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Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys.
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61
dll/opengl/mesa/main/texstorage.h
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61
dll/opengl/mesa/main/texstorage.h
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 2011 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef TEXSTORAGE_H
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#define TEXSTORAGE_H
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extern void GLAPIENTRY
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_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
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GLsizei width);
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extern void GLAPIENTRY
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_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
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GLsizei width, GLsizei height);
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extern void GLAPIENTRY
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_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
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GLsizei width, GLsizei height, GLsizei depth);
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extern void GLAPIENTRY
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_mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
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GLenum internalformat,
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GLsizei width);
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extern void GLAPIENTRY
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_mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
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GLenum internalformat,
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GLsizei width, GLsizei height);
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extern void GLAPIENTRY
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_mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
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GLenum internalformat,
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GLsizei width, GLsizei height, GLsizei depth);
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#endif /* TEXSTORAGE_H */
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