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[VGAFONTEDIT]
- Convert resource file in the Amine way ;) - Remove legacy .rbuild file. - Just start to introduce cpi.h header for future support of CPI font files. - Split up precompiled header into raw, psf and cpi headers for each supported font format. svn path=/trunk/; revision=61226
This commit is contained in:
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f4bbf58e0e
commit
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7 changed files with 92 additions and 84 deletions
12
rosapps/applications/devutils/vgafontedit/cpi.h
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12
rosapps/applications/devutils/vgafontedit/cpi.h
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@ -0,0 +1,12 @@
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/*
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* PROJECT: ReactOS VGA Font Editor
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* LICENSE: GNU General Public License Version 2.0 or any later version
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* FILE: devutils/vgafontedit/cpi.h
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* PURPOSE: CPI (Code Page Information) MS-DOS-compatible Fonts
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* COPYRIGHT: Copyright 2014 Hermes Belusca-Maito <hermes.belusca@sfr.fr>
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*/
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#ifndef __CPI_H
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#define __CPI_H
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#endif
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@ -15,16 +15,15 @@
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#include "resource.h"
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#include "customwndclasses.h"
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#include "raw.h"
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#include "psf.h"
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#include "cpi.h"
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// Forward declarations
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typedef struct _FONT_WND_INFO FONT_WND_INFO, *PFONT_WND_INFO;
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typedef struct _EDIT_GLYPH_INFO EDIT_GLYPH_INFO, *PEDIT_GLYPH_INFO;
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// Structure declarations
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typedef struct _BITMAP_FONT
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{
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UCHAR Bits[2048];
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} BITMAP_FONT, *PBITMAP_FONT;
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typedef struct _MAIN_WND_INFO
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{
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HWND hMainWnd;
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@ -106,17 +105,6 @@ struct _EDIT_GLYPH_INFO
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#define TOOLBAR_EDIT_GLYPH 0
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#define TOOLBOX_PEN 0
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// PSFv1 file handling
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#define PSF1_MAGIC0 0x36
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#define PSF1_MAGIC1 0x04
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typedef struct _PSF1_HEADER
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{
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UCHAR uMagic[2];
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UCHAR uMode;
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UCHAR uCharSize;
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} PSF1_HEADER, *PPSF1_HEADER;
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//
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// Function prototypes
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22
rosapps/applications/devutils/vgafontedit/psf.h
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rosapps/applications/devutils/vgafontedit/psf.h
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@ -0,0 +1,22 @@
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/*
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* PROJECT: ReactOS VGA Font Editor
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* LICENSE: GNU General Public License Version 2.0 or any later version
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* FILE: devutils/vgafontedit/psf.h
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* PURPOSE: PSFv1 (PC Screen) Fonts - Version 1
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* COPYRIGHT: Copyright 2008 Colin Finck <mail@colinfinck.de>
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*/
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#ifndef __PSF_H
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#define __PSF_H
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#define PSF1_MAGIC0 0x36
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#define PSF1_MAGIC1 0x04
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typedef struct _PSF1_HEADER
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{
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UCHAR uMagic[2];
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UCHAR uMode;
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UCHAR uCharSize;
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} PSF1_HEADER, *PPSF1_HEADER;
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#endif
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17
rosapps/applications/devutils/vgafontedit/raw.h
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rosapps/applications/devutils/vgafontedit/raw.h
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@ -0,0 +1,17 @@
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/*
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* PROJECT: ReactOS VGA Font Editor
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* LICENSE: GNU General Public License Version 2.0 or any later version
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* FILE: devutils/vgafontedit/raw.h
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* PURPOSE: Raw bitmap fonts
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* COPYRIGHT: Copyright 2008 Colin Finck <mail@colinfinck.de>
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*/
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#ifndef __RAW_H
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#define __RAW_H
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typedef struct _BITMAP_FONT
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{
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UCHAR Bits[2048];
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} BITMAP_FONT, *PBITMAP_FONT;
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#endif
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@ -1,48 +0,0 @@
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/*
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* PROJECT: ReactOS VGA Font Editor
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* LICENSE: GNU General Public License Version 2.0 or any later version
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* FILE: devutils/vgafontedit/rsrc.rc
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* PURPOSE: Localized resource file
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* COPYRIGHT: Copyright 2008 Colin Finck <mail@colinfinck.de>
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*/
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#include <windows.h>
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#include "resource.h"
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#include "customwndclasses.h"
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/* include localised resources */
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// UTF-8
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#pragma code_page(65001)
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#ifdef LANGUAGE_BG_BG
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#include "lang/bg-BG.rc"
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#endif
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#ifdef LANGUAGE_DE_DE
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#include "lang/de-DE.rc"
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#endif
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#ifdef LANGUAGE_EN_US
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#include "lang/en-US.rc"
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#endif
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#ifdef LANGUAGE_ES_ES
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#include "lang/es-ES.rc"
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#endif
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#ifdef LANGUAGE_FR_FR
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#include "lang/fr-FR.rc"
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#endif
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#ifdef LANGUAGE_IT_IT
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#include "lang/it-IT.rc"
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#endif
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#ifdef LANGUAGE_NO_NO
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#include "lang/no-NO.rc"
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#endif
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#ifdef LANGUAGE_PL_PL
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#include "lang/pl-PL.rc"
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#endif
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#ifdef LANGUAGE_RU_RU
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#include "lang/ru-RU.rc"
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#endif
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#ifdef LANGUAGE_UK_UA
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#include "lang/uk-UA.rc"
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#endif
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#ifdef LANGUAGE_ZH_CN
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#include "lang/zh-CN.rc"
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#endif
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@ -1,18 +0,0 @@
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<module name="vgafontedit" type="win32gui" installname="vgafontedit.exe" unicode="yes">
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<include base="vgafontedit">.</include>
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<library>user32</library>
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<library>gdi32</library>
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<library>comdlg32</library>
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<file>aboutdlg.c</file>
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<file>editglyphdlg.c</file>
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<file>fontboxeswnd.c</file>
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<file>fontwnd.c</file>
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<file>main.c</file>
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<file>vgafontedit.rc</file>
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<file>mainwnd.c</file>
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<file>misc.c</file>
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<file>opensave.c</file>
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<pch>precomp.h</pch>
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</module>
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@ -9,8 +9,8 @@
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#include <windows.h>
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#include <commctrl.h>
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#include "resource.h"
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#include "customwndclasses.h"
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/* define language neutral resources */
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LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
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#define REACTOS_STR_FILE_DESCRIPTION "ReactOS VGA Font Editor"
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@ -32,4 +32,39 @@ IDB_EDIT_GLYPH_TOOLBOX BITMAP "res/toolbox.bmp"
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IDI_MAIN ICON "res/main.ico"
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IDI_DOC ICON "res/doc.ico"
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#include "rsrc.rc"
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/* UTF-8 */
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#pragma code_page(65001)
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#ifdef LANGUAGE_BG_BG
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#include "lang/bg-BG.rc"
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#endif
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#ifdef LANGUAGE_DE_DE
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#include "lang/de-DE.rc"
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#endif
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#ifdef LANGUAGE_EN_US
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#include "lang/en-US.rc"
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#endif
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#ifdef LANGUAGE_ES_ES
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#include "lang/es-ES.rc"
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#endif
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#ifdef LANGUAGE_FR_FR
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#include "lang/fr-FR.rc"
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#endif
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#ifdef LANGUAGE_IT_IT
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#include "lang/it-IT.rc"
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#endif
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#ifdef LANGUAGE_NO_NO
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#include "lang/no-NO.rc"
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#endif
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#ifdef LANGUAGE_PL_PL
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#include "lang/pl-PL.rc"
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#endif
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#ifdef LANGUAGE_RU_RU
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#include "lang/ru-RU.rc"
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#endif
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#ifdef LANGUAGE_UK_UA
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#include "lang/uk-UA.rc"
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#endif
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#ifdef LANGUAGE_ZH_CN
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#include "lang/zh-CN.rc"
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#endif
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