mirror of
https://github.com/reactos/reactos.git
synced 2025-02-22 16:36:33 +00:00
[WINESYNC] d3dx9: Merge the d3dx_effect_GetPass() helper.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> wine commit id e419ac91ba5bd295b596f334951657b54dba3e99 by Michael Stefaniuc <mstefani@winehq.org>
This commit is contained in:
parent
3d7d27f805
commit
862292231b
2 changed files with 11 additions and 18 deletions
|
@ -1208,22 +1208,6 @@ static D3DXHANDLE d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effe
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static D3DXHANDLE d3dx9_base_effect_get_pass(struct d3dx9_base_effect *base,
|
||||
D3DXHANDLE technique, UINT index)
|
||||
{
|
||||
struct d3dx_technique *tech = get_valid_technique(base, technique);
|
||||
|
||||
if (tech && index < tech->pass_count)
|
||||
{
|
||||
TRACE("Returning pass %p\n", &tech->passes[index]);
|
||||
return get_pass_handle(&tech->passes[index]);
|
||||
}
|
||||
|
||||
WARN("Pass not found.\n");
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static D3DXHANDLE d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect *base,
|
||||
D3DXHANDLE technique, const char *name)
|
||||
{
|
||||
|
@ -3440,10 +3424,19 @@ static D3DXHANDLE WINAPI d3dx_effect_GetTechniqueByName(ID3DXEffect *iface, cons
|
|||
static D3DXHANDLE WINAPI d3dx_effect_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
|
||||
{
|
||||
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
|
||||
struct d3dx_technique *tech = get_valid_technique(&effect->base_effect, technique);
|
||||
|
||||
TRACE("iface %p, technique %p, index %u.\n", iface, technique, index);
|
||||
|
||||
return d3dx9_base_effect_get_pass(&effect->base_effect, technique, index);
|
||||
if (tech && index < tech->pass_count)
|
||||
{
|
||||
TRACE("Returning pass %p\n", &tech->passes[index]);
|
||||
return get_pass_handle(&tech->passes[index]);
|
||||
}
|
||||
|
||||
WARN("Pass not found.\n");
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static D3DXHANDLE WINAPI d3dx_effect_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, const char *name)
|
||||
|
|
|
@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, include/d3dx9anim.h: sdk/inc
|
|||
include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h,
|
||||
include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
|
||||
include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h}
|
||||
tags: {wine: 89941842affb0fec7068a8bd7adca77d8c036032}
|
||||
tags: {wine: e419ac91ba5bd295b596f334951657b54dba3e99}
|
||||
|
|
Loading…
Reference in a new issue