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Second attempt at bug #5: reset active DCEs when window positions change
svn path=/trunk/; revision=8032
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parent
40bc1b6611
commit
969bf0b926
3 changed files with 42 additions and 26 deletions
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@ -42,7 +42,6 @@ typedef struct tagDCE
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#define DCEOBJ_LockDCE(hDCE) ((PDCE)GDIOBJ_LockObj((HGDIOBJ)hDCE, GDI_OBJECT_TYPE_DCE))
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#define DCEOBJ_UnlockDCE(hDCE) GDIOBJ_UnlockObj((HGDIOBJ)hDCE, GDI_OBJECT_TYPE_DCE)
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PDCE FASTCALL DCE_AllocDCE(HWND hWnd, DCE_TYPE type); // ???
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PDCE FASTCALL DceAllocDCE(HWND hWnd, DCE_TYPE Type);
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PDCE FASTCALL DCE_FreeDCE(PDCE dce);
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VOID FASTCALL DCE_FreeWindowDCE(HWND);
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@ -54,6 +53,6 @@ HWND FASTCALL IntWindowFromDC(HDC hDc);
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PDCE FASTCALL DceFreeDCE(PDCE dce);
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void FASTCALL DceFreeWindowDCE(PWINDOW_OBJECT Window);
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void FASTCALL DceEmptyCache(void);
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VOID FASTCALL DceMoveDCE(HWND hwnd, int X, int Y);
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VOID FASTCALL DceResetActiveDCEs(PWINDOW_OBJECT Window, int DeltaX, int DeltaY);
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#endif /* _WIN32K_DCE_H */
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: windc.c,v 1.53 2004/02/02 23:28:17 gvg Exp $
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/* $Id: windc.c,v 1.54 2004/02/04 22:59:04 gvg Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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@ -685,11 +685,12 @@ DceEmptyCache()
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}
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}
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VOID FASTCALL DceMoveDCE(HWND hwnd, int X, int Y)
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VOID FASTCALL
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DceResetActiveDCEs(PWINDOW_OBJECT Window, int DeltaX, int DeltaY)
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{
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DCE *pDCE;
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PWINDOW_OBJECT Window = IntGetWindowObject(hwnd);
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PDC dc;
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PWINDOW_OBJECT CurrentWindow;
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if (NULL == Window)
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{
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@ -699,34 +700,50 @@ VOID FASTCALL DceMoveDCE(HWND hwnd, int X, int Y)
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pDCE = FirstDce;
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while (pDCE)
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{
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if (pDCE->DCXFlags & DCX_DCEEMPTY)
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{
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pDCE = pDCE->next;
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continue;
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}
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if (pDCE->hwndCurrent == hwnd)
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if (0 == (pDCE->DCXFlags & DCX_DCEEMPTY))
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{
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if (Window->Self == pDCE->hwndCurrent)
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{
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CurrentWindow = Window;
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}
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else
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{
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CurrentWindow = IntGetWindowObject(pDCE->hwndCurrent);
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if (NULL == CurrentWindow)
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{
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pDCE = pDCE->next;
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continue;
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}
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}
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dc = DC_LockDc(pDCE->hDC);
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if (dc == NULL)
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{
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if (Window->Self != pDCE->hwndCurrent)
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{
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IntReleaseWindowObject(CurrentWindow);
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}
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pDCE = pDCE->next;
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continue;
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}
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dc->w.DCOrgX += X;
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dc->w.DCOrgY += Y;
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NtGdiOffsetRgn(dc->w.hClipRgn, X, Y);
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if ((0 != DeltaX || 0 != DeltaY)
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&& (Window == CurrentWindow || IntIsChildWindow(Window->Self, CurrentWindow->Self)))
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{
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dc->w.DCOrgX += DeltaX;
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dc->w.DCOrgY += DeltaY;
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NtGdiOffsetRgn(dc->w.hClipRgn, DeltaX, DeltaY);
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NtGdiOffsetRgn(pDCE->hClipRgn, DeltaX, DeltaY);
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}
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DC_UnlockDc(pDCE->hDC);
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NtGdiOffsetRgn(pDCE->hClipRgn, X, Y);
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DceUpdateVisRgn(pDCE, Window, pDCE->DCXFlags);
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IntReleaseWindowObject(Window);
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DceUpdateVisRgn(pDCE, CurrentWindow, pDCE->DCXFlags);
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pDCE->DCXFlags |= DCX_DCEDIRTY;
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if (Window->Self != pDCE->hwndCurrent)
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{
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IntReleaseWindowObject(CurrentWindow);
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}
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}
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pDCE = pDCE->next;
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}
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IntReleaseWindowObject(Window);
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}
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/* EOF */
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: winpos.c,v 1.86 2004/02/03 09:44:35 gvg Exp $
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/* $Id: winpos.c,v 1.87 2004/02/04 22:59:04 gvg Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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@ -268,7 +268,7 @@ WinPosMinMaximize(PWINDOW_OBJECT WindowObject, UINT ShowFlag, RECT* NewPos)
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{
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WinPosGetMinMaxInfo(WindowObject, &Size, &InternalPos->MaxPos,
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NULL, NULL);
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DPRINT1("Maximize: %d,%d %dx%d\n",
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DPRINT("Maximize: %d,%d %dx%d\n",
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InternalPos->MaxPos.x, InternalPos->MaxPos.y, Size.x, Size.y);
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if (WindowObject->Style & WS_MINIMIZE)
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{
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@ -599,10 +599,6 @@ WinPosInternalMoveWindow(PWINDOW_OBJECT Window, INT MoveX, INT MoveY)
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Window->ClientRect.top += MoveY;
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Window->ClientRect.bottom += MoveY;
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#if 0
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DceMoveDCE(Window->Self, MoveX, MoveY);
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#endif
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ExAcquireFastMutexUnsafe(&Window->ChildrenListLock);
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Child = Window->FirstChild;
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while (Child)
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@ -877,6 +873,10 @@ WinPosSetWindowPos(HWND Wnd, HWND WndInsertAfter, INT x, INT y, INT cx,
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Window->Style |= WS_VISIBLE;
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}
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DceResetActiveDCEs(Window,
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NewWindowRect.left - OldWindowRect.left,
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NewWindowRect.top - OldWindowRect.top);
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/* Determine the new visible region */
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VisAfter = VIS_ComputeVisibleRegion(Window, FALSE, FALSE, TRUE);
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