mirror of
https://github.com/reactos/reactos.git
synced 2025-02-20 15:35:04 +00:00
Update the d3dx9_XX.dll files to the recent wine release version. Mostly stubs, but many games appreciate their existance.
svn path=/trunk/; revision=45149
This commit is contained in:
parent
bb3df24b50
commit
87ee3e1f91
12 changed files with 824 additions and 25 deletions
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@ -1,8 +1,8 @@
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@ stub D3DXAssembleShader
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@ stub D3DXAssembleShaderFromFileA
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@ stub D3DXAssembleShaderFromFileW
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@ stub D3DXAssembleShaderFromResourceA
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@ stub D3DXAssembleShaderFromResourceW
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@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
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@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
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@ stub D3DXCheckCubeTextureRequirements
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@ stub D3DXCheckTextureRequirements
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@ -31,9 +31,25 @@
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#include "d3dx9.h"
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/* for internal use */
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typedef enum _FormatType {
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FORMAT_ARGB, /* unsigned */
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FORMAT_UNKNOWN
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} FormatType;
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typedef struct _PixelFormatDesc {
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D3DFORMAT format;
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BYTE bits[4];
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BYTE shift[4];
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UINT bytes_per_pixel;
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FormatType type;
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} PixelFormatDesc;
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HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
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HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
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const PixelFormatDesc *get_format_info(D3DFORMAT format);
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extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
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/* ID3DXBUFFER */
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@ -20,10 +20,12 @@
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#define NONAMELESSUNION
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#include "windef.h"
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#include "wingdi.h"
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#include "d3dx9.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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@ -260,22 +262,22 @@ BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *p0, CONST D3DXVECTOR3 *p1, CONST
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D3DXMATRIX m;
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D3DXVECTOR4 vec;
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m.m[0][0] = p1->x - p0->x;
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m.m[1][0] = p2->x - p0->x;
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m.m[2][0] = -praydir->x;
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m.m[3][0] = 0.0f;
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m.m[0][1] = p1->y - p0->z;
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m.m[1][1] = p2->y - p0->z;
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m.m[2][1] = -praydir->y;
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m.m[3][1] = 0.0f;
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m.m[0][2] = p1->z - p0->z;
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m.m[1][2] = p2->z - p0->z;
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m.m[2][2] = -praydir->z;
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m.m[3][2] = 0.0f;
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m.m[0][3] = 0.0f;
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m.m[1][3] = 0.0f;
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m.m[2][3] = 0.0f;
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m.m[3][3] = 1.0f;
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m.u.m[0][0] = p1->x - p0->x;
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m.u.m[1][0] = p2->x - p0->x;
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m.u.m[2][0] = -praydir->x;
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m.u.m[3][0] = 0.0f;
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m.u.m[0][1] = p1->y - p0->z;
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m.u.m[1][1] = p2->y - p0->z;
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m.u.m[2][1] = -praydir->y;
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m.u.m[3][1] = 0.0f;
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m.u.m[0][2] = p1->z - p0->z;
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m.u.m[1][2] = p2->z - p0->z;
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m.u.m[2][2] = -praydir->z;
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m.u.m[3][2] = 0.0f;
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m.u.m[0][3] = 0.0f;
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m.u.m[1][3] = 0.0f;
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m.u.m[2][3] = 0.0f;
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m.u.m[3][3] = 1.0f;
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vec.x = praypos->x - p0->x;
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vec.y = praypos->y - p0->y;
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@ -19,9 +19,11 @@
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "windef.h"
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#include "wingdi.h"
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#include "d3dx9.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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@ -131,3 +133,90 @@ LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
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return NULL;
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}
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HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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UINT data_len,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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FIXME("stub\n");
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return D3DERR_INVALIDCALL;
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}
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HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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LPWSTR filename_w = NULL;
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DWORD len;
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HRESULT ret;
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if (!filename) return D3DXERR_INVALIDDATA;
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len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
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filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
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if (!filename_w) return E_OUTOFMEMORY;
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MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
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ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
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HeapFree(GetProcessHeap(), 0, filename_w);
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return ret;
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}
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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FIXME("stub\n");
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return D3DERR_INVALIDCALL;
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}
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HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
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LPCSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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HRSRC res;
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LPCSTR buffer;
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DWORD len;
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if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
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return D3DXERR_INVALIDDATA;
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return D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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}
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HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
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LPCWSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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HRSRC res;
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LPCSTR buffer;
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DWORD len;
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if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
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return D3DXERR_INVALIDDATA;
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return D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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}
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@ -323,6 +323,84 @@ HRESULT WINAPI D3DXLoadSurfaceFromResourceW(LPDIRECT3DSURFACE9 pDestSurface,
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return D3DXERR_INVALIDDATA;
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}
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/************************************************************
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* copy_simple_data
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*
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* Copies the source buffer to the destination buffer, performing
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* any necessary format conversion and color keying.
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* Works only for ARGB formats with 1 - 4 bytes per pixel.
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*/
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static void copy_simple_data(CONST BYTE *src, UINT srcpitch, POINT srcsize, CONST PixelFormatDesc *srcformat,
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CONST BYTE *dest, UINT destpitch, POINT destsize, CONST PixelFormatDesc *destformat,
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DWORD dwFilter)
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{
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DWORD srcshift[4], destshift[4];
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DWORD srcmask[4], destmask[4];
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BOOL process_channel[4];
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DWORD channels[4];
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DWORD channelmask = 0;
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UINT minwidth, minheight;
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BYTE *srcptr, *destptr;
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UINT i, x, y;
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ZeroMemory(channels, sizeof(channels));
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ZeroMemory(process_channel, sizeof(process_channel));
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for(i = 0;i < 4;i++) {
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/* srcshift is used to extract the _relevant_ components */
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srcshift[i] = srcformat->shift[i] + max( srcformat->bits[i] - destformat->bits[i], 0);
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/* destshift is used to move the components to the correct position */
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destshift[i] = destformat->shift[i] + max(destformat->bits[i] - srcformat->bits[i], 0);
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srcmask[i] = ((1 << srcformat->bits[i]) - 1) << srcformat->shift[i];
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destmask[i] = ((1 << destformat->bits[i]) - 1) << destformat->shift[i];
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/* channelmask specifies bits which aren't used in the source format but in the destination one */
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if(destformat->bits[i]) {
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if(srcformat->bits[i]) process_channel[i] = TRUE;
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else channelmask |= destmask[i];
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}
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}
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minwidth = (srcsize.x < destsize.x) ? srcsize.x : destsize.x;
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minheight = (srcsize.y < destsize.y) ? srcsize.y : destsize.y;
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for(y = 0;y < minheight;y++) {
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srcptr = (BYTE*)( src + y * srcpitch);
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destptr = (BYTE*)(dest + y * destpitch);
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for(x = 0;x < minwidth;x++) {
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/* extract source color components */
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if(srcformat->type == FORMAT_ARGB) {
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const DWORD col = *(DWORD*)srcptr;
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for(i = 0;i < 4;i++)
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if(process_channel[i])
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channels[i] = (col & srcmask[i]) >> srcshift[i];
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}
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/* recombine the components */
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if(destformat->type == FORMAT_ARGB) {
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DWORD* const pixel = (DWORD*)destptr;
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*pixel = 0;
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for(i = 0;i < 4;i++) {
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if(process_channel[i]) {
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/* necessary to make sure that e.g. an X4R4G4B4 white maps to an R8G8B8 white instead of 0xf0f0f0 */
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signed int shift;
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for(shift = destshift[i]; shift > destformat->shift[i]; shift -= srcformat->bits[i]) *pixel |= channels[i] << shift;
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*pixel |= (channels[i] >> (destformat->shift[i] - shift)) << destformat->shift[i];
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}
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}
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*pixel |= channelmask; /* new channels are set to their maximal value */
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}
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srcptr += srcformat->bytes_per_pixel;
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destptr += destformat->bytes_per_pixel;
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}
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}
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}
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/************************************************************
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* D3DXLoadSurfaceFromMemory
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*
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@ -350,7 +428,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromResourceW(LPDIRECT3DSURFACE9 pDestSurface,
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* E_FAIL, if SrcFormat is D3DFMT_UNKNOWN or the dimensions of pSrcRect are invalid
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*
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* NOTES
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* pSrcRect specifies the dimensions of the source data
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* pSrcRect specifies the dimensions of the source data;
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* negative values for pSrcRect are allowed as we're only looking at the width and height anyway.
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*
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*/
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HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
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@ -364,11 +443,44 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
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DWORD dwFilter,
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D3DCOLOR Colorkey)
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{
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TRACE("stub\n");
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CONST PixelFormatDesc *srcformatdesc, *destformatdesc;
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D3DSURFACE_DESC surfdesc;
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D3DLOCKED_RECT lockrect;
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POINT srcsize, destsize;
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HRESULT hr;
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TRACE("(void)\n");
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if( !pDestSurface || !pSrcMemory || !pSrcRect ) return D3DERR_INVALIDCALL;
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if(SrcFormat == D3DFMT_UNKNOWN || pSrcRect->left >= pSrcRect->right || pSrcRect->top >= pSrcRect->bottom) return E_FAIL;
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return E_NOTIMPL;
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if(dwFilter != D3DX_FILTER_NONE) return E_NOTIMPL;
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IDirect3DSurface9_GetDesc(pDestSurface, &surfdesc);
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srcformatdesc = get_format_info(SrcFormat);
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destformatdesc = get_format_info(surfdesc.Format);
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if( srcformatdesc->type == FORMAT_UNKNOWN || srcformatdesc->bytes_per_pixel > 4) return E_NOTIMPL;
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if(destformatdesc->type == FORMAT_UNKNOWN || destformatdesc->bytes_per_pixel > 4) return E_NOTIMPL;
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srcsize.x = pSrcRect->right - pSrcRect->left;
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srcsize.y = pSrcRect->bottom - pSrcRect->top;
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if( !pDestRect ) {
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destsize.x = surfdesc.Width;
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destsize.y = surfdesc.Height;
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} else {
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destsize.x = pDestRect->right - pDestRect->left;
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destsize.y = pDestRect->bottom - pDestRect->top;
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}
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hr = IDirect3DSurface9_LockRect(pDestSurface, &lockrect, pDestRect, 0);
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if(FAILED(hr)) return D3DXERR_INVALIDDATA;
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copy_simple_data((CONST BYTE*)pSrcMemory, SrcPitch, srcsize, srcformatdesc,
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(CONST BYTE*)lockrect.pBits, lockrect.Pitch, destsize, destformatdesc,
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dwFilter);
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IDirect3DSurface9_UnlockRect(pDestSurface);
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return D3D_OK;
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}
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/************************************************************
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@ -20,6 +20,37 @@
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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/************************************************************
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* pixel format table providing info about number of bytes per pixel,
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* number of bits per channel and format type.
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*
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* Call get_format_info to request information about a specific format.
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*/
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static const PixelFormatDesc formats[] =
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{
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/* format bits per channel shifts per channel bpp type */
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{ D3DFMT_R8G8B8, { 0, 8, 8, 8 }, { 0, 16, 8, 0 }, 3, FORMAT_ARGB },
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{ D3DFMT_A8R8G8B8, { 8, 8, 8, 8 }, { 24, 16, 8, 0 }, 4, FORMAT_ARGB },
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{ D3DFMT_X8R8G8B8, { 0, 8, 8, 8 }, { 0, 16, 8, 0 }, 4, FORMAT_ARGB },
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{ D3DFMT_A8B8G8R8, { 8, 8, 8, 8 }, { 24, 0, 8, 16 }, 4, FORMAT_ARGB },
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{ D3DFMT_X8B8G8R8, { 0, 8, 8, 8 }, { 0, 0, 8, 16 }, 4, FORMAT_ARGB },
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{ D3DFMT_R5G6B5, { 0, 5, 6, 5 }, { 0, 11, 5, 0 }, 2, FORMAT_ARGB },
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{ D3DFMT_X1R5G5B5, { 0, 5, 5, 5 }, { 0, 10, 5, 0 }, 2, FORMAT_ARGB },
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{ D3DFMT_A1R5G5B5, { 1, 5, 5, 5 }, { 15, 10, 5, 0 }, 2, FORMAT_ARGB },
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{ D3DFMT_R3G3B2, { 0, 3, 3, 2 }, { 0, 5, 2, 0 }, 1, FORMAT_ARGB },
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{ D3DFMT_A8R3G3B2, { 8, 3, 3, 2 }, { 8, 5, 2, 0 }, 2, FORMAT_ARGB },
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{ D3DFMT_A4R4G4B4, { 4, 4, 4, 4 }, { 12, 8, 4, 0 }, 2, FORMAT_ARGB },
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{ D3DFMT_X4R4G4B4, { 0, 4, 4, 4 }, { 0, 8, 4, 0 }, 2, FORMAT_ARGB },
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{ D3DFMT_A2R10G10B10, { 2, 10, 10, 10 }, { 30, 20, 10, 0 }, 4, FORMAT_ARGB },
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{ D3DFMT_A2B10G10R10, { 2, 10, 10, 10 }, { 30, 0, 10, 20 }, 4, FORMAT_ARGB },
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{ D3DFMT_G16R16, { 0, 16, 16, 0 }, { 0, 0, 16, 0 }, 4, FORMAT_ARGB },
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{ D3DFMT_A8, { 8, 0, 0, 0 }, { 0, 0, 0, 0 }, 1, FORMAT_ARGB },
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{ D3DFMT_UNKNOWN, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, 0, FORMAT_UNKNOWN }, /* marks last element */
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};
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/************************************************************
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* map_view_of_file
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*
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@ -102,3 +133,22 @@ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer,
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return S_OK;
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}
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/************************************************************
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* get_format_info
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*
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* Returns information about the specified format.
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* If the format is unsupported, it's filled with the D3DFMT_UNKNOWN desc.
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*
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* PARAMS
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* format [I] format whose description is queried
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* desc [O] pointer to a StaticPixelFormatDesc structure
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*
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*/
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const PixelFormatDesc *get_format_info(D3DFORMAT format)
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{
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unsigned int i = 0;
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while(formats[i].format != format && formats[i].format != D3DFMT_UNKNOWN) i++;
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return &formats[i];
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}
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20
reactos/dll/directx/wine/d3dx9_42/d3dx9_42.rbuild
Normal file
20
reactos/dll/directx/wine/d3dx9_42/d3dx9_42.rbuild
Normal file
|
@ -0,0 +1,20 @@
|
|||
<?xml version="1.0"?>
|
||||
<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
|
||||
<module name="d3dx9_42" type="win32dll" installbase="system32" installname="d3dx9_42.dll" unicode="yes">
|
||||
<importlibrary definition="d3dx9_42.spec" />
|
||||
<include base="d3dx9_42">.</include>
|
||||
<include base="ReactOS">include/reactos/wine</include>
|
||||
<define name="__WINESRC__" />
|
||||
|
||||
<library>d3d9</library>
|
||||
<library>wine</library>
|
||||
<library>user32</library>
|
||||
<library>gdi32</library>
|
||||
<library>advapi32</library>
|
||||
<library>wined3d</library>
|
||||
|
||||
<file>d3dx9_42_main.c</file>
|
||||
<file>version.rc</file>
|
||||
|
||||
<dependency>wineheaders</dependency>
|
||||
</module>
|
336
reactos/dll/directx/wine/d3dx9_42/d3dx9_42.spec
Normal file
336
reactos/dll/directx/wine/d3dx9_42/d3dx9_42.spec
Normal file
|
@ -0,0 +1,336 @@
|
|||
@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShader
|
||||
@ stdcall D3DXAssembleShaderFromFileA(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromFileA
|
||||
@ stdcall D3DXAssembleShaderFromFileW(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromFileW
|
||||
@ stdcall D3DXAssembleShaderFromResourceA(long ptr ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromResourceA
|
||||
@ stdcall D3DXAssembleShaderFromResourceW(long ptr ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromResourceW
|
||||
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe
|
||||
@ stdcall D3DXCheckCubeTextureRequirements(ptr ptr ptr long ptr long) d3dx9_36.D3DXCheckCubeTextureRequirements
|
||||
@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr long) d3dx9_36.D3DXCheckTextureRequirements
|
||||
@ stdcall D3DXCheckVersion(long long)
|
||||
@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr long) d3dx9_36.D3DXCheckVolumeTextureRequirements
|
||||
@ stdcall D3DXCleanMesh(ptr ptr ptr ptr ptr) d3dx9_36.D3DXCleanMesh
|
||||
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx9_36.D3DXColorAdjustContrast
|
||||
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx9_36.D3DXColorAdjustSaturation
|
||||
@ stdcall D3DXCompileShader(ptr long ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCompileShader
|
||||
@ stdcall D3DXCompileShaderFromFileA(ptr ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromFileA
|
||||
@ stdcall D3DXCompileShaderFromFileW(ptr ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromFileW
|
||||
@ stdcall D3DXCompileShaderFromResourceA(long ptr ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromResourceA
|
||||
@ stdcall D3DXCompileShaderFromResourceW(long ptr ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromResourceW
|
||||
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox
|
||||
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere
|
||||
@ stdcall D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerVertexSignal
|
||||
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
|
||||
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
|
||||
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
|
||||
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
|
||||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
@ stdcall D3DXCreateAnimationController(long long long long ptr) d3dx9_36.D3DXCreateAnimationController
|
||||
@ stdcall D3DXCreateBox(ptr long long long ptr ptr) d3dx9_36.D3DXCreateBox
|
||||
@ stdcall D3DXCreateBuffer(long ptr) d3dx9_36.D3DXCreateBuffer
|
||||
@ stdcall D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) d3dx9_36.D3DXCreateCompressedAnimationSet
|
||||
@ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) d3dx9_36.D3DXCreateCubeTexture
|
||||
@ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileA
|
||||
@ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileExA
|
||||
@ stdcall D3DXCreateCubeTextureFromFileExW(ptr ptr long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileExW
|
||||
@ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) d3dx9_36.D3DXCreateCubeTextureFromFileInMemory
|
||||
@ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileInMemoryEx
|
||||
@ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileW
|
||||
@ stdcall D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceA
|
||||
@ stdcall D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceExA
|
||||
@ stdcall D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceExW
|
||||
@ stdcall D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceW
|
||||
@ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) d3dx9_36.D3DXCreateCylinder
|
||||
@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffect
|
||||
@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompiler
|
||||
@ stdcall D3DXCreateEffectCompilerFromFileA(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromFileA
|
||||
@ stdcall D3DXCreateEffectCompilerFromFileW(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromFileW
|
||||
@ stdcall D3DXCreateEffectCompilerFromResourceA(long ptr ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromResourceA
|
||||
@ stdcall D3DXCreateEffectCompilerFromResourceW(long ptr ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromResourceW
|
||||
@ stdcall D3DXCreateEffectEx(ptr ptr long ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectEx
|
||||
@ stdcall D3DXCreateEffectFromFileA(ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileA
|
||||
@ stdcall D3DXCreateEffectFromFileExA(ptr ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileExA
|
||||
@ stdcall D3DXCreateEffectFromFileExW(ptr ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileExW
|
||||
@ stdcall D3DXCreateEffectFromFileW(ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileW
|
||||
@ stdcall D3DXCreateEffectFromResourceA(ptr long ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceA
|
||||
@ stdcall D3DXCreateEffectFromResourceExA(ptr long ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceExA
|
||||
@ stdcall D3DXCreateEffectFromResourceExW(ptr long ptr ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceExW
|
||||
@ stdcall D3DXCreateEffectFromResourceW(ptr long ptr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceW
|
||||
@ stdcall D3DXCreateEffectPool(ptr) d3dx9_36.D3DXCreateEffectPool
|
||||
@ stdcall D3DXCreateFontA(ptr long long long long long long long long long ptr ptr) d3dx9_36.D3DXCreateFontA
|
||||
@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr) d3dx9_36.D3DXCreateFontIndirectA
|
||||
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr) d3dx9_36.D3DXCreateFontIndirectW
|
||||
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long ptr ptr) d3dx9_36.D3DXCreateFontW
|
||||
@ stdcall D3DXCreateFragmentLinker(ptr long ptr) d3dx9_36.D3DXCreateFragmentLinker
|
||||
@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr) d3dx9_36.D3DXCreateFragmentLinkerEx
|
||||
@ stdcall D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr) d3dx9_36.D3DXCreateKeyframedAnimationSet
|
||||
@ stdcall D3DXCreateLine(ptr ptr) d3dx9_36.D3DXCreateLine
|
||||
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack
|
||||
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr) d3dx9_36.D3DXCreateMesh
|
||||
@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) d3dx9_36.D3DXCreateMeshFVF
|
||||
@ stdcall D3DXCreateNPatchMesh(ptr ptr) d3dx9_36.D3DXCreateNPatchMesh
|
||||
@ stdcall D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXCreatePMeshFromStream
|
||||
@ stdcall D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) d3dx9_36.D3DXCreatePatchMesh
|
||||
@ stdcall D3DXCreatePolygon(ptr long long ptr ptr) d3dx9_36.D3DXCreatePolygon
|
||||
@ stdcall D3DXCreatePRTBuffer(long long long ptr) d3dx9_36.D3DXCreatePRTBuffer
|
||||
@ stdcall D3DXCreatePRTBufferTex(long long long long ptr) d3dx9_36.D3DXCreatePRTBufferTex
|
||||
@ stdcall D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) d3dx9_36.D3DXCreatePRTCompBuffer
|
||||
@ stdcall D3DXCreatePRTEngine(ptr ptr long ptr ptr) d3dx9_36.D3DXCreatePRTEngine
|
||||
@ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) d3dx9_36.D3DXCreateRenderToEnvMap
|
||||
@ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) d3dx9_36.D3DXCreateRenderToSurface
|
||||
@ stdcall D3DXCreateSPMesh(ptr ptr ptr ptr ptr) d3dx9_36.D3DXCreateSPMesh
|
||||
@ stdcall D3DXCreateSkinInfo(long ptr long ptr) d3dx9_36.D3DXCreateSkinInfo
|
||||
@ stdcall D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) d3dx9_36.D3DXCreateSkinInfoFromBlendedMesh
|
||||
@ stdcall D3DXCreateSkinInfoFVF(long long long ptr) d3dx9_36.D3DXCreateSkinInfoFVF
|
||||
@ stdcall D3DXCreateSphere(ptr long long long ptr ptr) d3dx9_36.D3DXCreateSphere
|
||||
@ stdcall D3DXCreateSprite(ptr ptr) d3dx9_36.D3DXCreateSprite
|
||||
@ stdcall D3DXCreateTeapot(ptr ptr ptr) d3dx9_36.D3DXCreateTeapot
|
||||
@ stdcall D3DXCreateTextA(ptr long ptr long long ptr ptr ptr) d3dx9_36.D3DXCreateTextA
|
||||
@ stdcall D3DXCreateTextW(ptr long ptr long long ptr ptr ptr) d3dx9_36.D3DXCreateTextW
|
||||
@ stdcall D3DXCreateTexture(ptr long long long long long long ptr) d3dx9_36.D3DXCreateTexture
|
||||
@ stdcall D3DXCreateTextureFromFileA(ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileA
|
||||
@ stdcall D3DXCreateTextureFromFileExA(ptr ptr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileExA
|
||||
@ stdcall D3DXCreateTextureFromFileExW(ptr ptr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileExW
|
||||
@ stdcall D3DXCreateTextureFromFileInMemory(ptr ptr long ptr) d3dx9_36.D3DXCreateTextureFromFileInMemory
|
||||
@ stdcall D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileInMemoryEx
|
||||
@ stdcall D3DXCreateTextureFromFileW(ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileW
|
||||
@ stdcall D3DXCreateTextureFromResourceA(ptr long ptr ptr) d3dx9_36.D3DXCreateTextureFromResourceA
|
||||
@ stdcall D3DXCreateTextureFromResourceExA(ptr long ptr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromResourceExA
|
||||
@ stdcall D3DXCreateTextureFromResourceExW(ptr long ptr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromResourceExW
|
||||
@ stdcall D3DXCreateTextureFromResourceW(ptr long ptr ptr) d3dx9_36.D3DXCreateTextureFromResourceW
|
||||
@ stdcall D3DXCreateTextureGutterHelper(long long ptr long ptr) d3dx9_36.D3DXCreateTextureGutterHelper
|
||||
@ stdcall D3DXCreateTextureShader(ptr ptr) d3dx9_36.D3DXCreateTextureShader
|
||||
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) d3dx9_36.D3DXCreateTorus
|
||||
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) d3dx9_36.D3DXCreateVolumeTexture
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileA
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileExA
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileExW
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileInMemory
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileInMemoryEx
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileW
|
||||
@ stdcall D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceA
|
||||
@ stdcall D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceExA
|
||||
@ stdcall D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceExW
|
||||
@ stdcall D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceW
|
||||
@ stdcall D3DXDebugMute(long) d3dx9_36.D3DXDebugMute
|
||||
@ stdcall D3DXDeclaratorFromFVF(long ptr) d3dx9_36.D3DXDeclaratorFromFVF
|
||||
@ stdcall D3DXDisassembleEffect(ptr long ptr) d3dx9_36.D3DXDisassembleEffect
|
||||
@ stdcall D3DXDisassembleShader(ptr long ptr ptr) d3dx9_36.D3DXDisassembleShader
|
||||
@ stdcall D3DXFileCreate(ptr) d3dx9_36.D3DXFileCreate
|
||||
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) d3dx9_36.D3DXFillCubeTexture
|
||||
@ stdcall D3DXFillCubeTextureTX(ptr ptr) d3dx9_36.D3DXFillCubeTextureTX
|
||||
@ stdcall D3DXFillTexture(ptr ptr ptr) d3dx9_36.D3DXFillTexture
|
||||
@ stdcall D3DXFillTextureTX(ptr ptr) d3dx9_36.D3DXFillTextureTX
|
||||
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) d3dx9_36.D3DXFillVolumeTexture
|
||||
@ stdcall D3DXFillVolumeTextureTX(ptr ptr) d3dx9_36.D3DXFillVolumeTextureTX
|
||||
@ stdcall D3DXFilterTexture(ptr ptr long long) d3dx9_36.D3DXFilterTexture
|
||||
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) d3dx9_36.D3DXFindShaderComment
|
||||
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array
|
||||
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array
|
||||
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
|
||||
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
|
||||
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
|
||||
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
|
||||
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
|
||||
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
|
||||
@ stdcall D3DXFresnelTerm(long long) d3dx9_36.D3DXFresnelTerm
|
||||
@ stdcall D3DXFVFFromDeclarator(ptr ptr) d3dx9_36.D3DXFVFFromDeclarator
|
||||
@ stdcall D3DXGatherFragments(ptr long ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragments
|
||||
@ stdcall D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromFileA
|
||||
@ stdcall D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromFileW
|
||||
@ stdcall D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromResourceA
|
||||
@ stdcall D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromResourceW
|
||||
@ stdcall D3DXGenerateOutputDecl(ptr ptr) d3dx9_36.D3DXGenerateOutputDecl
|
||||
@ stdcall D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXGeneratePMesh
|
||||
@ stdcall D3DXGetDeclLength(ptr) d3dx9_36.D3DXGetDeclLength
|
||||
@ stdcall D3DXGetDeclVertexSize(ptr long) d3dx9_36.D3DXGetDeclVertexSize
|
||||
@ stdcall D3DXGetDriverLevel(ptr) d3dx9_36.D3DXGetDriverLevel
|
||||
@ stdcall D3DXGetFVFVertexSize(long) d3dx9_36.D3DXGetFVFVertexSize
|
||||
@ stdcall D3DXGetImageInfoFromFileA(ptr ptr) d3dx9_36.D3DXGetImageInfoFromFileA
|
||||
@ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr) d3dx9_36.D3DXGetImageInfoFromFileInMemory
|
||||
@ stdcall D3DXGetImageInfoFromFileW(ptr ptr) d3dx9_36.D3DXGetImageInfoFromFileW
|
||||
@ stdcall D3DXGetImageInfoFromResourceA(long ptr ptr) d3dx9_36.D3DXGetImageInfoFromResourceA
|
||||
@ stdcall D3DXGetImageInfoFromResourceW(long ptr ptr) d3dx9_36.D3DXGetImageInfoFromResourceW
|
||||
@ stdcall D3DXGetPixelShaderProfile(ptr) d3dx9_36.D3DXGetPixelShaderProfile
|
||||
@ stdcall D3DXGetShaderConstantTable(ptr ptr) d3dx9_36.D3DXGetShaderConstantTable
|
||||
@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr) d3dx9_36.D3DXGetShaderConstantTableEx
|
||||
@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr) d3dx9_36.D3DXGetShaderInputSemantics
|
||||
@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr) d3dx9_36.D3DXGetShaderOutputSemantics
|
||||
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr) d3dx9_36.D3DXGetShaderSamplers
|
||||
@ stdcall D3DXGetShaderSize(ptr) d3dx9_36.D3DXGetShaderSize
|
||||
@ stdcall D3DXGetShaderVersion(ptr) d3dx9_36.D3DXGetShaderVersion
|
||||
@ stdcall D3DXGetVertexShaderProfile(ptr) d3dx9_36.D3DXGetVertexShaderProfile
|
||||
@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersect
|
||||
@ stdcall D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersectSubset
|
||||
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersectTri
|
||||
@ stdcall D3DXLoadMeshFromXA(ptr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXA
|
||||
@ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXInMemory
|
||||
@ stdcall D3DXLoadMeshFromXResource(long ptr ptr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXResource
|
||||
@ stdcall D3DXLoadMeshFromXW(ptr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXW
|
||||
@ stdcall D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXof
|
||||
@ stdcall D3DXLoadMeshHierarchyFromXA(ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshHierarchyFromXA
|
||||
@ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshHierarchyFromXInMemory
|
||||
@ stdcall D3DXLoadMeshHierarchyFromXW(ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshHierarchyFromXW
|
||||
@ stdcall D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) d3dx9_36.D3DXLoadPatchMeshFromXof
|
||||
@ stdcall D3DXLoadPRTBufferFromFileA(ptr ptr) d3dx9_36.D3DXLoadPRTBufferFromFileA
|
||||
@ stdcall D3DXLoadPRTBufferFromFileW(ptr ptr) d3dx9_36.D3DXLoadPRTBufferFromFileW
|
||||
@ stdcall D3DXLoadPRTCompBufferFromFileA(ptr ptr) d3dx9_36.D3DXLoadPRTCompBufferFromFileA
|
||||
@ stdcall D3DXLoadPRTCompBufferFromFileW(ptr ptr) d3dx9_36.D3DXLoadPRTCompBufferFromFileW
|
||||
@ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadSkinMeshFromXof
|
||||
@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromFileA
|
||||
@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromFileInMemory
|
||||
@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromFileW
|
||||
@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long) d3dx9_36.D3DXLoadSurfaceFromMemory
|
||||
@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr long ptr ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromResourceA
|
||||
@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr long ptr ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromResourceW
|
||||
@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long) d3dx9_36.D3DXLoadSurfaceFromSurface
|
||||
@ stdcall D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileA
|
||||
@ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileInMemory
|
||||
@ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileW
|
||||
@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) d3dx9_36.D3DXLoadVolumeFromMemory
|
||||
@ stdcall D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromResourceA
|
||||
@ stdcall D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromResourceW
|
||||
@ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXLoadVolumeFromVolume
|
||||
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx9_36.D3DXMatrixAffineTransformation
|
||||
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx9_36.D3DXMatrixAffineTransformation2D
|
||||
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixDecompose
|
||||
@ stdcall D3DXMatrixDeterminant(ptr) d3dx9_36.D3DXMatrixDeterminant
|
||||
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx9_36.D3DXMatrixInverse
|
||||
@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixLookAtLH
|
||||
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixLookAtRH
|
||||
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiply
|
||||
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiplyTranspose
|
||||
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx9_36.D3DXMatrixOrthoLH
|
||||
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx9_36.D3DXMatrixOrthoOffCenterLH
|
||||
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx9_36.D3DXMatrixOrthoOffCenterRH
|
||||
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx9_36.D3DXMatrixOrthoRH
|
||||
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveFovLH
|
||||
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveFovRH
|
||||
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveLH
|
||||
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx9_36.D3DXMatrixPerspectiveOffCenterLH
|
||||
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx9_36.D3DXMatrixPerspectiveOffCenterRH
|
||||
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveRH
|
||||
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx9_36.D3DXMatrixReflect
|
||||
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx9_36.D3DXMatrixRotationAxis
|
||||
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx9_36.D3DXMatrixRotationQuaternion
|
||||
@ stdcall D3DXMatrixRotationX(ptr long) d3dx9_36.D3DXMatrixRotationX
|
||||
@ stdcall D3DXMatrixRotationY(ptr long) d3dx9_36.D3DXMatrixRotationY
|
||||
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx9_36.D3DXMatrixRotationYawPitchRoll
|
||||
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx9_36.D3DXMatrixRotationZ
|
||||
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx9_36.D3DXMatrixScaling
|
||||
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx9_36.D3DXMatrixShadow
|
||||
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXMatrixTransformation
|
||||
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx9_36.D3DXMatrixTransformation2D
|
||||
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx9_36.D3DXMatrixTranslation
|
||||
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx9_36.D3DXMatrixTranspose
|
||||
@ stdcall D3DXOptimizeFaces(ptr long long long ptr) d3dx9_36.D3DXOptimizeFaces
|
||||
@ stdcall D3DXOptimizeVertices(ptr long long long ptr) d3dx9_36.D3DXOptimizeVertices
|
||||
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx9_36.D3DXPlaneFromPointNormal
|
||||
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx9_36.D3DXPlaneFromPoints
|
||||
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) d3dx9_36.D3DXPlaneIntersectLine
|
||||
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx9_36.D3DXPlaneNormalize
|
||||
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx9_36.D3DXPlaneTransform
|
||||
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXPlaneTransformArray
|
||||
@ stdcall D3DXPreprocessShader(ptr long ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShader
|
||||
@ stdcall D3DXPreprocessShaderFromFileA(ptr ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromFileA
|
||||
@ stdcall D3DXPreprocessShaderFromFileW(ptr ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromFileW
|
||||
@ stdcall D3DXPreprocessShaderFromResourceA(long long ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromResourceA
|
||||
@ stdcall D3DXPreprocessShaderFromResourceW(long long ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromResourceW
|
||||
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXQuaternionBaryCentric
|
||||
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx9_36.D3DXQuaternionExp
|
||||
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx9_36.D3DXQuaternionInverse
|
||||
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx9_36.D3DXQuaternionLn
|
||||
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx9_36.D3DXQuaternionMultiply
|
||||
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx9_36.D3DXQuaternionNormalize
|
||||
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx9_36.D3DXQuaternionRotationAxis
|
||||
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx9_36.D3DXQuaternionRotationMatrix
|
||||
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx9_36.D3DXQuaternionRotationYawPitchRoll
|
||||
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx9_36.D3DXQuaternionSlerp
|
||||
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXQuaternionSquad
|
||||
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXQuaternionSquadSetup
|
||||
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx9_36.D3DXQuaternionToAxisAngle
|
||||
@ stdcall D3DXRectPatchSize(ptr ptr ptr) d3dx9_36.D3DXRectPatchSize
|
||||
@ stdcall D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveMeshHierarchyToFileA
|
||||
@ stdcall D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveMeshHierarchyToFileW
|
||||
@ stdcall D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXSaveMeshToXA
|
||||
@ stdcall D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXSaveMeshToXW
|
||||
@ stdcall D3DXSavePRTBufferToFileA(ptr ptr) d3dx9_36.D3DXSavePRTBufferToFileA
|
||||
@ stdcall D3DXSavePRTBufferToFileW(ptr ptr) d3dx9_36.D3DXSavePRTBufferToFileW
|
||||
@ stdcall D3DXSavePRTCompBufferToFileA(ptr ptr) d3dx9_36.D3DXSavePRTCompBufferToFileA
|
||||
@ stdcall D3DXSavePRTCompBufferToFileW(ptr ptr) d3dx9_36.D3DXSavePRTCompBufferToFileW
|
||||
@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveSurfaceToFileA
|
||||
@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveSurfaceToFileInMemory
|
||||
@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveSurfaceToFileW
|
||||
@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) d3dx9_36.D3DXSaveTextureToFileA
|
||||
@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) d3dx9_36.D3DXSaveTextureToFileInMemory
|
||||
@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) d3dx9_36.D3DXSaveTextureToFileW
|
||||
@ stdcall D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileA
|
||||
@ stdcall D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileInMemory
|
||||
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
|
||||
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
|
||||
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
|
||||
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
|
||||
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
|
||||
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
|
||||
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
|
||||
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalSphericalLight
|
||||
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx9_36.D3DXSHMultiply2
|
||||
@ stdcall D3DXSHMultiply3(ptr ptr ptr) d3dx9_36.D3DXSHMultiply3
|
||||
@ stdcall D3DXSHMultiply4(ptr ptr ptr) d3dx9_36.D3DXSHMultiply4
|
||||
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx9_36.D3DXSHMultiply5
|
||||
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx9_36.D3DXSHMultiply6
|
||||
@ stdcall D3DXSHProjectCubeMap(long ptr ptr ptr ptr) d3dx9_36.D3DXSHProjectCubeMap
|
||||
@ stdcall D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXSHPRTCompSplitMeshSC
|
||||
@ stdcall D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) d3dx9_36.D3DXSHPRTCompSuperCluster
|
||||
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx9_36.D3DXSHRotate
|
||||
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx9_36.D3DXSHRotateZ
|
||||
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx9_36.D3DXSHScale
|
||||
@ stdcall D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXSimplifyMesh
|
||||
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx9_36.D3DXSphereBoundProbe
|
||||
@ stdcall D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXSplitMesh
|
||||
@ stdcall D3DXTessellateNPatches(ptr ptr long long ptr ptr) d3dx9_36.D3DXTessellateNPatches
|
||||
@ stdcall D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) d3dx9_36.D3DXTessellateRectPatch
|
||||
@ stdcall D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) d3dx9_36.D3DXTessellateTriPatch
|
||||
@ stdcall D3DXTriPatchSize(ptr ptr ptr) d3dx9_36.D3DXTriPatchSize
|
||||
@ stdcall D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXUVAtlasCreate
|
||||
@ stdcall D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) d3dx9_36.D3DXUVAtlasPack
|
||||
@ stdcall D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXUVAtlasPartition
|
||||
@ stdcall D3DXValidMesh(ptr ptr ptr) d3dx9_36.D3DXValidMesh
|
||||
@ stdcall D3DXValidPatchMesh(ptr ptr ptr ptr) d3dx9_36.D3DXValidPatchMesh
|
||||
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXVec2BaryCentric
|
||||
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec2CatmullRom
|
||||
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec2Hermite
|
||||
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx9_36.D3DXVec2Normalize
|
||||
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx9_36.D3DXVec2Transform
|
||||
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformArray
|
||||
@ stdcall D3DXVec2TransformCoord(ptr ptr ptr) d3dx9_36.D3DXVec2TransformCoord
|
||||
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformCoordArray
|
||||
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx9_36.D3DXVec2TransformNormal
|
||||
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformNormalArray
|
||||
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXVec3BaryCentric
|
||||
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec3CatmullRom
|
||||
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec3Hermite
|
||||
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx9_36.D3DXVec3Normalize
|
||||
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Project
|
||||
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3ProjectArray
|
||||
@ stdcall D3DXVec3Transform(ptr ptr ptr) d3dx9_36.D3DXVec3Transform
|
||||
@ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformArray
|
||||
@ stdcall D3DXVec3TransformCoord(ptr ptr ptr) d3dx9_36.D3DXVec3TransformCoord
|
||||
@ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformCoordArray
|
||||
@ stdcall D3DXVec3TransformNormal(ptr ptr ptr) d3dx9_36.D3DXVec3TransformNormal
|
||||
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformNormalArray
|
||||
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Unproject
|
||||
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3UnprojectArray
|
||||
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXVec4BaryCentric
|
||||
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec4CatmullRom
|
||||
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx9_36.D3DXVec4Cross
|
||||
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec4Hermite
|
||||
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx9_36.D3DXVec4Normalize
|
||||
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx9_36.D3DXVec4Transform
|
||||
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec4TransformArray
|
||||
@ stdcall D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXWeldVertices
|
64
reactos/dll/directx/wine/d3dx9_42/d3dx9_42_main.c
Normal file
64
reactos/dll/directx/wine/d3dx9_42/d3dx9_42_main.c
Normal file
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
* Direct3D X 9 main file
|
||||
*
|
||||
* Copyright (C) 2007 David Adam
|
||||
* Copyright (C) 2009 Rico Schüller
|
||||
* Copyright (C) 2009 Ričardas Barkauskas
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wine/port.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "wingdi.h"
|
||||
#include "winuser.h"
|
||||
|
||||
#include "d3dx9.h"
|
||||
|
||||
/***********************************************************************
|
||||
* DllMain.
|
||||
*/
|
||||
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
|
||||
{
|
||||
switch(reason)
|
||||
{
|
||||
case DLL_WINE_PREATTACH:
|
||||
return FALSE; /* prefer native version */
|
||||
case DLL_PROCESS_ATTACH:
|
||||
DisableThreadLibraryCalls(inst);
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
* D3DXCheckVersion
|
||||
* Checks whether we are compiling against the correct d3d and d3dx library.
|
||||
*/
|
||||
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
|
||||
{
|
||||
if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==42)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
28
reactos/dll/directx/wine/d3dx9_42/version.rc
Normal file
28
reactos/dll/directx/wine/d3dx9_42/version.rc
Normal file
|
@ -0,0 +1,28 @@
|
|||
/*
|
||||
* Copyright 2008 Louis Lenders
|
||||
* Copyright 2009 Rico Schüller
|
||||
* Copyright 2009 Ričardas Barkauskas
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#define WINE_FILEDESCRIPTION_STR "Wine D3DX9"
|
||||
#define WINE_FILENAME_STR "d3dx9.dll"
|
||||
#define WINE_FILEVERSION 9,27,952,3001
|
||||
#define WINE_FILEVERSION_STR "9.27.952.3001"
|
||||
#define WINE_PRODUCTVERSION 9,27,952,3001
|
||||
#define WINE_PRODUCTVERSION_STR "9.27.952.3001"
|
||||
|
||||
#include "wine/wine_common_ver.rc"
|
|
@ -64,6 +64,9 @@
|
|||
<directory name="d3dx9_41">
|
||||
<xi:include href="d3dx9_41/d3dx9_41.rbuild" />
|
||||
</directory>
|
||||
<directory name="d3dx9_42">
|
||||
<xi:include href="d3dx9_42/d3dx9_42.rbuild" />
|
||||
</directory>
|
||||
<directory name="ddraw">
|
||||
<xi:include href="ddraw/ddraw.rbuild" />
|
||||
</directory>
|
||||
|
|
|
@ -21,6 +21,27 @@
|
|||
#ifndef __D3DX9SHADER_H__
|
||||
#define __D3DX9SHADER_H__
|
||||
|
||||
#define D3DXSHADER_DEBUG 0x1
|
||||
#define D3DXSHADER_SKIPVALIDATION 0x2
|
||||
#define D3DXSHADER_SKIPOPTIMIZATION 0x4
|
||||
#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
|
||||
#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
|
||||
#define D3DXSHADER_PARTIALPRECISION 0x20
|
||||
#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
|
||||
#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
|
||||
#define D3DXSHADER_NO_PRESHADER 0x100
|
||||
#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
|
||||
#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
|
||||
#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
|
||||
#define D3DXSHADER_IEEE_STRICTNESS 0x2000
|
||||
|
||||
#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
|
||||
#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
|
||||
#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
|
||||
#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
|
||||
|
||||
#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
|
||||
|
||||
typedef LPCSTR D3DXHANDLE;
|
||||
|
||||
typedef enum D3DXPARAMETER_CLASS
|
||||
|
@ -64,6 +85,26 @@ typedef struct _D3DXMACRO {
|
|||
LPCSTR Definition;
|
||||
} D3DXMACRO, *LPD3DXMACRO;
|
||||
|
||||
typedef enum _D3DXINCLUDE_TYPE
|
||||
{
|
||||
D3DXINC_LOCAL,
|
||||
D3DXINC_SYSTEM,
|
||||
D3DXINC_FORCE_DWORD = 0x7fffffff,
|
||||
} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXInclude
|
||||
|
||||
DECLARE_INTERFACE(ID3DXInclude)
|
||||
{
|
||||
STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
|
||||
STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
|
||||
};
|
||||
|
||||
#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
|
||||
#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
|
||||
|
||||
typedef struct ID3DXInclude *LPD3DXINCLUDE;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -74,6 +115,44 @@ UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
|
|||
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
|
||||
LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
|
||||
|
||||
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
|
||||
CONST D3DXMACRO* defines,
|
||||
LPD3DXINCLUDE include,
|
||||
DWORD flags,
|
||||
LPD3DXBUFFER* shader,
|
||||
LPD3DXBUFFER* error_messages);
|
||||
|
||||
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
|
||||
CONST D3DXMACRO* defines,
|
||||
LPD3DXINCLUDE include,
|
||||
DWORD flags,
|
||||
LPD3DXBUFFER* shader,
|
||||
LPD3DXBUFFER* error_messages);
|
||||
|
||||
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
|
||||
LPCSTR resource,
|
||||
CONST D3DXMACRO* defines,
|
||||
LPD3DXINCLUDE include,
|
||||
DWORD flags,
|
||||
LPD3DXBUFFER* shader,
|
||||
LPD3DXBUFFER* error_messages);
|
||||
|
||||
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
|
||||
LPCWSTR resource,
|
||||
CONST D3DXMACRO* defines,
|
||||
LPD3DXINCLUDE include,
|
||||
DWORD flags,
|
||||
LPD3DXBUFFER* shader,
|
||||
LPD3DXBUFFER* error_messages);
|
||||
|
||||
HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
|
||||
UINT data_len,
|
||||
CONST D3DXMACRO* defines,
|
||||
LPD3DXINCLUDE include,
|
||||
DWORD flags,
|
||||
LPD3DXBUFFER* shader,
|
||||
LPD3DXBUFFER* error_messages);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue