[D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 3.9. CORE-14656

This commit is contained in:
Amine Khaldi 2018-05-27 03:52:04 +01:00
parent a5f73f6c86
commit 7af3969e9f
42 changed files with 5268 additions and 4706 deletions

View file

@ -570,7 +570,7 @@ unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags)
unsigned int wined3d_flags;
wined3d_flags = flags & handled;
if (!(flags & (DDLOCK_NOOVERWRITE | DDLOCK_DISCARDCONTENTS)))
if (!(flags & (DDLOCK_NOOVERWRITE | DDLOCK_DISCARDCONTENTS | DDLOCK_WRITEONLY)))
wined3d_flags |= WINED3D_MAP_READ;
if (!(flags & DDLOCK_READONLY))
wined3d_flags |= WINED3D_MAP_WRITE;
@ -578,7 +578,7 @@ unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags)
wined3d_flags |= WINED3D_MAP_READ | WINED3D_MAP_WRITE;
if (flags & DDLOCK_NODIRTYUPDATE)
wined3d_flags |= WINED3D_MAP_NO_DIRTY_UPDATE;
flags &= ~(handled | DDLOCK_WAIT | DDLOCK_READONLY | DDLOCK_NODIRTYUPDATE);
flags &= ~(handled | DDLOCK_WAIT | DDLOCK_READONLY | DDLOCK_WRITEONLY | DDLOCK_NODIRTYUPDATE);
if (flags)
FIXME("Unhandled flags %#x.\n", flags);