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Use IntLPtoDP instead of NtGdiLPtoDP since kernel addresses are passed
svn path=/trunk/; revision=7559
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1 changed files with 20 additions and 5 deletions
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id: painting.c,v 1.57 2003/12/30 18:19:20 weiden Exp $
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* $Id: painting.c,v 1.58 2004/01/10 21:59:05 gvg Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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@ -798,6 +798,7 @@ NtUserBeginPaint(HWND hWnd, PAINTSTRUCT* lPs)
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RECT ClientRect;
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RECT ClipRect;
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INT DcxFlags;
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PDC DC;
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if (!(Window = IntGetWindowObject(hWnd)))
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{
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@ -838,7 +839,14 @@ NtUserBeginPaint(HWND hWnd, PAINTSTRUCT* lPs)
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IntGetClientRect(Window, &ClientRect);
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IntGdiGetClipBox(lPs->hdc, &ClipRect);
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NtGdiLPtoDP(lPs->hdc, (LPPOINT)&ClipRect, 2);
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DC = DC_LockDc(lPs->hdc);
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if (NULL == DC)
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{
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IntReleaseWindowObject(Window);
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return NULL;
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}
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IntLPtoDP(DC, (LPPOINT)&ClipRect, 2);
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DC_UnlockDc(lPs->hdc);
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NtGdiIntersectRect(&lPs->rcPaint, &ClientRect, &ClipRect);
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NtGdiDPtoLP(lPs->hdc, (LPPOINT)&lPs->rcPaint, 2);
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@ -1049,30 +1057,37 @@ NtUserScrollDC(HDC hDC, INT dx, INT dy, const RECT *lprcScroll,
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const RECT *lprcClip, HRGN hrgnUpdate, LPRECT lprcUpdate)
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{
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RECT rSrc, rClipped_src, rClip, rDst, offset;
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PDC DC;
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/*
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* Compute device clipping region (in device coordinates).
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*/
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DC = DC_LockDc(hDC);
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if (NULL == DC)
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{
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return FALSE;
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}
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if (lprcScroll)
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rSrc = *lprcScroll;
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else
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IntGdiGetClipBox(hDC, &rSrc);
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NtGdiLPtoDP(hDC, (LPPOINT)&rSrc, 2);
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IntLPtoDP(DC, (LPPOINT)&rSrc, 2);
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if (lprcClip)
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rClip = *lprcClip;
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else
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IntGdiGetClipBox(hDC, &rClip);
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NtGdiLPtoDP(hDC, (LPPOINT)&rClip, 2);
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IntLPtoDP(DC, (LPPOINT)&rClip, 2);
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NtGdiIntersectRect(&rClipped_src, &rSrc, &rClip);
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rDst = rClipped_src;
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NtGdiSetRect(&offset, 0, 0, dx, dy);
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NtGdiLPtoDP(hDC, (LPPOINT)&offset, 2);
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IntLPtoDP(DC, (LPPOINT)&offset, 2);
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NtGdiOffsetRect(&rDst, offset.right - offset.left, offset.bottom - offset.top);
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NtGdiIntersectRect(&rDst, &rDst, &rClip);
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DC_UnlockDc(hDC);
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/*
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* Copy bits, if possible.
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