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[NTVDM]
- Report A20 line status in the PS/2 controller output port. - Properly implement XMS functions 3 and 5 (Global Enable/Disable A20 line), 4 and 6 (Local Enable/Disable A20 line) and 7 (Get A20 line status) using flag+counter and PS/2 I/O calls. - Fix XMS driver version report. svn path=/trunk/; revision=67361
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2273067742
commit
91dfded93d
5 changed files with 191 additions and 6 deletions
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@ -13,6 +13,8 @@
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#include "ntvdm.h"
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#include "emulator.h"
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#include "cpu/bop.h"
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#include "io.h"
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#include "hardware/ps2.h"
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#include "dos.h"
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#include "dos/dem.h"
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@ -44,6 +46,125 @@ static WORD FreeBlocks = XMS_BLOCKS;
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static RTL_BITMAP AllocBitmap;
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static ULONG BitmapBuffer[(XMS_BLOCKS + 31) / 32];
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/*
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* Flag used by Global Enable/Disable A20 functions, so that they don't
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* need to re-change the state of A20 if it was already enabled/disabled.
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*/
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static BOOLEAN IsA20Enabled = FALSE;
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/*
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* This flag is set to TRUE or FALSE when A20 line was already disabled or
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* enabled when XMS driver was loaded.
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* In case A20 was disabled, we are allowed to modify it. In case A20 was
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* already enabled, we are not allowed to touch it.
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*/
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static BOOLEAN CanChangeA20 = TRUE;
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/*
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* Count for enabling or disabling the A20 line. The A20 line is enabled
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* only if the enabling count is greater than or equal to 0.
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*/
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static LONG A20EnableCount = 0;
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/* HELPERS FOR A20 LINE *******************************************************/
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static BOOLEAN PCAT_A20Control(BYTE Control, PBOOLEAN A20Status)
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{
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BYTE ControllerOutput;
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/* Retrieve PS/2 controller output byte */
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IOWriteB(PS2_CONTROL_PORT, 0xD0);
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ControllerOutput = IOReadB(PS2_DATA_PORT);
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switch (Control)
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{
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case 0: /* Disable A20 line */
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ControllerOutput &= ~0x02;
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IOWriteB(PS2_CONTROL_PORT, 0xD1);
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IOWriteB(PS2_DATA_PORT, ControllerOutput);
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break;
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case 1: /* Enable A20 line */
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ControllerOutput |= 0x02;
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IOWriteB(PS2_CONTROL_PORT, 0xD1);
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IOWriteB(PS2_DATA_PORT, ControllerOutput);
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break;
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default: /* Get A20 status */
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break;
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}
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if (A20Status)
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*A20Status = (ControllerOutput & 0x02) != 0;
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/* Return success */
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return TRUE;
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}
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static VOID XmsLocalEnableA20(VOID)
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{
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/* Enable A20 only if we can do so, otherwise make the caller believe we enabled it */
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if (!CanChangeA20) goto Quit;
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/* The count is zero so enable A20 */
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if (A20EnableCount == 0 && !PCAT_A20Control(1, NULL))
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goto Fail;
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++A20EnableCount;
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Quit:
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setAX(0x0001); /* Line successfully enabled */
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setBL(XMS_STATUS_SUCCESS);
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return;
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Fail:
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setAX(0x0000); /* Line failed to be enabled */
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setBL(XMS_STATUS_A20_ERROR);
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return;
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}
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static VOID XmsLocalDisableA20(VOID)
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{
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/* Disable A20 only if we can do so, otherwise make the caller believe we disabled it */
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if (!CanChangeA20) goto Quit;
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/* If the count is already zero, fail */
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if (A20EnableCount == 0) goto Fail;
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--A20EnableCount;
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/* The count is zero so disable A20 */
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if (A20EnableCount == 0 && !PCAT_A20Control(0, NULL))
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goto Fail;
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Quit:
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setAX(0x0001); /* Line successfully disabled */
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setBL(XMS_STATUS_SUCCESS);
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return;
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Fail:
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setAX(0x0000); /* Line failed to be enabled */
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setBL(XMS_STATUS_A20_ERROR);
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return;
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}
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static VOID XmsGetA20State(VOID)
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{
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BOOLEAN A20Status = FALSE;
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/*
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* NOTE: The XMS specification explicitely says that this check is done
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* in a hardware-independent manner, by checking whether high memory wraps.
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* For our purposes we just call the emulator API.
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*/
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/* Get A20 status */
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if (PCAT_A20Control(2, &A20Status))
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setBL(XMS_STATUS_SUCCESS);
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else
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setBL(XMS_STATUS_A20_ERROR);
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setAX(A20Status);
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}
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/* PRIVATE FUNCTIONS **********************************************************/
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static inline PXMS_HANDLE GetHandleRecord(WORD Handle)
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@ -158,23 +279,75 @@ static VOID WINAPI XmsBopProcedure(LPWORD Stack)
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/* Get XMS Version */
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case 0x00:
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{
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setAX(0x0300); /* XMS version 3.0 */
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setAX(0x0300); /* XMS version 3.00 */
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setBX(0x0301); /* Driver version 3.01 */
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setDX(0x0001); /* HMA present */
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break;
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}
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/* Global Enable A20 */
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case 0x03:
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{
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EmulatorSetA20(TRUE);
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/* Enable A20 if needed */
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if (!IsA20Enabled)
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{
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XmsLocalEnableA20();
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if (getAX() != 1)
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{
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/* XmsLocalEnableA20 failed and already set AX and BL to their correct values */
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break;
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}
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IsA20Enabled = TRUE;
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}
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setAX(0x0001); /* Line successfully enabled */
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setBL(XMS_STATUS_SUCCESS);
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break;
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}
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/* Global Disable A20 */
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case 0x04:
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{
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EmulatorSetA20(FALSE);
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/* Disable A20 if needed */
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if (IsA20Enabled)
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{
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XmsLocalDisableA20();
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if (getAX() != 1)
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{
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/* XmsLocalDisableA20 failed and already set AX and BL to their correct values */
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break;
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}
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IsA20Enabled = FALSE;
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}
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setAX(0x0001); /* Line successfully disabled */
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setBL(XMS_STATUS_SUCCESS);
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break;
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}
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/* Local Enable A20 */
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case 0x05:
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{
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/* This call sets AX and BL to their correct values */
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XmsLocalEnableA20();
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break;
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}
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/* Local Disable A20 */
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case 0x06:
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{
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/* This call sets AX and BL to their correct values */
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XmsLocalDisableA20();
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break;
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}
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/* Query A20 State */
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case 0x07:
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{
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/* This call sets AX and BL to their correct values */
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XmsGetA20State();
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break;
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}
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@ -184,7 +357,6 @@ static VOID WINAPI XmsBopProcedure(LPWORD Stack)
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setAX(FreeBlocks);
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setDX(XMS_BLOCKS);
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setBL(XMS_STATUS_SUCCESS);
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break;
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}
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@ -15,6 +15,7 @@
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#define XMS_STATUS_SUCCESS 0x00
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#define XMS_STATUS_NOT_IMPLEMENTED 0x80
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#define XMS_STATUS_A20_ERROR 0x82
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#define XMS_STATUS_HMA_IN_USE 0x91
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#define XMS_STATUS_OUT_OF_MEMORY 0xA0
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#define XMS_STATUS_OUT_OF_HANDLES 0xA1
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@ -162,6 +162,11 @@ VOID EmulatorSetA20(BOOLEAN Enabled)
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A20Line = Enabled;
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}
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BOOLEAN EmulatorGetA20(VOID)
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{
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return A20Line;
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}
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static VOID WINAPI EmulatorDebugBreakBop(LPWORD Stack)
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{
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DPRINT1("NTVDM: BOP_DEBUGGER\n");
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@ -134,6 +134,7 @@ VOID EmulatorTerminate(VOID);
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VOID EmulatorInterruptSignal(VOID);
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VOID EmulatorSetA20(BOOLEAN Enabled);
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BOOLEAN EmulatorGetA20(VOID);
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BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput);
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VOID EmulatorCleanup(VOID);
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@ -181,7 +181,11 @@ static VOID WINAPI PS2WritePort(USHORT Port, BYTE Data)
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/* Read controller output port */
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case 0xD0:
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{
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// TODO: Not implemented
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/* Bit 0 always set, and bit 1 is the A20 gate state */
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OutputBuffer = (!!EmulatorGetA20() << 1) | 0x01;
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// FIXME: Set the status of IRQ1 and IRQ12
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StatusRegister |= (1 << 0); // There is something to read
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break;
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}
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@ -231,6 +235,8 @@ static VOID WINAPI PS2WritePort(USHORT Port, BYTE Data)
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/* Update the A20 line setting */
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EmulatorSetA20(Data & (1 << 1));
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// FIXME: Add the status of IRQ1 and IRQ12
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break;
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}
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