- Report A20 line status in the PS/2 controller output port.
- Properly implement XMS functions 3 and 5 (Global Enable/Disable A20 line), 4 and 6 (Local Enable/Disable A20 line) and 7 (Get A20 line status) using flag+counter and PS/2 I/O calls.
- Fix XMS driver version report.

svn path=/trunk/; revision=67361
This commit is contained in:
Hermès Bélusca-Maïto 2015-04-23 01:02:36 +00:00
parent 2273067742
commit 91dfded93d
5 changed files with 191 additions and 6 deletions

View file

@ -13,6 +13,8 @@
#include "ntvdm.h"
#include "emulator.h"
#include "cpu/bop.h"
#include "io.h"
#include "hardware/ps2.h"
#include "dos.h"
#include "dos/dem.h"
@ -44,6 +46,125 @@ static WORD FreeBlocks = XMS_BLOCKS;
static RTL_BITMAP AllocBitmap;
static ULONG BitmapBuffer[(XMS_BLOCKS + 31) / 32];
/*
* Flag used by Global Enable/Disable A20 functions, so that they don't
* need to re-change the state of A20 if it was already enabled/disabled.
*/
static BOOLEAN IsA20Enabled = FALSE;
/*
* This flag is set to TRUE or FALSE when A20 line was already disabled or
* enabled when XMS driver was loaded.
* In case A20 was disabled, we are allowed to modify it. In case A20 was
* already enabled, we are not allowed to touch it.
*/
static BOOLEAN CanChangeA20 = TRUE;
/*
* Count for enabling or disabling the A20 line. The A20 line is enabled
* only if the enabling count is greater than or equal to 0.
*/
static LONG A20EnableCount = 0;
/* HELPERS FOR A20 LINE *******************************************************/
static BOOLEAN PCAT_A20Control(BYTE Control, PBOOLEAN A20Status)
{
BYTE ControllerOutput;
/* Retrieve PS/2 controller output byte */
IOWriteB(PS2_CONTROL_PORT, 0xD0);
ControllerOutput = IOReadB(PS2_DATA_PORT);
switch (Control)
{
case 0: /* Disable A20 line */
ControllerOutput &= ~0x02;
IOWriteB(PS2_CONTROL_PORT, 0xD1);
IOWriteB(PS2_DATA_PORT, ControllerOutput);
break;
case 1: /* Enable A20 line */
ControllerOutput |= 0x02;
IOWriteB(PS2_CONTROL_PORT, 0xD1);
IOWriteB(PS2_DATA_PORT, ControllerOutput);
break;
default: /* Get A20 status */
break;
}
if (A20Status)
*A20Status = (ControllerOutput & 0x02) != 0;
/* Return success */
return TRUE;
}
static VOID XmsLocalEnableA20(VOID)
{
/* Enable A20 only if we can do so, otherwise make the caller believe we enabled it */
if (!CanChangeA20) goto Quit;
/* The count is zero so enable A20 */
if (A20EnableCount == 0 && !PCAT_A20Control(1, NULL))
goto Fail;
++A20EnableCount;
Quit:
setAX(0x0001); /* Line successfully enabled */
setBL(XMS_STATUS_SUCCESS);
return;
Fail:
setAX(0x0000); /* Line failed to be enabled */
setBL(XMS_STATUS_A20_ERROR);
return;
}
static VOID XmsLocalDisableA20(VOID)
{
/* Disable A20 only if we can do so, otherwise make the caller believe we disabled it */
if (!CanChangeA20) goto Quit;
/* If the count is already zero, fail */
if (A20EnableCount == 0) goto Fail;
--A20EnableCount;
/* The count is zero so disable A20 */
if (A20EnableCount == 0 && !PCAT_A20Control(0, NULL))
goto Fail;
Quit:
setAX(0x0001); /* Line successfully disabled */
setBL(XMS_STATUS_SUCCESS);
return;
Fail:
setAX(0x0000); /* Line failed to be enabled */
setBL(XMS_STATUS_A20_ERROR);
return;
}
static VOID XmsGetA20State(VOID)
{
BOOLEAN A20Status = FALSE;
/*
* NOTE: The XMS specification explicitely says that this check is done
* in a hardware-independent manner, by checking whether high memory wraps.
* For our purposes we just call the emulator API.
*/
/* Get A20 status */
if (PCAT_A20Control(2, &A20Status))
setBL(XMS_STATUS_SUCCESS);
else
setBL(XMS_STATUS_A20_ERROR);
setAX(A20Status);
}
/* PRIVATE FUNCTIONS **********************************************************/
static inline PXMS_HANDLE GetHandleRecord(WORD Handle)
@ -158,23 +279,75 @@ static VOID WINAPI XmsBopProcedure(LPWORD Stack)
/* Get XMS Version */
case 0x00:
{
setAX(0x0300); /* XMS version 3.0 */
setAX(0x0300); /* XMS version 3.00 */
setBX(0x0301); /* Driver version 3.01 */
setDX(0x0001); /* HMA present */
break;
}
/* Global Enable A20 */
case 0x03:
{
EmulatorSetA20(TRUE);
/* Enable A20 if needed */
if (!IsA20Enabled)
{
XmsLocalEnableA20();
if (getAX() != 1)
{
/* XmsLocalEnableA20 failed and already set AX and BL to their correct values */
break;
}
IsA20Enabled = TRUE;
}
setAX(0x0001); /* Line successfully enabled */
setBL(XMS_STATUS_SUCCESS);
break;
}
/* Global Disable A20 */
case 0x04:
{
EmulatorSetA20(FALSE);
/* Disable A20 if needed */
if (IsA20Enabled)
{
XmsLocalDisableA20();
if (getAX() != 1)
{
/* XmsLocalDisableA20 failed and already set AX and BL to their correct values */
break;
}
IsA20Enabled = FALSE;
}
setAX(0x0001); /* Line successfully disabled */
setBL(XMS_STATUS_SUCCESS);
break;
}
/* Local Enable A20 */
case 0x05:
{
/* This call sets AX and BL to their correct values */
XmsLocalEnableA20();
break;
}
/* Local Disable A20 */
case 0x06:
{
/* This call sets AX and BL to their correct values */
XmsLocalDisableA20();
break;
}
/* Query A20 State */
case 0x07:
{
/* This call sets AX and BL to their correct values */
XmsGetA20State();
break;
}
@ -184,7 +357,6 @@ static VOID WINAPI XmsBopProcedure(LPWORD Stack)
setAX(FreeBlocks);
setDX(XMS_BLOCKS);
setBL(XMS_STATUS_SUCCESS);
break;
}

View file

@ -15,6 +15,7 @@
#define XMS_STATUS_SUCCESS 0x00
#define XMS_STATUS_NOT_IMPLEMENTED 0x80
#define XMS_STATUS_A20_ERROR 0x82
#define XMS_STATUS_HMA_IN_USE 0x91
#define XMS_STATUS_OUT_OF_MEMORY 0xA0
#define XMS_STATUS_OUT_OF_HANDLES 0xA1

View file

@ -162,6 +162,11 @@ VOID EmulatorSetA20(BOOLEAN Enabled)
A20Line = Enabled;
}
BOOLEAN EmulatorGetA20(VOID)
{
return A20Line;
}
static VOID WINAPI EmulatorDebugBreakBop(LPWORD Stack)
{
DPRINT1("NTVDM: BOP_DEBUGGER\n");

View file

@ -134,6 +134,7 @@ VOID EmulatorTerminate(VOID);
VOID EmulatorInterruptSignal(VOID);
VOID EmulatorSetA20(BOOLEAN Enabled);
BOOLEAN EmulatorGetA20(VOID);
BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput);
VOID EmulatorCleanup(VOID);

View file

@ -181,7 +181,11 @@ static VOID WINAPI PS2WritePort(USHORT Port, BYTE Data)
/* Read controller output port */
case 0xD0:
{
// TODO: Not implemented
/* Bit 0 always set, and bit 1 is the A20 gate state */
OutputBuffer = (!!EmulatorGetA20() << 1) | 0x01;
// FIXME: Set the status of IRQ1 and IRQ12
StatusRegister |= (1 << 0); // There is something to read
break;
}
@ -231,6 +235,8 @@ static VOID WINAPI PS2WritePort(USHORT Port, BYTE Data)
/* Update the A20 line setting */
EmulatorSetA20(Data & (1 << 1));
// FIXME: Add the status of IRQ1 and IRQ12
break;
}