mirror of
https://github.com/reactos/reactos.git
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Add .gitattributes and .gitignore files and normalize line endings in the repository (#10)
This commit is contained in:
parent
c609406c2f
commit
9ebf43567d
309 changed files with 66975 additions and 66873 deletions
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@ -1,102 +1,102 @@
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; // MyEventProvider.mc
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; // This is the header section.
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SeverityNames=(Success=0x0:STATUS_SEVERITY_SUCCESS
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Informational=0x1:STATUS_SEVERITY_INFORMATIONAL
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Warning=0x2:STATUS_SEVERITY_WARNING
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Error=0x3:STATUS_SEVERITY_ERROR
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)
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FacilityNames=(System=0x0:FACILITY_SYSTEM
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Runtime=0x2:FACILITY_RUNTIME
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Stubs=0x3:FACILITY_STUBS
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Io=0x4:FACILITY_IO_ERROR_CODE
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)
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LanguageNames=(English=0x409:MSG00409)
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; // The following are the categories of events.
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MessageIdTypedef=WORD
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MessageId=0x1
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SymbolicName=NETWORK_CATEGORY
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Language=English
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Network Events
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.
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MessageId=0x2
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SymbolicName=DATABASE_CATEGORY
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Language=English
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Database Events
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.
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MessageId=0x3
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SymbolicName=UI_CATEGORY
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Language=English
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UI Events
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.
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; // The following are the message definitions.
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MessageIdTypedef=DWORD
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MessageId=0x100
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Severity=Error
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Facility=Runtime
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SymbolicName=MSG_INVALID_COMMAND
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Language=English
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The command is not valid.
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.
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MessageId=0x101
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Severity=Error
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Facility=System
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SymbolicName=MSG_BAD_FILE_CONTENTS
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Language=English
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File %1 contains content that is not valid.
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.
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MessageId=0x102
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Severity=Warning
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Facility=System
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SymbolicName=MSG_RETRIES
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Language=English
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There have been %1 retries with %2 success! Disconnect from
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the server and try again later.
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.
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MessageId=0x103
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Severity=Informational
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Facility=System
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SymbolicName=MSG_COMPUTE_CONVERSION
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Language=English
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%1 %%4096 = %2 %%4097.
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.
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; // The following are the parameter strings */
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MessageId=0x1000
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Severity=Success
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Facility=System
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SymbolicName=QUARTS_UNITS
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Language=English
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quarts%0
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.
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MessageId=0x1001
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Severity=Success
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Facility=System
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SymbolicName=GALLONS_UNITS
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Language=English
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gallons%0
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.
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; // MyEventProvider.mc
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; // This is the header section.
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SeverityNames=(Success=0x0:STATUS_SEVERITY_SUCCESS
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Informational=0x1:STATUS_SEVERITY_INFORMATIONAL
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Warning=0x2:STATUS_SEVERITY_WARNING
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Error=0x3:STATUS_SEVERITY_ERROR
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)
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FacilityNames=(System=0x0:FACILITY_SYSTEM
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Runtime=0x2:FACILITY_RUNTIME
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Stubs=0x3:FACILITY_STUBS
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Io=0x4:FACILITY_IO_ERROR_CODE
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)
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LanguageNames=(English=0x409:MSG00409)
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; // The following are the categories of events.
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MessageIdTypedef=WORD
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MessageId=0x1
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SymbolicName=NETWORK_CATEGORY
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Language=English
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Network Events
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.
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MessageId=0x2
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SymbolicName=DATABASE_CATEGORY
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Language=English
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Database Events
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.
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MessageId=0x3
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SymbolicName=UI_CATEGORY
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Language=English
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UI Events
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.
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; // The following are the message definitions.
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MessageIdTypedef=DWORD
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MessageId=0x100
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Severity=Error
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Facility=Runtime
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SymbolicName=MSG_INVALID_COMMAND
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Language=English
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The command is not valid.
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.
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MessageId=0x101
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Severity=Error
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Facility=System
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SymbolicName=MSG_BAD_FILE_CONTENTS
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Language=English
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File %1 contains content that is not valid.
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.
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MessageId=0x102
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Severity=Warning
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Facility=System
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SymbolicName=MSG_RETRIES
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Language=English
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There have been %1 retries with %2 success! Disconnect from
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the server and try again later.
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.
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MessageId=0x103
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Severity=Informational
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Facility=System
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SymbolicName=MSG_COMPUTE_CONVERSION
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Language=English
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%1 %%4096 = %2 %%4097.
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.
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; // The following are the parameter strings */
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MessageId=0x1000
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Severity=Success
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Facility=System
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SymbolicName=QUARTS_UNITS
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Language=English
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quarts%0
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.
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MessageId=0x1001
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Severity=Success
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Facility=System
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SymbolicName=GALLONS_UNITS
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Language=English
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gallons%0
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.
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@ -1,98 +1,98 @@
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# Microsoft Developer Studio Project File - Name="kbdlayout" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=kbdlayout - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "kbdlayout.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "kbdlayout.mak" CFG="kbdlayout - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "kbdlayout - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "kbdlayout - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "kbdlayout - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x419 /d "NDEBUG"
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# ADD RSC /l 0x419 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "kbdlayout - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x419 /d "_DEBUG"
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# ADD RSC /l 0x419 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "kbdlayout - Win32 Release"
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# Name "kbdlayout - Win32 Debug"
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# Begin Source File
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SOURCE=.\kbdlayout.c
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# End Source File
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# Begin Source File
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SOURCE=.\kbdlayout.rc
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# End Target
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# End Project
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# Microsoft Developer Studio Project File - Name="kbdlayout" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=kbdlayout - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "kbdlayout.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "kbdlayout.mak" CFG="kbdlayout - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "kbdlayout - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "kbdlayout - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "kbdlayout - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x419 /d "NDEBUG"
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# ADD RSC /l 0x419 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "kbdlayout - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x419 /d "_DEBUG"
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# ADD RSC /l 0x419 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "kbdlayout - Win32 Release"
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# Name "kbdlayout - Win32 Debug"
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# Begin Source File
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SOURCE=.\kbdlayout.c
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# End Source File
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# Begin Source File
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||||
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SOURCE=.\kbdlayout.rc
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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||||
# End Target
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||||
# End Project
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||||
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Add table
Add a link
Reference in a new issue