Fixed Alphablend crash in win32k

svn path=/trunk/; revision=33883
This commit is contained in:
Magnus Olsen 2008-06-07 09:43:35 +00:00
parent 96bd76c450
commit 8f663e980b

View file

@ -1064,20 +1064,33 @@ EngAlphaBlend(IN SURFOBJ *Dest,
BlendObj->BlendFunction.BlendFlags, BlendObj->BlendFunction.SourceConstantAlpha,
BlendObj->BlendFunction.AlphaFormat);
/* Validate input */
if (DestRect->left >= DestRect->right || DestRect->top >= DestRect->bottom)
OutputRect = *DestRect;
if (OutputRect.right < OutputRect.left)
{
OutputRect.left = DestRect->right;
OutputRect.right = DestRect->left;
}
if (OutputRect.bottom < OutputRect.top)
{
OutputRect.left = DestRect->right;
OutputRect.right = DestRect->left;
}
/* Validate input */
InputRect = *SourceRect;
if ( (InputRect.top < 0) || (InputRect.bottom < 0) ||
(InputRect.left < 0) || (InputRect.right < 0) )
{
DPRINT1("Empty destination rectangle!\n");
return FALSE;
}
if (SourceRect->left >= SourceRect->right || SourceRect->top >= SourceRect->bottom)
{
DPRINT1("Empty source rectangle!\n");
return FALSE;
}
if (Dest == Source &&
!(DestRect->left >= SourceRect->right || SourceRect->left >= DestRect->right ||
DestRect->top >= SourceRect->bottom || SourceRect->top >= DestRect->bottom))
!(OutputRect.left >= SourceRect->right || InputRect.left >= OutputRect.right ||
OutputRect.top >= SourceRect->bottom || InputRect.top >= OutputRect.bottom))
{
DPRINT1("Source and destination rectangles overlap!\n");
return FALSE;
@ -1109,11 +1122,11 @@ EngAlphaBlend(IN SURFOBJ *Dest,
}
/* Stretch source if needed */
if (DestRect->right - DestRect->left != SourceRect->right - SourceRect->left ||
DestRect->bottom - DestRect->top != SourceRect->bottom - SourceRect->top)
if (OutputRect.right - OutputRect.left != InputRect.right - InputRect.left ||
OutputRect.bottom - OutputRect.top != InputRect.bottom - InputRect.top)
{
SourceStretchedSize.cx = DestRect->right - DestRect->left;
SourceStretchedSize.cy = DestRect->bottom - DestRect->top;
SourceStretchedSize.cx = OutputRect.right - OutputRect.left;
SourceStretchedSize.cy = OutputRect.bottom - OutputRect.top;
Width = DIB_GetDIBWidthBytes(SourceStretchedSize.cx, BitsPerFormat(Source->iBitmapFormat));
/* FIXME: Maybe it is a good idea to use EngCreateDeviceBitmap and IntEngStretchBlt
if possible to get a HW accelerated stretch. */
@ -1142,7 +1155,7 @@ EngAlphaBlend(IN SURFOBJ *Dest,
NULL, &SourceStretchedRect, SourceRect, NULL,
NULL, NULL, COLORONCOLOR))*/
if (!EngStretchBlt(SourceStretchedObj, Source, NULL, NULL, NULL,
NULL, NULL, &SourceStretchedRect, SourceRect,
NULL, NULL, &SourceStretchedRect, &InputRect,
NULL, COLORONCOLOR))
{
DPRINT1("EngStretchBlt failed!\n");
@ -1151,15 +1164,14 @@ EngAlphaBlend(IN SURFOBJ *Dest,
EngDeleteSurface((HSURF)SourceStretchedBitmap);
return FALSE;
}
SourceRect = &SourceStretchedRect;
InputRect.top = SourceStretchedRect.top;
InputRect.bottom = SourceStretchedRect.bottom;
InputRect.left = SourceStretchedRect.left;
InputRect.right = SourceStretchedRect.right;
Source = SourceStretchedObj;
}
/* Now call the DIB function */
InputRect.left = SourceRect->left;
InputRect.right = SourceRect->right;
InputRect.top = SourceRect->top;
InputRect.bottom = SourceRect->bottom;
if (!IntEngEnter(&EnterLeaveSource, Source, &InputRect, TRUE, &Translate, &InputObj))
{
if (SourceStretchedObj != NULL)
@ -1173,15 +1185,11 @@ EngAlphaBlend(IN SURFOBJ *Dest,
}
return FALSE;
}
InputRect.left = SourceRect->left + Translate.x;
InputRect.right = SourceRect->right + Translate.x;
InputRect.top = SourceRect->top + Translate.y;
InputRect.bottom = SourceRect->bottom + Translate.y;
InputRect.left += Translate.x;
InputRect.right += Translate.x;
InputRect.top += Translate.y;
InputRect.bottom += Translate.y;
OutputRect.left = DestRect->left;
OutputRect.right = DestRect->right;
OutputRect.top = DestRect->top;
OutputRect.bottom = DestRect->bottom;
if (!IntEngEnter(&EnterLeaveDest, Dest, &OutputRect, FALSE, &Translate, &OutputObj))
{
IntEngLeave(&EnterLeaveSource);
@ -1196,10 +1204,10 @@ EngAlphaBlend(IN SURFOBJ *Dest,
}
return FALSE;
}
OutputRect.left = DestRect->left + Translate.x;
OutputRect.right = DestRect->right + Translate.x;
OutputRect.top = DestRect->top + Translate.y;
OutputRect.bottom = DestRect->bottom + Translate.y;
OutputRect.left += Translate.x;
OutputRect.right += Translate.x;
OutputRect.top += Translate.y;
OutputRect.bottom += Translate.y;
Ret = FALSE;
ClippingType = (ClipRegion == NULL) ? DC_TRIVIAL : ClipRegion->iDComplexity;