- Add the new vga miniport to build

- Replace the framebuf_new spec rc rbuild with vga_new spec rc rbuild
- Delete pointer.c
- Start make changes, driver.h new fields for VGA, change driver short/long name/tag, add macros and in enable.c remove hw pointer support

svn path=/trunk/; revision=50026
This commit is contained in:
evb 2010-12-14 03:17:29 +00:00
parent 4803978d0e
commit bd41ac7ef9
9 changed files with 56 additions and 470 deletions

View file

@ -7,6 +7,9 @@
<directory name="vga">
<xi:include href="vga/vgaddi.rbuild" />
</directory>
<directory name="vga_new">
<xi:include href="vga_new/vga_new.rbuild" />
</directory>
<directory name="framebuf_new">
<xi:include href="framebuf_new/framebuf_new.rbuild" />
</directory>

View file

@ -1,7 +1,7 @@
/*
* PROJECT: ReactOS Framebuffer Display Driver
* PROJECT: ReactOS VGA Display Driver
* LICENSE: Microsoft NT4 DDK Sample Code License
* FILE: boot/drivers/video/displays/framebuf/debug.h
* FILE: boot/drivers/video/displays/vga/debug.h
* PURPOSE: Debug Support Header
* PROGRAMMERS: Copyright (c) 1992-1995 Microsoft Corporation
*/

View file

@ -48,6 +48,10 @@ typedef struct _PDEV
// eVb: 3.1 [DDK Change] - Support new VGA Miniport behavior w.r.t updated framebuffer remapping
LONG flHooks;
// eVb: 3.1 [END]
// eVb: 3.1 [VGARISC Change] - Add new fields for VGA support
SURFOBJ* pso;
UCHAR* pjBase;
// eVb: 3.1 [END]
} PDEV, *PPDEV;
DWORD getAvailableModes(HANDLE, PVIDEO_MODE_INFORMATION *, DWORD *);
@ -68,8 +72,35 @@ VOID vDisableSURF(PPDEV);
#define DRIVER_EXTRA_SIZE 0
#define DLL_NAME L"framebuf" // Name of the DLL in UNICODE
#define STANDARD_DEBUG_PREFIX "FRAMEBUF: " // All debug output is prefixed
#define ALLOC_TAG 'bfDD' // Four byte tag (characters in
// eVb: 3.2 [VGARISC Change] - Transform into VGA driver
#define DLL_NAME L"vga" // Name of the DLL in UNICODE
#define STANDARD_DEBUG_PREFIX "Vga risc: " // All debug output is prefixed
#define ALLOC_TAG 'rgvD' // Four byte tag (characters in
// reverse order) used for memory
// allocations
// eVb: 3.2 [END]
// eVb: 3.3 [VGARISC Change] - Add new macros for VGA usage
//
// Each pixel in 4BPP being a nibble, the color data for that pixel is thus
// located at the xth bit within the nibble, where x is the plane number [0-3].
// Each nibble being 4 bytes, the color data is thus at the (nibble * 4 + x).
// That color data is then taken from its linear position and shifted to the
// correct position within the 16-bit planar buffer word.
//
#define VAL(data, px, pl, pos) ((data) >> (((px) * 4) + (pl)) & 1) << (pos)
//
// This figures out which pixel in the planar word data corresponds to which pixel
// in the 4BPP linear data.
//
#define SET_PLANE_DATA(x, y, a, b) \
(x) |= VAL(y, (((-1 + ((((b) % 8) % 2) << 1) - (((b) % 8) + 1) + 8))), a, b)
/* Alignment Macros */
#define ALIGN_DOWN_BY(size, align) \
((ULONG_PTR)(size) & ~((ULONG_PTR)(align) - 1))
#define ALIGN_UP_BY(size, align) \
(ALIGN_DOWN_BY(((ULONG_PTR)(size) + align - 1), align))
// eVb: 3.3 [END]

View file

@ -20,8 +20,12 @@ static DRVFN gadrvfn[] =
{ INDEX_DrvDisableSurface, (PFN) DrvDisableSurface },
{ INDEX_DrvAssertMode, (PFN) DrvAssertMode },
{ INDEX_DrvSetPalette, (PFN) DrvSetPalette },
// eVb: 1.1 [VGARISC Change] - Disable hardware pointer support
#if 0
{ INDEX_DrvMovePointer, (PFN) DrvMovePointer },
{ INDEX_DrvSetPointerShape, (PFN) DrvSetPointerShape },
#endif
// eVb: 1.1 [END]
{ INDEX_DrvGetModes, (PFN) DrvGetModes }
};
@ -126,6 +130,8 @@ HANDLE hDriver) // Handle to base driver
goto error_free;
}
// eVb: 1.2 [VGARISC Change] - Disable hardware pointer support
#if 0
// Initialize the cursor information.
if (!bInitPointer(ppdev, &DevInfo))
@ -134,6 +140,8 @@ HANDLE hDriver) // Handle to base driver
DISPDBG((0, "DrvEnablePDEV failed bInitPointer\n"));
}
#endif
// eVb: 1.2 [END]
// Initialize palette information.
if (!bInitPaletteInfo(ppdev, &DevInfo))

View file

@ -1,5 +0,0 @@
#define REACTOS_VERSION_DLL
#define REACTOS_STR_FILE_DESCRIPTION "Framebuffer Display Driver\0"
#define REACTOS_STR_INTERNAL_NAME "framebuf\0"
#define REACTOS_STR_ORIGINAL_FILENAME "framebuf.dll\0"
#include <reactos/version.rc>

View file

@ -1,455 +0,0 @@
/*
* PROJECT: ReactOS Framebuffer Display Driver
* LICENSE: Microsoft NT4 DDK Sample Code License
* FILE: boot/drivers/video/displays/framebuf/pointer.c
* PURPOSE: Hardware Pointer Support
* PROGRAMMERS: Copyright (c) 1992-1995 Microsoft Corporation
*/
#include "driver.h"
BOOL bCopyColorPointer(
PPDEV ppdev,
SURFOBJ *psoMask,
SURFOBJ *psoColor,
XLATEOBJ *pxlo);
BOOL bCopyMonoPointer(
PPDEV ppdev,
SURFOBJ *psoMask);
BOOL bSetHardwarePointerShape(
SURFOBJ *pso,
SURFOBJ *psoMask,
SURFOBJ *psoColor,
XLATEOBJ *pxlo,
LONG x,
LONG y,
FLONG fl);
/******************************Public*Routine******************************\
* DrvMovePointer
*
* Moves the hardware pointer to a new position.
*
\**************************************************************************/
VOID DrvMovePointer
(
SURFOBJ *pso,
LONG x,
LONG y,
RECTL *prcl
)
{
PPDEV ppdev = (PPDEV) pso->dhpdev;
DWORD returnedDataLength;
VIDEO_POINTER_POSITION NewPointerPosition;
// We don't use the exclusion rectangle because we only support
// hardware Pointers. If we were doing our own Pointer simulations
// we would want to update prcl so that the engine would call us
// to exclude out pointer before drawing to the pixels in prcl.
UNREFERENCED_PARAMETER(prcl);
if (x == -1)
{
//
// A new position of (-1,-1) means hide the pointer.
//
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_DISABLE_POINTER,
NULL,
0,
NULL,
0,
&returnedDataLength))
{
//
// Not the end of the world, print warning in checked build.
//
DISPDBG((1, "DISP vMoveHardwarePointer failed IOCTL_VIDEO_DISABLE_POINTER\n"));
}
}
else
{
NewPointerPosition.Column = (SHORT) x - (SHORT) (ppdev->ptlHotSpot.x);
NewPointerPosition.Row = (SHORT) y - (SHORT) (ppdev->ptlHotSpot.y);
//
// Call miniport driver to move Pointer.
//
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_SET_POINTER_POSITION,
&NewPointerPosition,
sizeof(VIDEO_POINTER_POSITION),
NULL,
0,
&returnedDataLength))
{
//
// Not the end of the world, print warning in checked build.
//
DISPDBG((1, "DISP vMoveHardwarePointer failed IOCTL_VIDEO_SET_POINTER_POSITION\n"));
}
}
}
/******************************Public*Routine******************************\
* DrvSetPointerShape
*
* Sets the new pointer shape.
*
\**************************************************************************/
ULONG DrvSetPointerShape
(
SURFOBJ *pso,
SURFOBJ *psoMask,
SURFOBJ *psoColor,
XLATEOBJ *pxlo,
LONG xHot,
LONG yHot,
LONG x,
LONG y,
RECTL *prcl,
FLONG fl
)
{
PPDEV ppdev = (PPDEV) pso->dhpdev;
DWORD returnedDataLength;
// We don't use the exclusion rectangle because we only support
// hardware Pointers. If we were doing our own Pointer simulations
// we would want to update prcl so that the engine would call us
// to exclude out pointer before drawing to the pixels in prcl.
UNREFERENCED_PARAMETER(prcl);
if (ppdev->pPointerAttributes == (PVIDEO_POINTER_ATTRIBUTES) NULL)
{
// Mini-port has no hardware Pointer support.
return(SPS_ERROR);
}
// See if we are being asked to hide the pointer
if (psoMask == (SURFOBJ *) NULL)
{
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_DISABLE_POINTER,
NULL,
0,
NULL,
0,
&returnedDataLength))
{
//
// It should never be possible to fail.
// Message supplied for debugging.
//
DISPDBG((1, "DISP bSetHardwarePointerShape failed IOCTL_VIDEO_DISABLE_POINTER\n"));
}
return(TRUE);
}
ppdev->ptlHotSpot.x = xHot;
ppdev->ptlHotSpot.y = yHot;
if (!bSetHardwarePointerShape(pso,psoMask,psoColor,pxlo,x,y,fl))
{
if (ppdev->fHwCursorActive) {
ppdev->fHwCursorActive = FALSE;
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_DISABLE_POINTER,
NULL,
0,
NULL,
0,
&returnedDataLength)) {
DISPDBG((1, "DISP bSetHardwarePointerShape failed IOCTL_VIDEO_DISABLE_POINTER\n"));
}
}
//
// Mini-port declines to realize this Pointer
//
return(SPS_DECLINE);
}
else
{
ppdev->fHwCursorActive = TRUE;
}
return(SPS_ACCEPT_NOEXCLUDE);
}
/******************************Public*Routine******************************\
* bSetHardwarePointerShape
*
* Changes the shape of the Hardware Pointer.
*
* Returns: True if successful, False if Pointer shape can't be hardware.
*
\**************************************************************************/
BOOL bSetHardwarePointerShape(
SURFOBJ *pso,
SURFOBJ *psoMask,
SURFOBJ *psoColor,
XLATEOBJ *pxlo,
LONG x,
LONG y,
FLONG fl)
{
PPDEV ppdev = (PPDEV) pso->dhpdev;
PVIDEO_POINTER_ATTRIBUTES pPointerAttributes = ppdev->pPointerAttributes;
DWORD returnedDataLength;
if (psoColor != (SURFOBJ *) NULL)
{
if ((ppdev->PointerCapabilities.Flags & VIDEO_MODE_COLOR_POINTER) &&
bCopyColorPointer(ppdev, psoMask, psoColor, pxlo))
{
pPointerAttributes->Flags |= VIDEO_MODE_COLOR_POINTER;
} else {
return(FALSE);
}
} else {
if ((ppdev->PointerCapabilities.Flags & VIDEO_MODE_MONO_POINTER) &&
bCopyMonoPointer(ppdev, psoMask))
{
pPointerAttributes->Flags |= VIDEO_MODE_MONO_POINTER;
} else {
return(FALSE);
}
}
//
// Initialize Pointer attributes and position
//
pPointerAttributes->Enable = 1;
//
// if x,y = -1,-1 then pass them directly to the miniport so that
// the cursor will be disabled
pPointerAttributes->Column = (SHORT)(x);
pPointerAttributes->Row = (SHORT)(y);
if ((x != -1) || (y != -1)) {
pPointerAttributes->Column -= (SHORT)(ppdev->ptlHotSpot.x);
pPointerAttributes->Row -= (SHORT)(ppdev->ptlHotSpot.y);
}
//
// set animate flags
//
if (fl & SPS_ANIMATESTART) {
pPointerAttributes->Flags |= VIDEO_MODE_ANIMATE_START;
} else if (fl & SPS_ANIMATEUPDATE) {
pPointerAttributes->Flags |= VIDEO_MODE_ANIMATE_UPDATE;
}
//
// Set the new Pointer shape.
//
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_SET_POINTER_ATTR,
pPointerAttributes,
ppdev->cjPointerAttributes,
NULL,
0,
&returnedDataLength)) {
DISPDBG((1, "DISP:Failed IOCTL_VIDEO_SET_POINTER_ATTR call\n"));
return(FALSE);
}
return(TRUE);
}
/******************************Public*Routine******************************\
* bCopyMonoPointer
*
* Copies two monochrome masks into a buffer of the maximum size handled by the
* miniport, with any extra bits set to 0. The masks are converted to topdown
* form if they aren't already. Returns TRUE if we can handle this pointer in
* hardware, FALSE if not.
*
\**************************************************************************/
BOOL bCopyMonoPointer(
PPDEV ppdev,
SURFOBJ *pso)
{
ULONG cy;
PBYTE pjSrcAnd, pjSrcXor;
LONG lDeltaSrc, lDeltaDst;
LONG lSrcWidthInBytes;
ULONG cxSrc = pso->sizlBitmap.cx;
ULONG cySrc = pso->sizlBitmap.cy;
ULONG cxSrcBytes;
PVIDEO_POINTER_ATTRIBUTES pPointerAttributes = ppdev->pPointerAttributes;
PBYTE pjDstAnd = pPointerAttributes->Pixels;
PBYTE pjDstXor = pPointerAttributes->Pixels;
// Make sure the new pointer isn't too big to handle
// (*2 because both masks are in there)
if ((cxSrc > ppdev->PointerCapabilities.MaxWidth) ||
(cySrc > (ppdev->PointerCapabilities.MaxHeight * 2)))
{
return(FALSE);
}
pjDstXor += ((ppdev->PointerCapabilities.MaxWidth + 7) / 8) *
ppdev->pPointerAttributes->Height;
// set the desk and mask to 0xff
RtlFillMemory(pjDstAnd, ppdev->pPointerAttributes->WidthInBytes *
ppdev->pPointerAttributes->Height, 0xFF);
// Zero the dest XOR mask
RtlZeroMemory(pjDstXor, ppdev->pPointerAttributes->WidthInBytes *
ppdev->pPointerAttributes->Height);
cxSrcBytes = (cxSrc + 7) / 8;
if ((lDeltaSrc = pso->lDelta) < 0)
{
lSrcWidthInBytes = -lDeltaSrc;
} else {
lSrcWidthInBytes = lDeltaSrc;
}
pjSrcAnd = (PBYTE) pso->pvBits;
// If the incoming pointer bitmap is bottomup, we'll flip it to topdown to
// save the miniport some work
if (!(pso->fjBitmap & BMF_TOPDOWN))
{
// Copy from the bottom
pjSrcAnd += lSrcWidthInBytes * (cySrc - 1);
}
// Height of just AND mask
cySrc = cySrc / 2;
// Point to XOR mask
pjSrcXor = pjSrcAnd + (cySrc * lDeltaSrc);
// Offset from end of one dest scan to start of next
lDeltaDst = ppdev->pPointerAttributes->WidthInBytes;
for (cy = 0; cy < cySrc; ++cy)
{
RtlCopyMemory(pjDstAnd, pjSrcAnd, cxSrcBytes);
RtlCopyMemory(pjDstXor, pjSrcXor, cxSrcBytes);
// Point to next source and dest scans
pjSrcAnd += lDeltaSrc;
pjSrcXor += lDeltaSrc;
pjDstAnd += lDeltaDst;
pjDstXor += lDeltaDst;
}
return(TRUE);
}
/******************************Public*Routine******************************\
* bCopyColorPointer
*
* Copies the mono and color masks into the buffer of maximum size
* handled by the miniport with any extra bits set to 0. Color translation
* is handled at this time. The masks are converted to topdown form if they
* aren't already. Returns TRUE if we can handle this pointer in hardware,
* FALSE if not.
*
\**************************************************************************/
BOOL bCopyColorPointer(
PPDEV ppdev,
SURFOBJ *psoMask,
SURFOBJ *psoColor,
XLATEOBJ *pxlo)
{
return(FALSE);
}
/******************************Public*Routine******************************\
* bInitPointer
*
* Initialize the Pointer attributes.
*
\**************************************************************************/
BOOL bInitPointer(PPDEV ppdev, DEVINFO *pdevinfo)
{
DWORD returnedDataLength;
ppdev->pPointerAttributes = (PVIDEO_POINTER_ATTRIBUTES) NULL;
ppdev->cjPointerAttributes = 0; // initialized in screen.c
//
// Ask the miniport whether it provides pointer support.
//
if (EngDeviceIoControl(ppdev->hDriver,
IOCTL_VIDEO_QUERY_POINTER_CAPABILITIES,
&ppdev->ulMode,
sizeof(PVIDEO_MODE),
&ppdev->PointerCapabilities,
sizeof(ppdev->PointerCapabilities),
&returnedDataLength))
{
return(FALSE);
}
//
// If neither mono nor color hardware pointer is supported, there's no
// hardware pointer support and we're done.
//
if ((!(ppdev->PointerCapabilities.Flags & VIDEO_MODE_MONO_POINTER)) &&
(!(ppdev->PointerCapabilities.Flags & VIDEO_MODE_COLOR_POINTER)))
{
return(TRUE);
}
//
// Note: The buffer itself is allocated after we set the
// mode. At that time we know the pixel depth and we can
// allocate the correct size for the color pointer if supported.
//
//
// Set the asynchronous support status (async means miniport is capable of
// drawing the Pointer at any time, with no interference with any ongoing
// drawing operation)
//
if (ppdev->PointerCapabilities.Flags & VIDEO_MODE_ASYNC_POINTER)
{
pdevinfo->flGraphicsCaps |= GCAPS_ASYNCMOVE;
}
else
{
pdevinfo->flGraphicsCaps &= ~GCAPS_ASYNCMOVE;
}
return(TRUE);
}

View file

@ -1,15 +1,14 @@
<?xml version="1.0"?>
<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
<module name="framebuf_new" type="kernelmodedll" entrypoint="DrvEnableDriver@12" installbase="system32" installname="framebuf_new.dll" crt="libcntpr">
<importlibrary definition="framebuf_new.spec" />
<include base="framebuf_new">.</include>
<module name="vga_new" type="kernelmodedll" entrypoint="DrvEnableDriver@12" installbase="system32" installname="vga_new.dll" crt="libcntpr">
<importlibrary definition="vga_new.spec" />
<include base="vga_new">.</include>
<library>win32k</library>
<file>debug.c</file>
<file>enable.c</file>
<file>palette.c</file>
<file>pointer.c</file>
<file>screen.c</file>
<file>framebuf_new.rc</file>
<file>vga_new.rc</file>
<if property="ARCH" value="i386">
<group compilerset="gcc">
<compilerflag>-mrtd</compilerflag>

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@ -0,0 +1,5 @@
#define REACTOS_VERSION_DLL
#define REACTOS_STR_FILE_DESCRIPTION "VGA Display Driver\0"
#define REACTOS_STR_INTERNAL_NAME "vga\0"
#define REACTOS_STR_ORIGINAL_FILENAME "vga.dll\0"
#include <reactos/version.rc>