- Move registers code into cpu/
- Implement getIntelRegistersPointer.

svn path=/trunk/; revision=64523
This commit is contained in:
Hermès Bélusca-Maïto 2014-10-04 15:41:29 +00:00
parent 0d076f7dd8
commit b02e9a73fd
5 changed files with 216 additions and 19 deletions

View file

@ -17,6 +17,7 @@ list(APPEND SOURCE
cpu/bop.c
cpu/callback.c
cpu/cpu.c
cpu/registers.c
hardware/cmos.c
hardware/keyboard.c
hardware/mouse.c
@ -34,7 +35,6 @@ list(APPEND SOURCE
emulator.c
int32.c
io.c
registers.c
utils.c
vddsup.c
ntvdm.c

View file

@ -11,23 +11,83 @@
#define NDEBUG
#include "emulator.h"
#include "cpu/cpu.h"
#include "cpu.h"
#include "x86context.h"
/* PRIVATE VARIABLES **********************************************************/
// This structure must by synced with our CPU context
X86CONTEXT IntelRegPtr;
/* PUBLIC FUNCTIONS ***********************************************************/
VOID EmulatorSetStack(WORD Segment, DWORD Offset)
{
Fast486SetStack(&EmulatorContext, Segment, Offset);
}
PVOID
WINAPI
getIntelRegistersPointer(VOID)
{
UNIMPLEMENTED;
return NULL;
/*
* Sync the Intel Registers x86 Context with our CPU context
*/
if (IntelRegPtr.ContextFlags & CONTEXT_DEBUG_REGISTERS)
{
IntelRegPtr.Dr0 = EmulatorContext.DebugRegisters[FAST486_REG_DR0];
IntelRegPtr.Dr1 = EmulatorContext.DebugRegisters[FAST486_REG_DR1];
IntelRegPtr.Dr2 = EmulatorContext.DebugRegisters[FAST486_REG_DR2];
IntelRegPtr.Dr3 = EmulatorContext.DebugRegisters[FAST486_REG_DR3];
IntelRegPtr.Dr6 = EmulatorContext.DebugRegisters[FAST486_REG_DR6];
IntelRegPtr.Dr7 = EmulatorContext.DebugRegisters[FAST486_REG_DR7];
}
if (IntelRegPtr.ContextFlags & CONTEXT_FLOATING_POINT)
{
// IntelRegPtr.FloatSave = ;
IntelRegPtr.FloatSave.ControlWord = EmulatorContext.FpuControl.Value;
IntelRegPtr.FloatSave.StatusWord = EmulatorContext.FpuStatus.Value;
// IntelRegPtr.FloatSave.TagWord = ;
// IntelRegPtr.FloatSave.ErrorOffset = ;
// IntelRegPtr.FloatSave.ErrorSelector = ;
// IntelRegPtr.FloatSave.DataOffset = ;
// IntelRegPtr.FloatSave.DataSelector = ;
// IntelRegPtr.FloatSave.RegisterArea = ; // This is a region of size SIZE_OF_80387_REGISTERS == 80 bytes
// IntelRegPtr.FloatSave.Cr0NpxState = ;
}
if (IntelRegPtr.ContextFlags & CONTEXT_SEGMENTS)
{
IntelRegPtr.SegGs = EmulatorContext.SegmentRegs[FAST486_REG_GS].Selector;
IntelRegPtr.SegFs = EmulatorContext.SegmentRegs[FAST486_REG_FS].Selector;
IntelRegPtr.SegEs = EmulatorContext.SegmentRegs[FAST486_REG_ES].Selector;
IntelRegPtr.SegDs = EmulatorContext.SegmentRegs[FAST486_REG_DS].Selector;
}
if (IntelRegPtr.ContextFlags & CONTEXT_INTEGER)
{
IntelRegPtr.Edi = EmulatorContext.GeneralRegs[FAST486_REG_EDI].Long;
IntelRegPtr.Esi = EmulatorContext.GeneralRegs[FAST486_REG_ESI].Long;
IntelRegPtr.Ebx = EmulatorContext.GeneralRegs[FAST486_REG_EBX].Long;
IntelRegPtr.Edx = EmulatorContext.GeneralRegs[FAST486_REG_EDX].Long;
IntelRegPtr.Ecx = EmulatorContext.GeneralRegs[FAST486_REG_ECX].Long;
IntelRegPtr.Eax = EmulatorContext.GeneralRegs[FAST486_REG_EAX].Long;
}
if (IntelRegPtr.ContextFlags & CONTEXT_CONTROL)
{
IntelRegPtr.Ebp = EmulatorContext.GeneralRegs[FAST486_REG_EBP].Long;
IntelRegPtr.Eip = EmulatorContext.InstPtr.Long;
IntelRegPtr.SegCs = EmulatorContext.SegmentRegs[FAST486_REG_CS].Selector;
IntelRegPtr.EFlags = EmulatorContext.Flags.Long;
IntelRegPtr.Esp = EmulatorContext.GeneralRegs[FAST486_REG_ESP].Long;
IntelRegPtr.SegSs = EmulatorContext.SegmentRegs[FAST486_REG_SS].Selector;
}
if (IntelRegPtr.ContextFlags & CONTEXT_EXTENDED_REGISTERS)
{
// IntelRegPtr.ExtendedRegisters = ;
}
/* Return the address of the Intel Registers x86 Context */
return &IntelRegPtr;
}
ULONG
@ -271,7 +331,7 @@ VOID
WINAPI
setESP(ULONG Value)
{
EmulatorSetStack(getSS(), Value);
Fast486SetStack(&EmulatorContext, getSS(), Value);
}
USHORT
@ -285,7 +345,7 @@ VOID
WINAPI
setSP(USHORT Value)
{
EmulatorSetStack(getSS(), Value);
Fast486SetStack(&EmulatorContext, getSS(), Value);
}

View file

@ -11,8 +11,6 @@
/* INCLUDES *******************************************************************/
VOID EmulatorSetStack(WORD Segment, DWORD Offset);
#if 0 // Those function prototypes are already included via ddk/vddsvc.h
PVOID WINAPI getIntelRegistersPointer(VOID);

View file

@ -0,0 +1,139 @@
/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: x86context.h
* PURPOSE: x86 CPU Context Frame definitions
* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*
* NOTE: Taken from the PSDK.
*/
#ifndef __X86CONTEXT_H__
#define __X86CONTEXT_H__
#pragma once
/* Clean everything that may have been defined before */
#undef SIZE_OF_80387_REGISTERS
#undef MAXIMUM_SUPPORTED_EXTENSION
#undef CONTEXT_i386
#undef CONTEXT_i486
#undef CONTEXT_CONTROL
#undef CONTEXT_INTEGER
#undef CONTEXT_SEGMENTS
#undef CONTEXT_FLOATING_POINT
#undef CONTEXT_DEBUG_REGISTERS
#undef CONTEXT_EXTENDED_REGISTERS
#undef CONTEXT_FULL
#undef CONTEXT_ALL
#undef CONTEXT_DEBUGGER
#undef CONTEXT_XSTATE
#define SIZE_OF_80387_REGISTERS 80
#define MAXIMUM_SUPPORTED_EXTENSION 512
#define CONTEXT_i386 0x00010000
#define CONTEXT_i486 0x00010000
#define CONTEXT_CONTROL (CONTEXT_i386|0x00000001L) // SS:SP, CS:IP, FLAGS, BP
#define CONTEXT_INTEGER (CONTEXT_i386|0x00000002L) // AX, BX, CX, DX, SI, DI
#define CONTEXT_SEGMENTS (CONTEXT_i386|0x00000004L) // DS, ES, FS, GS
#define CONTEXT_FLOATING_POINT (CONTEXT_i386|0x00000008L) // 387 state
#define CONTEXT_DEBUG_REGISTERS (CONTEXT_i386|0x00000010L) // DB 0-3,6,7
#define CONTEXT_EXTENDED_REGISTERS (CONTEXT_i386|0x00000020L) // CPU-specific extensions
#define CONTEXT_FULL (CONTEXT_CONTROL|CONTEXT_INTEGER|CONTEXT_SEGMENTS)
#define CONTEXT_ALL (CONTEXT_CONTROL | CONTEXT_INTEGER | CONTEXT_SEGMENTS | \
CONTEXT_FLOATING_POINT | CONTEXT_DEBUG_REGISTERS | \
CONTEXT_EXTENDED_REGISTERS)
#define CONTEXT_DEBUGGER (CONTEXT_FULL | CONTEXT_FLOATING_POINT)
#define CONTEXT_XSTATE (CONTEXT_i386 | 0x00000040L)
typedef struct _X87FLOATING_SAVE_AREA
{
ULONG ControlWord;
ULONG StatusWord;
ULONG TagWord;
ULONG ErrorOffset;
ULONG ErrorSelector;
ULONG DataOffset;
ULONG DataSelector;
UCHAR RegisterArea[SIZE_OF_80387_REGISTERS];
ULONG Cr0NpxState;
} X87FLOATING_SAVE_AREA, *PX87FLOATING_SAVE_AREA;
#include "pshpack4.h"
/*
* x86 CPU Context Frame
*/
typedef struct _X86CONTEXT
{
/*
* The flags values within this flag control the contents of
* a CONTEXT record.
*/
ULONG ContextFlags;
/*
* Section specified/returned if CONTEXT_DEBUG_REGISTERS
* is set in ContextFlags.
*/
ULONG Dr0;
ULONG Dr1;
ULONG Dr2;
ULONG Dr3;
ULONG Dr6;
ULONG Dr7;
/*
* Section specified/returned if CONTEXT_FLOATING_POINT
* is set in ContextFlags.
*/
X87FLOATING_SAVE_AREA FloatSave;
/*
* Section specified/returned if CONTEXT_SEGMENTS
* is set in ContextFlags.
*/
ULONG SegGs;
ULONG SegFs;
ULONG SegEs;
ULONG SegDs;
/*
* Section specified/returned if CONTEXT_INTEGER
* is set in ContextFlags.
*/
ULONG Edi;
ULONG Esi;
ULONG Ebx;
ULONG Edx;
ULONG Ecx;
ULONG Eax;
/*
* Section specified/returned if CONTEXT_CONTROL
* is set in ContextFlags.
*/
ULONG Ebp;
ULONG Eip;
ULONG SegCs;
ULONG EFlags;
ULONG Esp;
ULONG SegSs;
/*
* Section specified/returned if CONTEXT_EXTENDED_REGISTERS
* is set in ContextFlags. The format and contexts are processor specific.
*/
UCHAR ExtendedRegisters[MAXIMUM_SUPPORTED_EXTENSION];
} X86CONTEXT;
#include "poppack.h"
#endif // __X86CONTEXT_H__
/* EOF */

View file

@ -19,7 +19,6 @@
#include "dos/dem.h"
#include "bios/bios.h"
#include "registers.h"
/* PRIVATE VARIABLES **********************************************************/
@ -1057,8 +1056,8 @@ DWORD DosLoadExecutable(IN DOS_EXEC_TYPE LoadType,
setES(Segment);
/* Set the stack to the location from the header */
EmulatorSetStack(Segment + (sizeof(DOS_PSP) >> 4) + Header->e_ss,
Header->e_sp);
setSS(Segment + (sizeof(DOS_PSP) >> 4) + Header->e_ss);
setSP(Header->e_sp);
/* Execute */
CurrentPsp = Segment;
@ -1111,7 +1110,8 @@ DWORD DosLoadExecutable(IN DOS_EXEC_TYPE LoadType,
setES(Segment);
/* Set the stack to the last word of the segment */
EmulatorSetStack(Segment, 0xFFFE);
setSS(Segment);
setSP(0xFFFE);
/*
* Set the value on the stack to 0, so that a near return