mirror of
https://github.com/reactos/reactos.git
synced 2025-01-02 20:43:18 +00:00
- Revert 51255 that was committed on accident. The patch is not ready yet.
svn path=/trunk/; revision=51256
This commit is contained in:
parent
771f834c43
commit
862d46f96e
4 changed files with 65 additions and 154 deletions
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@ -115,19 +115,15 @@ IntCallLowLevelEvent( PEVENTHOOK pEH,
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/* FIXME should get timeout from
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* HKEY_CURRENT_USER\Control Panel\Desktop\LowLevelHooksTimeout */
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Status = co_MsqSendMessage( ((PTHREADINFO)PsGetCurrentThreadWin32Thread())->MessageQueue,
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pEH->head.pti->MessageQueue,
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Status = co_MsqSendMessage( pEH->head.pti->MessageQueue,
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hwnd,
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event,
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0,
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(LPARAM)pEP,
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FALSE,
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NULL,
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0,
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(LPARAM)pEP,
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300,
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TRUE,
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MSQ_ISEVENT,
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&uResult);
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&uResult);
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if (!NT_SUCCESS(Status))
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{
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ExFreePoolWithTag(pEP, TAG_HOOK);
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@ -88,19 +88,15 @@ IntCallLowLevelHook( PHOOK Hook,
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/* FIXME should get timeout from
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* HKEY_CURRENT_USER\Control Panel\Desktop\LowLevelHooksTimeout */
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Status = co_MsqSendMessage( ((PTHREADINFO)PsGetCurrentThreadWin32Thread())->MessageQueue,
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pti->MessageQueue,
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Status = co_MsqSendMessage( pti->MessageQueue,
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IntToPtr(Code), // hWnd
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Hook->HookId, // Msg
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wParam,
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(LPARAM)pHP,
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FALSE,
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NULL,
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0,
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(LPARAM)pHP,
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uTimeout,
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Block,
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MSQ_ISHOOK,
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&uResult);
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&uResult);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("Error Hook Call SendMsg. %d Status: 0x%x\n", Hook->HookId, Status);
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@ -1261,15 +1261,11 @@ co_IntSendMessageTimeoutSingle( HWND hWnd,
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do
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{
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Status = co_MsqSendMessage(((PTHREADINFO)PsGetCurrentThreadWin32Thread())->MessageQueue,
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Window->head.pti->MessageQueue,
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Status = co_MsqSendMessage( Window->head.pti->MessageQueue,
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hWnd,
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Msg,
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wParam,
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lParam,
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FALSE,
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NULL,
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0,
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uTimeout,
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(uFlags & SMTO_BLOCK),
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MSQ_NORMAL,
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@ -1358,7 +1354,6 @@ co_IntSendMessageNoWait(HWND hWnd,
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LPARAM lParam)
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{
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ULONG_PTR Result = 0;
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/* Piggyback off CallBack */
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co_IntSendMessageWithCallBack(hWnd,
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Msg,
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wParam,
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@ -1377,12 +1372,12 @@ co_IntSendMessageNoWait(HWND hWnd,
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*/
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LRESULT FASTCALL
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co_IntSendMessageWithCallBack( HWND hWnd,
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UINT Msg,
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WPARAM wParam,
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LPARAM lParam,
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SENDASYNCPROC CompletionCallback,
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ULONG_PTR CompletionCallbackContext,
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ULONG_PTR *uResult)
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UINT Msg,
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WPARAM wParam,
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LPARAM lParam,
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SENDASYNCPROC CompletionCallback,
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ULONG_PTR CompletionCallbackContext,
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ULONG_PTR *uResult)
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{
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ULONG_PTR Result;
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PWND Window = NULL;
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@ -1442,7 +1437,7 @@ co_IntSendMessageWithCallBack( HWND hWnd,
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}
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/* If this is not a callback and it can be sent now, then send it. */
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if (Window->head.pti->MessageQueue == Win32Thread->MessageQueue)
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if ((Window->head.pti->MessageQueue == Win32Thread->MessageQueue) && (CompletionCallback == NULL))
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{
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ObReferenceObject(Win32Thread->pEThread);
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Result = (ULONG_PTR)co_IntCallWindowProc( Window->lpfnWndProc,
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@ -1457,20 +1452,11 @@ co_IntSendMessageWithCallBack( HWND hWnd,
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*uResult = Result;
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}
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ObDereferenceObject(Win32Thread->pEThread);
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if (CompletionCallback)
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{
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co_IntCallSentMessageCallback(CompletionCallback,
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hWnd,
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Msg,
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CompletionCallbackContext,
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Result);
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}
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}
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IntCallWndProcRet( Window, hWnd, Msg, wParam, lParam, (LRESULT *)uResult);
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if (Window->head.pti->MessageQueue == Win32Thread->MessageQueue)
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if ((Window->head.pti->MessageQueue == Win32Thread->MessageQueue) && (CompletionCallback == NULL))
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{
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if (! NT_SUCCESS(UnpackParam(lParamPacked, Msg, wParam, lParam, FALSE)))
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{
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@ -1494,21 +1480,18 @@ co_IntSendMessageWithCallBack( HWND hWnd,
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Message->lResult = 0;
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Message->QS_Flags = 0;
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Message->SenderQueue = NULL; // mjmartin, you are right! This is null.
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if (CompletionCallback)
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Message->CallBackSenderQueue = Win32Thread->MessageQueue;
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else
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Message->CallBackSenderQueue = NULL;
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Message->CallBackSenderQueue = Win32Thread->MessageQueue;
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IntReferenceMessageQueue(Window->head.pti->MessageQueue);
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Message->CompletionCallback = CompletionCallback;
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Message->CompletionCallbackContext = CompletionCallbackContext;
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Message->HookMessage = MSQ_NORMAL;
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Message->HasPackedLParam = (lParamBufferSize > -1);
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Message->HookMessage = MSQ_NORMAL | MSQ_SENTNOWAIT;
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Message->HasPackedLParam = (lParamBufferSize > 0);
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Message->QS_Flags = QS_SENDMESSAGE;
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if (CompletionCallback)
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InsertTailList(&Win32Thread->MessageQueue->DispatchingMessagesHead, &Message->DispatchingListEntry);
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InsertTailList(&Window->head.pti->MessageQueue->SentMessagesListHead, &Message->ListEntry);
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MsqWakeQueue(Window->head.pti->MessageQueue, QS_SENDMESSAGE, FALSE);
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InsertTailList(&Window->head.pti->MessageQueue->SentMessagesListHead, &Message->ListEntry);
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IntDereferenceMessageQueue(Window->head.pti->MessageQueue);
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RETURN(TRUE);
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@ -2129,7 +2112,7 @@ NtUserMessageCall( HWND hWnd,
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{
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co_IntSendMessageTimeout( HWND_BROADCAST,
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Msg,
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wParam,
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wParam,
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lParam,
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SMTO_NORMAL,
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2000,
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@ -423,7 +423,7 @@ co_MsqDispatchOneSentMessage(PUSER_MESSAGE_QUEUE MessageQueue)
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PLIST_ENTRY Entry;
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LRESULT Result;
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PTHREADINFO pti;
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if (IsListEmpty(&MessageQueue->SentMessagesListHead))
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{
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return(FALSE);
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@ -466,18 +466,6 @@ co_MsqDispatchOneSentMessage(PUSER_MESSAGE_QUEUE MessageQueue)
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Message->Msg.wParam,
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Message->Msg.lParam);
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}
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else if ((Message->CompletionCallback)
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&& (Message->CallBackSenderQueue == MessageQueue))
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{ /* Call the callback routine */
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ASSERT(Message->QS_Flags & QS_SMRESULT);
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co_IntCallSentMessageCallback(Message->CompletionCallback,
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Message->Msg.hwnd,
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Message->Msg.message,
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Message->CompletionCallbackContext,
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Message->lResult);
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/* Set callback to NULL to prevent reentry */
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Message->CompletionCallback = NULL;
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}
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else
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{ /* Call the window procedure. */
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Result = co_IntSendMessage( Message->Msg.hwnd,
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@ -490,23 +478,8 @@ co_MsqDispatchOneSentMessage(PUSER_MESSAGE_QUEUE MessageQueue)
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to be cleaned up on thread termination anymore */
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RemoveEntryList(&Message->ListEntry);
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if (Message->CompletionCallback)
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{
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if (Message->CallBackSenderQueue)
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{
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Message->lResult = Result;
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Message->QS_Flags |= QS_SMRESULT;
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/* queue it in the callers message queue */
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InsertTailList(&Message->CallBackSenderQueue->SentMessagesListHead, &Message->ListEntry);
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MsqWakeQueue(Message->CallBackSenderQueue, QS_SENDMESSAGE, TRUE);
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IntDereferenceMessageQueue(Message->CallBackSenderQueue);
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}
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return (TRUE);
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}
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/* remove the message from the dispatching list if there is a SenderQueue, so lock the sender's message queue */
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if ((Message->SenderQueue) || (Message->CallBackSenderQueue))
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/* remove the message from the dispatching list if needed, so lock the sender's message queue */
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if (!(Message->HookMessage & MSQ_SENTNOWAIT))
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{
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if (Message->DispatchingListEntry.Flink != NULL)
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{
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@ -540,8 +513,18 @@ co_MsqDispatchOneSentMessage(PUSER_MESSAGE_QUEUE MessageQueue)
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KeSetEvent(Message->CompletionEvent, IO_NO_INCREMENT, FALSE);
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}
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/* If SenderQueue then SenderQueue and MessageQueue was referenced, dereference them here */
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if (Message->SenderQueue)
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/* Call the callback if the message was sent with SendMessageCallback */
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if (Message->CompletionCallback != NULL)
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{
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co_IntCallSentMessageCallback(Message->CompletionCallback,
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Message->Msg.hwnd,
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Message->Msg.message,
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Message->CompletionCallbackContext,
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Result);
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}
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/* Only if it is not a no wait message */
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if (!(Message->HookMessage & MSQ_SENTNOWAIT))
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{
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IntDereferenceMessageQueue(Message->SenderQueue);
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IntDereferenceMessageQueue(MessageQueue);
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@ -605,11 +588,10 @@ MsqRemoveWindowMessagesFromQueue(PVOID pWindow)
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RemoveEntryList(&SentMessage->ListEntry);
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ClearMsgBitsMask(MessageQueue, SentMessage->QS_Flags);
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/* If there was a SenderQueue then remove the message from this threads dispatching list */
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if (((SentMessage->SenderQueue) || (SentMessage->CallBackSenderQueue))
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/* remove the message from the dispatching list if neede */
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if ((!(SentMessage->HookMessage & MSQ_SENTNOWAIT))
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&& (SentMessage->DispatchingListEntry.Flink != NULL))
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{
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SentMessage->CallBackSenderQueue = NULL;
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RemoveEntryList(&SentMessage->DispatchingListEntry);
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}
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@ -625,8 +607,8 @@ MsqRemoveWindowMessagesFromQueue(PVOID pWindow)
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ExFreePool((PVOID)SentMessage->Msg.lParam);
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}
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/* If SenderQueue then SenderQueue and MessageQueue was referenced, dereference them here */
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if (SentMessage->SenderQueue)
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/* Only if it is not a no wait message */
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if (!(SentMessage->HookMessage & MSQ_SENTNOWAIT))
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{
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/* dereference our and the sender's message queue */
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IntDereferenceMessageQueue(MessageQueue);
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@ -646,9 +628,8 @@ MsqRemoveWindowMessagesFromQueue(PVOID pWindow)
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}
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NTSTATUS FASTCALL
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co_MsqSendMessage(PUSER_MESSAGE_QUEUE ThreadQueue, PUSER_MESSAGE_QUEUE MessageQueue,
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HWND Wnd, UINT Msg, WPARAM wParam, LPARAM lParam, BOOL HasPackedLParam,
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SENDASYNCPROC CompletionCallback, ULONG_PTR CompletionCallbackContext,
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co_MsqSendMessage(PUSER_MESSAGE_QUEUE MessageQueue,
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HWND Wnd, UINT Msg, WPARAM wParam, LPARAM lParam,
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UINT uTimeout, BOOL Block, INT HookMessage,
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ULONG_PTR *uResult)
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{
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PUSER_SENT_MESSAGE Message;
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KEVENT CompletionEvent;
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NTSTATUS WaitStatus;
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PUSER_MESSAGE_QUEUE ThreadQueue;
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LARGE_INTEGER Timeout;
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PLIST_ENTRY Entry;
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BOOL WaitForCompletion;
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LRESULT Result = 0; //// Result could be trashed. ////
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/* Notification messages and some internal messages sent from the subsystem must not block current
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thread and therefore pass NULL as ThreadQueue. Callbacks also do not block */
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WaitForCompletion = ((ThreadQueue) && (!CompletionCallback));
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if(!(Message = ExAllocatePoolWithTag(PagedPool, sizeof(USER_SENT_MESSAGE), TAG_USRMSG)))
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{
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DPRINT1("MsqSendMessage(): Not enough memory to allocate a message");
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return STATUS_INSUFFICIENT_RESOURCES;
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}
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/* Initialize event if calling thread will wait on completion */
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if (WaitForCompletion)
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KeInitializeEvent(&CompletionEvent, NotificationEvent, FALSE);
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KeInitializeEvent(&CompletionEvent, NotificationEvent, FALSE);
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pti = PsGetCurrentThreadWin32Thread();
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ThreadQueue = pti->MessageQueue;
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ptirec = MessageQueue->Thread->Tcb.Win32Thread;
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ASSERT(ThreadQueue != MessageQueue);
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ASSERT(ptirec->pcti); // Send must have a client side to receive it!!!!
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Timeout.QuadPart = (LONGLONG) uTimeout * (LONGLONG) -10000;
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/* FIXME - increase reference counter of sender's message queue here */
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Message->Msg.hwnd = Wnd;
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Message->Msg.message = Msg;
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Message->Msg.wParam = wParam;
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Message->Msg.lParam = lParam;
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Message->CompletionEvent = &CompletionEvent;
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Message->Result = &Result;
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Message->lResult = 0;
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Message->QS_Flags = 0;
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if (WaitForCompletion)
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{
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/* Normal SendMessage that will block until the Windows Procedure handles the message */
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Message->SenderQueue = ThreadQueue;
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Message->CompletionEvent = &CompletionEvent;
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Message->Result = &Result;
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}
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else
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{
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/* Either a SendMessageCallback, Notify Message or Internal Message from Win32k */
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Message->SenderQueue = NULL;
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Message->CompletionEvent = NULL;
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Message->Result = NULL;
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}
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if (CompletionCallback)
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{
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Message->CallBackSenderQueue = ThreadQueue;
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}
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else
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{
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Message->CallBackSenderQueue = NULL;
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}
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/* Reference the ThreadQueue if there was one. For normal messages
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the thread is dereferenced when the messages is processed by windows procedure.
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For callbacks it dereferenced once the callback message is processed and placed back
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into the sending message queue */
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if (ThreadQueue != NULL)
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IntReferenceMessageQueue(ThreadQueue);
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Message->CompletionCallback = CompletionCallback;
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Message->CompletionCallbackContext = CompletionCallbackContext;
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Message->SenderQueue = ThreadQueue;
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Message->CallBackSenderQueue = NULL;
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IntReferenceMessageQueue(ThreadQueue);
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Message->CompletionCallback = NULL;
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Message->CompletionCallbackContext = 0;
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Message->HookMessage = HookMessage;
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Message->HasPackedLParam = HasPackedLParam;
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Message->HasPackedLParam = FALSE;
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if (HasPackedLParam)
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{
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ASSERT(Message->SenderQueue == NULL);
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}
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IntReferenceMessageQueue(MessageQueue);
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/* Add it to the list of pending messages if waiting on completion or if message is callback.
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This is done for callbacks as if the Sender terminates it will set the CallBackSenderQueue member to NULL,
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informing the windows procedure handling the message to discard the callback procedure */
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if (ThreadQueue != NULL)
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InsertTailList(&ThreadQueue->DispatchingMessagesHead, &Message->DispatchingListEntry);
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/* add it to the list of pending messages */
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InsertTailList(&ThreadQueue->DispatchingMessagesHead, &Message->DispatchingListEntry);
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/* queue it in the destination's message queue */
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InsertTailList(&MessageQueue->SentMessagesListHead, &Message->ListEntry);
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@ -744,13 +687,6 @@ co_MsqSendMessage(PUSER_MESSAGE_QUEUE ThreadQueue, PUSER_MESSAGE_QUEUE MessageQu
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Message->QS_Flags = QS_SENDMESSAGE;
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MsqWakeQueue(MessageQueue, QS_SENDMESSAGE, TRUE);
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/* If not waiting on completion, dereference the MessageQueue and return */
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if (!WaitForCompletion)
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{
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IntDereferenceMessageQueue(MessageQueue);
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return STATUS_SUCCESS;
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}
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/* we can't access the Message anymore since it could have already been deleted! */
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if(Block)
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@ -918,7 +854,7 @@ MsqPostQuitMessage(PUSER_MESSAGE_QUEUE MessageQueue, ULONG ExitCode)
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* Send a WM_PARENTNOTIFY to all ancestors of the given window, unless
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* the window has the WS_EX_NOPARENTNOTIFY style.
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*/
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void MsqSendParentNotify( PWND pwnd, WORD event, WORD idChild, POINT pt )
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static void MsqSendParentNotify( PWND pwnd, WORD event, WORD idChild, POINT pt )
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{
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PWND pwndDesktop = UserGetWindowObject(IntGetDesktopWindow());
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@ -1530,8 +1466,8 @@ MsqCleanupMessageQueue(PUSER_MESSAGE_QUEUE MessageQueue)
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DPRINT("Notify the sender and remove a message from the queue that had not been dispatched\n");
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/* remove the message from the dispatching list if there was a SenderQueue */
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if (((CurrentSentMessage->SenderQueue) || (CurrentSentMessage->CallBackSenderQueue))
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/* remove the message from the dispatching list if needed */
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if ((!(CurrentSentMessage->HookMessage & MSQ_SENTNOWAIT))
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&& (CurrentSentMessage->DispatchingListEntry.Flink != NULL))
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{
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RemoveEntryList(&CurrentSentMessage->DispatchingListEntry);
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@ -1549,8 +1485,8 @@ MsqCleanupMessageQueue(PUSER_MESSAGE_QUEUE MessageQueue)
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ExFreePool((PVOID)CurrentSentMessage->Msg.lParam);
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}
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/* If SenderQueue then SenderQueue and MessageQueue was referenced, dereference them here */
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if (CurrentSentMessage->SenderQueue)
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/* Only if it is not a no wait message */
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if (!(CurrentSentMessage->HookMessage & MSQ_SENTNOWAIT))
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{
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/* dereference our and the sender's message queue */
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IntDereferenceMessageQueue(MessageQueue);
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@ -1589,8 +1525,8 @@ MsqCleanupMessageQueue(PUSER_MESSAGE_QUEUE MessageQueue)
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ExFreePool((PVOID)CurrentSentMessage->Msg.lParam);
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}
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/* If SenderQueue then SenderQueue and MessageQueue was referenced, dereference them here */
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if (CurrentSentMessage->SenderQueue)
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/* Only if it is not a no wait message */
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if (!(CurrentSentMessage->HookMessage & MSQ_SENTNOWAIT))
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{
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/* dereference our and the sender's message queue */
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IntDereferenceMessageQueue(MessageQueue);
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