[D3DCOMPILER_43] Sync with Wine Staging 1.7.55. CORE-10536

svn path=/trunk/; revision=70035
This commit is contained in:
Amine Khaldi 2015-11-22 16:34:38 +00:00
parent 1ddbf387f1
commit a6967368cb
7 changed files with 66 additions and 23 deletions

View file

@ -13,9 +13,9 @@ list(APPEND SOURCE
blob.c
bytecodewriter.c
compiler.c
d3dcompiler_43_main.c
hlsl.tab.c
hlsl.yy.c
main.c
reflection.c
utils.c
d3dcompiler_private.h

View file

@ -460,3 +460,17 @@ HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID
return d3dcompiler_strip_shader(data, data_size, flags, blob);
}
HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents)
{
FIXME("filename %s, contents %p\n", debugstr_w(filename), contents);
return E_NOTIMPL;
}
HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob* blob, const WCHAR *filename, BOOL overwrite)
{
FIXME("blob %p, filename %s, overwrite %d\n", blob, debugstr_w(filename), overwrite);
return E_NOTIMPL;
}

View file

@ -598,7 +598,7 @@ static void write_declarations(struct bc_writer *This,
put_dword(buffer, instr_dcl);
/* Write the usage and index */
token = (1 << 31); /* Bit 31 of non-instruction opcodes is 1 */
token = (1u << 31); /* Bit 31 of non-instruction opcodes is 1 */
token |= (decls[i].usage << D3DSP_DCL_USAGE_SHIFT) & D3DSP_DCL_USAGE_MASK;
token |= (decls[i].usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT) & D3DSP_DCL_USAGEINDEX_MASK;
put_dword(buffer, token);
@ -614,7 +614,7 @@ static void write_declarations(struct bc_writer *This,
static void write_const(struct constant **consts, int num, DWORD opcode, DWORD reg_type, struct bytecode_buffer *buffer, BOOL len) {
int i;
DWORD instr_def = opcode;
const DWORD reg = (1<<31) | d3dsp_register( reg_type, 0 ) | D3DSP_WRITEMASK_ALL;
const DWORD reg = (1u << 31) | d3dsp_register( reg_type, 0 ) | D3DSP_WRITEMASK_ALL;
if(len) {
if(opcode == D3DSIO_DEFB)
@ -885,7 +885,7 @@ static DWORD map_vs_output(struct bc_writer *This, DWORD regnum, DWORD mask, DWO
static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD has_wmask;
if(reg->rel_reg) {
@ -959,7 +959,7 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD has_swizzle;
DWORD component;
@ -1070,7 +1070,7 @@ static DWORD map_ps_input(struct bc_writer *This,
static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
if(reg->rel_reg) {
WARN("Relative addressing not supported in <= ps_3_0\n");
This->state = E_INVALIDARG;
@ -1116,7 +1116,7 @@ static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *re
static void ps_1_0123_dstreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
if(reg->rel_reg) {
WARN("Relative addressing not supported for destination registers\n");
@ -1378,7 +1378,7 @@ static const struct bytecode_backend ps_1_0123_backend = {
static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
if(reg->rel_reg) {
WARN("Relative addressing not supported in <= ps_3_0\n");
This->state = E_INVALIDARG;
@ -1417,7 +1417,7 @@ static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg,
static void ps_1_4_dstreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
if(reg->rel_reg) {
WARN("Relative addressing not supported for destination registers\n");
@ -1564,7 +1564,7 @@ static void vs_2_header(struct bc_writer *This,
static void vs_2_srcreg(struct bc_writer *This,
const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD has_swizzle;
DWORD component;
DWORD d3d9reg;
@ -1799,12 +1799,12 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_
DWORD i;
DWORD instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT);
DWORD token;
const DWORD reg = (1<<31) | d3dsp_register( D3DSPR_SAMPLER, 0 ) | D3DSP_WRITEMASK_ALL;
const DWORD reg = (1u << 31) | d3dsp_register( D3DSPR_SAMPLER, 0 ) | D3DSP_WRITEMASK_ALL;
for(i = 0; i < shader->num_samplers; i++) {
/* Write the DCL instruction */
put_dword(buffer, instr_dcl);
token = (1<<31);
token = (1u << 31);
/* Already shifted */
token |= (d3d9_sampler(shader->samplers[i].type)) & D3DSP_TEXTURETYPE_MASK;
put_dword(buffer, token);
@ -1831,7 +1831,7 @@ static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *sha
static void ps_2_srcreg(struct bc_writer *This,
const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD d3d9reg;
if(reg->rel_reg) {
WARN("Relative addressing not supported in <= ps_3_0\n");
@ -1886,7 +1886,7 @@ static void ps_2_0_dstreg(struct bc_writer *This,
const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD d3d9reg;
if(reg->rel_reg) {
@ -2059,7 +2059,7 @@ static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *sha
static void sm_3_srcreg(struct bc_writer *This,
const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD d3d9reg;
d3d9reg = d3d9_register(reg->type);
@ -2098,7 +2098,7 @@ static void sm_3_dstreg(struct bc_writer *This,
const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD d3d9reg;
if(reg->rel_reg) {

View file

@ -687,16 +687,23 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
return S_OK;
}
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
ID3DBlob **error_messages)
{
HRESULT hr;
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
"target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p,\n"
"secondary_data_size %lu, shader %p, error_messages %p\n",
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(target), sflags, eflags, shader, error_messages);
debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
secondary_data_size, shader, error_messages);
if (secondary_data)
FIXME("secondary data not implemented yet\n");
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
@ -712,6 +719,19 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
return hr;
}
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
{
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(target), sflags, eflags, shader, error_messages);
return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
eflags, 0, NULL, 0, shader, error_messages);
}
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
ID3DBlob **shader, ID3DBlob **error_messages)
@ -758,3 +778,12 @@ HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const c
data, size, flags, comments, disassembly);
return E_NOTIMPL;
}
HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors)
{
FIXME("filename %s, defines %p, includes %p, entrypoint %s, target %s, flags1 %x, flags2 %x, code %p, errors %p\n",
debugstr_w(filename), defines, includes, debugstr_a(entrypoint), debugstr_a(target), flags1, flags2, code, errors);
return E_NOTIMPL;
}

View file

@ -535,8 +535,8 @@ enum bwritershader_param_srcmod_type
BWRITERSPSM_NOT,
};
#define BWRITER_SM1_VS 0xfffe
#define BWRITER_SM1_PS 0xffff
#define BWRITER_SM1_VS 0xfffeu
#define BWRITER_SM1_PS 0xffffu
#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))

View file

@ -24,7 +24,7 @@ The following libraries are shared with Wine.
reactos/dll/directx/wine/amstream # Synced to WineStaging-1.7.55
reactos/dll/directx/wine/d3d8 # Synced to WineStaging-1.7.55
reactos/dll/directx/wine/d3d9 # Synced to WineStaging-1.7.55
reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-1.7.47
reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-1.7.55
reactos/dll/directx/wine/d3drm # Synced to WineStaging-1.7.47
reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-1.7.55
reactos/dll/directx/wine/d3dxof # Synced to WineStaging-1.7.47