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928
dll/opengl/mesa/main/eval.c
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928
dll/opengl/mesa/main/eval.c
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* eval.c was written by
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* Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
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* Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
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*
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* My original implementation of evaluators was simplistic and didn't
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* compute surface normal vectors properly. Bernd and Volker applied
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* used more sophisticated methods to get better results.
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*
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* Thanks guys!
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*/
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#include <precomp.h>
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#if FEATURE_evaluators
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/*
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* Return the number of components per control point for any type of
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* evaluator. Return 0 if bad target.
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* See table 5.1 in the OpenGL 1.2 spec.
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*/
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GLuint _mesa_evaluator_components( GLenum target )
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{
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switch (target) {
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case GL_MAP1_VERTEX_3: return 3;
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case GL_MAP1_VERTEX_4: return 4;
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case GL_MAP1_INDEX: return 1;
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case GL_MAP1_COLOR_4: return 4;
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case GL_MAP1_NORMAL: return 3;
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case GL_MAP1_TEXTURE_COORD_1: return 1;
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case GL_MAP1_TEXTURE_COORD_2: return 2;
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case GL_MAP1_TEXTURE_COORD_3: return 3;
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case GL_MAP1_TEXTURE_COORD_4: return 4;
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case GL_MAP2_VERTEX_3: return 3;
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case GL_MAP2_VERTEX_4: return 4;
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case GL_MAP2_INDEX: return 1;
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case GL_MAP2_COLOR_4: return 4;
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case GL_MAP2_NORMAL: return 3;
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case GL_MAP2_TEXTURE_COORD_1: return 1;
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case GL_MAP2_TEXTURE_COORD_2: return 2;
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case GL_MAP2_TEXTURE_COORD_3: return 3;
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case GL_MAP2_TEXTURE_COORD_4: return 4;
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default: break;
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}
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/* XXX need to check for the vertex program extension
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if (!ctx->Extensions.NV_vertex_program)
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return 0;
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*/
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if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
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target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
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return 4;
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if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
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target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
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return 4;
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return 0;
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}
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/*
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* Return pointer to the gl_1d_map struct for the named target.
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*/
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static struct gl_1d_map *
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get_1d_map( struct gl_context *ctx, GLenum target )
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{
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switch (target) {
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case GL_MAP1_VERTEX_3:
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return &ctx->EvalMap.Map1Vertex3;
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case GL_MAP1_VERTEX_4:
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return &ctx->EvalMap.Map1Vertex4;
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case GL_MAP1_INDEX:
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return &ctx->EvalMap.Map1Index;
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case GL_MAP1_COLOR_4:
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return &ctx->EvalMap.Map1Color4;
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case GL_MAP1_NORMAL:
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return &ctx->EvalMap.Map1Normal;
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case GL_MAP1_TEXTURE_COORD_1:
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return &ctx->EvalMap.Map1Texture1;
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case GL_MAP1_TEXTURE_COORD_2:
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return &ctx->EvalMap.Map1Texture2;
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case GL_MAP1_TEXTURE_COORD_3:
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return &ctx->EvalMap.Map1Texture3;
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case GL_MAP1_TEXTURE_COORD_4:
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return &ctx->EvalMap.Map1Texture4;
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default:
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return NULL;
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}
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}
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/*
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* Return pointer to the gl_2d_map struct for the named target.
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*/
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static struct gl_2d_map *
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get_2d_map( struct gl_context *ctx, GLenum target )
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{
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switch (target) {
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case GL_MAP2_VERTEX_3:
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return &ctx->EvalMap.Map2Vertex3;
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case GL_MAP2_VERTEX_4:
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return &ctx->EvalMap.Map2Vertex4;
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case GL_MAP2_INDEX:
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return &ctx->EvalMap.Map2Index;
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case GL_MAP2_COLOR_4:
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return &ctx->EvalMap.Map2Color4;
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case GL_MAP2_NORMAL:
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return &ctx->EvalMap.Map2Normal;
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case GL_MAP2_TEXTURE_COORD_1:
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return &ctx->EvalMap.Map2Texture1;
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case GL_MAP2_TEXTURE_COORD_2:
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return &ctx->EvalMap.Map2Texture2;
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case GL_MAP2_TEXTURE_COORD_3:
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return &ctx->EvalMap.Map2Texture3;
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case GL_MAP2_TEXTURE_COORD_4:
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return &ctx->EvalMap.Map2Texture4;
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default:
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return NULL;
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}
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}
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/**********************************************************************/
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/*** Copy and deallocate control points ***/
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/**********************************************************************/
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/*
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* Copy 1-parametric evaluator control points from user-specified
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* memory space to a buffer of contiguous control points.
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* \param see glMap1f for details
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* \return pointer to buffer of contiguous control points or NULL if out
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* of memory.
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*/
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GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
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const GLfloat *points )
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{
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GLfloat *buffer, *p;
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GLint i, k, size = _mesa_evaluator_components(target);
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if (!points || !size)
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return NULL;
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buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
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if (buffer)
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for (i = 0, p = buffer; i < uorder; i++, points += ustride)
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for (k = 0; k < size; k++)
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*p++ = points[k];
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return buffer;
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}
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/*
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* Same as above but convert doubles to floats.
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*/
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GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
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const GLdouble *points )
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{
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GLfloat *buffer, *p;
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GLint i, k, size = _mesa_evaluator_components(target);
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if (!points || !size)
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return NULL;
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buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
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if (buffer)
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for (i = 0, p = buffer; i < uorder; i++, points += ustride)
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for (k = 0; k < size; k++)
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*p++ = (GLfloat) points[k];
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return buffer;
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}
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/*
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* Copy 2-parametric evaluator control points from user-specified
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* memory space to a buffer of contiguous control points.
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* Additional memory is allocated to be used by the horner and
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* de Casteljau evaluation schemes.
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*
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* \param see glMap2f for details
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* \return pointer to buffer of contiguous control points or NULL if out
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* of memory.
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*/
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GLfloat *_mesa_copy_map_points2f( GLenum target,
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GLint ustride, GLint uorder,
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GLint vstride, GLint vorder,
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const GLfloat *points )
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{
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GLfloat *buffer, *p;
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GLint i, j, k, size, dsize, hsize;
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GLint uinc;
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size = _mesa_evaluator_components(target);
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if (!points || size==0) {
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return NULL;
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}
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/* max(uorder, vorder) additional points are used in */
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/* horner evaluation and uorder*vorder additional */
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/* values are needed for de Casteljau */
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dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
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hsize = (uorder > vorder ? uorder : vorder)*size;
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if(hsize>dsize)
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buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
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else
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buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
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/* compute the increment value for the u-loop */
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uinc = ustride - vorder*vstride;
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if (buffer)
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for (i=0, p=buffer; i<uorder; i++, points += uinc)
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for (j=0; j<vorder; j++, points += vstride)
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for (k=0; k<size; k++)
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*p++ = points[k];
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return buffer;
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}
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/*
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* Same as above but convert doubles to floats.
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*/
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GLfloat *_mesa_copy_map_points2d(GLenum target,
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GLint ustride, GLint uorder,
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GLint vstride, GLint vorder,
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const GLdouble *points )
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{
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GLfloat *buffer, *p;
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GLint i, j, k, size, hsize, dsize;
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GLint uinc;
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size = _mesa_evaluator_components(target);
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if (!points || size==0) {
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return NULL;
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}
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/* max(uorder, vorder) additional points are used in */
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/* horner evaluation and uorder*vorder additional */
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/* values are needed for de Casteljau */
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dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
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hsize = (uorder > vorder ? uorder : vorder)*size;
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if(hsize>dsize)
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buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
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else
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buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
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/* compute the increment value for the u-loop */
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uinc = ustride - vorder*vstride;
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if (buffer)
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for (i=0, p=buffer; i<uorder; i++, points += uinc)
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for (j=0; j<vorder; j++, points += vstride)
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for (k=0; k<size; k++)
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*p++ = (GLfloat) points[k];
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return buffer;
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}
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/**********************************************************************/
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/*** API entry points ***/
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/**********************************************************************/
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/*
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* This does the work of glMap1[fd].
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*/
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static void
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map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
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GLint uorder, const GLvoid *points, GLenum type )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLint k;
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GLfloat *pnts;
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struct gl_1d_map *map = NULL;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
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if (u1 == u2) {
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_mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
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return;
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}
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if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
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_mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
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return;
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}
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if (!points) {
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_mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
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return;
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}
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k = _mesa_evaluator_components( target );
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if (k == 0) {
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_mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
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}
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if (ustride < k) {
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_mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
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return;
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}
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map = get_1d_map(ctx, target);
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if (!map) {
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_mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
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return;
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}
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/* make copy of the control points */
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if (type == GL_FLOAT)
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pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
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else
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pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
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FLUSH_VERTICES(ctx, _NEW_EVAL);
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map->Order = uorder;
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map->u1 = u1;
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map->u2 = u2;
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map->du = 1.0F / (u2 - u1);
|
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if (map->Points)
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FREE( map->Points );
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map->Points = pnts;
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}
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static void GLAPIENTRY
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_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
|
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GLint order, const GLfloat *points )
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{
|
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map1(target, u1, u2, stride, order, points, GL_FLOAT);
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}
|
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static void GLAPIENTRY
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_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
|
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GLint order, const GLdouble *points )
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{
|
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map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
|
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}
|
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|
||||
static void
|
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map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
|
||||
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
|
||||
const GLvoid *points, GLenum type )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
GLint k;
|
||||
GLfloat *pnts;
|
||||
struct gl_2d_map *map = NULL;
|
||||
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
|
||||
|
||||
if (u1==u2) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
|
||||
return;
|
||||
}
|
||||
|
||||
if (v1==v2) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
|
||||
return;
|
||||
}
|
||||
|
||||
if (uorder<1 || uorder>MAX_EVAL_ORDER) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
|
||||
return;
|
||||
}
|
||||
|
||||
if (vorder<1 || vorder>MAX_EVAL_ORDER) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
|
||||
return;
|
||||
}
|
||||
|
||||
k = _mesa_evaluator_components( target );
|
||||
if (k==0) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
|
||||
}
|
||||
|
||||
if (ustride < k) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
|
||||
return;
|
||||
}
|
||||
if (vstride < k) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
|
||||
return;
|
||||
}
|
||||
|
||||
map = get_2d_map(ctx, target);
|
||||
if (!map) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
|
||||
return;
|
||||
}
|
||||
|
||||
/* make copy of the control points */
|
||||
if (type == GL_FLOAT)
|
||||
pnts = _mesa_copy_map_points2f(target, ustride, uorder,
|
||||
vstride, vorder, (GLfloat*) points);
|
||||
else
|
||||
pnts = _mesa_copy_map_points2d(target, ustride, uorder,
|
||||
vstride, vorder, (GLdouble*) points);
|
||||
|
||||
|
||||
FLUSH_VERTICES(ctx, _NEW_EVAL);
|
||||
map->Uorder = uorder;
|
||||
map->u1 = u1;
|
||||
map->u2 = u2;
|
||||
map->du = 1.0F / (u2 - u1);
|
||||
map->Vorder = vorder;
|
||||
map->v1 = v1;
|
||||
map->v2 = v2;
|
||||
map->dv = 1.0F / (v2 - v1);
|
||||
if (map->Points)
|
||||
FREE( map->Points );
|
||||
map->Points = pnts;
|
||||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
_mesa_Map2f( GLenum target,
|
||||
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
|
||||
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
|
||||
const GLfloat *points)
|
||||
{
|
||||
map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
|
||||
points, GL_FLOAT);
|
||||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
_mesa_Map2d( GLenum target,
|
||||
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
|
||||
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
|
||||
const GLdouble *points )
|
||||
{
|
||||
map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
|
||||
(GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_1d_map *map1d;
|
||||
struct gl_2d_map *map2d;
|
||||
GLint i, n;
|
||||
GLfloat *data;
|
||||
GLuint comps;
|
||||
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
comps = _mesa_evaluator_components(target);
|
||||
if (!comps) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
|
||||
return;
|
||||
}
|
||||
|
||||
map1d = get_1d_map(ctx, target);
|
||||
map2d = get_2d_map(ctx, target);
|
||||
ASSERT(map1d || map2d);
|
||||
|
||||
switch (query) {
|
||||
case GL_COEFF:
|
||||
if (map1d) {
|
||||
data = map1d->Points;
|
||||
n = map1d->Order * comps;
|
||||
}
|
||||
else {
|
||||
data = map2d->Points;
|
||||
n = map2d->Uorder * map2d->Vorder * comps;
|
||||
}
|
||||
if (data) {
|
||||
for (i=0;i<n;i++) {
|
||||
v[i] = data[i];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GL_ORDER:
|
||||
if (map1d) {
|
||||
v[0] = (GLdouble) map1d->Order;
|
||||
}
|
||||
else {
|
||||
v[0] = (GLdouble) map2d->Uorder;
|
||||
v[1] = (GLdouble) map2d->Vorder;
|
||||
}
|
||||
break;
|
||||
case GL_DOMAIN:
|
||||
if (map1d) {
|
||||
v[0] = (GLdouble) map1d->u1;
|
||||
v[1] = (GLdouble) map1d->u2;
|
||||
}
|
||||
else {
|
||||
v[0] = (GLdouble) map2d->u1;
|
||||
v[1] = (GLdouble) map2d->u2;
|
||||
v[2] = (GLdouble) map2d->v1;
|
||||
v[3] = (GLdouble) map2d->v2;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_1d_map *map1d;
|
||||
struct gl_2d_map *map2d;
|
||||
GLint i, n;
|
||||
GLfloat *data;
|
||||
GLuint comps;
|
||||
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
comps = _mesa_evaluator_components(target);
|
||||
if (!comps) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
|
||||
return;
|
||||
}
|
||||
|
||||
map1d = get_1d_map(ctx, target);
|
||||
map2d = get_2d_map(ctx, target);
|
||||
ASSERT(map1d || map2d);
|
||||
|
||||
switch (query) {
|
||||
case GL_COEFF:
|
||||
if (map1d) {
|
||||
data = map1d->Points;
|
||||
n = map1d->Order * comps;
|
||||
}
|
||||
else {
|
||||
data = map2d->Points;
|
||||
n = map2d->Uorder * map2d->Vorder * comps;
|
||||
}
|
||||
if (data) {
|
||||
for (i=0;i<n;i++) {
|
||||
v[i] = data[i];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GL_ORDER:
|
||||
if (map1d) {
|
||||
v[0] = (GLfloat) map1d->Order;
|
||||
}
|
||||
else {
|
||||
v[0] = (GLfloat) map2d->Uorder;
|
||||
v[1] = (GLfloat) map2d->Vorder;
|
||||
}
|
||||
break;
|
||||
case GL_DOMAIN:
|
||||
if (map1d) {
|
||||
v[0] = map1d->u1;
|
||||
v[1] = map1d->u2;
|
||||
}
|
||||
else {
|
||||
v[0] = map2d->u1;
|
||||
v[1] = map2d->u2;
|
||||
v[2] = map2d->v1;
|
||||
v[3] = map2d->v2;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_1d_map *map1d;
|
||||
struct gl_2d_map *map2d;
|
||||
GLuint i, n;
|
||||
GLfloat *data;
|
||||
GLuint comps;
|
||||
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
comps = _mesa_evaluator_components(target);
|
||||
if (!comps) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
|
||||
return;
|
||||
}
|
||||
|
||||
map1d = get_1d_map(ctx, target);
|
||||
map2d = get_2d_map(ctx, target);
|
||||
ASSERT(map1d || map2d);
|
||||
|
||||
switch (query) {
|
||||
case GL_COEFF:
|
||||
if (map1d) {
|
||||
data = map1d->Points;
|
||||
n = map1d->Order * comps;
|
||||
}
|
||||
else {
|
||||
data = map2d->Points;
|
||||
n = map2d->Uorder * map2d->Vorder * comps;
|
||||
}
|
||||
if (data) {
|
||||
for (i=0;i<n;i++) {
|
||||
v[i] = IROUND(data[i]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GL_ORDER:
|
||||
if (map1d) {
|
||||
v[0] = map1d->Order;
|
||||
}
|
||||
else {
|
||||
v[0] = map2d->Uorder;
|
||||
v[1] = map2d->Vorder;
|
||||
}
|
||||
break;
|
||||
case GL_DOMAIN:
|
||||
if (map1d) {
|
||||
v[0] = IROUND(map1d->u1);
|
||||
v[1] = IROUND(map1d->u2);
|
||||
}
|
||||
else {
|
||||
v[0] = IROUND(map2d->u1);
|
||||
v[1] = IROUND(map2d->u2);
|
||||
v[2] = IROUND(map2d->v1);
|
||||
v[3] = IROUND(map2d->v2);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (un<1) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
|
||||
return;
|
||||
}
|
||||
FLUSH_VERTICES(ctx, _NEW_EVAL);
|
||||
ctx->Eval.MapGrid1un = un;
|
||||
ctx->Eval.MapGrid1u1 = u1;
|
||||
ctx->Eval.MapGrid1u2 = u2;
|
||||
ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
|
||||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
|
||||
{
|
||||
_mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
|
||||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
|
||||
GLint vn, GLfloat v1, GLfloat v2 )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (un<1) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
|
||||
return;
|
||||
}
|
||||
if (vn<1) {
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
|
||||
return;
|
||||
}
|
||||
|
||||
FLUSH_VERTICES(ctx, _NEW_EVAL);
|
||||
ctx->Eval.MapGrid2un = un;
|
||||
ctx->Eval.MapGrid2u1 = u1;
|
||||
ctx->Eval.MapGrid2u2 = u2;
|
||||
ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
|
||||
ctx->Eval.MapGrid2vn = vn;
|
||||
ctx->Eval.MapGrid2v1 = v1;
|
||||
ctx->Eval.MapGrid2v2 = v2;
|
||||
ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
|
||||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
|
||||
GLint vn, GLdouble v1, GLdouble v2 )
|
||||
{
|
||||
_mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
|
||||
vn, (GLfloat) v1, (GLfloat) v2 );
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
|
||||
const GLvertexformat *vfmt)
|
||||
{
|
||||
SET_EvalCoord1f(disp, vfmt->EvalCoord1f);
|
||||
SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv);
|
||||
SET_EvalCoord2f(disp, vfmt->EvalCoord2f);
|
||||
SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv);
|
||||
SET_EvalPoint1(disp, vfmt->EvalPoint1);
|
||||
SET_EvalPoint2(disp, vfmt->EvalPoint2);
|
||||
|
||||
SET_EvalMesh1(disp, vfmt->EvalMesh1);
|
||||
SET_EvalMesh2(disp, vfmt->EvalMesh2);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_mesa_init_eval_dispatch(struct _glapi_table *disp)
|
||||
{
|
||||
SET_GetMapdv(disp, _mesa_GetMapdv);
|
||||
SET_GetMapfv(disp, _mesa_GetMapfv);
|
||||
SET_GetMapiv(disp, _mesa_GetMapiv);
|
||||
SET_Map1d(disp, _mesa_Map1d);
|
||||
SET_Map1f(disp, _mesa_Map1f);
|
||||
SET_Map2d(disp, _mesa_Map2d);
|
||||
SET_Map2f(disp, _mesa_Map2f);
|
||||
SET_MapGrid1d(disp, _mesa_MapGrid1d);
|
||||
SET_MapGrid1f(disp, _mesa_MapGrid1f);
|
||||
SET_MapGrid2d(disp, _mesa_MapGrid2d);
|
||||
SET_MapGrid2f(disp, _mesa_MapGrid2f);
|
||||
}
|
||||
|
||||
|
||||
#endif /* FEATURE_evaluators */
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/***** Initialization *****/
|
||||
/**********************************************************************/
|
||||
|
||||
/**
|
||||
* Initialize a 1-D evaluator map.
|
||||
*/
|
||||
static void
|
||||
init_1d_map( struct gl_1d_map *map, int n, const float *initial )
|
||||
{
|
||||
map->Order = 1;
|
||||
map->u1 = 0.0;
|
||||
map->u2 = 1.0;
|
||||
map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
|
||||
if (map->Points) {
|
||||
GLint i;
|
||||
for (i=0;i<n;i++)
|
||||
map->Points[i] = initial[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Initialize a 2-D evaluator map
|
||||
*/
|
||||
static void
|
||||
init_2d_map( struct gl_2d_map *map, int n, const float *initial )
|
||||
{
|
||||
map->Uorder = 1;
|
||||
map->Vorder = 1;
|
||||
map->u1 = 0.0;
|
||||
map->u2 = 1.0;
|
||||
map->v1 = 0.0;
|
||||
map->v2 = 1.0;
|
||||
map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
|
||||
if (map->Points) {
|
||||
GLint i;
|
||||
for (i=0;i<n;i++)
|
||||
map->Points[i] = initial[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void _mesa_init_eval( struct gl_context *ctx )
|
||||
{
|
||||
|
||||
/* Evaluators group */
|
||||
ctx->Eval.Map1Color4 = GL_FALSE;
|
||||
ctx->Eval.Map1Index = GL_FALSE;
|
||||
ctx->Eval.Map1Normal = GL_FALSE;
|
||||
ctx->Eval.Map1TextureCoord1 = GL_FALSE;
|
||||
ctx->Eval.Map1TextureCoord2 = GL_FALSE;
|
||||
ctx->Eval.Map1TextureCoord3 = GL_FALSE;
|
||||
ctx->Eval.Map1TextureCoord4 = GL_FALSE;
|
||||
ctx->Eval.Map1Vertex3 = GL_FALSE;
|
||||
ctx->Eval.Map1Vertex4 = GL_FALSE;
|
||||
ctx->Eval.Map2Color4 = GL_FALSE;
|
||||
ctx->Eval.Map2Index = GL_FALSE;
|
||||
ctx->Eval.Map2Normal = GL_FALSE;
|
||||
ctx->Eval.Map2TextureCoord1 = GL_FALSE;
|
||||
ctx->Eval.Map2TextureCoord2 = GL_FALSE;
|
||||
ctx->Eval.Map2TextureCoord3 = GL_FALSE;
|
||||
ctx->Eval.Map2TextureCoord4 = GL_FALSE;
|
||||
ctx->Eval.Map2Vertex3 = GL_FALSE;
|
||||
ctx->Eval.Map2Vertex4 = GL_FALSE;
|
||||
ctx->Eval.AutoNormal = GL_FALSE;
|
||||
ctx->Eval.MapGrid1un = 1;
|
||||
ctx->Eval.MapGrid1u1 = 0.0;
|
||||
ctx->Eval.MapGrid1u2 = 1.0;
|
||||
ctx->Eval.MapGrid2un = 1;
|
||||
ctx->Eval.MapGrid2vn = 1;
|
||||
ctx->Eval.MapGrid2u1 = 0.0;
|
||||
ctx->Eval.MapGrid2u2 = 1.0;
|
||||
ctx->Eval.MapGrid2v1 = 0.0;
|
||||
ctx->Eval.MapGrid2v2 = 1.0;
|
||||
|
||||
/* Evaluator data */
|
||||
{
|
||||
static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
|
||||
static GLfloat index[1] = { 1.0 };
|
||||
static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
|
||||
init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
|
||||
init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
|
||||
init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
|
||||
init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
|
||||
init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
|
||||
init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
|
||||
init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
|
||||
init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
|
||||
init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
|
||||
|
||||
init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
|
||||
init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
|
||||
init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
|
||||
init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
|
||||
init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
|
||||
init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
|
||||
init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
|
||||
init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
|
||||
init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void _mesa_free_eval_data( struct gl_context *ctx )
|
||||
{
|
||||
/* Free evaluator data */
|
||||
if (ctx->EvalMap.Map1Vertex3.Points)
|
||||
FREE( ctx->EvalMap.Map1Vertex3.Points );
|
||||
if (ctx->EvalMap.Map1Vertex4.Points)
|
||||
FREE( ctx->EvalMap.Map1Vertex4.Points );
|
||||
if (ctx->EvalMap.Map1Index.Points)
|
||||
FREE( ctx->EvalMap.Map1Index.Points );
|
||||
if (ctx->EvalMap.Map1Color4.Points)
|
||||
FREE( ctx->EvalMap.Map1Color4.Points );
|
||||
if (ctx->EvalMap.Map1Normal.Points)
|
||||
FREE( ctx->EvalMap.Map1Normal.Points );
|
||||
if (ctx->EvalMap.Map1Texture1.Points)
|
||||
FREE( ctx->EvalMap.Map1Texture1.Points );
|
||||
if (ctx->EvalMap.Map1Texture2.Points)
|
||||
FREE( ctx->EvalMap.Map1Texture2.Points );
|
||||
if (ctx->EvalMap.Map1Texture3.Points)
|
||||
FREE( ctx->EvalMap.Map1Texture3.Points );
|
||||
if (ctx->EvalMap.Map1Texture4.Points)
|
||||
FREE( ctx->EvalMap.Map1Texture4.Points );
|
||||
|
||||
if (ctx->EvalMap.Map2Vertex3.Points)
|
||||
FREE( ctx->EvalMap.Map2Vertex3.Points );
|
||||
if (ctx->EvalMap.Map2Vertex4.Points)
|
||||
FREE( ctx->EvalMap.Map2Vertex4.Points );
|
||||
if (ctx->EvalMap.Map2Index.Points)
|
||||
FREE( ctx->EvalMap.Map2Index.Points );
|
||||
if (ctx->EvalMap.Map2Color4.Points)
|
||||
FREE( ctx->EvalMap.Map2Color4.Points );
|
||||
if (ctx->EvalMap.Map2Normal.Points)
|
||||
FREE( ctx->EvalMap.Map2Normal.Points );
|
||||
if (ctx->EvalMap.Map2Texture1.Points)
|
||||
FREE( ctx->EvalMap.Map2Texture1.Points );
|
||||
if (ctx->EvalMap.Map2Texture2.Points)
|
||||
FREE( ctx->EvalMap.Map2Texture2.Points );
|
||||
if (ctx->EvalMap.Map2Texture3.Points)
|
||||
FREE( ctx->EvalMap.Map2Texture3.Points );
|
||||
if (ctx->EvalMap.Map2Texture4.Points)
|
||||
FREE( ctx->EvalMap.Map2Texture4.Points );
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue