In IntEngGradientFillRect, take the translate value into account, that we need when drawing happens on an intermediate surface. Patch by Thomas Faber (ThFabba at gmx dot de)

See issue #5805 for more details.

svn path=/trunk/; revision=50764
This commit is contained in:
Timo Kreuzer 2011-02-16 23:29:50 +00:00
parent 8e49b79826
commit bc8d008551

View file

@ -130,7 +130,7 @@ IntEngGradientFillRect(
{ {
Color = XLATEOBJ_iXlate(pxlo, RGB(c[0], c[1], c[2])); Color = XLATEOBJ_iXlate(pxlo, RGB(c[0], c[1], c[2]));
DibFunctionsForBitmapFormat[psoOutput->iBitmapFormat].DIB_VLine( DibFunctionsForBitmapFormat[psoOutput->iBitmapFormat].DIB_VLine(
psoOutput, y, FillRect.top, FillRect.bottom, Color); psoOutput, y + Translate.x, FillRect.top + Translate.y, FillRect.bottom + Translate.y, Color);
} }
HVSTEPCOL(0); HVSTEPCOL(0);
HVSTEPCOL(1); HVSTEPCOL(1);
@ -158,7 +158,7 @@ IntEngGradientFillRect(
{ {
Color = XLATEOBJ_iXlate(pxlo, RGB(c[0], c[1], c[2])); Color = XLATEOBJ_iXlate(pxlo, RGB(c[0], c[1], c[2]));
DibFunctionsForBitmapFormat[psoOutput->iBitmapFormat].DIB_HLine( DibFunctionsForBitmapFormat[psoOutput->iBitmapFormat].DIB_HLine(
psoOutput, FillRect.left, FillRect.right, y, Color); psoOutput, FillRect.left + Translate.x, FillRect.right + Translate.x, y + Translate.y, Color);
} }
HVSTEPCOL(0); HVSTEPCOL(0);
HVSTEPCOL(1); HVSTEPCOL(1);
@ -187,7 +187,7 @@ IntEngGradientFillRect(
for(; FillRect.top < FillRect.bottom; FillRect.top++) for(; FillRect.top < FillRect.bottom; FillRect.top++)
{ {
DibFunctionsForBitmapFormat[psoOutput->iBitmapFormat].DIB_HLine( DibFunctionsForBitmapFormat[psoOutput->iBitmapFormat].DIB_HLine(
psoOutput, FillRect.left, FillRect.right, FillRect.top, Color); psoOutput, FillRect.left + Translate.x, FillRect.right + Translate.x, FillRect.top + Translate.y, Color);
} }
} }
} }
@ -318,7 +318,7 @@ IntEngGradientFillTriangle(
//ULONG i; //ULONG i;
POINTL Translate; POINTL Translate;
INTENG_ENTER_LEAVE EnterLeave; INTENG_ENTER_LEAVE EnterLeave;
RECTL FillRect; RECTL FillRect = { 0, 0, 0, 0 };
//ULONG Color; //ULONG Color;
//BOOL sx[NLINES]; //BOOL sx[NLINES];