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fix bug in color fill inline asm code. Did crash cirrus drv, vmware 5 drv and if the buffer was not align. Clean up inline asm code.
svn path=/trunk/; revision=15879
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@ -344,24 +344,6 @@ DIB_16BPP_BitBlt(PBLTINFO BltInfo)
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PULONG DestBits;
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ULONG RoundedRight;
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/*
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switch (BltInfo->Rop4)
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{
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case ROP4_PATCOPY:
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if (!BltInfo->PatternSurface)
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{
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Pattern = BltInfo->Brush->iSolidColor | (BltInfo->Brush->iSolidColor << 16);
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DIB_16BPP_ColorFill(BltInfo->DestSurface, BltInfo->DestRect, Pattern);
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return TRUE;
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}
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break;
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default:
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break;
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}
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*/
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UsesSource = ROP4_USES_SOURCE(BltInfo->Rop4);
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UsesPattern = ROP4_USES_PATTERN(BltInfo->Rop4);
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@ -454,31 +436,34 @@ DIB_16BPP_ColorFill(SURFOBJ* DestSurface, RECTL* DestRect, ULONG color)
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ULONG delta = DestSurface->lDelta;
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ULONG width = (DestRect->right - DestRect->left) ;
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PULONG pos = (PULONG) (DestSurface->pvScan0 + DestRect->top * delta + (DestRect->left<<1));
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color = (color<<16)|(color&0xffff); /* If the color value is "abcd", put "abcdabcd" into color */
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color = (color&0xffff); /* If the color value is "abcd", put "abcdabcd" into color */
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color += (color<<16);
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for (DestY = DestRect->top; DestY< DestRect->bottom; DestY++)
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{
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int d0, d1, d2;
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__asm__ __volatile__ (
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" cld\n"
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" mov %0,%%eax\n"
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" mov %1,%%ebx\n"
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" test $0x03, %%edi\n" /* Align to fullword boundary */
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" jz .FL1\n"
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" stosw\n"
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" dec %4\n"
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" dec %%ebx\n"
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" jz .FL2\n"
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".FL1:\n"
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" mov %4,%%ecx\n" /* Setup count of fullwords to fill */
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" mov %%ebx,%%ecx\n" /* Setup count of fullwords to fill */
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" shr $1,%%ecx\n"
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" rep stosl\n" /* The actual fill */
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" test $0x01, %4\n" /* One left to do at the right side? */
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" test $0x01, %%ebx\n" /* One left to do at the right side? */
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" jz .FL2\n"
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" stosw\n"
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".FL2:\n"
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: "=&A" (d0), "=&r" (d1), "=&D" (d2)
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: "0"(color), "1"(width), "2"(pos)
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: "%ecx");
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:
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: "r" (color), "r" (width), "D" (pos)
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: "%eax", "%ecx","%ebx");
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pos =(PULONG)((ULONG_PTR)pos + delta);
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}
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#else /* _M_IX86 */
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for (DestY = DestRect->top; DestY< DestRect->bottom; DestY++)
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