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- Fixed the inline assembler in DIB_16BPP_ColorFill.
- Calculated the color value outside of the loop in DIB_16BPP_ColorFill. svn path=/trunk/; revision=15869
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@ -454,32 +454,29 @@ DIB_16BPP_ColorFill(SURFOBJ* DestSurface, RECTL* DestRect, ULONG color)
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ULONG delta = DestSurface->lDelta;
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ULONG width = (DestRect->right - DestRect->left) ;
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PULONG pos = (PULONG) (DestSurface->pvScan0 + DestRect->top * delta + (DestRect->left<<1));
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color = (color<<16)|(color&0xffff); /* If the color value is "abcd", put "abcdabcd" into color */
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for (DestY = DestRect->top; DestY< DestRect->bottom; DestY++)
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{
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int d0, d1, d2;
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__asm__ __volatile__ (
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" cld\n"
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" mov %0, %%eax\n"
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" mov %%eax, %%ecx\n"
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" shl $16, %%eax\n"
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" andl $0xffff, %%ecx\n" /* If the pixel value is "abcd", put "abcdabcd" in %eax */
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" or %%ecx, %%eax\n"
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" test $0x03, %%edi\n" /* Align to fullword boundary */
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" jz .FL1\n"
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" stosw\n"
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" dec %1\n"
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" dec %4\n"
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" jz .FL2\n"
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".FL1:\n"
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" mov %1,%%ecx\n" /* Setup count of fullwords to fill */
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" mov %4,%%ecx\n" /* Setup count of fullwords to fill */
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" shr $1,%%ecx\n"
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" rep stosl\n" /* The actual fill */
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" test $0x01, %1\n" /* One left to do at the right side? */
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" test $0x01, %4\n" /* One left to do at the right side? */
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" jz .FL2\n"
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" stosw\n"
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".FL2:\n"
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: /* no output */
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: "r"(color), "r"(width), "D"(pos)
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: "%eax", "%ecx");
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: "=&A" (d0), "=&r" (d1), "=&D" (d2)
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: "0"(color), "1"(width), "2"(pos)
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: "%ecx");
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pos =(PULONG)((ULONG_PTR)pos + delta);
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}
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#else /* _M_IX86 */
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