mirror of
https://github.com/reactos/reactos.git
synced 2024-07-04 03:34:16 +00:00
- fix possible memory leak (patch from Mesa3D by Daniel Zimmermann)
svn path=/trunk/; revision=40286
This commit is contained in:
parent
df5b7d2582
commit
a83abb4f0e
|
@ -105,23 +105,22 @@ bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int us
|
|||
int dimension;
|
||||
int the_ustride;
|
||||
int the_vstride;
|
||||
|
||||
bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
|
||||
assert(ret);
|
||||
|
||||
ret->bpatch = NULL;
|
||||
ret->bpatch_normal = NULL;
|
||||
ret->bpatch_color = NULL;
|
||||
ret->bpatch_texcoord = NULL;
|
||||
|
||||
if(maptype == GL_MAP2_VERTEX_3) dimension = 3;
|
||||
else if (maptype==GL_MAP2_VERTEX_4) dimension = 4;
|
||||
else {
|
||||
fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
|
||||
assert(ret);
|
||||
|
||||
ret->bpatch_normal = NULL;
|
||||
ret->bpatch_color = NULL;
|
||||
ret->bpatch_texcoord = NULL;
|
||||
ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension);
|
||||
|
||||
/*copy the control points there*/
|
||||
the_ustride = vorder * dimension;
|
||||
the_vstride = dimension;
|
||||
|
|
Loading…
Reference in a new issue