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[USER32] Use static inline instead of inline
Fixes compilation with less optimizations
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@ -704,7 +704,7 @@ LoadKeyboardLayoutA(LPCSTR pszKLID,
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return LoadKeyboardLayoutW(wszKLID, Flags);
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return LoadKeyboardLayoutW(wszKLID, Flags);
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}
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}
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inline BOOL IsValidKLID(_In_ LPCWSTR pwszKLID)
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static inline BOOL IsValidKLID(_In_ LPCWSTR pwszKLID)
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{
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{
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return (pwszKLID != NULL) && (wcsspn(pwszKLID, L"0123456789ABCDEFabcdef") == (KL_NAMELENGTH - 1));
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return (pwszKLID != NULL) && (wcsspn(pwszKLID, L"0123456789ABCDEFabcdef") == (KL_NAMELENGTH - 1));
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}
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}
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