[0.4.11] [WIN32K:NTUSER] Fix a case where the menu was off-screen on the other side

Found by Denis Malikov
CORE-15001
CORE-9037

This is an addendum to 0.4.11-RC-27-g
007ec0310c

The issue fixed here can be reproduced by not selecting anything on desktop
and then pressing the context-menu-key on keyboard (next to right string)
Expected behavior: popup menu should open up at coordinate 0,0
Top-left of the screen.

cherry picked from commit 0.4.12-dev-369-g
007ec0310c
This commit is contained in:
Mark Jansen 2019-01-14 20:49:23 +01:00 committed by Joachim Henze
parent 97ab52a4ce
commit 83e4a612e3

View file

@ -2904,8 +2904,9 @@ static BOOL FASTCALL MENU_ShowPopup(PWND pwndOwner, PMENU menu, UINT id, UINT fl
if( x + width > monitor->rcMonitor.right)
{
/* If we would flip around our origin, would we go off screen on the other side? */
if (x - width < monitor->rcMonitor.left)
/* If we would flip around our origin, would we go off screen on the other side?
Or is our origin itself too far to the right already? */
if (x - width < monitor->rcMonitor.left || x > monitor->rcMonitor.right)
x = monitor->rcMonitor.right - width;
else
x -= width;
@ -2927,8 +2928,9 @@ static BOOL FASTCALL MENU_ShowPopup(PWND pwndOwner, PMENU menu, UINT id, UINT fl
if( y + height > monitor->rcMonitor.bottom)
{
/* If we would flip around our origin, would we go off screen on the other side? */
if (y - height < monitor->rcMonitor.top)
/* If we would flip around our origin, would we go off screen on the other side?
Or is our origin itself too far to the bottom already? */
if (y - height < monitor->rcMonitor.top || y > monitor->rcMonitor.bottom)
y = monitor->rcMonitor.bottom - height;
else
y -= height;