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- Move CreateFrameBrushes() and DeleteFrameBrushes() to file where they are
actually used - Only call them when needed - Fix resource specification so CreateFrameBrushes() can actually find the bitmap it needs svn path=/trunk/; revision=5743
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c6066fbd1a
commit
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6 changed files with 64 additions and 46 deletions
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@ -1,4 +1,4 @@
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# $Id: Makefile,v 1.25 2003/08/15 10:51:51 rcampbell Exp $
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# $Id: Makefile,v 1.26 2003/08/22 07:51:32 gvg Exp $
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PATH_TO_TOP = ../..
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@ -22,6 +22,8 @@ TARGET_CFLAGS += -D_DISABLE_TIDENTS
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TARGET_LFLAGS = -nostartfiles -nostdlib
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TARGET_RCFLAGS = --include-dir ./include
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CONTROLS_OBJECTS = \
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controls/combo.o \
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controls/edit.o \
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8
reactos/lib/user32/include/resource.h
Normal file
8
reactos/lib/user32/include/resource.h
Normal file
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@ -0,0 +1,8 @@
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/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS user32.dll
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* FILE: include/resource.h
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* PURPOSE: Definition of resource ids
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*/
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#define DF_HATCH 30000
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@ -12,7 +12,6 @@ typedef struct _USER32_THREAD_DATA
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MSG LastMessage;
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} USER32_THREAD_DATA, *PUSER32_THREAD_DATA;
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PUSER32_THREAD_DATA
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User32GetThreadData();
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extern HBRUSH FrameBrushes[13];
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#define DF_HATCH (30000)
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PUSER32_THREAD_DATA User32GetThreadData();
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VOID DeleteFrameBrushes(VOID);
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@ -20,8 +20,6 @@ static ULONG User32TlsIndex;
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VOID STDCALL KeBugCheck (ULONG BugCheckCode) {}
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HWINSTA ProcessWindowStation;
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HBRUSH FrameBrushes[13];
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HBITMAP hHatch;
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PUSER32_THREAD_DATA
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User32GetThreadData()
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@ -48,42 +46,6 @@ CleanupThread(VOID)
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HeapFree(GetProcessHeap(), HEAP_ZERO_MEMORY, ThreadData);
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TlsSetValue(User32TlsIndex, 0);
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}
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VOID
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CreateFrameBrushes(HINSTANCE hInstance)
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{
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FrameBrushes[0] = CreateSolidBrush(RGB(0,0,0));
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FrameBrushes[1] = CreateSolidBrush(RGB(0,0,128));
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FrameBrushes[2] = CreateSolidBrush(RGB(10,36,106));
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FrameBrushes[3] = CreateSolidBrush(RGB(128,128,128));
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FrameBrushes[4] = CreateSolidBrush(RGB(181,181,181));
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FrameBrushes[5] = CreateSolidBrush(RGB(212,208,200));
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FrameBrushes[6] = CreateSolidBrush(RGB(236,233,216));
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FrameBrushes[7] = CreateSolidBrush(RGB(255,255,255));
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FrameBrushes[8] = CreateSolidBrush(RGB(49,106,197));
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FrameBrushes[9] = CreateSolidBrush(RGB(58,110,165));
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FrameBrushes[10] = CreateSolidBrush(RGB(64,64,64));
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FrameBrushes[11] = CreateSolidBrush(RGB(255,255,225));
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hHatch = LoadBitmapW(hInstance,MAKEINTRESOURCEW(DF_HATCH));
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FrameBrushes[12] = CreatePatternBrush(hHatch);
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}
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VOID
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DeleteFrameBrushes(VOID)
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{
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DeleteObject(FrameBrushes[0]);
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DeleteObject(FrameBrushes[1]);
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DeleteObject(FrameBrushes[2]);
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DeleteObject(FrameBrushes[3]);
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DeleteObject(FrameBrushes[4]);
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DeleteObject(FrameBrushes[5]);
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DeleteObject(FrameBrushes[6]);
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DeleteObject(FrameBrushes[7]);
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DeleteObject(FrameBrushes[8]);
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DeleteObject(FrameBrushes[9]);
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DeleteObject(FrameBrushes[10]);
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DeleteObject(FrameBrushes[11]);
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DeleteObject(FrameBrushes[12]);
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DeleteObject(hHatch);
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}
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DWORD
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Init(VOID)
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@ -156,7 +118,6 @@ DllMain(
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hProcessHeap = RtlGetProcessHeap();
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Init();
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InitThread();
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CreateFrameBrushes(hinstDll);
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break;
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case DLL_THREAD_ATTACH:
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InitThread();
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@ -165,7 +126,7 @@ DllMain(
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CleanupThread();
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break;
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case DLL_PROCESS_DETACH:
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DeleteFrameBrushes();
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DeleteFrameBrushes();
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CleanupThread();
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Cleanup();
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break;
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@ -1,6 +1,7 @@
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#include <defines.h>
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#include <reactos/resource.h>
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#include <messages.h>
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#include <resource.h>
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: paint.c,v 1.17 2003/08/18 09:59:29 silverblade Exp $
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/* $Id: paint.c,v 1.18 2003/08/22 07:51:32 gvg Exp $
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*
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* PROJECT: ReactOS user32.dll
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* FILE: lib/user32/windows/input.c
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@ -29,12 +29,55 @@
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/* INCLUDES ******************************************************************/
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#include <windows.h>
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#include <resource.h>
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#include <user32.h>
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#define NDEBUG
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#include <debug.h>
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static HBRUSH FrameBrushes[13];
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static HBITMAP hHatch;
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/* FUNCTIONS *****************************************************************/
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static VOID
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CreateFrameBrushes()
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{
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FrameBrushes[0] = CreateSolidBrush(RGB(0,0,0));
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FrameBrushes[1] = CreateSolidBrush(RGB(0,0,128));
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FrameBrushes[2] = CreateSolidBrush(RGB(10,36,106));
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FrameBrushes[3] = CreateSolidBrush(RGB(128,128,128));
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FrameBrushes[4] = CreateSolidBrush(RGB(181,181,181));
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FrameBrushes[5] = CreateSolidBrush(RGB(212,208,200));
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FrameBrushes[6] = CreateSolidBrush(RGB(236,233,216));
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FrameBrushes[7] = CreateSolidBrush(RGB(255,255,255));
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FrameBrushes[8] = CreateSolidBrush(RGB(49,106,197));
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FrameBrushes[9] = CreateSolidBrush(RGB(58,110,165));
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FrameBrushes[10] = CreateSolidBrush(RGB(64,64,64));
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FrameBrushes[11] = CreateSolidBrush(RGB(255,255,225));
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hHatch = LoadBitmapW(NULL,MAKEINTRESOURCEW(DF_HATCH));
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FrameBrushes[12] = CreatePatternBrush(hHatch);
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}
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VOID
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DeleteFrameBrushes(VOID)
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{
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unsigned Brush;
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for (Brush = 0; Brush < sizeof(FrameBrushes) / sizeof(HBRUSH); Brush++)
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{
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if (NULL != FrameBrushes[Brush])
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{
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DeleteObject(FrameBrushes[Brush]);
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FrameBrushes[Brush] = NULL;
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}
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}
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if (NULL != hHatch)
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{
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DeleteObject(hHatch);
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hHatch = NULL;
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}
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}
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/*
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* @implemented
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*/
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DWORD brush;
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HBRUSH hbrFrame;
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PATRECT p[4];
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if (NULL == FrameBrushes[0])
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{
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CreateFrameBrushes();
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}
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if (type & 4)
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{
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rop = PATINVERT;
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