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Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys.
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163
dll/opengl/mesa/drivers/common/driverfuncs.c
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163
dll/opengl/mesa/drivers/common/driverfuncs.c
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/*
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* Mesa 3-D graphics library
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* Version: 7.1
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "main/glheader.h"
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#include "main/imports.h"
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#include "main/accum.h"
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#include "main/context.h"
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#include "main/framebuffer.h"
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#include "main/readpix.h"
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#include "main/renderbuffer.h"
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#include "main/texformat.h"
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#include "main/texgetimage.h"
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#include "main/teximage.h"
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#include "main/texobj.h"
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#include "main/texstore.h"
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#include "main/bufferobj.h"
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#include "tnl/tnl.h"
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#include "swrast/swrast.h"
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#include "swrast/s_renderbuffer.h"
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#include "driverfuncs.h"
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#include "meta.h"
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/**
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* Plug in default functions for all pointers in the dd_function_table
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* structure.
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* Device drivers should call this function and then plug in any
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* functions which it wants to override.
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* Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
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*
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* \param table the dd_function_table to initialize
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*/
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void
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_mesa_init_driver_functions(struct dd_function_table *driver)
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{
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memset(driver, 0, sizeof(*driver));
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driver->GetString = NULL; /* REQUIRED! */
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driver->UpdateState = NULL; /* REQUIRED! */
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driver->GetBufferSize = NULL; /* REQUIRED! */
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driver->ResizeBuffers = _mesa_resize_framebuffer;
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driver->Error = NULL;
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driver->Finish = NULL;
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driver->Flush = NULL;
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/* framebuffer/image functions */
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driver->Clear = _swrast_Clear;
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driver->Accum = _mesa_accum;
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driver->RasterPos = _tnl_RasterPos;
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driver->DrawPixels = _swrast_DrawPixels;
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driver->ReadPixels = _mesa_readpixels;
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driver->CopyPixels = _swrast_CopyPixels;
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driver->Bitmap = _swrast_Bitmap;
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/* Texture functions */
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driver->ChooseTextureFormat = _mesa_choose_tex_format;
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driver->TexImage1D = _mesa_store_teximage1d;
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driver->TexImage2D = _mesa_store_teximage2d;
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driver->TexSubImage1D = _mesa_store_texsubimage1d;
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driver->TexSubImage2D = _mesa_store_texsubimage2d;
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driver->GetTexImage = _mesa_get_teximage;
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driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
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driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
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driver->TestProxyTexImage = _mesa_test_proxy_teximage;
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driver->BindTexture = NULL;
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driver->NewTextureObject = _mesa_new_texture_object;
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driver->DeleteTexture = _mesa_delete_texture_object;
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driver->NewTextureImage = _swrast_new_texture_image;
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driver->DeleteTextureImage = _swrast_delete_texture_image;
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driver->AllocTextureImageBuffer = _swrast_alloc_texture_image_buffer;
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driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
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driver->MapTextureImage = _swrast_map_teximage;
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driver->UnmapTextureImage = _swrast_unmap_teximage;
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/* simple state commands */
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driver->AlphaFunc = NULL;
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driver->ClearColor = NULL;
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driver->ClearDepth = NULL;
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driver->ClearStencil = NULL;
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driver->ClipPlane = NULL;
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driver->ColorMask = NULL;
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driver->ColorMaterial = NULL;
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driver->CullFace = NULL;
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driver->DrawBuffer = NULL;
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driver->FrontFace = NULL;
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driver->DepthFunc = NULL;
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driver->DepthMask = NULL;
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driver->DepthRange = NULL;
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driver->Enable = NULL;
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driver->Fogfv = NULL;
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driver->Hint = NULL;
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driver->Lightfv = NULL;
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driver->LightModelfv = NULL;
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driver->LineStipple = NULL;
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driver->LineWidth = NULL;
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driver->LogicOpcode = NULL;
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driver->PointParameterfv = NULL;
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driver->PointSize = NULL;
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driver->PolygonMode = NULL;
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driver->PolygonOffset = NULL;
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driver->PolygonStipple = NULL;
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driver->ReadBuffer = NULL;
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driver->RenderMode = NULL;
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driver->Scissor = NULL;
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driver->ShadeModel = NULL;
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driver->TexGen = NULL;
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driver->TexEnv = NULL;
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driver->TexParameter = NULL;
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driver->Viewport = NULL;
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/* buffer objects */
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_mesa_init_buffer_object_functions(driver);
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driver->MapRenderbuffer = _swrast_map_soft_renderbuffer;
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driver->UnmapRenderbuffer = _swrast_unmap_soft_renderbuffer;
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/* T&L stuff */
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driver->CurrentExecPrimitive = 0;
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driver->CurrentSavePrimitive = 0;
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driver->NeedFlush = 0;
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driver->SaveNeedFlush = 0;
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driver->FlushVertices = NULL;
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driver->SaveFlushVertices = NULL;
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driver->PrepareExecBegin = NULL;
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driver->NotifySaveBegin = NULL;
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driver->LightingSpaceChange = NULL;
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/* display list */
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driver->NewList = NULL;
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driver->EndList = NULL;
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driver->BeginCallList = NULL;
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driver->EndCallList = NULL;
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/* GL_ARB_texture_storage */
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driver->AllocTextureStorage = _swrast_AllocTextureStorage;
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}
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