mirror of
https://github.com/reactos/reactos.git
synced 2025-08-03 20:45:44 +00:00
[MESA]
- fix build CORE-7499 svn path=/trunk/; revision=60520
This commit is contained in:
parent
8c71d40b78
commit
bb82633e0e
4 changed files with 0 additions and 726 deletions
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@ -88,7 +88,6 @@
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#include "bufferobj.h"
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#include "context.h"
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#include "cpuinfo.h"
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#include "debug.h"
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#include "depth.h"
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#include "dlist.h"
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#include "eval.h"
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@ -654,7 +653,6 @@ init_attrib_groups(struct gl_context *ctx)
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_mesa_init_color( ctx );
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_mesa_init_current( ctx );
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_mesa_init_depth( ctx );
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_mesa_init_debug( ctx );
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_mesa_init_display_list( ctx );
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_mesa_init_eval( ctx );
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_mesa_init_feedback( ctx );
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@ -1323,15 +1321,6 @@ _mesa_make_current( struct gl_context *newCtx,
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check_context_limits(newCtx);
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/* We can use this to help debug user's problems. Tell them to set
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* the MESA_INFO env variable before running their app. Then the
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* first time each context is made current we'll print some useful
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* information.
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*/
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if (_mesa_getenv("MESA_INFO")) {
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_mesa_print_info();
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}
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newCtx->FirstTimeCurrent = GL_FALSE;
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}
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}
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@ -1,617 +0,0 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "mtypes.h"
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#include "attrib.h"
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#include "colormac.h"
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#include "enums.h"
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#include "formats.h"
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#include "hash.h"
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#include "imports.h"
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#include "debug.h"
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#include "get.h"
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#include "pixelstore.h"
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#include "readpix.h"
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#include "texobj.h"
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static const char *
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tex_target_name(GLenum tgt)
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{
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static const struct {
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GLenum target;
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const char *name;
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} tex_targets[] = {
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{ GL_TEXTURE_1D, "GL_TEXTURE_1D" },
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{ GL_TEXTURE_2D, "GL_TEXTURE_2D" },
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{ GL_TEXTURE_3D, "GL_TEXTURE_3D" },
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{ GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }
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};
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GLuint i;
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for (i = 0; i < Elements(tex_targets); i++) {
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if (tex_targets[i].target == tgt)
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return tex_targets[i].name;
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}
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return "UNKNOWN TEX TARGET";
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}
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void
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_mesa_print_state( const char *msg, GLuint state )
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{
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_mesa_debug(NULL,
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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msg,
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state,
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(state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
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(state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
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(state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
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(state & _NEW_COLOR) ? "ctx->Color, " : "",
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(state & _NEW_DEPTH) ? "ctx->Depth, " : "",
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(state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
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(state & _NEW_FOG) ? "ctx->Fog, " : "",
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(state & _NEW_HINT) ? "ctx->Hint, " : "",
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(state & _NEW_LIGHT) ? "ctx->Light, " : "",
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(state & _NEW_LINE) ? "ctx->Line, " : "",
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(state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
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(state & _NEW_POINT) ? "ctx->Point, " : "",
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(state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
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(state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
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(state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
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(state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
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(state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
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(state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
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(state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
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(state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
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(state & _NEW_ARRAY) ? "ctx->Array, " : "",
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(state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
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(state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
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}
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void
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_mesa_print_tri_caps( const char *name, GLuint flags )
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{
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_mesa_debug(NULL,
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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name,
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flags,
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(flags & DD_FLATSHADE) ? "flat-shade, " : "",
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(flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
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(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
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(flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
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(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
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(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
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(flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
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(flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
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(flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
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(flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
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(flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
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(flags & DD_POINT_ATTEN) ? "point-atten, " : "",
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(flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
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);
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}
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/**
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* Print information about this Mesa version and build options.
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*/
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void _mesa_print_info( void )
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{
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_mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
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(char *) _mesa_GetString(GL_VERSION));
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_mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
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(char *) _mesa_GetString(GL_RENDERER));
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_mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
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(char *) _mesa_GetString(GL_VENDOR));
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_mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
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(char *) _mesa_GetString(GL_EXTENSIONS));
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#if defined(THREADS)
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_mesa_debug(NULL, "Mesa thread-safe: YES\n");
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#else
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_mesa_debug(NULL, "Mesa thread-safe: NO\n");
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#endif
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#if defined(USE_X86_ASM)
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_mesa_debug(NULL, "Mesa x86-optimized: YES\n");
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#else
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_mesa_debug(NULL, "Mesa x86-optimized: NO\n");
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#endif
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#if defined(USE_SPARC_ASM)
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_mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
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#else
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_mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
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#endif
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}
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/**
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* Set the debugging flags.
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*
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* \param debug debug string
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*
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* If compiled with debugging support then search for keywords in \p debug and
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* enables the verbose debug output of the respective feature.
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*/
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static void add_debug_flags( const char *debug )
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{
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#ifdef DEBUG
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struct debug_option {
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const char *name;
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GLbitfield flag;
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};
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static const struct debug_option debug_opt[] = {
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{ "varray", VERBOSE_VARRAY },
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{ "tex", VERBOSE_TEXTURE },
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{ "mat", VERBOSE_MATERIAL },
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{ "pipe", VERBOSE_PIPELINE },
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{ "driver", VERBOSE_DRIVER },
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{ "state", VERBOSE_STATE },
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{ "api", VERBOSE_API },
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{ "list", VERBOSE_DISPLAY_LIST },
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{ "lighting", VERBOSE_LIGHTING },
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{ "disassem", VERBOSE_DISASSEM },
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{ "draw", VERBOSE_DRAW },
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{ "swap", VERBOSE_SWAPBUFFERS }
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};
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GLuint i;
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MESA_VERBOSE = 0x0;
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for (i = 0; i < Elements(debug_opt); i++) {
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if (strstr(debug, debug_opt[i].name) || strcmp(debug, "all") == 0)
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MESA_VERBOSE |= debug_opt[i].flag;
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}
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/* Debug flag:
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*/
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if (strstr(debug, "flush"))
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MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
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#else
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(void) debug;
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#endif
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}
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void
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_mesa_init_debug( struct gl_context *ctx )
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{
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char *c;
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c = _mesa_getenv("MESA_DEBUG");
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if (c)
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add_debug_flags(c);
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c = _mesa_getenv("MESA_VERBOSE");
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if (c)
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add_debug_flags(c);
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}
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/*
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* Write ppm file
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*/
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static void
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write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
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int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
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{
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FILE *f = fopen( filename, "w" );
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if (f) {
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int x, y;
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const GLubyte *ptr = buffer;
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fprintf(f,"P6\n");
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fprintf(f,"# ppm-file created by osdemo.c\n");
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fprintf(f,"%i %i\n", width,height);
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fprintf(f,"255\n");
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fclose(f);
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f = fopen( filename, "ab" ); /* reopen in binary append mode */
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for (y=0; y < height; y++) {
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for (x = 0; x < width; x++) {
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int yy = invert ? (height - 1 - y) : y;
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int i = (yy * width + x) * comps;
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fputc(ptr[i+rcomp], f); /* write red */
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fputc(ptr[i+gcomp], f); /* write green */
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fputc(ptr[i+bcomp], f); /* write blue */
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}
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}
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fclose(f);
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}
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else {
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fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
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}
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}
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/**
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* Write a texture image to a ppm file.
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* \param face cube face in [0,5]
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* \param level mipmap level
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*/
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static void
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write_texture_image(struct gl_texture_object *texObj,
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GLuint face, GLuint level)
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{
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struct gl_texture_image *img = texObj->Image[face][level];
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if (img) {
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GET_CURRENT_CONTEXT(ctx);
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struct gl_pixelstore_attrib store;
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GLubyte *buffer;
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char s[100];
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buffer = (GLubyte *) malloc(img->Width * img->Height
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* img->Depth * 4);
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store = ctx->Pack; /* save */
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ctx->Pack = ctx->DefaultPacking;
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ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
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/* make filename */
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_mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
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printf(" Writing image level %u to %s\n", level, s);
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write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
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ctx->Pack = store; /* restore */
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free(buffer);
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}
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}
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/**
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* Write renderbuffer image to a ppm file.
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*/
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void
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_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *buffer;
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char s[100];
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GLenum format, type;
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if (rb->_BaseFormat == GL_RGB ||
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rb->_BaseFormat == GL_RGBA) {
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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}
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else {
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_mesa_debug(NULL,
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"Unsupported BaseFormat 0x%x in "
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"_mesa_write_renderbuffer_image()\n",
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rb->_BaseFormat);
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return;
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}
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buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
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ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
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format, type, &ctx->DefaultPacking, buffer);
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/* make filename */
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_mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer.ppm");
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_mesa_snprintf(s, sizeof(s), "C:\\renderbuffer.ppm");
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printf(" Writing renderbuffer image to %s\n", s);
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_mesa_debug(NULL, " Writing renderbuffer image to %s\n", s);
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write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
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free(buffer);
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}
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/** How many texture images (mipmap levels, faces) to write to files */
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#define WRITE_NONE 0
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#define WRITE_ONE 1
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#define WRITE_ALL 2
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static GLuint WriteImages;
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static void
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dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
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{
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const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
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GLboolean written = GL_FALSE;
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GLuint i, j;
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printf("Texture %u\n", texObj->Name);
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printf(" Target %s\n", tex_target_name(texObj->Target));
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for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
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for (j = 0; j < numFaces; j++) {
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struct gl_texture_image *texImg = texObj->Image[j][i];
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if (texImg) {
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printf(" Face %u level %u: %d x %d x %d, format %s\n",
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j, i,
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texImg->Width, texImg->Height, texImg->Depth,
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_mesa_get_format_name(texImg->TexFormat));
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if (writeImages == WRITE_ALL ||
|
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(writeImages == WRITE_ONE && !written)) {
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write_texture_image(texObj, j, i);
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written = GL_TRUE;
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}
|
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}
|
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}
|
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}
|
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}
|
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|
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|
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/**
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* Dump a single texture.
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*/
|
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void
|
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_mesa_dump_texture(GLuint texture, GLuint writeImages)
|
||||
{
|
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GET_CURRENT_CONTEXT(ctx);
|
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struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
|
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if (texObj) {
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dump_texture(texObj, writeImages);
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}
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}
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|
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|
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static void
|
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dump_texture_cb(GLuint id, void *data, void *userData)
|
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{
|
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struct gl_texture_object *texObj = (struct gl_texture_object *) data;
|
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(void) userData;
|
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dump_texture(texObj, WriteImages);
|
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}
|
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|
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|
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/**
|
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* Print basic info about all texture objext to stdout.
|
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* If dumpImages is true, write PPM of level[0] image to a file.
|
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*/
|
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void
|
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_mesa_dump_textures(GLuint writeImages)
|
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{
|
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GET_CURRENT_CONTEXT(ctx);
|
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WriteImages = writeImages;
|
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_mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
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}
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|
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|
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static void
|
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dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
|
||||
{
|
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printf("Renderbuffer: %u x %u IntFormat = %s\n",
|
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rb->Width, rb->Height,
|
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_mesa_lookup_enum_by_nr(rb->InternalFormat));
|
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if (writeImage) {
|
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_mesa_write_renderbuffer_image(rb);
|
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}
|
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}
|
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|
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|
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static void
|
||||
dump_renderbuffer_cb(GLuint id, void *data, void *userData)
|
||||
{
|
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const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
|
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(void) userData;
|
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dump_renderbuffer(rb, WriteImages);
|
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}
|
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|
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|
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/**
|
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* Print basic info about all renderbuffers to stdout.
|
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* If dumpImages is true, write PPM of level[0] image to a file.
|
||||
*/
|
||||
void
|
||||
_mesa_dump_renderbuffers(GLboolean writeImages)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
WriteImages = writeImages;
|
||||
_mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
_mesa_dump_color_buffer(const char *filename)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
const GLuint w = ctx->DrawBuffer->Width;
|
||||
const GLuint h = ctx->DrawBuffer->Height;
|
||||
GLubyte *buf;
|
||||
|
||||
buf = (GLubyte *) malloc(w * h * 4);
|
||||
|
||||
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
|
||||
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
_mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
|
||||
|
||||
_mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
||||
|
||||
printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
|
||||
(void *) ctx->ReadBuffer->_ColorReadBuffer,
|
||||
ctx->ReadBuffer->ColorReadBuffer,
|
||||
(void *) ctx->DrawBuffer->_ColorDrawBuffer,
|
||||
ctx->DrawBuffer->ColorDrawBuffer);
|
||||
printf("Writing %d x %d color buffer to %s\n", w, h, filename);
|
||||
write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
|
||||
|
||||
_mesa_PopClientAttrib();
|
||||
|
||||
free(buf);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_mesa_dump_depth_buffer(const char *filename)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
const GLuint w = ctx->DrawBuffer->Width;
|
||||
const GLuint h = ctx->DrawBuffer->Height;
|
||||
GLuint *buf;
|
||||
GLubyte *buf2;
|
||||
GLuint i;
|
||||
|
||||
buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */
|
||||
buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
|
||||
|
||||
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
|
||||
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
_mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
|
||||
|
||||
_mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
|
||||
|
||||
/* spread 24 bits of Z across R, G, B */
|
||||
for (i = 0; i < w * h; i++) {
|
||||
buf2[i*3+0] = (buf[i] >> 24) & 0xff;
|
||||
buf2[i*3+1] = (buf[i] >> 16) & 0xff;
|
||||
buf2[i*3+2] = (buf[i] >> 8) & 0xff;
|
||||
}
|
||||
|
||||
printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
|
||||
write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
|
||||
|
||||
_mesa_PopClientAttrib();
|
||||
|
||||
free(buf);
|
||||
free(buf2);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_mesa_dump_stencil_buffer(const char *filename)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
const GLuint w = ctx->DrawBuffer->Width;
|
||||
const GLuint h = ctx->DrawBuffer->Height;
|
||||
GLubyte *buf;
|
||||
GLubyte *buf2;
|
||||
GLuint i;
|
||||
|
||||
buf = (GLubyte *) malloc(w * h); /* 1 bpp */
|
||||
buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
|
||||
|
||||
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
|
||||
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
_mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
|
||||
|
||||
_mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
|
||||
|
||||
for (i = 0; i < w * h; i++) {
|
||||
buf2[i*3+0] = buf[i];
|
||||
buf2[i*3+1] = (buf[i] & 127) * 2;
|
||||
buf2[i*3+2] = (buf[i] - 128) * 2;
|
||||
}
|
||||
|
||||
printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
|
||||
write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
|
||||
|
||||
_mesa_PopClientAttrib();
|
||||
|
||||
free(buf);
|
||||
free(buf2);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
|
||||
GLenum format, GLenum type)
|
||||
{
|
||||
GLboolean invert = GL_TRUE;
|
||||
|
||||
if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
|
||||
write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
|
||||
}
|
||||
else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
|
||||
write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
|
||||
}
|
||||
else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
|
||||
write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
|
||||
}
|
||||
else {
|
||||
_mesa_problem(NULL, "Unsupported format/type in _mesa_dump_image()");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Quick and dirty function to "print" a texture to stdout.
|
||||
*/
|
||||
void
|
||||
_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
|
||||
{
|
||||
const GLint slice = 0;
|
||||
GLint srcRowStride;
|
||||
GLuint i, j, c;
|
||||
GLubyte *data;
|
||||
|
||||
ctx->Driver.MapTextureImage(ctx, img, slice,
|
||||
0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
|
||||
&data, &srcRowStride);
|
||||
|
||||
if (!data) {
|
||||
printf("No texture data\n");
|
||||
}
|
||||
else {
|
||||
/* XXX add more formats or make into a new format utility function */
|
||||
switch (img->TexFormat) {
|
||||
case MESA_FORMAT_A8:
|
||||
case MESA_FORMAT_L8:
|
||||
case MESA_FORMAT_I8:
|
||||
c = 1;
|
||||
break;
|
||||
case MESA_FORMAT_AL88:
|
||||
case MESA_FORMAT_AL88_REV:
|
||||
c = 2;
|
||||
break;
|
||||
case MESA_FORMAT_RGB888:
|
||||
case MESA_FORMAT_BGR888:
|
||||
c = 3;
|
||||
break;
|
||||
case MESA_FORMAT_RGBA8888:
|
||||
case MESA_FORMAT_ARGB8888:
|
||||
c = 4;
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(NULL, "error in PrintTexture\n");
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < img->Height; i++) {
|
||||
for (j = 0; j < img->Width; j++) {
|
||||
if (c==1)
|
||||
printf("%02x ", data[0]);
|
||||
else if (c==2)
|
||||
printf("%02x%02x ", data[0], data[1]);
|
||||
else if (c==3)
|
||||
printf("%02x%02x%02x ", data[0], data[1], data[2]);
|
||||
else if (c==4)
|
||||
printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
|
||||
data += (srcRowStride - img->Width) * c;
|
||||
}
|
||||
/* XXX use img->ImageStride here */
|
||||
printf("\n");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
ctx->Driver.UnmapTextureImage(ctx, img, slice);
|
||||
}
|
|
@ -1,94 +0,0 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file debug.h
|
||||
* Debugging functions.
|
||||
*
|
||||
* \if subset
|
||||
* (No-op)
|
||||
*
|
||||
* \endif
|
||||
*/
|
||||
|
||||
|
||||
#ifndef _DEBUG_H
|
||||
#define _DEBUG_H
|
||||
|
||||
#include "glheader.h"
|
||||
#include "mfeatures.h"
|
||||
|
||||
struct gl_context;
|
||||
struct gl_texture_image;
|
||||
|
||||
#if _HAVE_FULL_GL
|
||||
|
||||
extern void _mesa_print_tri_caps( const char *name, GLuint flags );
|
||||
extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
|
||||
extern void _mesa_print_state( const char *msg, GLuint state );
|
||||
extern void _mesa_print_info( void );
|
||||
extern void _mesa_init_debug( struct gl_context *ctx );
|
||||
|
||||
#else
|
||||
|
||||
/** No-op */
|
||||
#define _mesa_print_state( m, s ) ((void)0)
|
||||
|
||||
/** No-op */
|
||||
#define _mesa_print_info() ((void)0)
|
||||
|
||||
/** No-op */
|
||||
#define _mesa_init_debug( c ) ((void)0)
|
||||
|
||||
#endif
|
||||
|
||||
extern void
|
||||
_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb);
|
||||
|
||||
extern void
|
||||
_mesa_dump_texture(GLuint texture, GLuint writeImages);
|
||||
|
||||
extern void
|
||||
_mesa_dump_textures(GLuint writeImages);
|
||||
|
||||
extern void
|
||||
_mesa_dump_renderbuffers(GLboolean writeImages);
|
||||
|
||||
extern void
|
||||
_mesa_dump_color_buffer(const char *filename);
|
||||
|
||||
extern void
|
||||
_mesa_dump_depth_buffer(const char *filename);
|
||||
|
||||
extern void
|
||||
_mesa_dump_stencil_buffer(const char *filename);
|
||||
|
||||
extern void
|
||||
_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
|
||||
GLenum format, GLenum type);
|
||||
|
||||
extern void
|
||||
_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img);
|
||||
|
||||
#endif
|
|
@ -34,7 +34,6 @@
|
|||
#include "glheader.h"
|
||||
#include "mtypes.h"
|
||||
#include "context.h"
|
||||
#include "debug.h"
|
||||
#include "macros.h"
|
||||
#include "framebuffer.h"
|
||||
#include "light.h"
|
||||
|
@ -487,9 +486,6 @@ _mesa_update_state_locked( struct gl_context *ctx )
|
|||
if (new_state == _NEW_CURRENT_ATTRIB)
|
||||
goto out;
|
||||
|
||||
if (MESA_VERBOSE & VERBOSE_STATE)
|
||||
_mesa_print_state("_mesa_update_state", new_state);
|
||||
|
||||
/*
|
||||
* Now update derived state info
|
||||
*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue