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https://github.com/reactos/reactos.git
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[DINPUT] Sync with Wine Staging 2.2. CORE-12823
f921b63 dinput: Do not wait for hook thread startup in IDirectInput8::Initialize. f9b4be5 dinput: Allocate correct amount of memory in IDirectInput8AImpl_EnumDevicesBySemantics. 04bddb6 dinput: Give correct count of devices still to be enumerated. 8339de0 dinput: Simplify JoystickWImpl_Unacquire for Linux. 27f4568 dinput: DISFFC_RESET will not release the effects. 2d2d833 dinput: Downgrade a FIXME to WARN in JoystickWImpl_SendForceFeedbackCommand. cc37322 dinput: Fix GetEffectStatus for Linux when effect was not downloaded. 6bb2c4c dinput: Skip events that are not useful currently. 49d4261 dinput: Spelling and case fixes in comments. svn path=/trunk/; revision=73934
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parent
ab65241c66
commit
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5 changed files with 79 additions and 35 deletions
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@ -32,6 +32,8 @@
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#include <wine/wine_common_ver.rc>
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#pragma makedep po
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LANGUAGE LANG_ENGLISH, SUBLANG_DEFAULT
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STRINGTABLE
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@ -911,7 +911,9 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
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LPDIRECTINPUTDEVICE8A lpdid;
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DWORD callbackFlags;
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int i, j;
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int device_count = 0;
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int remain;
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DIDEVICEINSTANCEA *didevis = 0;
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FIXME("(this=%p,%s,%p,%p,%p,%04x): semi-stub\n", This, debugstr_a(ptszUserName), lpdiActionFormat,
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lpCallback, pvRef, dwFlags);
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@ -939,19 +941,37 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
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{
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TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
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callbackFlags = diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
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/* Default behavior is to enumerate attached game controllers */
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enumSuccess = dinput_devices[i]->enum_deviceA(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
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if (enumSuccess == S_OK)
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{
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IDirectInput_CreateDevice(iface, &didevi.guidInstance, &lpdid, NULL);
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if (lpCallback(&didevi, lpdid, callbackFlags, 0, pvRef) == DIENUM_STOP)
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return DI_OK;
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if (device_count++)
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didevis = HeapReAlloc(GetProcessHeap(), 0, didevis, sizeof(DIDEVICEINSTANCEA)*device_count);
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else
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didevis = HeapAlloc(GetProcessHeap(), 0, sizeof(DIDEVICEINSTANCEA)*device_count);
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didevis[device_count-1] = didevi;
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}
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}
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}
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remain = device_count;
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if (!(dwFlags & DIEDBSFL_FORCEFEEDBACK))
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remain += sizeof(guids)/sizeof(guids[0]);
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for (i = 0; i < device_count; i++)
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{
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callbackFlags = diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
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IDirectInput_CreateDevice(iface, &didevis[i].guidInstance, &lpdid, NULL);
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if (lpCallback(&didevis[i], lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
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{
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HeapFree(GetProcessHeap(), 0, didevis);
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return DI_OK;
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}
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}
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HeapFree(GetProcessHeap(), 0, didevis);
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if (dwFlags & DIEDBSFL_FORCEFEEDBACK) return DI_OK;
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/* Enumerate keyboard and mouse */
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@ -982,6 +1002,9 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
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LPDIRECTINPUTDEVICE8W lpdid;
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DWORD callbackFlags;
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int i, j;
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int device_count = 0;
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int remain;
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DIDEVICEINSTANCEW *didevis = 0;
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FIXME("(this=%p,%s,%p,%p,%p,%04x): semi-stub\n", This, debugstr_w(ptszUserName), lpdiActionFormat,
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lpCallback, pvRef, dwFlags);
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@ -999,19 +1022,37 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
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{
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TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
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callbackFlags = diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
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/* Default behavior is to enumerate attached game controllers */
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enumSuccess = dinput_devices[i]->enum_deviceW(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
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if (enumSuccess == S_OK)
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{
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IDirectInput_CreateDevice(iface, &didevi.guidInstance, &lpdid, NULL);
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if (lpCallback(&didevi, lpdid, callbackFlags, 0, pvRef) == DIENUM_STOP)
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return DI_OK;
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if (device_count++)
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didevis = HeapReAlloc(GetProcessHeap(), 0, didevis, sizeof(DIDEVICEINSTANCEW)*device_count);
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else
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didevis = HeapAlloc(GetProcessHeap(), 0, sizeof(DIDEVICEINSTANCEW)*device_count);
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didevis[device_count-1] = didevi;
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}
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}
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}
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remain = device_count;
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if (!(dwFlags & DIEDBSFL_FORCEFEEDBACK))
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remain += sizeof(guids)/sizeof(guids[0]);
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for (i = 0; i < device_count; i++)
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{
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callbackFlags = diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
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IDirectInput_CreateDevice(iface, &didevis[i].guidInstance, &lpdid, NULL);
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if (lpCallback(&didevis[i], lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
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{
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HeapFree(GetProcessHeap(), 0, didevis);
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return DI_OK;
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}
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}
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HeapFree(GetProcessHeap(), 0, didevis);
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if (dwFlags & DIEDBSFL_FORCEFEEDBACK) return DI_OK;
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/* Enumerate keyboard and mouse */
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@ -234,11 +234,16 @@ static HRESULT WINAPI LinuxInputEffectImpl_GetEffectStatus(
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LPDIRECTINPUTEFFECT iface,
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LPDWORD pdwFlags)
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{
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TRACE("(this=%p,%p)\n", iface, pdwFlags);
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LinuxInputEffectImpl *This = impl_from_IDirectInputEffect(iface);
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TRACE("(this=%p,%p)\n", This, pdwFlags);
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if (!pdwFlags)
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return E_POINTER;
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if (This->effect.id == -1)
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return DIERR_NOTDOWNLOADED;
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/* linux sends the effect status through an event.
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* that event is trapped by our parent joystick driver
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* and there is no clean way to pass it back to us. */
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@ -633,9 +638,9 @@ static HRESULT WINAPI LinuxInputEffectImpl_SetParameters(
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This->effect.u.periodic.magnitude = (tsp->dwMagnitude / 10) * 32;
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This->effect.u.periodic.offset = (tsp->lOffset / 10) * 32;
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/* phase ranges from 0 - 35999 in dinput and 0 - 65535 on linux */
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/* phase ranges from 0 - 35999 in dinput and 0 - 65535 on Linux */
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This->effect.u.periodic.phase = (tsp->dwPhase / 36) * 65;
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/* dinput uses microseconds, linux uses miliseconds */
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/* dinput uses microseconds, Linux uses milliseconds */
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if (tsp->dwPeriod <= 1000)
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This->effect.u.periodic.period = 1;
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else
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@ -69,6 +69,8 @@ HRESULT linuxinput_create_effect(int* fd, REFGUID rguid, struct list *parent_lis
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HRESULT linuxinput_get_info_A(int fd, REFGUID rguid, LPDIEFFECTINFOA info);
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HRESULT linuxinput_get_info_W(int fd, REFGUID rguid, LPDIEFFECTINFOW info);
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static HRESULT WINAPI JoystickWImpl_SendForceFeedbackCommand(LPDIRECTINPUTDEVICE8W iface, DWORD dwFlags);
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typedef struct JoystickImpl JoystickImpl;
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static const IDirectInputDevice8AVtbl JoystickAvt;
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static const IDirectInputDevice8WVtbl JoystickWvt;
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@ -726,18 +728,10 @@ static HRESULT WINAPI JoystickWImpl_Unacquire(LPDIRECTINPUTDEVICE8W iface)
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TRACE("(this=%p)\n",This);
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res = IDirectInputDevice2WImpl_Unacquire(iface);
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if (res==DI_OK && This->joyfd!=-1) {
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effect_list_item *itr;
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struct input_event event;
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/* For each known effect:
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* - stop it
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* - unload it
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* But, unlike DISFFC_RESET, do not release the effect.
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*/
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LIST_FOR_EACH_ENTRY(itr, &This->ff_effects, effect_list_item, entry) {
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IDirectInputEffect_Stop(itr->ref);
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IDirectInputEffect_Unload(itr->ref);
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}
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/* Stop and unload all effects */
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JoystickWImpl_SendForceFeedbackCommand(iface, DISFFC_RESET);
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/* Enable autocenter. */
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event.type = EV_FF;
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@ -883,7 +877,7 @@ static void joy_polldev(LPDIRECTINPUTDEVICE8A iface)
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break;
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#endif
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default:
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FIXME("joystick cannot handle type %d event (code %d)\n",ie.type,ie.code);
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TRACE("skipping event\n");
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break;
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}
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if (inst_id >= 0)
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@ -1312,9 +1306,9 @@ static HRESULT WINAPI JoystickWImpl_SendForceFeedbackCommand(LPDIRECTINPUTDEVICE
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{
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case DISFFC_STOPALL:
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{
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/* Stop all effects */
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effect_list_item *itr;
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/* Stop all effects */
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LIST_FOR_EACH_ENTRY(itr, &This->ff_effects, effect_list_item, entry)
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IDirectInputEffect_Stop(itr->ref);
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break;
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@ -1322,17 +1316,19 @@ static HRESULT WINAPI JoystickWImpl_SendForceFeedbackCommand(LPDIRECTINPUTDEVICE
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case DISFFC_RESET:
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{
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effect_list_item *itr, *ptr;
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effect_list_item *itr;
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/* Stop, unload, release and free all effects */
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/* This returns the device to its "bare" state */
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LIST_FOR_EACH_ENTRY_SAFE(itr, ptr, &This->ff_effects, effect_list_item, entry)
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IDirectInputEffect_Release(itr->ref);
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/* Stop and unload all effects. It is not true that effects are released */
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LIST_FOR_EACH_ENTRY(itr, &This->ff_effects, effect_list_item, entry)
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{
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IDirectInputEffect_Stop(itr->ref);
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IDirectInputEffect_Unload(itr->ref);
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}
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break;
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}
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case DISFFC_PAUSE:
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case DISFFC_CONTINUE:
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FIXME("No support for Pause or Continue in linux\n");
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FIXME("No support for Pause or Continue in linux\n");
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break;
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case DISFFC_SETACTUATORSOFF:
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break;
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default:
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FIXME("Unknown Force Feedback Command!\n");
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return DIERR_INVALIDPARAM;
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WARN("Unknown Force Feedback Command %u!\n", dwFlags);
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return DIERR_INVALIDPARAM;
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}
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return DI_OK;
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#else
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@ -30,7 +30,7 @@ reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-1.9.4
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reactos/dll/directx/wine/d3dxof # Synced to WineStaging-1.9.23
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reactos/dll/directx/wine/ddraw # Synced to WineStaging-1.9.4
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reactos/dll/directx/wine/devenum # Synced to WineStaging-1.9.23
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reactos/dll/directx/wine/dinput # Synced to WineStaging-1.9.23
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reactos/dll/directx/wine/dinput # Synced to WineStaging-2.2
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reactos/dll/directx/wine/dinput8 # Synced to WineStaging-1.9.23
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reactos/dll/directx/wine/dmusic # Synced to WineStaging-1.9.23
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reactos/dll/directx/wine/dplay # Synced to WineStaging-1.9.23
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