[D3DX9_36/WINED3D]

- Remove useless copysignf invocation and the wrong defines for it
- BrokenHacksOnTopOfBrokenCode--;
- Should be sent upstream

svn path=/trunk/; revision=67709
This commit is contained in:
Timo Kreuzer 2015-05-14 10:00:37 +00:00
parent 0aff65fcb4
commit c167f82226
2 changed files with 2 additions and 10 deletions

View file

@ -24,10 +24,6 @@
#include "d3dx9_36_private.h"
#ifdef _MSC_VER
#define copysignf(x, y) ((x) < 0.0f ? -fabsf(y) : fabsf(y))
#endif
struct ID3DXMatrixStackImpl
{
ID3DXMatrixStack ID3DXMatrixStack_iface;
@ -2122,7 +2118,7 @@ unsigned short float_32_to_16(const float in)
{
int exp = 0, origexp;
float tmp = fabsf(in);
int sign = (copysignf(1, in) < 0);
int sign = (in < 0);
unsigned int mantissa;
unsigned short ret;

View file

@ -26,10 +26,6 @@
#include "wined3d_private.h"
#ifdef _MSC_VER
#define copysignf(x, y) ((x) < 0.0f ? -fabsf(y) : fabsf(y))
#endif
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
struct wined3d_format_channels
@ -3991,7 +3987,7 @@ void wined3d_ftoa(float value, char *s)
{
int idx = 1;
if (copysignf(1.0f, value) < 0.0f)
if (value < 0.0f)
++idx;
/* Be sure to allocate a buffer of at least 17 characters for the result