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Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys.
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352
dll/opengl/mesa/main/blend.c
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352
dll/opengl/mesa/main/blend.c
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/**
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* \file blend.c
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* Blending operations.
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*/
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.1
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <precomp.h>
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/**
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* Check if given blend source factor is legal.
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* \return GL_TRUE if legal, GL_FALSE otherwise.
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*/
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static GLboolean
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legal_src_factor(const struct gl_context *ctx, GLenum factor)
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{
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switch (factor) {
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case GL_SRC_COLOR:
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case GL_ONE_MINUS_SRC_COLOR:
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return ctx->Extensions.NV_blend_square;
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case GL_ZERO:
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case GL_ONE:
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case GL_DST_COLOR:
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case GL_ONE_MINUS_DST_COLOR:
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case GL_SRC_ALPHA:
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case GL_ONE_MINUS_SRC_ALPHA:
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case GL_DST_ALPHA:
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case GL_ONE_MINUS_DST_ALPHA:
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case GL_SRC_ALPHA_SATURATE:
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case GL_CONSTANT_COLOR:
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case GL_ONE_MINUS_CONSTANT_COLOR:
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case GL_CONSTANT_ALPHA:
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case GL_ONE_MINUS_CONSTANT_ALPHA:
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return GL_TRUE;
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default:
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return GL_FALSE;
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}
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}
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/**
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* Check if given blend destination factor is legal.
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* \return GL_TRUE if legal, GL_FALSE otherwise.
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*/
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static GLboolean
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legal_dst_factor(const struct gl_context *ctx, GLenum factor)
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{
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switch (factor) {
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case GL_DST_COLOR:
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case GL_ONE_MINUS_DST_COLOR:
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return ctx->Extensions.NV_blend_square;
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case GL_ZERO:
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case GL_ONE:
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case GL_SRC_COLOR:
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case GL_ONE_MINUS_SRC_COLOR:
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case GL_SRC_ALPHA:
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case GL_ONE_MINUS_SRC_ALPHA:
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case GL_DST_ALPHA:
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case GL_ONE_MINUS_DST_ALPHA:
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case GL_CONSTANT_COLOR:
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case GL_ONE_MINUS_CONSTANT_COLOR:
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case GL_CONSTANT_ALPHA:
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case GL_ONE_MINUS_CONSTANT_ALPHA:
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return GL_TRUE;
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default:
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return GL_FALSE;
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}
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}
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/**
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* Check if src/dest RGB/A blend factors are legal. If not generate
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* a GL error.
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* \return GL_TRUE if factors are legal, GL_FALSE otherwise.
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*/
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static GLboolean
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validate_blend_factors(struct gl_context *ctx, const char *func,
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GLenum srcfactor, GLenum dstfactor)
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{
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if (!legal_src_factor(ctx, srcfactor)) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"%s(sfactorRGB = %s)", func,
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_mesa_lookup_enum_by_nr(srcfactor));
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return GL_FALSE;
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}
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if (!legal_dst_factor(ctx, dstfactor)) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"%s(dfactorRGB = %s)", func,
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_mesa_lookup_enum_by_nr(dstfactor));
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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/**
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* Specify the blending operation.
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*
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* \param sfactor source factor operator.
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* \param dfactor destination factor operator.
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*
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* \sa glBlendFunc
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*/
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void GLAPIENTRY
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_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glBlendFunc %s %s\n",
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_mesa_lookup_enum_by_nr(sfactor),
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_mesa_lookup_enum_by_nr(dfactor));
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if (!validate_blend_factors(ctx, "glBlendFunc", sfactor, dfactor)) {
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return;
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}
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if (ctx->Color.SrcFactor == sfactor &&
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ctx->Color.DstFactor == dfactor) {
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return;
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}
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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ctx->Color.SrcFactor = sfactor;
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ctx->Color.DstFactor = dfactor;
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}
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/**
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* Specify the alpha test function.
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*
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* \param func alpha comparison function.
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* \param ref reference value.
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*
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* Verifies the parameters and updates gl_colorbuffer_attrib.
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* On a change, flushes the vertices and notifies the driver via
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* dd_function_table::AlphaFunc callback.
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*/
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void GLAPIENTRY
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_mesa_AlphaFunc( GLenum func, GLclampf ref )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glAlphaFunc(%s, %f)\n",
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_mesa_lookup_enum_by_nr(func), ref);
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switch (func) {
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case GL_NEVER:
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case GL_LESS:
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case GL_EQUAL:
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case GL_LEQUAL:
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case GL_GREATER:
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case GL_NOTEQUAL:
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case GL_GEQUAL:
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case GL_ALWAYS:
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if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
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return; /* no change */
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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ctx->Color.AlphaFunc = func;
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ctx->Color.AlphaRef = ref;
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if (ctx->Driver.AlphaFunc)
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ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef);
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return;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
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return;
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}
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}
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/**
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* Specify a logic pixel operation for color index rendering.
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*
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* \param opcode operation.
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*
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* Verifies that \p opcode is a valid enum and updates
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gl_colorbuffer_attrib::LogicOp.
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* On a change, flushes the vertices and notifies the driver via the
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* dd_function_table::LogicOpcode callback.
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*/
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void GLAPIENTRY
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_mesa_LogicOp( GLenum opcode )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode));
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switch (opcode) {
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case GL_CLEAR:
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case GL_SET:
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case GL_COPY:
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case GL_COPY_INVERTED:
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case GL_NOOP:
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case GL_INVERT:
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case GL_AND:
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case GL_NAND:
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case GL_OR:
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case GL_NOR:
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case GL_XOR:
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case GL_EQUIV:
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case GL_AND_REVERSE:
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case GL_AND_INVERTED:
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case GL_OR_REVERSE:
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case GL_OR_INVERTED:
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break;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
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return;
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}
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if (ctx->Color.LogicOp == opcode)
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return;
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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ctx->Color.LogicOp = opcode;
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if (ctx->Driver.LogicOpcode)
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ctx->Driver.LogicOpcode( ctx, opcode );
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}
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#if _HAVE_FULL_GL
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void GLAPIENTRY
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_mesa_IndexMask( GLuint mask )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (ctx->Color.IndexMask == mask)
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return;
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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ctx->Color.IndexMask = mask;
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}
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#endif
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/**
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* Enable or disable writing of frame buffer color components.
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*
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* \param red whether to mask writing of the red color component.
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* \param green whether to mask writing of the green color component.
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* \param blue whether to mask writing of the blue color component.
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* \param alpha whether to mask writing of the alpha color component.
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*
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* \sa glColorMask().
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*
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* Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
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* change, flushes the vertices and notifies the driver via the
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* dd_function_table::ColorMask callback.
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*/
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void GLAPIENTRY
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_mesa_ColorMask( GLboolean red, GLboolean green,
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GLboolean blue, GLboolean alpha )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte tmp[4];
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
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red, green, blue, alpha);
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/* Shouldn't have any information about channel depth in core mesa
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* -- should probably store these as the native booleans:
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*/
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tmp[RCOMP] = red ? 0xff : 0x0;
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tmp[GCOMP] = green ? 0xff : 0x0;
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tmp[BCOMP] = blue ? 0xff : 0x0;
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tmp[ACOMP] = alpha ? 0xff : 0x0;
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if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask)) {
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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COPY_4UBV(ctx->Color.ColorMask, tmp);
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}
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if (ctx->Driver.ColorMask)
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ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
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}
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/**********************************************************************/
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/** \name Initialization */
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/*@{*/
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/**
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* Initialization of the context's Color attribute group.
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*
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* \param ctx GL context.
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*
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* Initializes the related fields in the context color attribute group,
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* __struct gl_contextRec::Color.
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*/
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void _mesa_init_color( struct gl_context * ctx )
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{
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/* Color buffer group */
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ctx->Color.IndexMask = ~0u;
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memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
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ctx->Color.ClearIndex = 0;
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ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 );
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ctx->Color.AlphaEnabled = GL_FALSE;
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ctx->Color.AlphaFunc = GL_ALWAYS;
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ctx->Color.AlphaRef = 0;
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ctx->Color.BlendEnabled = 0x0;
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ctx->Color.SrcFactor = GL_ONE;
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ctx->Color.DstFactor = GL_ZERO;
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ctx->Color.IndexLogicOpEnabled = GL_FALSE;
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ctx->Color.ColorLogicOpEnabled = GL_FALSE;
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ctx->Color.LogicOp = GL_COPY;
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ctx->Color.DitherFlag = GL_TRUE;
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if (ctx->Visual.doubleBufferMode) {
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ctx->Color.DrawBuffer = GL_BACK;
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}
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else {
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ctx->Color.DrawBuffer = GL_FRONT;
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}
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}
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/*@}*/
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