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* Added helper function to read Direct3D registry properties
* Started implementing Direct3DCreate9 svn path=/trunk/; revision=31206
This commit is contained in:
parent
2125ffa5a5
commit
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5 changed files with 95 additions and 2 deletions
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@ -1,5 +1,15 @@
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/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9.c
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* PURPOSE: d3d9.dll implementation
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* PROGRAMERS: Magnus Olsen <greatlrd (at) reactos (dot) org>
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* Gregor Brunmar <gregor (dot) brunmar (at) home (dot) se>
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*/
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#include <windows.h>
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#include "d3d9_private.h"
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#include "d3d9_helpers.h"
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#include <debug.h>
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@ -41,8 +51,31 @@ HRESULT DebugSetMute(DWORD dw1)
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DLLAPI
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IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion)
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{
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HINSTANCE hDebugDll;
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DWORD LoadDebugDll;
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DWORD LoadDebugDllSize;
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LPDIRECT3D9 D3D9Obj = 0;
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LPDIRECT3DCREATE9 DebugDirect3DCreate9 = 0;
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UNIMPLEMENTED
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return 0;
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LoadDebugDllSize = sizeof(LoadDebugDll);
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if (ReadRegistryValue(REG_DWORD, "LoadDebugRuntime", (LPBYTE)&LoadDebugDll, &LoadDebugDllSize))
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{
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if (0 != LoadDebugDll)
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{
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hDebugDll = LoadLibrary("d3d9d.dll");
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if (0 != hDebugDll)
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{
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DebugDirect3DCreate9 = (LPDIRECT3DCREATE9)GetProcAddress(hDebugDll, "Direct3DCreate9");
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D3D9Obj = DebugDirect3DCreate9(SDKVersion);
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}
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}
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}
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return D3D9Obj;
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}
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BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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@ -2,6 +2,11 @@
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<!DOCTYPE module SYSTEM "../../../tools/rbuild/project.dtd">
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<module name="d3d9" type="win32dll" entrypoint="0" installbase="system32" installname="d3d9.dll">
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<importlibrary definition="d3d9.def" />
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<library>advapi32</library>
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<library>kernel32</library>
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<file>d3d9.c</file>
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<file>d3d9_helpers.c</file>
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<file>d3d9.rc</file>
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</module>
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34
reactos/dll/directx/d3d9/d3d9_helpers.c
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34
reactos/dll/directx/d3d9/d3d9_helpers.c
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/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9_helpers.c
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* PURPOSE: d3d9.dll helper functions
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* PROGRAMERS: Gregor Brunmar <gregor (dot) brunmar (at) home (dot) se>
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*/
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#include "d3d9_helpers.h"
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static LPCSTR D3dDebugRegPath = "Software\\Microsoft\\Direct3D";
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BOOL ReadRegistryValue(IN DWORD ValueType, IN LPCSTR ValueName, OUT LPBYTE DataBuffer, IN OUT LPDWORD DataBufferSize)
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{
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HKEY hKey;
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DWORD Type;
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LONG Ret;
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if (ERROR_SUCCESS != RegOpenKeyEx(HKEY_LOCAL_MACHINE, D3dDebugRegPath, 0, KEY_QUERY_VALUE, &hKey))
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return FALSE;
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Ret = RegQueryValueEx(hKey, ValueName, 0, &Type, DataBuffer, DataBufferSize);
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RegCloseKey(hKey);
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if (ERROR_SUCCESS != Ret)
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return FALSE;
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if (Type != ValueType)
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return FALSE;
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return TRUE;
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}
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11
reactos/dll/directx/d3d9/d3d9_helpers.h
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reactos/dll/directx/d3d9/d3d9_helpers.h
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/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9_helpers.h
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* PURPOSE: d3d9.dll helper functions
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* PROGRAMERS: Gregor Brunmar <gregor (dot) brunmar (at) home (dot) se>
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*/
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#include <windows.h>
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BOOL ReadRegistryValue(IN DWORD ValueType, IN LPCSTR ValueName, OUT LPBYTE DataBuffer, IN OUT LPDWORD DataBufferSize);
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@ -1,8 +1,18 @@
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/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9_helpers.c
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* PURPOSE: d3d9.dll helper functions
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* PROGRAMERS: Gregor Brunmar <gregor (dot) brunmar (at) home (dot) se>
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*/
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#include <windows.h>
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#include <d3d9.h>
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#define DLLAPI __declspec(dllexport)
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typedef IDirect3D9* WINAPI (*LPDIRECT3DCREATE9)(UINT);
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struct _tagDIRECTD3D9_INT_
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{
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/* 0x0000 */ LPVOID lpVtbl; /* LPDIRECTD3D9 functoions table */
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