[WINED3D]

* Get GDI device name even if opengl isn't used.

svn path=/trunk/; revision=58619
This commit is contained in:
Jérôme Gardou 2013-03-30 21:58:45 +00:00
parent 686d9ba24f
commit 97a4fe83ef

View file

@ -5233,6 +5233,8 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
{
DISPLAY_DEVICEW display_device;
memset(adapter, 0, sizeof(*adapter));
adapter->ordinal = ordinal;
adapter->monitorPoint.x = -1;
@ -5250,6 +5252,11 @@ static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordi
adapter->fragment_pipe = &none_fragment_pipe;
adapter->shader_backend = &none_shader_backend;
adapter->blitter = &cpu_blit;
display_device.cb = sizeof(display_device);
EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
strcpyW(adapter->DeviceName, display_device.DeviceName);
}
static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}