply alpha test.
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*/
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#include <precomp.h>
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#define ALPHA_TEST(ALPHA, LOOP_CODE) \
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do { \
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switch (ctx->Color.AlphaFunc) { \
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case GL_LESS: \
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for (i = 0; i < n; i++) { \
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mask[i] &= (ALPHA < ref); \
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LOOP_CODE; \
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} \
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break; \
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case GL_LEQUAL: \
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for (i = 0; i < n; i++) { \
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mask[i] &= (ALPHA <= ref); \
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LOOP_CODE; \
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} \
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break; \
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case GL_GEQUAL: \
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for (i = 0; i < n; i++) { \
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mask[i] &= (ALPHA >= ref); \
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LOOP_CODE; \
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} \
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break; \
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case GL_GREATER: \
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for (i = 0; i < n; i++) { \
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mask[i] &= (ALPHA > ref); \
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LOOP_CODE; \
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} \
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break; \
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case GL_NOTEQUAL: \
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for (i = 0; i < n; i++) { \
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mask[i] &= (ALPHA != ref); \
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LOOP_CODE; \
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} \
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break; \
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case GL_EQUAL: \
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for (i = 0; i < n; i++) { \
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mask[i] &= (ALPHA == ref); \
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LOOP_CODE; \
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} \
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break; \
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default: \
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_mesa_problem(ctx, "Invalid alpha test in _swrast_alpha_test" ); \
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return 0; \
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} \
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} while (0)
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/**
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* Perform the alpha test for an array of pixels.
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* For pixels that fail the test, mask[i] will be set to 0.
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* \return 0 if all pixels in the span failed the alpha test,
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* 1 if one or more pixels passed the alpha test.
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*/
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GLint
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_swrast_alpha_test(const struct gl_context *ctx, SWspan *span)
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{
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const GLuint n = span->end;
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GLubyte *mask = span->array->mask;
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GLuint i;
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if (ctx->Color.AlphaFunc == GL_ALWAYS) {
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/* do nothing */
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return 1;
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}
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else if (ctx->Color.AlphaFunc == GL_NEVER) {
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/* All pixels failed - caller should check for this return value and
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* act accordingly.
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*/
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span->writeAll = GL_FALSE;
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return 0;
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}
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if (span->arrayMask & SPAN_RGBA) {
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/* Use array's alpha values */
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if (span->array->ChanType == GL_UNSIGNED_BYTE) {
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GLubyte (*rgba)[4] = span->array->rgba8;
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GLubyte ref;
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CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
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ALPHA_TEST(rgba[i][ACOMP], ;);
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}
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else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
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GLushort (*rgba)[4] = span->array->rgba16;
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GLushort ref;
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CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
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ALPHA_TEST(rgba[i][ACOMP], ;);
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}
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else {
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GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL];
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const GLfloat ref = ctx->Color.AlphaRef;
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ALPHA_TEST(rgba[i][ACOMP], ;);
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}
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}
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else {
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/* Interpolate alpha values */
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ASSERT(span->interpMask & SPAN_RGBA);
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if (span->array->ChanType == GL_UNSIGNED_BYTE) {
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const GLfixed alphaStep = span->alphaStep;
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GLfixed alpha = span->alpha;
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GLubyte ref;
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CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
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ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
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}
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else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
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const GLfixed alphaStep = span->alphaStep;
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GLfixed alpha = span->alpha;
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GLushort ref;
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CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
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ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
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}
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else {
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const GLfloat alphaStep = FixedToFloat(span->alphaStep);
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GLfloat alpha = FixedToFloat(span->alpha);
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const GLfloat ref = ctx->Color.AlphaRef;
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ALPHA_TEST(alpha, alpha += alphaStep);
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}
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}
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span->writeAll = GL_FALSE;
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/* XXX examine mask[] values? */
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return 1;
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}
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