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https://github.com/reactos/reactos.git
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[D3DCOMPILER_43] Sync with Wine Staging 1.7.55. CORE-10536
svn path=/trunk/; revision=70035
This commit is contained in:
parent
1ddbf387f1
commit
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@ -13,9 +13,9 @@ list(APPEND SOURCE
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blob.c
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bytecodewriter.c
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compiler.c
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d3dcompiler_43_main.c
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hlsl.tab.c
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hlsl.yy.c
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main.c
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reflection.c
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utils.c
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d3dcompiler_private.h
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@ -460,3 +460,17 @@ HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID
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return d3dcompiler_strip_shader(data, data_size, flags, blob);
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}
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HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents)
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{
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FIXME("filename %s, contents %p\n", debugstr_w(filename), contents);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob* blob, const WCHAR *filename, BOOL overwrite)
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{
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FIXME("blob %p, filename %s, overwrite %d\n", blob, debugstr_w(filename), overwrite);
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return E_NOTIMPL;
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}
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@ -598,7 +598,7 @@ static void write_declarations(struct bc_writer *This,
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put_dword(buffer, instr_dcl);
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/* Write the usage and index */
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token = (1 << 31); /* Bit 31 of non-instruction opcodes is 1 */
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token = (1u << 31); /* Bit 31 of non-instruction opcodes is 1 */
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token |= (decls[i].usage << D3DSP_DCL_USAGE_SHIFT) & D3DSP_DCL_USAGE_MASK;
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token |= (decls[i].usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT) & D3DSP_DCL_USAGEINDEX_MASK;
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put_dword(buffer, token);
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@ -614,7 +614,7 @@ static void write_declarations(struct bc_writer *This,
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static void write_const(struct constant **consts, int num, DWORD opcode, DWORD reg_type, struct bytecode_buffer *buffer, BOOL len) {
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int i;
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DWORD instr_def = opcode;
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const DWORD reg = (1<<31) | d3dsp_register( reg_type, 0 ) | D3DSP_WRITEMASK_ALL;
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const DWORD reg = (1u << 31) | d3dsp_register( reg_type, 0 ) | D3DSP_WRITEMASK_ALL;
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if(len) {
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if(opcode == D3DSIO_DEFB)
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@ -885,7 +885,7 @@ static DWORD map_vs_output(struct bc_writer *This, DWORD regnum, DWORD mask, DWO
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static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
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struct bytecode_buffer *buffer,
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DWORD shift, DWORD mod) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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DWORD has_wmask;
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if(reg->rel_reg) {
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@ -959,7 +959,7 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
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static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg,
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struct bytecode_buffer *buffer) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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DWORD has_swizzle;
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DWORD component;
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@ -1070,7 +1070,7 @@ static DWORD map_ps_input(struct bc_writer *This,
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static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *reg,
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struct bytecode_buffer *buffer) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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if(reg->rel_reg) {
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WARN("Relative addressing not supported in <= ps_3_0\n");
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This->state = E_INVALIDARG;
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@ -1116,7 +1116,7 @@ static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *re
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static void ps_1_0123_dstreg(struct bc_writer *This, const struct shader_reg *reg,
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struct bytecode_buffer *buffer,
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DWORD shift, DWORD mod) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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if(reg->rel_reg) {
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WARN("Relative addressing not supported for destination registers\n");
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@ -1378,7 +1378,7 @@ static const struct bytecode_backend ps_1_0123_backend = {
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static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg,
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struct bytecode_buffer *buffer) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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if(reg->rel_reg) {
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WARN("Relative addressing not supported in <= ps_3_0\n");
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This->state = E_INVALIDARG;
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@ -1417,7 +1417,7 @@ static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg,
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static void ps_1_4_dstreg(struct bc_writer *This, const struct shader_reg *reg,
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struct bytecode_buffer *buffer,
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DWORD shift, DWORD mod) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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if(reg->rel_reg) {
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WARN("Relative addressing not supported for destination registers\n");
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@ -1564,7 +1564,7 @@ static void vs_2_header(struct bc_writer *This,
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static void vs_2_srcreg(struct bc_writer *This,
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const struct shader_reg *reg,
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struct bytecode_buffer *buffer) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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DWORD has_swizzle;
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DWORD component;
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DWORD d3d9reg;
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@ -1799,12 +1799,12 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_
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DWORD i;
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DWORD instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT);
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DWORD token;
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const DWORD reg = (1<<31) | d3dsp_register( D3DSPR_SAMPLER, 0 ) | D3DSP_WRITEMASK_ALL;
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const DWORD reg = (1u << 31) | d3dsp_register( D3DSPR_SAMPLER, 0 ) | D3DSP_WRITEMASK_ALL;
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for(i = 0; i < shader->num_samplers; i++) {
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/* Write the DCL instruction */
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put_dword(buffer, instr_dcl);
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token = (1<<31);
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token = (1u << 31);
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/* Already shifted */
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token |= (d3d9_sampler(shader->samplers[i].type)) & D3DSP_TEXTURETYPE_MASK;
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put_dword(buffer, token);
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@ -1831,7 +1831,7 @@ static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *sha
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static void ps_2_srcreg(struct bc_writer *This,
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const struct shader_reg *reg,
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struct bytecode_buffer *buffer) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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DWORD d3d9reg;
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if(reg->rel_reg) {
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WARN("Relative addressing not supported in <= ps_3_0\n");
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@ -1886,7 +1886,7 @@ static void ps_2_0_dstreg(struct bc_writer *This,
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const struct shader_reg *reg,
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struct bytecode_buffer *buffer,
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DWORD shift, DWORD mod) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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DWORD d3d9reg;
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if(reg->rel_reg) {
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@ -2059,7 +2059,7 @@ static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *sha
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static void sm_3_srcreg(struct bc_writer *This,
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const struct shader_reg *reg,
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struct bytecode_buffer *buffer) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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DWORD d3d9reg;
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d3d9reg = d3d9_register(reg->type);
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@ -2098,7 +2098,7 @@ static void sm_3_dstreg(struct bc_writer *This,
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const struct shader_reg *reg,
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struct bytecode_buffer *buffer,
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DWORD shift, DWORD mod) {
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
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DWORD d3d9reg;
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if(reg->rel_reg) {
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@ -687,16 +687,23 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
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return S_OK;
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}
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
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const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
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ID3DBlob **error_messages)
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{
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HRESULT hr;
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TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
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"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
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"target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p,\n"
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"secondary_data_size %lu, shader %p, error_messages %p\n",
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data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
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debugstr_a(target), sflags, eflags, shader, error_messages);
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debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
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secondary_data_size, shader, error_messages);
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if (secondary_data)
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FIXME("secondary data not implemented yet\n");
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if (shader) *shader = NULL;
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if (error_messages) *error_messages = NULL;
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@ -712,6 +719,19 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
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return hr;
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}
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
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{
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TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
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"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
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data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
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debugstr_a(target), sflags, eflags, shader, error_messages);
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return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
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eflags, 0, NULL, 0, shader, error_messages);
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}
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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ID3DBlob **shader, ID3DBlob **error_messages)
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@ -758,3 +778,12 @@ HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const c
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data, size, flags, comments, disassembly);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
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const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors)
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{
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FIXME("filename %s, defines %p, includes %p, entrypoint %s, target %s, flags1 %x, flags2 %x, code %p, errors %p\n",
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debugstr_w(filename), defines, includes, debugstr_a(entrypoint), debugstr_a(target), flags1, flags2, code, errors);
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return E_NOTIMPL;
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}
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@ -535,8 +535,8 @@ enum bwritershader_param_srcmod_type
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BWRITERSPSM_NOT,
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};
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#define BWRITER_SM1_VS 0xfffe
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#define BWRITER_SM1_PS 0xffff
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#define BWRITER_SM1_VS 0xfffeu
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#define BWRITER_SM1_PS 0xffffu
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#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
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#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
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@ -24,7 +24,7 @@ The following libraries are shared with Wine.
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reactos/dll/directx/wine/amstream # Synced to WineStaging-1.7.55
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reactos/dll/directx/wine/d3d8 # Synced to WineStaging-1.7.55
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reactos/dll/directx/wine/d3d9 # Synced to WineStaging-1.7.55
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reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-1.7.47
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reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-1.7.55
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reactos/dll/directx/wine/d3drm # Synced to WineStaging-1.7.47
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reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-1.7.55
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reactos/dll/directx/wine/d3dxof # Synced to WineStaging-1.7.47
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