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[WIN32K]
Modify DIB_MapPaletteColors, first allocating a palette without initializing the colors, then setting up the colors. This wway we don't need to allocate an intermediate buffer. svn path=/trunk/; revision=56474
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1 changed files with 10 additions and 11 deletions
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@ -1725,14 +1725,14 @@ INT FASTCALL DIB_BitmapInfoSize(const BITMAPINFO * info, WORD coloruse)
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HPALETTE
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FASTCALL
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DIB_MapPaletteColors(PPALETTE ppal, CONST BITMAPINFO* lpbmi)
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DIB_MapPaletteColors(PPALETTE ppalDc, CONST BITMAPINFO* lpbmi)
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{
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PALETTEENTRY* ppalEntries;
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PPALETTE ppalNew;
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ULONG nNumColors,i;
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USHORT *lpIndex;
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HPALETTE hpal;
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if (!(ppal->flFlags & PAL_INDEXED))
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if (!(ppalDc->flFlags & PAL_INDEXED))
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{
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return NULL;
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}
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@ -1743,10 +1743,10 @@ DIB_MapPaletteColors(PPALETTE ppal, CONST BITMAPINFO* lpbmi)
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nNumColors = min(nNumColors, lpbmi->bmiHeader.biClrUsed);
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}
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ppalEntries = ExAllocatePoolWithTag(PagedPool, sizeof(PALETTEENTRY) * nNumColors, TAG_COLORMAP);
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if (ppalEntries == NULL)
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ppalNew = PALETTE_AllocPalWithHandle(PAL_INDEXED, nNumColors, NULL, 0, 0, 0);
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if (ppalNew == NULL)
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{
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DPRINT1("Could not allocate palette entries\n");
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DPRINT1("Could not allocate palette\n");
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return NULL;
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}
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@ -1754,14 +1754,13 @@ DIB_MapPaletteColors(PPALETTE ppal, CONST BITMAPINFO* lpbmi)
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for (i = 0; i < nNumColors; i++)
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{
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ppalEntries[i] = ppal->IndexedColors[*lpIndex % ppal->NumColors];
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ULONG iColorIndex = *lpIndex % ppalDc->NumColors;
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ppalNew->IndexedColors[i] = ppalDc->IndexedColors[iColorIndex];
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lpIndex++;
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}
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hpal = PALETTE_AllocPalette(PAL_INDEXED, nNumColors, (ULONG*)ppalEntries, 0, 0, 0);
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ExFreePoolWithTag(ppalEntries, TAG_COLORMAP);
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hpal = ppalNew->BaseObject.hHmgr;
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PALETTE_UnlockPalette(ppalNew);
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return hpal;
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}
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