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[WINED3D]
* Get GDI device name even if opengl isn't used. svn path=/trunk/; revision=58619
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@ -5233,6 +5233,8 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
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static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
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static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
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{
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{
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DISPLAY_DEVICEW display_device;
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memset(adapter, 0, sizeof(*adapter));
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memset(adapter, 0, sizeof(*adapter));
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adapter->ordinal = ordinal;
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adapter->ordinal = ordinal;
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adapter->monitorPoint.x = -1;
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adapter->monitorPoint.x = -1;
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@ -5250,6 +5252,11 @@ static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordi
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adapter->fragment_pipe = &none_fragment_pipe;
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adapter->fragment_pipe = &none_fragment_pipe;
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adapter->shader_backend = &none_shader_backend;
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adapter->shader_backend = &none_shader_backend;
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adapter->blitter = &cpu_blit;
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adapter->blitter = &cpu_blit;
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display_device.cb = sizeof(display_device);
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EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
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TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
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strcpyW(adapter->DeviceName, display_device.DeviceName);
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}
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}
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static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
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static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
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