[ROSAPPS/SCREENSAVERS]

* Add a new Starfield screensaver. By Carlo Bramini (carlo DOT bramix AT libero DOT it).
* Adapted the build system files to get it to compile with current trunk.
See issue #6270 for more details.

svn path=/trunk/; revision=53920
This commit is contained in:
Amine Khaldi 2011-10-01 21:28:47 +00:00
parent 41cb7c488d
commit aa3e500d16
15 changed files with 1422 additions and 0 deletions

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set_rc_compiler()
add_executable(ssstars
ssstars.c
settings.c
resource.rc)
set_module_type(ssstars win32gui UNICODE)
set_target_properties(ssstars PROPERTIES SUFFIX ".scr")
target_link_libraries(ssstars scrnsave)
add_importlibs(ssstars user32 gdi32 opengl32 glu32 advapi32 comctl32 shell32 msvcrt kernel32)
add_cd_file(TARGET ssstars DESTINATION reactos/system32 FOR all)

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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// Dialog
DLG_SCRNSAVECONFIGURE DIALOGEX 0, 0, 292, 282
STYLE DS_SHELLFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "Settings"
FONT 8, "MS Shell Dlg"
BEGIN
GROUPBOX "Options",IDC_STATIC,16,100,260,76
RTEXT "Number of stars:",IDC_STATIC,24,116,68,12,
SS_CENTERIMAGE
CONTROL "Slider1",IDC_SLIDER_NUM_OF_STARS,"msctls_trackbar32",
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,96,116,140,12
CTEXT "Static",IDC_TEXT_NUM_OF_STARS,240,116,24,12,
SS_CENTERIMAGE,WS_EX_STATICEDGE
RTEXT "Speed:",IDC_STATIC,24,137,68,12,SS_CENTERIMAGE
CONTROL "Slider1",IDC_SLIDER_SPEED,"msctls_trackbar32",TBS_BOTH |
TBS_NOTICKS | WS_TABSTOP,96,137,140,12
CTEXT "Static",IDC_TEXT_SPEED,240,137,24,12,SS_CENTERIMAGE,
WS_EX_STATICEDGE
RTEXT "Rotation:",IDC_STATIC,24,156,68,12,SS_CENTERIMAGE
COMBOBOX IDC_COMBO_ROTATION,100,156,80,60,CBS_DROPDOWNLIST |
WS_TABSTOP
CONTROL "",IDC_IMAGE_COSMOS,"Static",SS_BITMAP | SS_CENTERIMAGE,
4,4,284,92
GROUPBOX "Advanced",IDC_STATIC,16,180,260,72
CONTROL "Enable background blending",IDC_CHECK_DOBLENDING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,24,196,110,10
CONTROL "Enable accurate perspective correction",
IDC_CHECK_PERSPECTIVE,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,24,208,142,10
CONTROL "Enable texture filtering",IDC_CHECK_FILTERING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,24,220,90,10
CONTROL "Enable smooth shading",IDC_CHECK_SHADING,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,24,232,100,10
PUSHBUTTON "OK",IDOK,60,260,52,16
PUSHBUTTON "Cancel",IDCANCEL,120,260,52,16
PUSHBUTTON "About",IDC_BUTTON_ABOUT,179,260,52,16
END
// String Tables
STRINGTABLE DISCARDABLE
BEGIN
IDS_DESCRIPTION "Starfield"
IDS_ROTATION_NONE "None"
IDS_ROTATION_LINEAR "Linear"
IDS_ROTATION_PERIODIC "Periodic"
IDS_LICENSE "Starfield is free software released under GNU GPL license."
IDS_AUTHOR "Written by Carlo Bramini"
END

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LANGUAGE LANG_ITALIAN, SUBLANG_NEUTRAL
// Dialog
DLG_SCRNSAVECONFIGURE DIALOGEX 0, 0, 292, 282
STYLE DS_SHELLFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "Impostazioni"
FONT 8, "MS Shell Dlg"
BEGIN
GROUPBOX "Opzioni",IDC_STATIC,16,100,260,76
RTEXT "Numero di stelle:",IDC_STATIC,24,116,68,12,
SS_CENTERIMAGE
CONTROL "Slider1",IDC_SLIDER_NUM_OF_STARS,"msctls_trackbar32",
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,96,116,140,12
CTEXT "Static",IDC_TEXT_NUM_OF_STARS,240,116,24,12,
SS_CENTERIMAGE,WS_EX_STATICEDGE
RTEXT "Velocità:",IDC_STATIC,24,137,68,12,SS_CENTERIMAGE
CONTROL "Slider1",IDC_SLIDER_SPEED,"msctls_trackbar32",TBS_BOTH |
TBS_NOTICKS | WS_TABSTOP,96,137,140,12
CTEXT "Static",IDC_TEXT_SPEED,240,137,24,12,SS_CENTERIMAGE,
WS_EX_STATICEDGE
RTEXT "Rotazione:",IDC_STATIC,24,156,68,12,SS_CENTERIMAGE
COMBOBOX IDC_COMBO_ROTATION,100,156,80,60,CBS_DROPDOWNLIST |
WS_TABSTOP
CONTROL "",IDC_IMAGE_COSMOS,"Static",SS_BITMAP | SS_CENTERIMAGE,
4,4,284,92
GROUPBOX "Avanzate",IDC_STATIC,16,180,260,72
CONTROL "Attiva blending sullo sfondo",IDC_CHECK_DOBLENDING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,24,196,102,10
CONTROL "Attiva correzione prospettica accurata",
IDC_CHECK_PERSPECTIVE,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,24,208,135,10
CONTROL "Attiva filtraggio delle texture",IDC_CHECK_FILTERING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,24,220,110,10
CONTROL "Attiva illuminazione accurata",IDC_CHECK_SHADING,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,24,232,110,10
PUSHBUTTON "OK",IDOK,60,260,52,16
PUSHBUTTON "Annulla",IDCANCEL,120,260,52,16
PUSHBUTTON "Info",IDC_BUTTON_ABOUT,179,260,52,16
END
// String Tables
STRINGTABLE DISCARDABLE
BEGIN
IDS_DESCRIPTION "Campo stellare"
IDS_ROTATION_NONE "Nessuna"
IDS_ROTATION_LINEAR "Lineare"
IDS_ROTATION_PERIODIC "Periodica"
IDS_LICENSE "Campo stellare e` software libero rilasciato sotto licenza GNU GPL."
IDS_AUTHOR "Scritto da Carlo Bramini"
END

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LANGUAGE LANG_POLISH, SUBLANG_NEUTRAL
// Dialog
DLG_SCRNSAVECONFIGURE DIALOGEX 0, 0, 292, 282
STYLE DS_SHELLFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "Ustawienia"
FONT 8, "MS Shell Dlg"
BEGIN
GROUPBOX "Opcje",IDC_STATIC,16,100,260,76
RTEXT "Liczba gwiazd:",IDC_STATIC,24,116,68,12,
SS_CENTERIMAGE
CONTROL "Slider1",IDC_SLIDER_NUM_OF_STARS,"msctls_trackbar32",
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,96,116,140,12
CTEXT "Static",IDC_TEXT_NUM_OF_STARS,240,116,24,12,
SS_CENTERIMAGE,WS_EX_STATICEDGE
RTEXT "Szybkość:",IDC_STATIC,24,137,68,12,SS_CENTERIMAGE
CONTROL "Slider1",IDC_SLIDER_SPEED,"msctls_trackbar32",TBS_BOTH |
TBS_NOTICKS | WS_TABSTOP,96,137,140,12
CTEXT "Static",IDC_TEXT_SPEED,240,137,24,12,SS_CENTERIMAGE,
WS_EX_STATICEDGE
RTEXT "Obroty:",IDC_STATIC,24,156,68,12,SS_CENTERIMAGE
COMBOBOX IDC_COMBO_ROTATION,100,156,80,60,CBS_DROPDOWNLIST |
WS_TABSTOP
CONTROL "",IDC_IMAGE_COSMOS,"Static",SS_BITMAP | SS_CENTERIMAGE,
4,4,284,92
GROUPBOX "Advanced",IDC_STATIC,16,180,260,72
CONTROL "Enable background blending",IDC_CHECK_DOBLENDING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,24,196,110,10
CONTROL "Enable accurate perspective correction",
IDC_CHECK_PERSPECTIVE,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,24,208,142,10
CONTROL "Enable texture filtering",IDC_CHECK_FILTERING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,24,220,90,10
CONTROL "Enable smooth shading",IDC_CHECK_SHADING,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,24,232,100,10
PUSHBUTTON "OK",IDOK,60,260,52,16
PUSHBUTTON "Anuluj",IDCANCEL,120,260,52,16
PUSHBUTTON "O wygaszaczu",IDC_BUTTON_ABOUT,179,260,52,16
END
// String Tables
STRINGTABLE DISCARDABLE
BEGIN
IDS_DESCRIPTION "Gwiezdne pole"
IDS_ROTATION_NONE "brak"
IDS_ROTATION_LINEAR "Liniowo"
IDS_ROTATION_PERIODIC "Okresowo"
IDS_LICENSE "Gwiezdne pole to darmowe oprogramowanie wydane na licencji GNU GPL."
IDS_AUTHOR "Napisane przez Carlo Bramini"
END

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LANGUAGE LANG_RUSSIAN, SUBLANG_NEUTRAL
// Dialog
DLG_SCRNSAVECONFIGURE DIALOGEX 0, 0, 292, 282
STYLE DS_SHELLFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "Ïàðàìåòðû çàñòàâêè"
FONT 8, "MS Shell Dlg"
BEGIN
GROUPBOX "Íàñòðîéêè",IDC_STATIC,16,100,260,76
RTEXT "Êîëè÷åñòâî çâ¸çä:",IDC_STATIC,24,116,68,12,
SS_CENTERIMAGE
CONTROL "Slider1",IDC_SLIDER_NUM_OF_STARS,"msctls_trackbar32",
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,96,116,140,12
CTEXT "Static",IDC_TEXT_NUM_OF_STARS,240,116,24,12,
SS_CENTERIMAGE,WS_EX_STATICEDGE
RTEXT "Ñêîðîñòü:",IDC_STATIC,24,137,68,12,SS_CENTERIMAGE
CONTROL "Slider1",IDC_SLIDER_SPEED,"msctls_trackbar32",TBS_BOTH |
TBS_NOTICKS | WS_TABSTOP,96,137,140,12
CTEXT "Static",IDC_TEXT_SPEED,240,137,24,12,SS_CENTERIMAGE,
WS_EX_STATICEDGE
RTEXT "Âðàùåíèå:",IDC_STATIC,24,156,68,12,SS_CENTERIMAGE
COMBOBOX IDC_COMBO_ROTATION,100,156,80,60,CBS_DROPDOWNLIST |
WS_TABSTOP
CONTROL "",IDC_IMAGE_COSMOS,"Static",SS_BITMAP | SS_CENTERIMAGE,
4,4,284,92
GROUPBOX "Advanced",IDC_STATIC,16,180,260,72
CONTROL "Enable background blending",IDC_CHECK_DOBLENDING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,24,196,110,10
CONTROL "Enable accurate perspective correction",
IDC_CHECK_PERSPECTIVE,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,24,208,142,10
CONTROL "Enable texture filtering",IDC_CHECK_FILTERING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,24,220,90,10
CONTROL "Enable smooth shading",IDC_CHECK_SHADING,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,24,232,100,10
PUSHBUTTON "OK",IDOK,60,260,52,16
PUSHBUTTON "Îòìåíà",IDCANCEL,120,260,52,16
PUSHBUTTON "Î ïðîãðàììå",IDC_BUTTON_ABOUT,179,260,52,16
END
// String Tables
STRINGTABLE DISCARDABLE
BEGIN
IDS_DESCRIPTION "Çâ¸çäíîå ïîëå"
IDS_ROTATION_NONE "Îòñóòñòâóåò"
IDS_ROTATION_LINEAR "Ëèíåéíîå"
IDS_ROTATION_PERIODIC "Ïåðèîäè÷åñêîå"
IDS_LICENSE "Çâ¸çäíîå ïîëå - ýòî ñâîáîäíîå ÏÎ, ðàñïðîñòðàíÿåìîå ïîä ëèöåíçèåé GNU GPL."
IDS_AUTHOR "Çàñòàâêó ñîçäàë Carlo Bramini"
END

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# Makefile for Starfield screensaver
#
# syntax:
# make <platform> <unicode>
#
# parameters:
# <platform>
# x68_64=1 : compile for x86_64
# undefined: use default tools (typically IA_32)
# <unicode>
# unicode=1: compile as UNICODE application
# undefined: compile as ASCII application
# Makefile for Starfield screensaver
# Default tools
TOOL_PREFIX=
ifdef x86-64
TOOL_PREFIX=x86_64-pc-mingw32-
endif
CPP = $(TOOL_PREFIX)g++.exe
CC = $(TOOL_PREFIX)gcc.exe
WINDRES = $(TOOL_PREFIX)windres.exe
# Define some variables
INCLUDE =
DEBUG = -Wall
OPTIMIZE = -O2 -fomit-frame-pointer
ifdef x86-64
# nothing here
else
OPTIMIZE+= -mpreferred-stack-boundary=2
endif
# Strip, typical mingw flag, help library
LIBS = -lopengl32 -lglu32 -lscrnsave -lcomctl32 -s -mwindows
# Base files
FILES = stars settings
# Check the UNICODE support
ifeq ($(unicode), 1)
UNICODE=u
DEFS += -DUNICODE -D_UNICODE
else
UNICODE=a
endif
CFLAGS = $(DEFS) $(INCLUDE) $(DEBUG) $(OPTIMIZE)
DIR_OBJECTS = obj/$(TOOL_PREFIX)$(UNICODE)/
# target file name
TARGET = $(DIR_OBJECTS)ssstars.scr
OBJS= $(addprefix $(DIR_OBJECTS), $(addsuffix .o, $(FILES)))
RES = $(DIR_OBJECTS)resource.res
.PHONY: all all-before all-after clean clean-custom
all: all-before $(TARGET) all-after
clean: clean-custom
$(RM) $(OBJ) $(TARGET)
$(TARGET): $(OBJS) $(RES)
$(CC) $^ -o $@ $(LIBS)
$(DIR_OBJECTS)%.o: %.c $(DIR_OBJECTS)
$(CC) -c $< -o $@ $(CFLAGS)
$(RES): resource.rc
$(WINDRES) -i $< --input-format=rc -o $@ -O coff
$(DIR_OBJECTS):
-mkdir $@

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#define IDS_DESCRIPTION 1
#define IDS_ROTATION_NONE 2
#define IDS_ROTATION_LINEAR 3
#define IDS_ROTATION_PERIODIC 4
#define IDS_LICENSE 5
#define IDS_AUTHOR 6
#define IDI_STARFIELD 101
#define IDB_COSMOS 102
#define IDB_STAR 103
#define IDC_SLIDER_NUM_OF_STARS 1000
#define IDC_SLIDER_SPEED 1001
#define IDC_TEXT_NUM_OF_STARS 1002
#define IDC_TEXT_SPEED 1003
#define IDC_COMBO_ROTATION 1004
#define IDC_IMAGE_COSMOS 1005
#define IDC_BUTTON_ABOUT 1006
#define IDC_CHECK_DOBLENDING 1007
#define IDC_CHECK_PERSPECTIVE 1008
#define IDC_CHECK_FILTERING 1009
#define IDC_CHECK_SHADING 1010

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/*
* ReactOS Starfield (global resource file)
*
* Copyright 2011, Carlo Bramini
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <windows.h>
#include <scrnsave.h>
#include "resource.h"
#ifndef IDC_STATIC
#define IDC_STATIC -1
#endif
#ifndef DS_SHELLFONT
#define DS_SHELLFONT DS_SETFONT|DS_FIXEDSYS
#endif
// Common resources
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
// Icons
IDI_STARFIELD ICON DISCARDABLE "res/icon_stars.ico"
// Bitmap
IDB_COSMOS BITMAP DISCARDABLE "res/cosmicfractal.bmp"
IDB_STAR BITMAP DISCARDABLE "res/star.bmp"
// Language resources
#include "lang/en-US.rc"
#include "lang/it-IT.rc"
#include "lang/ru-RU.rc"
// UTF-8
#pragma code_page(65001)
#include "lang/pl-PL.rc"

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/*
* Star field screensaver
*
* Copyright 2011 Carlo Bramini
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <tchar.h>
#include <commctrl.h>
#include <shellapi.h>
#include "resource.h"
#include "settings.h"
#define SIZEOF(_v) (sizeof(_v) / sizeof(*_v))
// Options for the starfield
SSSTARS Settings;
// Factory default settings.
static const SSSTARS FactoryDefaults = {
MAX_STARS,
20,
ROTATION_PERIODIC,
TRUE,
TRUE,
TRUE,
TRUE
};
static const DWORD RotoStrings[] = {
IDS_ROTATION_NONE,
IDS_ROTATION_LINEAR,
IDS_ROTATION_PERIODIC
};
static DWORD QueryDWORD(HKEY hKey, LPCTSTR pszValueName, DWORD Default)
{
DWORD dwData, dwType, cbData;
LONG lRes;
dwType = REG_DWORD;
cbData = sizeof(DWORD);
lRes = RegQueryValueEx(
hKey,
pszValueName,
NULL,
&dwType,
(LPBYTE)&dwData,
&cbData);
if (lRes != ERROR_SUCCESS || dwType != REG_DWORD)
return Default;
return dwData;
}
static void SaveDWORD(HKEY hKey, LPCTSTR pszValueName, DWORD dwValue)
{
RegSetValueEx(hKey, pszValueName, 0, REG_DWORD, (LPBYTE)&dwValue, sizeof(dwValue));
}
void LoadSettings(void)
{
HKEY hKey;
LONG lRes;
Settings = FactoryDefaults;
lRes = RegCreateKeyEx(
HKEY_CURRENT_USER,
_T("Software\\Microsoft\\ScreenSavers\\Ssstars"),
0,
_T(""),
0,
KEY_READ,
NULL,
&hKey,
NULL);
if (lRes != ERROR_SUCCESS)
return;
Settings.uiNumStars = QueryDWORD(hKey, _T("NumberOfStars"), Settings.uiNumStars);
Settings.uiSpeed = QueryDWORD(hKey, _T("Speed"), Settings.uiSpeed);
Settings.uiRotation = QueryDWORD(hKey, _T("TypeOfRotation"), Settings.uiRotation);
Settings.bDoBlending = QueryDWORD(hKey, _T("DoBlending"), Settings.bDoBlending);
Settings.bFinePerspective = QueryDWORD(hKey, _T("FinePerspective"), Settings.bFinePerspective);
Settings.bEnableFiltering = QueryDWORD(hKey, _T("EnableFiltering"), Settings.bEnableFiltering);
Settings.bSmoothShading = QueryDWORD(hKey, _T("SmoothShading"), Settings.bSmoothShading);
// Check the number of stars to be in range
if (Settings.uiNumStars < MIN_STARS)
Settings.uiNumStars = MIN_STARS;
else
if (Settings.uiNumStars > MAX_STARS)
Settings.uiNumStars = MAX_STARS;
// Check the speed to be in range
if (Settings.uiSpeed < MIN_SPEED)
Settings.uiSpeed = MIN_SPEED;
else
if (Settings.uiSpeed > MAX_SPEED)
Settings.uiSpeed = MAX_SPEED;
// Check type of rotation to be in range
if (Settings.uiRotation != ROTATION_NONE &&
Settings.uiRotation != ROTATION_LINEAR &&
Settings.uiRotation != ROTATION_PERIODIC)
Settings.uiRotation = ROTATION_PERIODIC;
RegCloseKey(hKey);
}
void SaveSettings(void)
{
HKEY hKey;
LONG lRes;
lRes = RegCreateKeyEx(
HKEY_CURRENT_USER,
_T("Software\\Microsoft\\ScreenSavers\\Ssstars"),
0,
_T(""),
0,
KEY_WRITE,
NULL,
&hKey,
NULL);
if (lRes != ERROR_SUCCESS)
return;
SaveDWORD(hKey, _T("NumberOfStars"), Settings.uiNumStars);
SaveDWORD(hKey, _T("Speed"), Settings.uiSpeed);
SaveDWORD(hKey, _T("TypeOfRotation"), Settings.uiRotation);
SaveDWORD(hKey, _T("DoBlending"), Settings.bDoBlending);
SaveDWORD(hKey, _T("FinePerspective"), Settings.bFinePerspective);
SaveDWORD(hKey, _T("EnableFiltering"), Settings.bEnableFiltering);
SaveDWORD(hKey, _T("SmoothShading"), Settings.bSmoothShading);
RegCloseKey(hKey);
}
static void SetupControls(HWND hWnd)
{
TCHAR Strings[256];
HINSTANCE hInstance;
UINT x, gap;
LOGFONT lf;
HFONT hFont;
HBITMAP hCosmos;
HDC hDC, hMemDC;
HGDIOBJ hOldBmp, hOldFnt;
SIZE sizeReactOS;
SIZE sizeStarfield;
BITMAP bm;
hInstance = (HINSTANCE)GetWindowLong(hWnd, GWL_HINSTANCE);
SendDlgItemMessage(hWnd, IDC_SLIDER_NUM_OF_STARS, TBM_SETRANGE, FALSE, MAKELPARAM(MIN_STARS, MAX_STARS));
SendDlgItemMessage(hWnd, IDC_SLIDER_SPEED, TBM_SETRANGE, FALSE, MAKELPARAM(1, 100));
for (x = 0; x < ROTATION_ITEMS; x++)
{
LoadString(hInstance, RotoStrings[x], Strings, sizeof(Strings)/sizeof(TCHAR));
SendDlgItemMessage(hWnd, IDC_COMBO_ROTATION, CB_ADDSTRING, 0, (LPARAM)Strings);
}
hCosmos = LoadImage(hInstance, MAKEINTRESOURCE(IDB_COSMOS), IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION | LR_DEFAULTSIZE);
hDC = GetDC(hWnd);
hMemDC = CreateCompatibleDC(hDC);
// Create the font for the title
ZeroMemory(&lf, sizeof(lf));
lf.lfWeight = FW_THIN;
lf.lfCharSet = ANSI_CHARSET;
lf.lfQuality = PROOF_QUALITY;
lf.lfHeight = 36;
_tcscpy(lf.lfFaceName, _T("Tahoma"));
hFont = CreateFontIndirect(&lf);
hOldBmp = SelectObject(hMemDC, hCosmos);
hOldFnt = SelectObject(hMemDC, hFont);
SetBkMode(hMemDC, TRANSPARENT);
SetTextColor(hMemDC, RGB(0xFF, 0xFF, 0xFF));
x = LoadString(hInstance, IDS_DESCRIPTION, Strings, sizeof(Strings)/sizeof(TCHAR));
GetTextExtentPoint32(hMemDC, _T("ReactOS"), 7, &sizeReactOS);
GetTextExtentPoint32(hMemDC, Strings, x, &sizeStarfield);
GetObject(hCosmos, sizeof(BITMAP), &bm);
gap = bm.bmHeight - sizeReactOS.cy - sizeStarfield.cy;
TextOut(hMemDC, 16, gap * 2 / 5, _T("ReactOS"), 7);
TextOut(hMemDC, 16, gap * 3 / 5 + sizeReactOS.cy, Strings, x);
SelectObject(hMemDC, hOldBmp);
SelectObject(hMemDC, hOldFnt);
DeleteObject(hFont);
DeleteDC(hMemDC);
ReleaseDC(hWnd, hDC);
SendDlgItemMessage(hWnd, IDC_IMAGE_COSMOS, STM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hCosmos);
}
static void ApplySettings(HWND hWnd)
{
SendDlgItemMessage(hWnd, IDC_SLIDER_NUM_OF_STARS, TBM_SETPOS, TRUE, Settings.uiNumStars);
SetDlgItemInt(hWnd, IDC_TEXT_NUM_OF_STARS, Settings.uiNumStars, FALSE);
SendDlgItemMessage(hWnd, IDC_SLIDER_SPEED, TBM_SETPOS, TRUE, Settings.uiSpeed);
SetDlgItemInt(hWnd, IDC_TEXT_SPEED, Settings.uiSpeed, FALSE);
SendDlgItemMessage(hWnd, IDC_COMBO_ROTATION, CB_SETCURSEL, (WPARAM)Settings.uiRotation, 0);
SendDlgItemMessage(hWnd, IDC_CHECK_DOBLENDING, BM_SETCHECK, (WPARAM)Settings.bDoBlending, 0);
SendDlgItemMessage(hWnd, IDC_CHECK_PERSPECTIVE, BM_SETCHECK, (WPARAM)Settings.bFinePerspective, 0);
SendDlgItemMessage(hWnd, IDC_CHECK_FILTERING, BM_SETCHECK, (WPARAM)Settings.bEnableFiltering, 0);
SendDlgItemMessage(hWnd, IDC_CHECK_SHADING, BM_SETCHECK, (WPARAM)Settings.bSmoothShading, 0);
}
static void ReadSettings(HWND hWnd)
{
Settings.uiNumStars = SendDlgItemMessage(hWnd, IDC_SLIDER_NUM_OF_STARS, TBM_GETPOS, 0, 0);
SetDlgItemInt(hWnd, IDC_TEXT_NUM_OF_STARS, Settings.uiNumStars, FALSE);
Settings.uiSpeed = SendDlgItemMessage(hWnd, IDC_SLIDER_SPEED, TBM_GETPOS, 0, 0);
SetDlgItemInt(hWnd, IDC_TEXT_SPEED, Settings.uiSpeed, FALSE);
Settings.uiRotation = SendDlgItemMessage(hWnd, IDC_COMBO_ROTATION, CB_GETCURSEL, 0, 0);
Settings.bDoBlending = SendDlgItemMessage(hWnd, IDC_CHECK_DOBLENDING, BM_GETCHECK, 0, 0);
Settings.bFinePerspective = SendDlgItemMessage(hWnd, IDC_CHECK_PERSPECTIVE, BM_GETCHECK, 0, 0);
Settings.bEnableFiltering = SendDlgItemMessage(hWnd, IDC_CHECK_FILTERING, BM_GETCHECK, 0, 0);
Settings.bSmoothShading = SendDlgItemMessage(hWnd, IDC_CHECK_SHADING, BM_GETCHECK, 0, 0);
}
static BOOL OnCommandAbout(HWND hWnd)
{
HINSTANCE hInstance;
HICON hIcon;
TCHAR szAppName[256];
TCHAR szAuthor[256];
TCHAR szLicense[1024];
hInstance = (HINSTANCE)GetWindowLong(hWnd, GWL_HINSTANCE);
hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_STARFIELD));
LoadString(hInstance, IDS_DESCRIPTION, szAppName, SIZEOF(szAppName));
LoadString(hInstance, IDS_AUTHOR, szAuthor, SIZEOF(szAuthor));
LoadString(hInstance, IDS_LICENSE, szLicense, SIZEOF(szLicense));
_tcscat(szAppName, _T("#"));
_tcscat(szAppName, szAuthor);
ShellAbout(hWnd, szAppName, szLicense, hIcon);
return TRUE;
}
//
// Dialogbox procedure for Configuration window
//
BOOL CALLBACK ScreenSaverConfigureDialog(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_INITDIALOG:
LoadSettings();
SetupControls(hDlg);
ApplySettings(hDlg);
return TRUE;
case WM_COMMAND:
switch (LOWORD( wParam )) {
case IDOK:
// Write configuration
SaveSettings();
// Fall down...
case IDCANCEL:
EndDialog( hDlg, LOWORD( wParam ));
return TRUE;
case IDC_BUTTON_ABOUT:
return OnCommandAbout(hDlg);
}
case WM_HSCROLL:
ReadSettings(hDlg);
return TRUE;
}
return FALSE;
}
BOOL WINAPI RegisterDialogClasses(HANDLE hInst)
{
InitCommonControls();
return TRUE;
}

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/*
* Star field screensaver
*
* Copyright 2011 Carlo Bramini
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __SETTINGS_H__
#define __SETTINGS_H__
#define ROTATION_NONE 0
#define ROTATION_LINEAR 1
#define ROTATION_PERIODIC 2
#define ROTATION_ITEMS 3
#define MIN_STARS 10
#define MAX_STARS 500
#define MIN_SPEED 1
#define MAX_SPEED 100
typedef struct {
DWORD uiNumStars;
DWORD uiSpeed;
DWORD uiRotation;
DWORD bDoBlending;
DWORD bFinePerspective;
DWORD bEnableFiltering;
DWORD bSmoothShading;
} SSSTARS;
extern SSSTARS Settings;
void LoadSettings(void);
void SaveSettings(void);
#endif

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/*
* Star field screensaver
*
* Copyright 2011 Carlo Bramini
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <tchar.h>
#include <scrnsave.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include "resource.h"
#include "settings.h"
#define FAR_PLANE -80.0f
#define NEAR_PLANE 3.0f
#define GAP 0.0f
#define FIELD_WIDTH 50.f
#define FIELD_HEIGHT 45.f
#define FIELD_DEPTH (NEAR_PLANE - FAR_PLANE + GAP)
#define STAR_RED 0.f
#define STAR_GREEN 0.f
#define STAR_BLUE 0.10f
#define STAR_TAIL 0.9f
typedef struct {
float x1;
float y1;
float x2;
float y2;
float z;
} VERTEX;
static VERTEX Vertex[MAX_STARS];
static HGLRC hRC; // Permanent Rendering Context
static HDC hDC; // Private GDI Device Context
static float fAngle;
static GLuint glStarTex;
// Light position
static GLfloat g_light_position[4] = {
0.0f, 0.0f, 3.0f, 1.0f
};
static PIXELFORMATDESCRIPTOR pfd= // Pixel Format Descriptor
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number (?)
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
16, // Select A 16Bit Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored (?)
0, // No Alpha Buffer
0, // Shift Bit Ignored (?)
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored (?)
16, // 16Bit Z-Buffer (Depth Buffer)
0, // No Stencil Buffer
0, // No Auxiliary Buffer (?)
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved (?)
0, 0, 0 // Layer Masks Ignored (?)
};
static HBITMAP CreateStarBitmap(HWND hWnd, HDC hDC)
{
BITMAPINFO bi;
LPBYTE lpBits;
LPBYTE *lppBits;
HBITMAP hTextBmp, hFileBmp;
HDC hTextDC, hFileDC;
HGDIOBJ hOldText, hOldFile;
UINT i;
DWORD *Ptr32;
BITMAP bm;
HINSTANCE hInstance;
// Get instance for loading the texture
hInstance = (HINSTANCE)GetWindowLong(hWnd, GWL_HINSTANCE);
// Load the texture
hFileBmp = (HBITMAP)
LoadImage(
hInstance,
MAKEINTRESOURCE(IDB_STAR),
IMAGE_BITMAP,
0, 0,
LR_CREATEDIBSECTION | LR_DEFAULTSIZE
);
// Get texture specs
GetObject(hFileBmp, sizeof(BITMAP), &bm);
// Allocate new 32 bit texture
ZeroMemory(&bi, sizeof(bi));
bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bi.bmiHeader.biWidth = bm.bmWidth;
bi.bmiHeader.biHeight = -bm.bmHeight;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biBitCount = 32;
bi.bmiHeader.biCompression = BI_RGB;
// Makes GCC happy ;-|
lppBits = &lpBits;
hTextBmp = CreateDIBSection(hDC,
(BITMAPINFO*)&bi,
DIB_RGB_COLORS,
(void**)lppBits,
NULL,
0);
// Save new texture specs
// GetObject(hTextBmp, sizeof(BITMAP), &bmStarTex);
// bmStarTex.bmBits = lpBits;
// Copy 24 bit texture in 32 texture
hTextDC = CreateCompatibleDC(hDC);
hFileDC = CreateCompatibleDC(hDC);
hOldText = SelectObject(hTextDC, hTextBmp);
hOldFile = SelectObject(hFileDC, hFileBmp);
BitBlt(hTextDC, 0, 0, bm.bmWidth, bm.bmHeight, hFileDC, 0, 0, SRCCOPY);
SelectObject(hTextDC, hOldText);
SelectObject(hFileDC, hOldFile);
DeleteDC(hTextDC);
DeleteDC(hFileDC);
// Delete 24 bit texture
DeleteObject(hFileBmp);
GetObject(hTextBmp, sizeof(BITMAP), &bm);
// Apply ALPHA channel to new texture
for (Ptr32=(DWORD *)lpBits, i=0; i < (UINT)(bm.bmWidth * bm.bmHeight); i++)
{
DWORD Color = Ptr32[i] & 0x00FFFFFF;
DWORD Alpha = Color & 0xFF;
Color |= Alpha << 24;
Ptr32[i] = Color;
}
return hTextBmp;
}
static void InitGL(HBITMAP hStarTex)
{
BITMAP bm;
unsigned int i;
float xp, yp, zp;
// set the GL clear color - use when the color buffer is cleared
glClearColor(STAR_RED, STAR_GREEN, STAR_BLUE, STAR_TAIL);
if (Settings.bSmoothShading)
// set the shading model to 'smooth'
glShadeModel( GL_SMOOTH );
else
// set the shading model to 'flat'
glShadeModel( GL_FLAT );
// set GL to render front of polygons
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
// enable depth test
glDisable( GL_DEPTH_TEST );
// enable lighting
glEnable( GL_LIGHTING );
// enable lighting for front
glLightModeli( GL_FRONT, GL_TRUE );
// material have diffuse and ambient lighting
glColorMaterial( GL_FRONT, GL_AMBIENT_AND_DIFFUSE );
// enable color
glEnable( GL_COLOR_MATERIAL );
// enable light 0
glEnable( GL_LIGHT0 );
// set light attenuation
glLightf( GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.01f); //0.01f );
glLightf( GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.01f); //0.2f );
glLightf( GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.005f); //0.001f );
// clear the color buffer once
glClear( GL_COLOR_BUFFER_BIT );
// randomly generate
srand( time( NULL ) );
// Initialize *ALL* stars vertexes (not just programmed ones).
for (i = 0; i < MAX_STARS; i++)
{
xp = ( (float) rand() / RAND_MAX - .5f ) * FIELD_WIDTH;
yp = ( (float) rand() / RAND_MAX - .5f ) * FIELD_HEIGHT;
zp = ( (float) rand() / RAND_MAX ) * FIELD_DEPTH + FAR_PLANE;
Vertex[i].x1 = -1.f + xp;
Vertex[i].y1 = -1.f + yp;
Vertex[i].x2 = 1.f + xp;
Vertex[i].y2 = 1.f + yp;
Vertex[i].z = zp;
}
glGenTextures(1, &glStarTex); // Create One Texture
// Create Linear Filtered Texture
glBindTexture(GL_TEXTURE_2D, glStarTex);
if (Settings.bEnableFiltering)
{
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
} else {
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
}
// Get Texture properties
GetObject(hStarTex, sizeof(BITMAP), &bm);
// Create texture as a mipmap
#if 0
glTexImage2D(GL_TEXTURE_2D, 0, 4, bm.bmWidth, bm.bmHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, bm.bmBits);
#else
gluBuild2DMipmaps(GL_TEXTURE_2D, 4, bm.bmWidth, bm.bmHeight, GL_RGBA, GL_UNSIGNED_BYTE, bm.bmBits);
#endif
// Disable Texture Mapping (background smoothing)
glDisable(GL_TEXTURE_2D);
if (Settings.bFinePerspective)
// Really Fast Perspective Calculations
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
else
// Really Nice Perspective Calculations
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
// enable blending
glEnable( GL_BLEND );
}
static void
render(void)
{
unsigned int i;
float fSpin;
float fSpeed;
float xp, yp;
// Initialize current speed
fSpeed = (float)Settings.uiSpeed / 100.f;
glEnable(GL_TEXTURE_2D); // Enable Texture Mapping
glBlendFunc(GL_SRC_ALPHA,GL_ONE); // Set The Blending Function For Translucency
switch (Settings.uiRotation) {
case ROTATION_LINEAR:
fAngle += fSpeed;
glRotatef( fAngle, 0.0f, 0.0f, 1.0f );
break;
case ROTATION_PERIODIC:
fAngle += fSpeed / 75.f;
fSpin = (float)(50. * cos(fAngle));
glRotatef( fSpin, 0.0f, 0.0f, 1.0f );
break;
}
glColor3ub(255, 255, 255);
glBegin(GL_QUADS); // Begin Drawing The Textured Quad
// Draw the stars
for (i = 0; i < Settings.uiNumStars; i++)
{
glTexCoord2f(0.0f, 0.0f); glVertex3f(Vertex[i].x1, Vertex[i].y1, Vertex[i].z);
glTexCoord2f(1.0f, 0.0f); glVertex3f(Vertex[i].x2, Vertex[i].y1, Vertex[i].z);
glTexCoord2f(1.0f, 1.0f); glVertex3f(Vertex[i].x2, Vertex[i].y2, Vertex[i].z);
glTexCoord2f(0.0f, 1.0f); glVertex3f(Vertex[i].x1, Vertex[i].y2, Vertex[i].z);
// increment z
Vertex[i].z += fSpeed;
// check to see if passed view
if( Vertex[i].z > NEAR_PLANE + GAP ||
Vertex[i].z < FAR_PLANE )
{
xp = ( (float) rand() / RAND_MAX - .5f ) * FIELD_WIDTH;
yp = ( (float) rand() / RAND_MAX - .5f ) * FIELD_HEIGHT;
Vertex[i].x1 = -1.f + xp;
Vertex[i].y1 = -1.f + yp;
Vertex[i].x2 = 1.f + xp;
Vertex[i].y2 = 1.f + yp;
Vertex[i].z = FAR_PLANE;
}
}
glEnd(); // Done Drawing The Textured Quad
glDisable(GL_TEXTURE_2D); // Enable Texture Mapping
}
static LRESULT CALLBACK
OnCreate(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
GLuint PixelFormat;
HBITMAP hStarTex;
LoadSettings();
// Gets A Device Context For The Window
hDC = GetDC(hWnd);
// Finds The Closest Match To The Pixel Format We Set Above
PixelFormat = ChoosePixelFormat(hDC, &pfd);
// No Matching Pixel Format?
if (!PixelFormat)
{
MessageBox(0, _T("Can't Find A Suitable PixelFormat."), _T("Error"),MB_OK | MB_ICONERROR);
// This Sends A 'Message' Telling The Program To Quit
PostQuitMessage(0);
return 0;
}
// Can We Set The Pixel Mode?
if (!SetPixelFormat(hDC, PixelFormat, &pfd))
{
MessageBox(0, _TEXT("Can't Set The PixelFormat."), _T("Error"), MB_OK | MB_ICONERROR);
// This Sends A 'Message' Telling The Program To Quit
PostQuitMessage(0);
return 0;
}
// Grab A Rendering Context
hRC = wglCreateContext(hDC);
// Did We Get One?
if (!hRC)
{
MessageBox(0, _T("Can't Create A GL Rendering Context."), _T("Error"), MB_OK | MB_ICONERROR);
// This Sends A 'Message' Telling The Program To Quit
PostQuitMessage(0);
return 0;
}
// Can We Make The RC Active?
if (!wglMakeCurrent(hDC, hRC))
{
MessageBox(0, _T("Can't Activate GLRC."), _TEXT("Error"), MB_OK | MB_ICONERROR);
// This Sends A 'Message' Telling The Program To Quit
PostQuitMessage(0);
return 0;
}
// Load star texture
hStarTex = CreateStarBitmap(hWnd, hDC);
// Initialize The GL Screen Using Screen Info
InitGL(hStarTex);
// Delete GDI object for texture
DeleteObject(hStarTex);
// Update screen every 10ms
SetTimer(hWnd, 1, 10, NULL);
// Initialize spinning angle
fAngle = 0.f;
return 0L;
}
static LRESULT CALLBACK
OnDestroy(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
// Delete update timer
KillTimer(hWnd, 1);
// Disable Fullscreen Mode
ChangeDisplaySettings(NULL, 0);
// Make The DC Current
wglMakeCurrent(hDC, NULL);
// Kill The RC
wglDeleteContext(hRC);
// Free The DC
ReleaseDC(hWnd, hDC);
#ifdef _DEBUG_SSTARS
PostQuitMessage(0);
#endif
return 0L;
}
static LRESULT CALLBACK
OnPaint(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
if (Settings.bDoBlending)
{
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
// disable lighting
glDisable( GL_LIGHTING );
// blend in a polygon
glColor4f(STAR_RED, STAR_GREEN, STAR_BLUE, STAR_TAIL);
// Restore both model view and projection to identity
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
// Blur the background
glBegin( GL_QUADS );
glVertex3f( -1.0f, -1.0f, -1.0f );
glVertex3f( -1.0f, 1.0f, -1.0f );
glVertex3f( 1.0f, 1.0f, -1.0f );
glVertex3f( 1.0f, -1.0f, -1.0f );
glEnd();
// Recover previous matrix
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
// enable lighting
glEnable( GL_LIGHTING );
} else {
glClear(GL_COLOR_BUFFER_BIT);
}
// save the current matrix state, so transformation will
// not persist across displayFunc calls, since we
// will do a glPopMatrix() at the end of this function
glPushMatrix();
// render the scene
render();
// restore the matrix state
glPopMatrix();
// flush the buffer
glFlush();
// swap the double buffer
SwapBuffers(hDC);
// Clear redraw event
ValidateRect(hWnd, NULL);
return 0L;
}
static LRESULT CALLBACK
OnSize(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
GLsizei w = LOWORD(lParam);
GLsizei h = HIWORD(lParam);
// map the view port to the entire client area
glViewport(0, 0, w, h);
// set the matrix mode to projection matrix
glMatrixMode(GL_PROJECTION);
// load the identity matrix
glLoadIdentity();
// set the perspective matrix
gluPerspective( 64.0, (GLdouble) w / (GLdouble)h, .1, 300.0 );
// set the matrix mode to the modelview matrix
glMatrixMode(GL_MODELVIEW);
// load the identity matrix into the modelview matrix
glLoadIdentity();
// set the 'camera'
gluLookAt( 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 2.0, 3.0 );
// set the position of the light
glLightfv( GL_LIGHT0, GL_POSITION, g_light_position );
return 0L;
}
LRESULT CALLBACK
ScreenSaverProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_CREATE:
return OnCreate(hWnd, wParam, lParam);
case WM_TIMER:
InvalidateRect(hWnd, NULL, FALSE);
return 0L;
case WM_DESTROY:
return OnDestroy(hWnd, wParam, lParam);
case WM_PAINT:
return OnPaint(hWnd, wParam, lParam);
case WM_SIZE: // Resizing The Screen
return OnSize(hWnd, wParam, lParam);
}
#ifdef _DEBUG_SSTARS
return DefWindowProc(hWnd, uMsg, wParam, lParam);
#else
return DefScreenSaverProc(hWnd, uMsg, wParam, lParam);
#endif
}
#ifdef _DEBUG_SSTARS
ATOM InitApp(HINSTANCE hInstance, LPCTSTR szClassName)
{
WNDCLASS wc;
ZeroMemory(&wc, sizeof(wc));
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = ScreenSaverProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = szClassName;
return RegisterClass(&wc);
}
HWND InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
TCHAR szClass[] = _T("CLASS");
TCHAR szTitle[] = _T("TITLE");
InitApp(hInstance, szClass);
hWnd = CreateWindow(
szClass,
szTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
192*3, //CW_USEDEFAULT,
108*3, //CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
if (hWnd)
{
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
}
return hWnd;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
MSG msg;
HWND hWnd;
HWND hDlg;
RegisterDialogClasses(hInstance);
hWnd = InitInstance(hInstance, nShowCmd);
hDlg = CreateDialog(hInstance, MAKEINTRESOURCE(DLG_SCRNSAVECONFIGURE), NULL, ScreenSaverConfigureDialog);
ShowWindow(hDlg, SW_SHOW);
UpdateWindow(hDlg);
for (;;)
{
if (GetMessage(&msg, NULL, 0, 0) <= 0)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
#endif

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<?xml version="1.0"?>
<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
<module name="ssstars" type="win32scr" installbase="system32" installname="ssstars.scr" unicode="yes">
<library>scrnsave</library>
<library>chkstk</library>
<library>user32</library>
<library>gdi32</library>
<library>opengl32</library>
<library>glu32</library>
<library>advapi32</library>
<library>comctl32</library>
<library>shell32</library>
<file>ssstars.c</file>
<file>settings.c</file>
<file>resource.rc</file>
<metadata description="Starfield screensaver" />
</module>