[SDK][INCLUDE] Implementing Gdiplus::GraphicsPath (#2200)

Point, PointF, Size, SizeF, Rect and RectF are also implemented. CORE-16585
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Katayama Hirofumi MZ 2019-12-31 09:23:45 +09:00 committed by GitHub
parent f84963b0d5
commit bef5aef62b
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5 changed files with 645 additions and 156 deletions

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@ -23,82 +23,92 @@ class Matrix : public GdiplusBase
{
friend class Pen;
friend class Region;
friend class GraphicsPath;
public:
Matrix(const RectF &rect, const PointF *dstplg)
{
status = DllExports::GdipCreateMatrix3(&rect, dstplg, &matrix);
lastStatus = DllExports::GdipCreateMatrix3(&rect, dstplg, &nativeMatrix);
}
Matrix(const Rect &rect, const Point *dstplg)
{
status = DllExports::GdipCreateMatrix3I(&rect, dstplg, &matrix);
lastStatus = DllExports::GdipCreateMatrix3I(&rect, dstplg, &nativeMatrix);
}
Matrix(VOID)
Matrix()
{
status = DllExports::GdipCreateMatrix(&matrix);
lastStatus = DllExports::GdipCreateMatrix(&nativeMatrix);
}
Matrix(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy)
{
status = DllExports::GdipCreateMatrix2(m11, m12, m21, m22, dx, dy, &matrix);
lastStatus = DllExports::GdipCreateMatrix2(m11, m12, m21, m22, dx, dy, &nativeMatrix);
}
Matrix *Clone(VOID)
Matrix *
Clone()
{
Matrix *cloneMatrix = new Matrix(); // FIXME: Matrix::matrix already initialized --> potential memory leak
cloneMatrix->status = DllExports::GdipCloneMatrix(matrix, cloneMatrix ? &cloneMatrix->matrix : NULL);
return cloneMatrix;
GpMatrix *cloneMatrix = NULL;
SetStatus(DllExports::GdipCloneMatrix(nativeMatrix, &cloneMatrix));
if (lastStatus != Ok)
return NULL;
return new Matrix(cloneMatrix);
}
~Matrix(VOID)
~Matrix()
{
DllExports::GdipDeleteMatrix(matrix);
DllExports::GdipDeleteMatrix(nativeMatrix);
}
BOOL
Equals(const Matrix *matrix)
{
BOOL result;
SetStatus(DllExports::GdipIsMatrixEqual(this->matrix, matrix ? matrix->matrix : NULL, &result));
SetStatus(DllExports::GdipIsMatrixEqual(nativeMatrix, matrix ? matrix->nativeMatrix : NULL, &result));
return result;
}
Status
GetElements(REAL *m) const
{
return SetStatus(DllExports::GdipGetMatrixElements(matrix, m));
return SetStatus(DllExports::GdipGetMatrixElements(nativeMatrix, m));
}
Status GetLastStatus(VOID)
Status
GetLastStatus() const
{
return status;
return lastStatus;
}
Status Invert(VOID)
Status
Invert()
{
return SetStatus(DllExports::GdipInvertMatrix(matrix));
return SetStatus(DllExports::GdipInvertMatrix(nativeMatrix));
}
BOOL IsIdentity(VOID)
BOOL
IsIdentity()
{
BOOL result;
SetStatus(DllExports::GdipIsMatrixIdentity(matrix, &result));
SetStatus(DllExports::GdipIsMatrixIdentity(nativeMatrix, &result));
return result;
}
BOOL IsInvertible(VOID)
BOOL
IsInvertible()
{
BOOL result;
SetStatus(DllExports::GdipIsMatrixInvertible(matrix, &result));
SetStatus(DllExports::GdipIsMatrixInvertible(nativeMatrix, &result));
return result;
}
Status
Multiply(const Matrix *matrix, MatrixOrder order)
{
return SetStatus(DllExports::GdipMultiplyMatrix(this->matrix, matrix ? matrix->matrix : NULL, order));
return SetStatus(DllExports::GdipMultiplyMatrix(nativeMatrix, matrix ? matrix->nativeMatrix : NULL, order));
}
REAL OffsetX(VOID)
@ -119,7 +129,7 @@ class Matrix : public GdiplusBase
Status
Rotate(REAL angle, MatrixOrder order)
{
return SetStatus(DllExports::GdipRotateMatrix(matrix, angle, order));
return SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle, order));
}
Status
@ -131,61 +141,64 @@ class Matrix : public GdiplusBase
Status
Scale(REAL scaleX, REAL scaleY, MatrixOrder order)
{
return SetStatus(DllExports::GdipScaleMatrix(matrix, scaleX, scaleY, order));
return SetStatus(DllExports::GdipScaleMatrix(nativeMatrix, scaleX, scaleY, order));
}
Status
SetElements(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy)
{
return SetStatus(DllExports::GdipSetMatrixElements(matrix, m11, m12, m21, m22, dx, dy));
return SetStatus(DllExports::GdipSetMatrixElements(nativeMatrix, m11, m12, m21, m22, dx, dy));
}
Status
Shear(REAL shearX, REAL shearY, MatrixOrder order)
{
return SetStatus(DllExports::GdipShearMatrix(matrix, shearX, shearY, order));
return SetStatus(DllExports::GdipShearMatrix(nativeMatrix, shearX, shearY, order));
}
Status
TransformPoints(Point *pts, INT count)
{
return SetStatus(DllExports::GdipTransformMatrixPointsI(matrix, pts, count));
return SetStatus(DllExports::GdipTransformMatrixPointsI(nativeMatrix, pts, count));
}
Status
TransformPoints(PointF *pts, INT count)
{
return SetStatus(DllExports::GdipTransformMatrixPoints(matrix, pts, count));
return SetStatus(DllExports::GdipTransformMatrixPoints(nativeMatrix, pts, count));
}
Status
TransformVectors(Point *pts, INT count)
{
return SetStatus(DllExports::GdipVectorTransformMatrixPointsI(matrix, pts, count));
return SetStatus(DllExports::GdipVectorTransformMatrixPointsI(nativeMatrix, pts, count));
}
Status
TransformVectors(PointF *pts, INT count)
{
return SetStatus(DllExports::GdipVectorTransformMatrixPoints(matrix, pts, count));
return SetStatus(DllExports::GdipVectorTransformMatrixPoints(nativeMatrix, pts, count));
}
Status
Translate(REAL offsetX, REAL offsetY, MatrixOrder order)
{
return SetStatus(DllExports::GdipTranslateMatrix(matrix, offsetX, offsetY, order));
return SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix, offsetX, offsetY, order));
}
private:
mutable Status status;
GpMatrix *matrix;
protected:
GpMatrix *nativeMatrix;
mutable Status lastStatus;
Matrix(GpMatrix *matrix) : nativeMatrix(matrix), lastStatus(Ok)
{
}
Status
SetStatus(Status status) const
{
if (status == Ok)
return status;
this->status = status;
if (status != Ok)
lastStatus = status;
return status;
}
};