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[WINESYNC] d3dx9: Move objects out of struct d3dx9_base_effect.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> wine commit id f0d7dd0761fc0b6a45b3d3ae136339d3c3bf8075 by Michael Stefaniuc <mstefani@winehq.org>
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bd5f74314c
commit
9a5e0c591c
2 changed files with 24 additions and 24 deletions
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@ -160,7 +160,6 @@ struct d3dx9_base_effect
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struct d3dx_top_level_parameter *parameters;
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struct d3dx_technique *techniques;
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struct d3dx_object *objects;
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struct d3dx_effect_pool *pool;
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DWORD flags;
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@ -180,6 +179,7 @@ struct d3dx_effect
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struct d3dx9_base_effect base_effect;
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unsigned int parameter_count;
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unsigned int object_count;
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struct d3dx_object *objects;
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struct ID3DXEffectStateManager *manager;
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struct IDirect3DDevice9 *device;
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@ -709,14 +709,14 @@ static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect *base)
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base->techniques = NULL;
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}
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if (base->objects)
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if (base->effect->objects)
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{
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for (i = 0; i < base->effect->object_count; ++i)
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{
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free_object(&base->objects[i]);
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free_object(&base->effect->objects[i]);
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}
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HeapFree(GetProcessHeap(), 0, base->objects);
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base->objects = NULL;
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HeapFree(GetProcessHeap(), 0, base->effect->objects);
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base->effect->objects = NULL;
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}
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}
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@ -3175,7 +3175,7 @@ static HRESULT WINAPI d3dx_effect_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pas
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FALSE, ¶m_dirty)))
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return hr;
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data = param->object_id ? effect->base_effect.objects[param->object_id].data : NULL;
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data = param->object_id ? effect->objects[param->object_id].data : NULL;
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if (state_table[state->operation].class == SC_VERTEXSHADER)
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desc->pVertexShaderFunction = data;
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else
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@ -3888,7 +3888,6 @@ static D3DXHANDLE WINAPI d3dx_effect_GetCurrentTechnique(ID3DXEffect *iface)
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static HRESULT WINAPI d3dx_effect_ValidateTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
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{
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struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
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struct d3dx9_base_effect *base = &effect->base_effect;
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struct d3dx_technique *tech = get_valid_technique(effect, technique);
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HRESULT ret = D3D_OK;
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unsigned int i, j;
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@ -3920,7 +3919,7 @@ static HRESULT WINAPI d3dx_effect_ValidateTechnique(ID3DXEffect *iface, D3DXHAND
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FALSE, ¶m_dirty)))
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return hr;
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if (param->object_id && base->objects[param->object_id].creation_failed)
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if (param->object_id && effect->objects[param->object_id].creation_failed)
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{
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ret = E_FAIL;
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goto done;
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@ -5314,7 +5313,7 @@ static HRESULT d3dx9_parse_name(char **name, const char *ptr)
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static HRESULT d3dx9_copy_data(struct d3dx_effect *effect, unsigned int object_id, const char **ptr)
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{
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struct d3dx_object *object = &effect->base_effect.objects[object_id];
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struct d3dx_object *object = &effect->objects[object_id];
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if (object->size || object->data)
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{
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@ -6011,7 +6010,7 @@ static HRESULT d3dx_parse_array_selector(struct d3dx_effect *effect, struct d3dx
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struct d3dx9_base_effect *base = &effect->base_effect;
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DWORD string_size;
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struct d3dx_parameter *param = &state->parameter;
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struct d3dx_object *object = &base->objects[param->object_id];
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struct d3dx_object *object = &effect->objects[param->object_id];
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char *ptr = object->data;
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HRESULT ret;
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@ -6052,7 +6051,7 @@ static HRESULT d3dx_parse_array_selector(struct d3dx_effect *effect, struct d3dx
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if (!param->members[i].param_eval)
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{
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TRACE("Creating preshader for object %u.\n", param->members[i].object_id);
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object = &base->objects[param->members[i].object_id];
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object = &effect->objects[param->members[i].object_id];
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if (FAILED(ret = d3dx_create_param_eval(base, object->data, object->size, param->type,
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¶m->members[i].param_eval, get_version_counter_ptr(base),
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skip_constants, skip_constants_count)))
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@ -6153,7 +6152,7 @@ static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data,
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TRACE("State operation %#x (%s).\n", state->operation, state_table[state->operation].name);
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param = &state->parameter;
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TRACE("Using object id %u.\n", param->object_id);
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object = &base->objects[param->object_id];
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object = &effect->objects[param->object_id];
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TRACE("Usage %u: class %s, type %s.\n", usage, debug_d3dxparameter_class(param->class),
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debug_d3dxparameter_type(param->type));
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@ -6211,7 +6210,7 @@ static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data,
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TRACE("Mapping to parameter %p, having object id %u.\n", refpar, refpar->object_id);
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if (refpar->type == D3DXPT_VERTEXSHADER || refpar->type == D3DXPT_PIXELSHADER)
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{
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struct d3dx_object *refobj = &base->objects[refpar->object_id];
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struct d3dx_object *refobj = &effect->objects[refpar->object_id];
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if (!refpar->param_eval)
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{
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@ -6270,8 +6269,9 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
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read_dword(&ptr, &effect->object_count);
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TRACE("Object count: %u.\n", effect->object_count);
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base->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->objects) * effect->object_count);
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if (!base->objects)
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effect->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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sizeof(*effect->objects) * effect->object_count);
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if (!effect->objects)
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{
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ERR("Out of memory.\n");
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hr = E_OUTOFMEMORY;
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@ -6293,7 +6293,7 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
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for (i = 0; i < effect->parameter_count; ++i)
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{
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param_set_magic_number(&base->parameters[i].param);
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hr = d3dx_parse_effect_parameter(effect, &base->parameters[i], data, &ptr, base->objects);
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hr = d3dx_parse_effect_parameter(effect, &base->parameters[i], data, &ptr, effect->objects);
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if (hr != D3D_OK)
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{
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WARN("Failed to parse parameter %u.\n", i);
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@ -6319,7 +6319,7 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
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for (i = 0; i < base->technique_count; ++i)
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{
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TRACE("Parsing technique %u.\n", i);
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hr = d3dx_parse_effect_technique(effect, &base->techniques[i], data, &ptr, base->objects);
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hr = d3dx_parse_effect_technique(effect, &base->techniques[i], data, &ptr, effect->objects);
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if (hr != D3D_OK)
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{
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WARN("Failed to parse technique %u.\n", i);
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@ -6344,9 +6344,9 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
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if (FAILED(hr = d3dx9_copy_data(effect, id, &ptr)))
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goto err_out;
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if (base->objects[id].data)
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if (effect->objects[id].data)
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{
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if (FAILED(hr = d3dx9_create_object(base, &base->objects[id])))
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if (FAILED(hr = d3dx9_create_object(base, &effect->objects[id])))
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goto err_out;
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}
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}
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@ -6394,14 +6394,14 @@ err_out:
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base->parameters = NULL;
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}
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if (base->objects)
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if (effect->objects)
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{
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for (i = 0; i < effect->object_count; ++i)
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{
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free_object(&base->objects[i]);
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free_object(&effect->objects[i]);
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}
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HeapFree(GetProcessHeap(), 0, base->objects);
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base->objects = NULL;
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HeapFree(GetProcessHeap(), 0, effect->objects);
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effect->objects = NULL;
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}
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return hr;
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@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, include/d3dx9anim.h: sdk/inc
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include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h,
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include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
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include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h}
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tags: {wine: 52c2092fa92cd06ea2c1074072be4cadd872f083}
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tags: {wine: f0d7dd0761fc0b6a45b3d3ae136339d3c3bf8075}
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