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Little changes to make PSX server compile again.
svn path=/trunk/; revision=7751
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3 changed files with 5 additions and 6 deletions
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/* $Id: lpcproto.h,v 1.6 2002/12/26 18:14:34 robd Exp $
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/* $Id: lpcproto.h,v 1.7 2004/01/18 21:27:32 ea Exp $
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*
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* ReactOS POSIX+ Environment Subsystem
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* LPC protocol spoken by PSXSS.EXE, PSXDLL.DLL, CSRTERM.EXE.
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#ifndef _PSX_LPCPROTO_H
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#define _PSX_LPCPROTO_H
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#include <napi/lpc.h>
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#define NTOS_MODE_USER
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#include <ntos.h>
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#ifndef PRIVATE
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#define PRIVATE static
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/* $Id: _exit.c,v 1.3 2002/10/29 04:45:51 rex Exp $
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/* $Id: _exit.c,v 1.4 2004/01/18 21:27:32 ea Exp $
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*
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* PROJECT : ReactOS / POSIX+ Environment Subsystem Server
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* FILE : reactos/subsys/psx/server/call/_exit.c
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#define NTOS_MODE_USER
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#include <ntos.h>
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#include <ntdll/rtl.h>
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#include <napi/lpc.h>
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#include <psxss.h>
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NTSTATUS STDCALL syscall__exit (PPSX_MAX_MESSAGE Msg)
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/* $Id: null.c,v 1.3 2002/10/29 04:45:54 rex Exp $
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/* $Id: null.c,v 1.4 2004/01/18 21:27:32 ea Exp $
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*
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* PROJECT : ReactOS / POSIX+ Environment Subsystem Server
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* FILE : reactos/subsys/psx/server/call/null.c
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#define NTOS_MODE_USER
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#include <ntos.h>
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#include <ntdll/rtl.h>
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#include <napi/lpc.h>
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#include <psxss.h>
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NTSTATUS STDCALL syscall_null (PPSX_MAX_MESSAGE Msg)
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