Add .gitattributes and .gitignore files and normalize line endings in the repository (#10)

This commit is contained in:
Colin Finck 2017-10-04 20:37:32 +02:00 committed by GitHub
parent c609406c2f
commit 9ebf43567d
309 changed files with 66975 additions and 66873 deletions

View file

@ -1,102 +1,102 @@
; // MyEventProvider.mc
; // This is the header section.
SeverityNames=(Success=0x0:STATUS_SEVERITY_SUCCESS
Informational=0x1:STATUS_SEVERITY_INFORMATIONAL
Warning=0x2:STATUS_SEVERITY_WARNING
Error=0x3:STATUS_SEVERITY_ERROR
)
FacilityNames=(System=0x0:FACILITY_SYSTEM
Runtime=0x2:FACILITY_RUNTIME
Stubs=0x3:FACILITY_STUBS
Io=0x4:FACILITY_IO_ERROR_CODE
)
LanguageNames=(English=0x409:MSG00409)
; // The following are the categories of events.
MessageIdTypedef=WORD
MessageId=0x1
SymbolicName=NETWORK_CATEGORY
Language=English
Network Events
.
MessageId=0x2
SymbolicName=DATABASE_CATEGORY
Language=English
Database Events
.
MessageId=0x3
SymbolicName=UI_CATEGORY
Language=English
UI Events
.
; // The following are the message definitions.
MessageIdTypedef=DWORD
MessageId=0x100
Severity=Error
Facility=Runtime
SymbolicName=MSG_INVALID_COMMAND
Language=English
The command is not valid.
.
MessageId=0x101
Severity=Error
Facility=System
SymbolicName=MSG_BAD_FILE_CONTENTS
Language=English
File %1 contains content that is not valid.
.
MessageId=0x102
Severity=Warning
Facility=System
SymbolicName=MSG_RETRIES
Language=English
There have been %1 retries with %2 success! Disconnect from
the server and try again later.
.
MessageId=0x103
Severity=Informational
Facility=System
SymbolicName=MSG_COMPUTE_CONVERSION
Language=English
%1 %%4096 = %2 %%4097.
.
; // The following are the parameter strings */
MessageId=0x1000
Severity=Success
Facility=System
SymbolicName=QUARTS_UNITS
Language=English
quarts%0
.
MessageId=0x1001
Severity=Success
Facility=System
SymbolicName=GALLONS_UNITS
Language=English
gallons%0
.
; // MyEventProvider.mc
; // This is the header section.
SeverityNames=(Success=0x0:STATUS_SEVERITY_SUCCESS
Informational=0x1:STATUS_SEVERITY_INFORMATIONAL
Warning=0x2:STATUS_SEVERITY_WARNING
Error=0x3:STATUS_SEVERITY_ERROR
)
FacilityNames=(System=0x0:FACILITY_SYSTEM
Runtime=0x2:FACILITY_RUNTIME
Stubs=0x3:FACILITY_STUBS
Io=0x4:FACILITY_IO_ERROR_CODE
)
LanguageNames=(English=0x409:MSG00409)
; // The following are the categories of events.
MessageIdTypedef=WORD
MessageId=0x1
SymbolicName=NETWORK_CATEGORY
Language=English
Network Events
.
MessageId=0x2
SymbolicName=DATABASE_CATEGORY
Language=English
Database Events
.
MessageId=0x3
SymbolicName=UI_CATEGORY
Language=English
UI Events
.
; // The following are the message definitions.
MessageIdTypedef=DWORD
MessageId=0x100
Severity=Error
Facility=Runtime
SymbolicName=MSG_INVALID_COMMAND
Language=English
The command is not valid.
.
MessageId=0x101
Severity=Error
Facility=System
SymbolicName=MSG_BAD_FILE_CONTENTS
Language=English
File %1 contains content that is not valid.
.
MessageId=0x102
Severity=Warning
Facility=System
SymbolicName=MSG_RETRIES
Language=English
There have been %1 retries with %2 success! Disconnect from
the server and try again later.
.
MessageId=0x103
Severity=Informational
Facility=System
SymbolicName=MSG_COMPUTE_CONVERSION
Language=English
%1 %%4096 = %2 %%4097.
.
; // The following are the parameter strings */
MessageId=0x1000
Severity=Success
Facility=System
SymbolicName=QUARTS_UNITS
Language=English
quarts%0
.
MessageId=0x1001
Severity=Success
Facility=System
SymbolicName=GALLONS_UNITS
Language=English
gallons%0
.

View file

@ -1,98 +1,98 @@
# Microsoft Developer Studio Project File - Name="kbdlayout" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=kbdlayout - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "kbdlayout.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "kbdlayout.mak" CFG="kbdlayout - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "kbdlayout - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "kbdlayout - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "kbdlayout - Win32 Release"
# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Output_Dir "Release"
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# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "kbdlayout - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x419 /d "_DEBUG"
# ADD RSC /l 0x419 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "kbdlayout - Win32 Release"
# Name "kbdlayout - Win32 Debug"
# Begin Source File
SOURCE=.\kbdlayout.c
# End Source File
# Begin Source File
SOURCE=.\kbdlayout.rc
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# End Target
# End Project
# Microsoft Developer Studio Project File - Name="kbdlayout" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=kbdlayout - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "kbdlayout.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "kbdlayout.mak" CFG="kbdlayout - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "kbdlayout - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "kbdlayout - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "kbdlayout - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "kbdlayout - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x419 /d "_DEBUG"
# ADD RSC /l 0x419 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "kbdlayout - Win32 Release"
# Name "kbdlayout - Win32 Debug"
# Begin Source File
SOURCE=.\kbdlayout.c
# End Source File
# Begin Source File
SOURCE=.\kbdlayout.rc
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# End Target
# End Project