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- Initialized the win32k timer as SynchronizationTimer.
A notification timer is always signaled after the first hit. - Possible this does fix more timer related problems. svn path=/trunk/; revision=8555
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1 changed files with 2 additions and 7 deletions
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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*/
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/* $Id: timer.c,v 1.25 2004/03/04 01:30:00 gdalsnes Exp $
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/* $Id: timer.c,v 1.26 2004/03/06 23:09:23 hbirr Exp $
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*
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*
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* COPYRIGHT: See COPYING in the top level directory
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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* PROJECT: ReactOS kernel
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@ -413,11 +413,6 @@ TimerThreadMain(PVOID StartContext)
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MsgTimer = CONTAINING_RECORD( TimerListHead.Flink, MSG_TIMER_ENTRY, ListEntry);
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MsgTimer = CONTAINING_RECORD( TimerListHead.Flink, MSG_TIMER_ENTRY, ListEntry);
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KeSetTimer(&Timer, MsgTimer->Timeout, NULL);
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KeSetTimer(&Timer, MsgTimer->Timeout, NULL);
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}
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}
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else
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{
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/* cancel timer, this reset the state of the timer event on which we wait */
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KeCancelTimer(&Timer);
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}
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IntUnLockTimerList;
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IntUnLockTimerList;
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@ -437,7 +432,7 @@ InitTimerImpl(VOID)
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BitmapBytes = ROUND_UP(NUM_WINDOW_LESS_TIMERS, sizeof(ULONG) * 8) / 8;
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BitmapBytes = ROUND_UP(NUM_WINDOW_LESS_TIMERS, sizeof(ULONG) * 8) / 8;
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InitializeListHead(&TimerListHead);
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InitializeListHead(&TimerListHead);
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KeInitializeTimer(&Timer);
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KeInitializeTimerEx(&Timer, SynchronizationTimer);
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ExInitializeFastMutex(&Mutex);
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ExInitializeFastMutex(&Mutex);
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WindowLessTimersBitMapBuffer = ExAllocatePoolWithTag(PagedPool, BitmapBytes, TAG_TIMERBMP);
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WindowLessTimersBitMapBuffer = ExAllocatePoolWithTag(PagedPool, BitmapBytes, TAG_TIMERBMP);
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