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[WINESYNC]d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
Fixes a regression triggered by commit 949dbbd31f450178c90ea8267097a975b77c3219. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46453 Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> wine commit id 4e44d74afb12b40f673e3be0a91cd523013544cd by Paul Gofman <gofmanp@gmail.com>
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5 changed files with 139 additions and 56 deletions
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@ -1007,59 +1007,103 @@ static void WINAPI fillfunc(D3DXVECTOR4 *value, const D3DXVECTOR2 *texcoord,
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static void test_D3DXFillTexture(IDirect3DDevice9 *device)
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{
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static const struct
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{
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DWORD usage;
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D3DPOOL pool;
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}
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test_access_types[] =
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{
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{0, D3DPOOL_MANAGED},
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{0, D3DPOOL_DEFAULT},
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{D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT},
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};
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IDirect3DTexture9 *tex;
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HRESULT hr;
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D3DLOCKED_RECT lock_rect;
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DWORD x, y, m;
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DWORD v[4], e[4];
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DWORD value, expected, size, pitch;
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unsigned int i;
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size = 4;
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hr = IDirect3DDevice9_CreateTexture(device, size, size, 0, 0, D3DFMT_A8R8G8B8,
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D3DPOOL_MANAGED, &tex, NULL);
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if (SUCCEEDED(hr))
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for (i = 0; i < ARRAY_SIZE(test_access_types); ++i)
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{
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size = 4;
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hr = IDirect3DDevice9_CreateTexture(device, size, size, 0, test_access_types[i].usage,
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D3DFMT_A8R8G8B8, test_access_types[i].pool, &tex, NULL);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i);
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hr = D3DXFillTexture(tex, fillfunc, NULL);
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ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i);
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for (m = 0; m < 3; m++)
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{
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hr = IDirect3DTexture9_LockRect(tex, m, &lock_rect, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
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if (SUCCEEDED(hr))
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IDirect3DSurface9 *src_surface, *temp_surface;
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hr = IDirect3DTexture9_GetSurfaceLevel(tex, m, &src_surface);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m);
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temp_surface = src_surface;
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if (FAILED(hr = IDirect3DSurface9_LockRect(src_surface, &lock_rect, NULL, D3DLOCK_READONLY)))
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{
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pitch = lock_rect.Pitch / sizeof(DWORD);
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for (y = 0; y < size; y++)
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{
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for (x = 0; x < size; x++)
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{
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value = ((DWORD *)lock_rect.pBits)[y * pitch + x];
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v[0] = (value >> 24) & 0xff;
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v[1] = (value >> 16) & 0xff;
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v[2] = (value >> 8) & 0xff;
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v[3] = value & 0xff;
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e[0] = 0xff;
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e[1] = (x + 0.5f) / size * 255.0f + 0.5f;
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e[2] = (y + 0.5f) / size * 255.0f + 0.5f;
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e[3] = 255.0f / size + 0.5f;
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expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
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ok(color_match(v, e),
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"Texel at (%u, %u) doesn't match: %#x, expected %#x\n",
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x, y, value, expected);
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}
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}
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IDirect3DTexture9_UnlockRect(tex, m);
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hr = IDirect3DDevice9_CreateRenderTarget(device, size, size,
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D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &temp_surface, NULL);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m);
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hr = IDirect3DDevice9_StretchRect(device, src_surface, NULL, temp_surface, NULL, D3DTEXF_NONE);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m);
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hr = IDirect3DSurface9_LockRect(temp_surface, &lock_rect, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m);
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}
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pitch = lock_rect.Pitch / sizeof(DWORD);
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for (y = 0; y < size; y++)
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{
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for (x = 0; x < size; x++)
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{
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value = ((DWORD *)lock_rect.pBits)[y * pitch + x];
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v[0] = (value >> 24) & 0xff;
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v[1] = (value >> 16) & 0xff;
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v[2] = (value >> 8) & 0xff;
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v[3] = value & 0xff;
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e[0] = 0xff;
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e[1] = (x + 0.5f) / size * 255.0f + 0.5f;
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e[2] = (y + 0.5f) / size * 255.0f + 0.5f;
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e[3] = 255.0f / size + 0.5f;
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expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
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ok(color_match(v, e),
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"Texel at (%u, %u) doesn't match: %#x, expected %#x, i %u, m %u.\n",
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x, y, value, expected, i, m);
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}
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}
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IDirect3DSurface9_UnlockRect(temp_surface);
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if (temp_surface != src_surface)
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IDirect3DSurface9_Release(temp_surface);
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IDirect3DSurface9_Release(src_surface);
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size >>= 1;
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}
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IDirect3DTexture9_Release(tex);
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}
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else
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skip("Failed to create texture\n");
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hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, D3DUSAGE_DEPTHSTENCIL,
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D3DFMT_D16_LOCKABLE, D3DPOOL_DEFAULT, &tex, NULL);
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if (hr == D3D_OK)
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{
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hr = D3DXFillTexture(tex, fillfunc, NULL);
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todo_wine ok(hr == D3D_OK, "Unexpected hr %#x.\n", hr);
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IDirect3DTexture9_Release(tex);
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}
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hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, D3DUSAGE_DEPTHSTENCIL,
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D3DFMT_D16, D3DPOOL_DEFAULT, &tex, NULL);
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if (hr == D3D_OK)
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{
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hr = D3DXFillTexture(tex, fillfunc, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
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IDirect3DTexture9_Release(tex);
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}
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hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_A1R5G5B5,
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D3DPOOL_MANAGED, &tex, NULL);
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