mirror of
https://github.com/reactos/reactos.git
synced 2025-08-05 22:33:00 +00:00
Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys.
This commit is contained in:
parent
b94e2d8ca0
commit
c2c66aff7d
24198 changed files with 0 additions and 37285 deletions
799
dll/directx/wine/ddraw/executebuffer.c
Normal file
799
dll/directx/wine/ddraw/executebuffer.c
Normal file
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@ -0,0 +1,799 @@
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/* Direct3D ExecuteBuffer
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* Copyright (c) 1998-2004 Lionel ULMER
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* Copyright (c) 2002-2004 Christian Costa
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* Copyright (c) 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "ddraw_private.h"
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/*****************************************************************************
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* _dump_executedata
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* _dump_D3DEXECUTEBUFFERDESC
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*
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* Debug functions which write the executebuffer data to the console
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*
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*****************************************************************************/
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static void _dump_executedata(const D3DEXECUTEDATA *lpData) {
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TRACE("dwSize : %d\n", lpData->dwSize);
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TRACE("Vertex Offset : %d Count : %d\n", lpData->dwVertexOffset, lpData->dwVertexCount);
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TRACE("Instruction Offset : %d Length : %d\n", lpData->dwInstructionOffset, lpData->dwInstructionLength);
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TRACE("HVertex Offset : %d\n", lpData->dwHVertexOffset);
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}
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static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) {
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TRACE("dwSize : %d\n", lpDesc->dwSize);
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TRACE("dwFlags : %x\n", lpDesc->dwFlags);
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TRACE("dwCaps : %x\n", lpDesc->dwCaps);
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TRACE("dwBufferSize : %d\n", lpDesc->dwBufferSize);
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TRACE("lpData : %p\n", lpDesc->lpData);
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}
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HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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struct d3d_device *device, struct d3d_viewport *viewport)
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{
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DWORD is = buffer->data.dwInstructionOffset;
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char *instr = (char *)buffer->desc.lpData + is;
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unsigned int i, primitive_size;
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struct wined3d_map_desc map_desc;
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struct wined3d_box box = {0};
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HRESULT hr;
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if (viewport->active_device != device)
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{
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WARN("Viewport %p active device is %p.\n",
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viewport, viewport->active_device);
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return DDERR_INVALIDPARAMS;
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}
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/* Activate the viewport */
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viewport_activate(viewport, FALSE);
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TRACE("ExecuteData :\n");
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if (TRACE_ON(ddraw))
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_dump_executedata(&(buffer->data));
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for (;;)
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{
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D3DINSTRUCTION *current = (D3DINSTRUCTION *)instr;
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BYTE size;
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WORD count;
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count = current->wCount;
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size = current->bSize;
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instr += sizeof(*current);
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primitive_size = 0;
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switch (current->bOpcode)
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{
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case D3DOP_POINT:
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{
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const D3DPOINT *p = (D3DPOINT *)instr;
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wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_POINTLIST, 0);
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wined3d_device_set_stream_source(device->wined3d_device, 0,
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buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
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wined3d_device_set_vertex_declaration(device->wined3d_device,
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ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
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for (i = 0; i < count; ++i)
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wined3d_device_draw_primitive(device->wined3d_device, p[i].wFirst, p[i].wCount);
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instr += sizeof(*p) * count;
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break;
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}
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case D3DOP_LINE:
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primitive_size = 2;
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wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_LINELIST, 0);
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/* Drop through. */
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case D3DOP_TRIANGLE:
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{
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WORD *indices;
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unsigned int index_pos = buffer->index_pos, index_count;
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TRACE("TRIANGLE (%d)\n", count);
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if (!count)
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break;
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if (!primitive_size)
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{
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wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST, 0);
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primitive_size = 3;
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}
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index_count = count * primitive_size;
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if (buffer->index_size < index_count)
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{
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struct wined3d_buffer *new_buffer;
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unsigned int new_size = max(buffer->index_size * 2, index_count);
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hr = wined3d_buffer_create_ib(device->wined3d_device, new_size * sizeof(*indices),
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WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_DEFAULT,
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NULL, &ddraw_null_wined3d_parent_ops, &new_buffer);
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if (FAILED(hr))
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return hr;
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buffer->index_size = new_size;
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if (buffer->index_buffer)
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wined3d_buffer_decref(buffer->index_buffer);
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buffer->index_buffer = new_buffer;
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index_pos = 0;
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}
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else if (buffer->index_size - index_count < index_pos)
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{
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index_pos = 0;
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}
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box.left = index_pos * sizeof(*indices);
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box.right = (index_pos + index_count) * sizeof(*indices);
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hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->index_buffer), 0,
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&map_desc, &box, index_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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return hr;
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indices = map_desc.data;
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for (i = 0; i < count; ++i)
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{
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D3DTRIANGLE *ci = (D3DTRIANGLE *)instr;
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TRACE(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3);
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TRACE(" Flags : ");
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if (TRACE_ON(ddraw))
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{
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/* Wireframe */
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if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
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TRACE("EDGEENABLE1 ");
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if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2)
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TRACE("EDGEENABLE2 ");
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if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
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TRACE("EDGEENABLE3 ");
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/* Strips / Fans */
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if (ci->wFlags == D3DTRIFLAG_EVEN)
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TRACE("EVEN ");
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if (ci->wFlags == D3DTRIFLAG_ODD)
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TRACE("ODD ");
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if (ci->wFlags == D3DTRIFLAG_START)
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TRACE("START ");
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if ((ci->wFlags > 0) && (ci->wFlags < 30))
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TRACE("STARTFLAT(%u) ", ci->wFlags);
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TRACE("\n");
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}
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switch (primitive_size)
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{
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case 3:
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indices[(i * primitive_size) + 2] = ci->u3.v3;
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/* Drop through. */
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case 2:
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indices[(i * primitive_size) + 1] = ci->u2.v2;
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indices[(i * primitive_size) ] = ci->u1.v1;
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}
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instr += size;
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}
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wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->index_buffer), 0);
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wined3d_device_set_stream_source(device->wined3d_device, 0,
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buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
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wined3d_device_set_vertex_declaration(device->wined3d_device,
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ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
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wined3d_device_set_index_buffer(device->wined3d_device, buffer->index_buffer, WINED3DFMT_R16_UINT, 0);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, index_count);
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buffer->index_pos = index_pos + index_count;
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break;
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}
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case D3DOP_MATRIXLOAD:
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WARN("MATRIXLOAD-s (%u)\n", count);
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instr += count * size;
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break;
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case D3DOP_MATRIXMULTIPLY:
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TRACE("MATRIXMULTIPLY (%d)\n", count);
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for (i = 0; i < count; ++i)
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{
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D3DMATRIXMULTIPLY *ci = (D3DMATRIXMULTIPLY *)instr;
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D3DMATRIX *a, *b, *c;
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a = ddraw_get_object(&device->handle_table, ci->hDestMatrix - 1, DDRAW_HANDLE_MATRIX);
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b = ddraw_get_object(&device->handle_table, ci->hSrcMatrix1 - 1, DDRAW_HANDLE_MATRIX);
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c = ddraw_get_object(&device->handle_table, ci->hSrcMatrix2 - 1, DDRAW_HANDLE_MATRIX);
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if (!a || !b || !c)
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{
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ERR("Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).\n",
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ci->hDestMatrix, a, ci->hSrcMatrix1, b, ci->hSrcMatrix2, c);
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}
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else
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{
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TRACE("dst %p, src1 %p, src2 %p.\n", a, b, c);
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multiply_matrix(a, c, b);
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}
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instr += size;
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}
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break;
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case D3DOP_STATETRANSFORM:
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TRACE("STATETRANSFORM (%d)\n", count);
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for (i = 0; i < count; ++i)
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{
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D3DSTATE *ci = (D3DSTATE *)instr;
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D3DMATRIX *m;
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m = ddraw_get_object(&device->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATRIX);
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if (!m)
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{
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ERR("Invalid matrix handle %#x.\n", ci->u2.dwArg[0]);
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}
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else
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{
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD)
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device->world = ci->u2.dwArg[0];
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW)
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device->view = ci->u2.dwArg[0];
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
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device->proj = ci->u2.dwArg[0];
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IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface,
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ci->u1.dtstTransformStateType, m);
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}
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instr += size;
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||||
}
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break;
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||||
case D3DOP_STATELIGHT:
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TRACE("STATELIGHT (%d)\n", count);
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||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
D3DSTATE *ci = (D3DSTATE *)instr;
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||||
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||||
if (FAILED(IDirect3DDevice3_SetLightState(&device->IDirect3DDevice3_iface,
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||||
ci->u1.dlstLightStateType, ci->u2.dwArg[0])))
|
||||
WARN("Failed to set light state.\n");
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||||
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||||
instr += size;
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||||
}
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||||
break;
|
||||
|
||||
case D3DOP_STATERENDER:
|
||||
TRACE("STATERENDER (%d)\n", count);
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
D3DSTATE *ci = (D3DSTATE *)instr;
|
||||
|
||||
if (FAILED(IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface,
|
||||
ci->u1.drstRenderStateType, ci->u2.dwArg[0])))
|
||||
WARN("Failed to set render state.\n");
|
||||
|
||||
instr += size;
|
||||
}
|
||||
break;
|
||||
|
||||
case D3DOP_PROCESSVERTICES:
|
||||
TRACE("PROCESSVERTICES (%d)\n", count);
|
||||
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
D3DPROCESSVERTICES *ci = (D3DPROCESSVERTICES *)instr;
|
||||
DWORD op = ci->dwFlags & D3DPROCESSVERTICES_OPMASK;
|
||||
|
||||
TRACE(" start %u, dest %u, count %u, flags %#x.\n",
|
||||
ci->wStart, ci->wDest, ci->dwCount, ci->dwFlags);
|
||||
|
||||
if (ci->dwFlags & D3DPROCESSVERTICES_UPDATEEXTENTS)
|
||||
{
|
||||
static int once;
|
||||
if (!once++) FIXME("D3DPROCESSVERTICES_UPDATEEXTENTS not implemented.\n");
|
||||
}
|
||||
if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR)
|
||||
FIXME("D3DPROCESSVERTICES_NOCOLOR not implemented.\n");
|
||||
|
||||
switch (op)
|
||||
{
|
||||
case D3DPROCESSVERTICES_TRANSFORMLIGHT:
|
||||
case D3DPROCESSVERTICES_TRANSFORM:
|
||||
wined3d_device_set_stream_source(device->wined3d_device, 0,
|
||||
buffer->src_vertex_buffer, buffer->src_vertex_pos, sizeof(D3DVERTEX));
|
||||
if (op == D3DPROCESSVERTICES_TRANSFORMLIGHT)
|
||||
{
|
||||
wined3d_device_set_vertex_declaration(device->wined3d_device,
|
||||
ddraw_find_decl(device->ddraw, D3DFVF_VERTEX));
|
||||
wined3d_device_set_render_state(device->wined3d_device,
|
||||
WINED3D_RS_LIGHTING, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
wined3d_device_set_vertex_declaration(device->wined3d_device,
|
||||
ddraw_find_decl(device->ddraw, D3DFVF_LVERTEX));
|
||||
wined3d_device_set_render_state(device->wined3d_device,
|
||||
WINED3D_RS_LIGHTING, FALSE);
|
||||
}
|
||||
|
||||
wined3d_device_process_vertices(device->wined3d_device, ci->wStart, ci->wDest,
|
||||
ci->dwCount, buffer->dst_vertex_buffer, NULL, 0, D3DFVF_TLVERTEX);
|
||||
break;
|
||||
|
||||
case D3DPROCESSVERTICES_COPY:
|
||||
box.left = (buffer->src_vertex_pos + ci->wStart) * sizeof(D3DTLVERTEX);
|
||||
box.right = box.left + ci->dwCount * sizeof(D3DTLVERTEX);
|
||||
box.top = box.front = 0;
|
||||
box.bottom = box.back = 1;
|
||||
wined3d_device_copy_sub_resource_region(device->wined3d_device,
|
||||
wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0,
|
||||
ci->wDest * sizeof(D3DTLVERTEX), 0, 0,
|
||||
wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, &box);
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME("Unhandled vertex processing op %#x.\n", op);
|
||||
break;
|
||||
}
|
||||
|
||||
instr += size;
|
||||
}
|
||||
break;
|
||||
|
||||
case D3DOP_TEXTURELOAD:
|
||||
TRACE("TEXTURELOAD (%u)\n", count);
|
||||
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
D3DTEXTURELOAD *ci = (D3DTEXTURELOAD *)instr;
|
||||
struct ddraw_surface *dst, *src;
|
||||
|
||||
instr += size;
|
||||
|
||||
if (!(dst = ddraw_get_object(&device->handle_table,
|
||||
ci->hDestTexture - 1, DDRAW_HANDLE_SURFACE)))
|
||||
{
|
||||
WARN("Invalid destination texture handle %#x.\n", ci->hDestTexture);
|
||||
continue;
|
||||
}
|
||||
if (!(src = ddraw_get_object(&device->handle_table,
|
||||
ci->hSrcTexture - 1, DDRAW_HANDLE_SURFACE)))
|
||||
{
|
||||
WARN("Invalid source texture handle %#x.\n", ci->hSrcTexture);
|
||||
continue;
|
||||
}
|
||||
|
||||
IDirect3DTexture2_Load(&dst->IDirect3DTexture2_iface, &src->IDirect3DTexture2_iface);
|
||||
}
|
||||
break;
|
||||
|
||||
case D3DOP_EXIT:
|
||||
TRACE("EXIT (%u)\n", count);
|
||||
instr += size;
|
||||
goto end_of_buffer;
|
||||
|
||||
case D3DOP_BRANCHFORWARD:
|
||||
TRACE("BRANCHFORWARD (%d)\n", count);
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
D3DBRANCH *ci = (D3DBRANCH *)instr;
|
||||
|
||||
if ((buffer->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue)
|
||||
{
|
||||
if (!ci->bNegate)
|
||||
{
|
||||
TRACE(" Branch to %d\n", ci->dwOffset);
|
||||
if (ci->dwOffset) {
|
||||
instr = (char*)current + ci->dwOffset;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ci->bNegate)
|
||||
{
|
||||
TRACE(" Branch to %d\n", ci->dwOffset);
|
||||
if (ci->dwOffset) {
|
||||
instr = (char*)current + ci->dwOffset;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
instr += size;
|
||||
}
|
||||
break;
|
||||
|
||||
case D3DOP_SPAN:
|
||||
WARN("SPAN-s (%u)\n", count);
|
||||
instr += count * size;
|
||||
break;
|
||||
|
||||
case D3DOP_SETSTATUS:
|
||||
TRACE("SETSTATUS (%d)\n", count);
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
buffer->data.dsStatus = *(D3DSTATUS *)instr;
|
||||
instr += size;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
ERR("Unhandled OpCode %#x.\n",current->bOpcode);
|
||||
instr += count * size;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
end_of_buffer:
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static inline struct d3d_execute_buffer *impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, struct d3d_execute_buffer, IDirect3DExecuteBuffer_iface);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d_execute_buffer_QueryInterface(IDirect3DExecuteBuffer *iface, REFIID iid, void **out)
|
||||
{
|
||||
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
|
||||
|
||||
if (IsEqualGUID(&IID_IDirect3DExecuteBuffer, iid)
|
||||
|| IsEqualGUID(&IID_IUnknown, iid))
|
||||
{
|
||||
IDirect3DExecuteBuffer_AddRef(iface);
|
||||
*out = iface;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
|
||||
|
||||
*out = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DExecuteBuffer::AddRef
|
||||
*
|
||||
* A normal AddRef method, nothing special
|
||||
*
|
||||
* Returns:
|
||||
* The new refcount
|
||||
*
|
||||
*****************************************************************************/
|
||||
static ULONG WINAPI d3d_execute_buffer_AddRef(IDirect3DExecuteBuffer *iface)
|
||||
{
|
||||
struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
|
||||
ULONG ref = InterlockedIncrement(&buffer->ref);
|
||||
|
||||
TRACE("%p increasing refcount to %u.\n", buffer, ref);
|
||||
|
||||
return ref;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DExecuteBuffer::Release
|
||||
*
|
||||
* A normal Release method, nothing special
|
||||
*
|
||||
* Returns:
|
||||
* The new refcount
|
||||
*
|
||||
*****************************************************************************/
|
||||
static ULONG WINAPI d3d_execute_buffer_Release(IDirect3DExecuteBuffer *iface)
|
||||
{
|
||||
struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
|
||||
ULONG ref = InterlockedDecrement(&buffer->ref);
|
||||
|
||||
TRACE("%p decreasing refcount to %u.\n", buffer, ref);
|
||||
|
||||
if (!ref)
|
||||
{
|
||||
if (buffer->need_free)
|
||||
HeapFree(GetProcessHeap(), 0, buffer->desc.lpData);
|
||||
if (buffer->index_buffer)
|
||||
wined3d_buffer_decref(buffer->index_buffer);
|
||||
if (buffer->dst_vertex_buffer)
|
||||
{
|
||||
wined3d_buffer_decref(buffer->src_vertex_buffer);
|
||||
wined3d_buffer_decref(buffer->dst_vertex_buffer);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, buffer);
|
||||
}
|
||||
|
||||
return ref;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DExecuteBuffer::Initialize
|
||||
*
|
||||
* Initializes the Execute Buffer. This method exists for COM compliance
|
||||
* Nothing to do here.
|
||||
*
|
||||
* Returns:
|
||||
* D3D_OK
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI d3d_execute_buffer_Initialize(IDirect3DExecuteBuffer *iface,
|
||||
IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc)
|
||||
{
|
||||
TRACE("iface %p, device %p, desc %p.\n", iface, device, desc);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DExecuteBuffer::Lock
|
||||
*
|
||||
* Locks the buffer, so the app can write into it.
|
||||
*
|
||||
* Params:
|
||||
* Desc: Pointer to return the buffer description. This Description contains
|
||||
* a pointer to the buffer data.
|
||||
*
|
||||
* Returns:
|
||||
* This implementation always returns D3D_OK
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI d3d_execute_buffer_Lock(IDirect3DExecuteBuffer *iface, D3DEXECUTEBUFFERDESC *desc)
|
||||
{
|
||||
struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
|
||||
DWORD dwSize;
|
||||
|
||||
TRACE("iface %p, desc %p.\n", iface, desc);
|
||||
|
||||
dwSize = desc->dwSize;
|
||||
memcpy(desc, &buffer->desc, dwSize);
|
||||
|
||||
if (TRACE_ON(ddraw))
|
||||
{
|
||||
TRACE(" Returning description :\n");
|
||||
_dump_D3DEXECUTEBUFFERDESC(desc);
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DExecuteBuffer::Unlock
|
||||
*
|
||||
* Unlocks the buffer. We don't have anything to do here
|
||||
*
|
||||
* Returns:
|
||||
* This implementation always returns D3D_OK
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer *iface)
|
||||
{
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DExecuteBuffer::SetExecuteData
|
||||
*
|
||||
* Sets the execute data. This data is used to describe the buffer's content
|
||||
*
|
||||
* Params:
|
||||
* Data: Pointer to a D3DEXECUTEDATA structure containing the data to
|
||||
* assign
|
||||
*
|
||||
* Returns:
|
||||
* D3D_OK on success
|
||||
* DDERR_OUTOFMEMORY if the vertex buffer allocation failed
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
|
||||
{
|
||||
struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
|
||||
struct wined3d_map_desc map_desc;
|
||||
struct wined3d_box box = {0};
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, data %p.\n", iface, data);
|
||||
|
||||
/* Skip past previous vertex data. */
|
||||
buffer->src_vertex_pos += buffer->data.dwVertexCount;
|
||||
|
||||
if (buffer->vertex_size < data->dwVertexCount)
|
||||
{
|
||||
unsigned int new_size = max(data->dwVertexCount, buffer->vertex_size * 2);
|
||||
struct wined3d_buffer *src_buffer, *dst_buffer;
|
||||
|
||||
hr = wined3d_buffer_create_vb(buffer->d3ddev->wined3d_device, new_size * sizeof(D3DVERTEX),
|
||||
WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_SYSTEM_MEM,
|
||||
NULL, &ddraw_null_wined3d_parent_ops, &src_buffer);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
hr = wined3d_buffer_create_vb(buffer->d3ddev->wined3d_device, new_size * sizeof(D3DTLVERTEX),
|
||||
WINED3DUSAGE_STATICDECL, WINED3D_POOL_DEFAULT,
|
||||
NULL, &ddraw_null_wined3d_parent_ops, &dst_buffer);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
wined3d_buffer_decref(src_buffer);
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (buffer->dst_vertex_buffer)
|
||||
{
|
||||
wined3d_buffer_decref(buffer->src_vertex_buffer);
|
||||
wined3d_buffer_decref(buffer->dst_vertex_buffer);
|
||||
}
|
||||
buffer->src_vertex_buffer = src_buffer;
|
||||
buffer->dst_vertex_buffer = dst_buffer;
|
||||
buffer->vertex_size = new_size;
|
||||
buffer->src_vertex_pos = 0;
|
||||
}
|
||||
else if (buffer->vertex_size - data->dwVertexCount < buffer->src_vertex_pos)
|
||||
{
|
||||
buffer->src_vertex_pos = 0;
|
||||
}
|
||||
|
||||
if (data->dwVertexCount)
|
||||
{
|
||||
box.left = buffer->src_vertex_pos * sizeof(D3DVERTEX);
|
||||
box.right = box.left + data->dwVertexCount * sizeof(D3DVERTEX);
|
||||
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0,
|
||||
&map_desc, &box, buffer->src_vertex_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
memcpy(map_desc.data, ((BYTE *)buffer->desc.lpData) + data->dwVertexOffset,
|
||||
data->dwVertexCount * sizeof(D3DVERTEX));
|
||||
|
||||
wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0);
|
||||
}
|
||||
|
||||
memcpy(&buffer->data, data, data->dwSize);
|
||||
|
||||
if (TRACE_ON(ddraw))
|
||||
_dump_executedata(data);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DExecuteBuffer::GetExecuteData
|
||||
*
|
||||
* Returns the data in the execute buffer
|
||||
*
|
||||
* Params:
|
||||
* Data: Pointer to a D3DEXECUTEDATA structure used to return data
|
||||
*
|
||||
* Returns:
|
||||
* D3D_OK on success
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI d3d_execute_buffer_GetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
|
||||
{
|
||||
struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
|
||||
DWORD dwSize;
|
||||
|
||||
TRACE("iface %p, data %p.\n", iface, data);
|
||||
|
||||
dwSize = data->dwSize;
|
||||
memcpy(data, &buffer->data, dwSize);
|
||||
|
||||
if (TRACE_ON(ddraw))
|
||||
{
|
||||
TRACE("Returning data :\n");
|
||||
_dump_executedata(data);
|
||||
}
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DExecuteBuffer::Validate
|
||||
*
|
||||
* DirectX 5 SDK: "The IDirect3DExecuteBuffer::Validate method is not
|
||||
* currently implemented"
|
||||
*
|
||||
* Params:
|
||||
* ?
|
||||
*
|
||||
* Returns:
|
||||
* DDERR_UNSUPPORTED, because it's not implemented in Windows.
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI d3d_execute_buffer_Validate(IDirect3DExecuteBuffer *iface,
|
||||
DWORD *offset, LPD3DVALIDATECALLBACK callback, void *context, DWORD reserved)
|
||||
{
|
||||
TRACE("iface %p, offset %p, callback %p, context %p, reserved %#x.\n",
|
||||
iface, offset, callback, context, reserved);
|
||||
|
||||
WARN("Not implemented.\n");
|
||||
|
||||
return DDERR_UNSUPPORTED; /* Unchecked */
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DExecuteBuffer::Optimize
|
||||
*
|
||||
* DirectX5 SDK: "The IDirect3DExecuteBuffer::Optimize method is not
|
||||
* currently supported"
|
||||
*
|
||||
* Params:
|
||||
* Dummy: Seems to be an unused dummy ;)
|
||||
*
|
||||
* Returns:
|
||||
* DDERR_UNSUPPORTED, because it's not implemented in Windows.
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI d3d_execute_buffer_Optimize(IDirect3DExecuteBuffer *iface, DWORD reserved)
|
||||
{
|
||||
TRACE("iface %p, reserved %#x.\n", iface, reserved);
|
||||
|
||||
WARN("Not implemented.\n");
|
||||
|
||||
return DDERR_UNSUPPORTED; /* Unchecked */
|
||||
}
|
||||
|
||||
static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl =
|
||||
{
|
||||
d3d_execute_buffer_QueryInterface,
|
||||
d3d_execute_buffer_AddRef,
|
||||
d3d_execute_buffer_Release,
|
||||
d3d_execute_buffer_Initialize,
|
||||
d3d_execute_buffer_Lock,
|
||||
d3d_execute_buffer_Unlock,
|
||||
d3d_execute_buffer_SetExecuteData,
|
||||
d3d_execute_buffer_GetExecuteData,
|
||||
d3d_execute_buffer_Validate,
|
||||
d3d_execute_buffer_Optimize,
|
||||
};
|
||||
|
||||
HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
|
||||
struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc)
|
||||
{
|
||||
execute_buffer->IDirect3DExecuteBuffer_iface.lpVtbl = &d3d_execute_buffer_vtbl;
|
||||
execute_buffer->ref = 1;
|
||||
execute_buffer->d3ddev = device;
|
||||
|
||||
/* Initializes memory */
|
||||
memcpy(&execute_buffer->desc, desc, desc->dwSize);
|
||||
|
||||
/* No buffer given */
|
||||
if (!(execute_buffer->desc.dwFlags & D3DDEB_LPDATA))
|
||||
execute_buffer->desc.lpData = NULL;
|
||||
|
||||
/* No buffer size given */
|
||||
if (!(execute_buffer->desc.dwFlags & D3DDEB_BUFSIZE))
|
||||
execute_buffer->desc.dwBufferSize = 0;
|
||||
|
||||
/* Create buffer if asked */
|
||||
if (!execute_buffer->desc.lpData && execute_buffer->desc.dwBufferSize)
|
||||
{
|
||||
execute_buffer->need_free = TRUE;
|
||||
execute_buffer->desc.lpData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, execute_buffer->desc.dwBufferSize);
|
||||
if (!execute_buffer->desc.lpData)
|
||||
{
|
||||
ERR("Failed to allocate execute buffer data.\n");
|
||||
return DDERR_OUTOFMEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
execute_buffer->desc.dwFlags |= D3DDEB_LPDATA;
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
|
||||
{
|
||||
if (!iface)
|
||||
return NULL;
|
||||
assert(iface->lpVtbl == &d3d_execute_buffer_vtbl);
|
||||
|
||||
return impl_from_IDirect3DExecuteBuffer(iface);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue